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The Hall of Fire issue 47 - November 2007
IIII IIII IIII sss ssss ssss sss ssss ssssue Fo rrrr rrrr rrrrt y y - -Seven
Novembe rrrr rrrr rrrr 2007
The Two Towers promotional poster by New Line Cinema
Two Towers promotional poster by New Line Cinema
The
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I N THIS ISSUE
A NNOUNCEMENT
2
T HE R OAD G OES E VER O N ...
3
• A Return To Power
F AN F LAVOUR
10
• Loremaster Order Package (Shaman)
• Smith-works of Telchar
R ANDOM E NCOUNTERS
12
• Undead
I T S A LL O PTIONAL
14
• Broad Spell Knowledge
A DVENTURING I N ...
15
• The High Pass over the Misty Mountains
W ORDS OF W ISDOM
20
• Yngvar and Nybbles on running a chronicle
A RT C REDITS
20
C ALLING ALL GAMERS
21
CONTACT THE HALL OF FIRE AT:
CODAWEBZINE@HOTMAIL.COM
CREW
MATTHEW KEARNS (GANDALOFBORG), EDITOR, WRITER
ultimac@hotmail.com
DOUG JOOS, WRITER
PETER MERRYMAN, ARTIST
DAVID D. (ISSACHAR), WRITER, LAYOUT
issachar44@yahoo.com
This is an unofficial fan webzine created for players of Decipher's The Lord of the Rings Roleplaying Game and the world of Middle-earth created by
J.R.R. Tolkien. There is no affiliation between the creators of this webzine and Decipher, Tolkien Enterprises, or any other related corporation. All
material is either direct from Tolkien sources, Decipher, opinion, or has been created for the said purpose of roleplaying in the world of Middle-earth.
All pictures and graphics were obtained from Decipher and New Line Cinema or from sources on the Internet. No claim of ownership is
made through their use here. These images are used with no permission. THIS DOCUMENT IS NOT FOR RETAIL SALE AND
INDIVIDUALS MAY PHOTOCOPY AND PRINT FOR THEIR PERSONAL USE.
Issue Forty-seven
T HE H ALL OF F IRE
November 2007
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Hall of Fire * The Unofficial Lord of the Rings Roleplaying Game Webzine
Issue 47 * November 2007
ANNOUNCEMENT
G REETINGS ,
Salutations.... Hello All!
It's Christmastime and what a gift we've got for you this month. This issue not only has the second
chapter in my epic campaign of the 4th Age, a new Random Encounter, and more, but we've also
got for you the introduction of the new caretakers of The Hall of Fire: The Walles. Check below
for the hello by Micah ("Razor77").
Happy Holidays,
Matthew A. Kearns
aka GandalfOfBorg
Editor/Writer
Greetings and Mae Govannen,
Here we stand like Frodo and Sam at the edge of the Shire, about to leave the comforts that we
are familiar with and head into the wide unknown. There has been much talk about where Hall of
Fire will be going after Issue 50. GandalfofBorg began the webzine to give fans of the Lord of the
Rings RPG a place to find new information on both familiar & unknown characters, places, and
things. The Hall of Fire has done so for four years. It is our hope as the new co-editors that this
webzine will continue to do so for years to come.
As Frodo passed the Red Book on to Sam, so has GandalfofBorg selected us to continue his legacy.
We first discovered The Hall of Fire back in 2005. Since then, both of us have contributed
articles, as Micah and Chrissy Walles.
We are fans of the books and movies as well as the RPG, having read and watched The Lord of the
Rings multiple times. Micah, known as Razor77 in the online Decipher The Lord of the Rings
forum, has served as Narrator for the game, running a pre-War of the Rings campaign. Chrissy, aka
Celebraen, was involved in the campaign as both a player and a "ghost-Narrator."
We look forward to the challenge and the adventure that editing The Hall of Fire will provide.
Na-den pedim ad,
Razor77 and Celebraen
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A R ETURN TO P OWER
A languishing elf in a distant Fourth Age has lost his way, not only in morality but also in his
way to Valino. Thus he seeks a means to force open the road to the Undying Lands that once
existed in the First Age – the “straight path” – so that the dwindling power of the Eldar can
once again flourish in Middle-earth. To do so he requires powerful artifacts of bygone eras to
complete this task. Unfortunately for him and the rest of the world, a secret cult, devoted
to Morgoth, thought long gone has discovered the elf's plan and intend to twist it toward
their goal of freeing the Dark Lord from his bonds from beyond the reaches of the world.
INTRODUCTION
"A Return to Power" is a campaign for The
Lord of the Rings Roleplaying Game by
Decipher, taking place in the Fourth Age
during any year suitable to equate to the
passing of 15 kings of the Reunited Kingdom.
"A Return to Power" is suitable for a
company of 4-5 characters ranging from 5 to
7 Advancements and at least 5 Renown.
The campaign begins in Minas Tirith with a
special request made by the king and moves
across western Middle-earth. The missing
palantiri are to be recovered, starting with
those lost in the North, but another power
behind the scenes seeks them as well for
purposes unknown to but one other. More is
going on than anyone knows with events
conspiring to bring about the end of the
world!
Narrators will require the use of The Lord of
the Rings: Core Rule Book, Fell Beasts and
Wondrous Magic, Paths of the Wise, and a
few issues of The Hall of Fire (each will be
specified) for running this adventure.
Players who plan to take part in this
adventure should not read any further.
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Hall of Fire * The Unofficial Lord of the Rings Roleplaying Game Webzine
Issue 47 * November 2007
Q UEST 1 : S TONES OF THE N ORTH
C HAPTER 2 : N ORTHERN W ASTES
O PTIONAL A CT : T HE P RANCING P ONY ,
B REE
A DVENTURE S YNOPSIS
Could be skipped depending upon the route taken; act may be
played out prior to Chapter 2, Act 1. Not much happens directly
here, the fellowship can interact with the town: gain information
about the area, purchase supplies, etc.; it could also be used as the
first act in the campaign as meeting place for the fellowship. A
TN 10 Inquire will receive rumors coming out from east of the
mountains about how the goblins of the Grey Mountains are
multiplying like crazy and they seem more organized and
opportunistic; Superior result or greater will get a reaction as to
the goblins seem to have either good scouts or spies or can see
long distances without detection because many of the places
raided had little protection. Dale and Erebor have had their
hands full trying to remain on the defensive without being routed
at times.
This is the Fourth Age – Eldarion is history, Elessar legend, and
now Elendil II sits upon the throne in Minas Tirith as 16th King
of the Reunited Kingdom. Peace has generally come to the lands
of northwestern Middle-earth with Gondor having quelled most
of the barbaric realms that surround the region. The fellowship is
on its way to the northern reaches of the Reunited Kingdom,
encountering the Lossoth, Ice-men of the North, by design or
happenstance. With their help, the fellowship finds the location
where the ill-fated fleet set sail from centuries ago and the spirit
of a grief-stricken woman.
A DVENTURE H OOKS
If the fellowship didn't participate in the previous chapter, the
Narrator may use the following suggested hooks to bring the
characters into the story or may feel free to create her own;
otherwise, just continue where the previous chapter left off.
If this act is used as the introduction to this campaign, use the
following hook:
• Their last adventure had already brought them to the region
and they are waylaid by Lossoth hunters
• They are another errand that requires them to seek out the
Lossoth (e.g., special herb, a bit of lore, etc.); use Optional
Act: The Prancing Pony, Bree as the introduction to this
chapter
• A character or fellowship may be of Lossoth origin
A mysterious fellow with a southern accent, probably from
Gondor, hires the fellowship to search for and retrieve some
chests from an ancient Numenorean wreckage in the north.
He offers no recompense other than any other treasure
found and some supplies to get the fellowship there. If the
fellowship ever goes to Rivendell, they discover that their
employer is Sador.
Some other options could be used to get the group going to
Forochel:
• A plague or poison used by orcs or Angmarim raiders has an
antidote but one of the ingredients can only be found in the
northern tundra
• A caravan is heading for Fornost and needs guards as the
Reunited Kingdom has only enough presence in the region to
safeguard the route to Annuminas; they get separated from the
caravan in the snowstorm of Act 2: Ill-Weather Friends
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