Lost Souls Theater of Blood.pdf

(383 KB) Pobierz
Microsoft Word - theaterofblood.doc
Uifbufs!pg!Cmppe!!!!
An Adventure for Lost Souls
By Joe Williams & Kathleen Williams
Copyright © 1992, 2007 by Joe Williams
Email me at: freeRPGs@comcast.net
Uifbufs!pg!Cmppe
677001023.005.png 677001023.006.png 677001023.007.png
Theater of Blood
Central Character
car. He promised he’d pay double if you bailed him
out. You hung up and hurried outside.
Akmar’s partner was Zelda, a swarthy, heavy
set woman with black hair and green eyes. A faint
mustache hung beneath her nose, and you thought
she had a spider on her chin, until you realized it
was just a hairy wart. She wore layers of silk cloth
and a glittering assortment of baubles. On the
drive, you learned she was a gypsy fortune teller
who opened for Akmar. When you asked her to tell
your future, she said, “Your picture, it will soon be
in all the papers. This job will make you famous.”
When you reached the Morpheus Theater, you
found a restless audience already waiting. You met
briefly with Akmar behind the stage. He showed
you to a small dressing booth with a full length
mirror on one wall, and telling you to hurry, he
gave you a revealing outfit to change into. As you
stripped, you heard the audience hooting and
hollering. They were very impatient.
The outfit was much too small. Checking the
mirror, you saw that the thin straps barely covered
you. Well, it was too late now for a proper fitting.
The audience was almost in a frenzy, and you had
to hurry before they got violent.
As you stepped from the dressing booth, you
saw Zelda operating a video camera from the
wings. As she set the camera up on a tripod, she
said she was taping the show for public cable
access. You asked if you could get a copy of the tape
for your portfolio, but she merely grinned in reply.
Taking a deep breath, but not so deep that you
popped out of our leotard, you stepped onto the
stage.
It had been painted with hokey magic symbols
like you would expect to find on a cheap magician’s
hat. There were stars and planets and astrological
signs and a few squiggles thrown in for good
measure. At your feet, a large red circle was
painted encompassing a five pointed star.
The show started well. First Akmar, who was
billed as the Masked Magician, placed you in a box
with your head and arms sticking out. He then
inserted steel swords into the cabinet. You heard
This adventure is designed for a female
Performer whose cause of death was, “The old
sawing a lady in half trick didn’t quite work this
time.” The other players can take any characters
they choose. The central player receives a copy of
the following background story.
Cbdlhspvoe!
You knew you were taking a chance when you
left your friends and family in Oklahoma to make it
big in the city. Yet you never realized it would be so
hard. Eventually, you were reduced to answering
ads in the back of the Daily Star. The advertisement
you found was vague, yet provocative. “Wanted:
Single Female who knows how to perform. Must be
lonely, unattached, and acrobatic. Apply at the
Morpheus Theater for good times and good pay.”
It sounded good to you.
As it turned out, the Great Akmar was looking
for an assistant to help with his magic act. The job
seemed easy enough. You wore a skimpy outfit,
wheeled out heavy objects, and gestured at Akmar
as he performed tricks. You even got to star in a
illusion or two.
There was no audition. Akmar told you to
complete a questionnaire, which asked many
personal questions, such as whether you were
living with anyone, if you had close relatives in
town, and so on. You answered the questions
truthfully, with no. Akmar told you he’d give you a
call if he could use you. He never looked directly at
you, and the whole time he seemed distracted, as
though his mind were elsewhere. The next night,
he called to ask you to do the midnight show. You
said you’d be there in an hour, but he said there
was no time, the show was starting in just a few
minutes, and he had already sent his partner with a
3!
! ! !
3!
677001023.008.png 677001023.001.png
The Pineville Horror
gasps from the audience as the swords went in.
When he removed the swords and you stepped out
whole and healthy, the gasps turned to groans.
There was no applause. This was the deadest
crowd you had ever played to. You could see their
shadows behind the footlights, but you could not
make out their faces.
Next was the guillotine trick. Akmar cut a
cabbage in half with it, but when he used it on your
neck, the blade seemed to pass right through.
When your head didn’t pop off, you heard catcalls
from the audience. A few people laughed
nervously. The excitement was thick, but still, no
applause.
The expectant rustling grew louder as Akmar
tied you to a board painted with a bulls eye. He
then blindfolded himself and hurled knives at you.
They came uncomfortably close, and you screamed
as one drew blood from your arm. Akmar threw
the final cleaver and it thumped into the board
next to your ear, severing a lock of hair. Obviously,
Akmar needed more practice.
For the first time, the crowd cheered, and you
smiled. You would have curtsied if you hadn’t been
bound. Glimpsing the red light of the camera in the
wings, you hoped Zelda was getting your good side.
“Act it up,” Akmar whispered to you as he
tilted the board so that you were horizontal. “This
audience wants blood. Pretend like this next one
really hurts.”
This was your biggest part of the night. Akmar
lowered a box over your torso, so that your head,
arms, and legs stuck out, and proceeded to cut
through the box with a handsaw. You writhed
dramatically, as through you were in pain, acting it
up for the audience. They loved it. Their screams
were a bedlam, and you could barely keep a smile
from your lips. Until something went wrong and
you felt the saw rip through your stomach. You
screamed for Akmar to stop, but he must have
thought you were acting. He continued sawing, the
sweat dripping down his black mask, and when the
blood started pouring from the box, the audience
went wild.
The next thing you knew, you were on your
way to limbo.
Qpttjcmf!Wpxt!
In order to return to earth, the central player
must make a ghostly vow not to rest until
completing a task based on her back story. Here
are some suggestions:
I will not rest until I learn why Akmar
killed me.
I will not rest until I gain revenge on
Akmar.
The other characters have been sitting around
Limbo, reading old magazines and watching re-
runs of Gilligan’s Island, when the central character
stumbles in, looking for spirits to help her fulfill
her ghostly vow. Anyone who doesn’t want to help
can continue reading old magazines while the rest
play the game.
The Morpheus Theater
The players find themselves in an alley next to
the Morpheus Theater. The buildings on either side
protect them from the sun’s melting rays. It’s about
two hours before sunset.
On the street corner, a newspaper machine
sits in the sunlight. A color photo on the front page
shows a small boy standing on a river bank, a straw
hat atop his head and a fishing pole in one hand.
His hook is snared on a pair of legs, not a full body,
just the legs, like those of a topless mannequin. The
headline over the picture reads “Little Boy Catches
Big Surprise!” The paper is dated one week after
the central character’s death. To read the article,
the players will have to remove the paper from the
vending machine and unfold it. It reads:
Wee Willy Mathers caught an unexpected
surprise yesterday. While fishing in the river, his
hook caught on something heavy. “I thought it was
a whale,” he explained. “I kept tuggin’ an’ pullin’,
and out came this thing. I sure hope they let me
keep it.”
Authorities have not identified the owner of
the legs. “Whoever she was, she’s dead now,” a
detective disclosed. “She’s been in the river so long
it’s hard to tell the cause of death. There’s a lot of
marks on her, but we won’t know what caused
4!
! ! !
4!
677001023.002.png
The Pineville Horror
them until the coroner gets finished with her. My
guess is she was swimming and got caught by a
ship’s propeller.”
Police are still looking for the woman’s top
half. Anyone finding a woman’s upper body should
notify the local authorities.
You may suggest a new ghostly vow to the
central character: I will not rest until I find my
upper half!
outside, the place looks one day away from being
condemned. The players will have to get through a
locked door or window to enter the building.
Inside, the building smells of rot and
dampness. A leaking pipe dribbles water on the
floor of the lobby. From the wet carpet, a cluster of
fungus sprouts. The dim lighting is perfect for
spectral prowlers.
Basement
As the characters explore the ground floor,
they hear a moaning from the stairs to the
basement. At the head of the stairs is a fire door
which must be opened should they wish to
investigate. Once the door opens, the moaning
below stops.
The stairs lead down to a concrete furnace
room. Heaps of lumber, broken chairs, and a tangle
of air ducts block the characters’ view. As the first
player descends the stairs, a spine tingling shriek
fills the room. All characters in the area are
paralyzed with fear for (Strength vs Good) x 2
turns. A moment later, a monstrous howl nearly
deafens the characters. Those who have not been
paralyzed must bolt from the basement for (Sanity
vs Good) x 2 turns.
From out of the darkness, a pale shape glides,
taking the form of a woman, her leotard torn and
her hair matted with blood. A meat cleaver
protrudes from her split skull. The woman
wrenches the cleaver from her skull and comes for
the players . . .
Cfbusjdf!
Hspvoe!Gmpps!
Type: Evil lost soul (banshee).
Consistency: Translucent/Incorporeal.
Defense: Passable.
WTL: 20
Skills: Passable Agility, Good Strength, Feeble
Intelligence.
Appearance: A haggard woman with a cloven
skull.
Personality: Violent and hysterical. The meat
cleaver in her head has caused significant brain
damage. She is quite insane, and seeks only to
destroy those she can lure to the basement. Her
body is hidden behind the furnace, and her blood
has been spiked to the concrete floor, binding her
to this room.
The windows of the Morpheus Theater are
boarded over, and the doors are bolted. From the
5!
! ! !
5!
677001023.003.png
 
The Pineville Horror
Combat: In hand to hand combat, Beatrice
inflicts (Defense vs Passable) x 3 damage with her
cleaver. The players gain +1 Karma each for
reincarnating her.
Powers: Cackle (Uses = 2): The target must
cackle insanely for (Intelligence vs Poor) x 10
minutes.
[fmebÕt!Cfesppn!
A woman’s badly preserved head rests upon a
nightstand, serving as a hat rest for the feathered
turban Zelda wears during her act. When the
players try to lift the head, they extract an
ectoplasmic duplicate of it. The ectoplasmic
version bears none of the decay of the original,
leaving the unmarked face peaceful and
surprisingly beautiful.
The head belongs to the headless woman who
is roaming the ground floor of the theater. Once the
ectoplasmic head has been handed to her, the
phantom will place it upon the stump of her neck
and her eyes will blink. Smiling with gratitude, she
proves to be a lovely woman, with considerable
charm to match her good looks. She provides the
players with the following information:
“Thank you for helping me. My name is Renee.
I used to be Akmar’s assistant, until the accident.
“When I met Akmar, he was perfectly willing
to be a second rate magician all his life, and I
wanted only to be his assistant. Zelda, his former
assistant, never liked me. She was jealous, I believe,
of my beauty and the attention Akmar paid to me.
She was especially infuriated by the way I accepted
him as he was, instead of badgering him to make
more money like she always did.
“One night, when Akmar was performing the
guillotine act, something went terribly wrong. The
blade didn’t pass through my neck as it should
have. I don’t know whether it was a grim accident
or an even grimmer plan. In any case, Zelda must
have taken great satisfaction in watching Akmar
unintentionally kill me before an audience of two
dozen appalled witnesses. Though my head was
severed, I held on to consciousness, resisting the
blackness of death. I watched from the floor, seeing
Akmar’s horrified expression as he looked down at
me. I tried to tell him that I forgave him, but no
sound came out of my twisting lips. I must have
looked quite the sight, for Akmar covered his eyes
and turned away. The last I saw, before my vision
narrowed to a gray pinprick, was Zelda bending
over me, lifting me by my hair, and secreting me
under her cloak. After that, I was in complete
darkness. I felt a pull to Limbo, but I could not find
the way. Nor would I have gone even if I had
stumbled across the passage. I wanted freedom
Bvejupsjvn!
Searching the auditorium, the players find
black masks resting on the seats in the front three
rows. From the auditorium, they can see the
dressing booth where the central character
changed clothes on the night of her death. On
closer inspection, they discover it is outfitted with
a one way mirror. When the light is on inside the
booth, its interior is clearly visible to the audience.
Above the stage, the players hear ropes
creaking and scratching sounds that might be rats
skittering among the rafters. A catwalk runs above
the stage, affording access to the lights and the
ropes that lower and raise the backdrops.
Uif!Ifbemftt!Xpnbo!
While exploring the first floor, the players
glimpse a white figure from the corner of their
eyes, but when they turn to look, it’s gone. Later,
they think they see a shape standing in a doorway,
but once again it vanishes.
The third time the players spot the white
figure, it doesn’t disappear. They clearly perceive
the headless phantom of a woman wearing a
skimpy outfit much like the central character’s. She
roams the halls, groping blindly as through
searching for something. Any attempts to
communicate with her are futile; the players pass
right through her, and even their supernatural
powers have no effect on her. She, in turn, seems
completely oblivious of them.
The headless phantom is a reoccurring visitor
as the players examine the theater. It’s not until
they locate Zelda’s bedroom on the upper floor that
they find the answer to her quest.
6!
! ! !
6!
677001023.004.png
 
Zgłoś jeśli naruszono regulamin