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Lightspeed
Science Fiction Role-Playing using Instant Fuzion
By Christian Conkle
L i i ightspeed
Science Fiction Role-Playing using Instant Fuzion
By Christian Conkle
Introduction
Lightspeed is a Role-Playing Game set in the galaxy of
the 27th Century. The players play Federation Rangers,
interstellar lawmen on the Galactic Frontier. Federation
Rangers are a cross between the French Foreign Legion,
the Texas Rangers, and Bounty Hunters. This setting is
unique in that the characters are not military, yet fly
advanced combat spacecraft. They wield authority, yet
they are not standard police because they fly where they
are needed, responding to trouble wherever it develops.
They answer to no one except Astro Police Support who
keeps track of them and sends them on missions. Astro
Police Rangers are typical Player Characters: tough,
independent, and unpredictable.
Future supplements will also detail Starships, Mecha, the
Hypernet, Quantum Psychics, and other topics.
If elements of Lightspeed seem familiar, that is intentional.
Lightspeed attempts to be all inclusive, drawing inspiration
from many Science Fiction films and novels and putting
them together into a coherent whole. The purpose of this
is to make Lightspeed as generic as possible, allowing
players and gamemasters to set their characters and
stories against any backdrop they desire. Within you’ll find
elements of Star Trek, Star Wars, Aliens, Bladerunner, X-
Files, Predator, Japanese Anime, Cyberpunk fiction,
Lovecraftian fiction, and other Science Fiction games.
The scope of this product only allows the players to create
Human Federation Rangers, but future supplements will
expand the rules to allow players to play such diverse
roles as Federation StarForce Officers, Alien Species, Old
Earth Empire Mercenaries, Droids, Clones, Colonists,
Mecha Pilots or Independent Freighter Captains.
Lightspeed uses the Instant Fuzion rules. Fuzion is a
meta-system developed by R.Talsorian Games and
HERO Games and is available for free from
http://www.thefuze.com. Instant Fuzion is an easy-to-learn
simpler version of Fuzion that emphasizes simplicity and
instant play.
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Lightspeed
Science Fiction Role-Playing using Instant Fuzion
By Christian Conkle
The Galaxy
In the 26th Century, the Milky Way Galaxy has been
mapped and explored by man using the marvelous
invention: The Hyperspace Drive.
Citizens of the Empire live in squalid misery with no
human rights. They view the Federation with jealous eyes.
It is the Empire's ultimate goal to conquer the Federation
and take it's wealth.
The Milky Way Galaxy is roughly 100,000 light years from
core to rim and contains roughly 200 billion star systems.
The majority of these systems lie in the dense Core
region. The Galaxy is divided into four equal quadrants:
The Orion Quadrant, the Sagittarius Quadrant, the
Centaurus Quadrant, and the Perseus Quadrant.
The Centaurus Quadrant is home to many new Federation
colonies and countless small independent governments. It
is on the edge of explored space and most of the new
planets are being discovered there. For this reason, it is
called the Frontier. The Centaurus Quadrant is home to
pirates and bandits and is considered a wild area of
space. Many independent freighters try their luck against
both the Empire raids and Bandit piracy to deliver goods
back and forth between the colonies and the Federation
and the Old Earth Empires.
The Orion Quadrant is the home of Sol System and Earth.
The star systems around Earth were the first colonized
and are now heavily populated Core Worlds. These
colonies are still owned by the traditional governments of
Earth such as the U.S., China, France, Japan and others.
Collectively, these worlds and their governments are
called the Old Earth Empires. They are constantly
embroiled in petty wars and strife but still maintain uneasy
relations with both the Interstellar Federation and the Pan-
Solar Empire.
In all, the Galaxy supports an estimated 48.5 Trillion
human inhabitants on over 1.6 million worlds and
expanding. Core worlds are heavily populated world with
populations exceeding ten billion. These are usually
heavily industrialized and were some of the first worlds
colonized during man's expansion into space. There are
less than 1000 Core Worlds in the Galaxy. Core Worlds
are usually not self-sufficient and rely on supplies and
resources from the outer Colony Worlds. Colony Worlds
are relatively recently discovered worlds that are self-
sufficient. Some Colony Worlds have been settled for over
400 years, yet still maintain a relatively small population of
five billion or less. Recently colonized worlds on the
Frontier are heavily dependent on other worlds for
technology and supplies. Their populations usually
number less than one million.
The Perseus Quadrant is home to the Interstellar
Federation. The Federation, as it is known, is a strong
union of former colonies that have all gained their
independence from Earth. The government is a
Republican Monarchy with a President being elected for
life. For the most part, the Federation is benevolent and
fair in their government and laws. Citizens of the
Federation enjoy a high standard of living.
The Sagittarius Quadrant is governed by the tyrannical
Pan Solar Empire. The Empire, like the Federation, is also
comprised of old colony worlds. Unlike the Federation,
they did not gain their independence. Instead, they were
conquered by the mad Emperor, who has ruled his
quadrant with an iron fist for more than 150 Solar Years.
The Worlds of the Empire have all been raped of their
natural resources to fuel the huge military-industrial
complex of the Imperial Armed Forces.
Federation Rangers are tasked to enforce Federation law
in the Frontier and on Federation Colonies and Associate
Worlds. They have no jurisdiction on Federation member
worlds. There, Federation Security maintain bases for
permanent law enforcement
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Lightspeed
Science Fiction Role-Playing using Instant Fuzion
By Christian Conkle
Interstellar Federation
The Interstellar Federation is a Republican Alliance that is
governed by a democratically elected President.
Currently, the Federation is comprised of nearly 1,000
Member Worlds, 10,000 Associate Worlds, and over
15,000 Colonies.
Defense
The Federation advocates peace but recognizes that
factions outside it's control would use force in opposition
to the Federation's goals, interests, and ideals. Therefore,
the Federation maintains a sizable military defense force.
The Federation StarForce maintains both planetary
defenses through stationary garrison forces and mobile
defense through its several interstellar fleets.
History
The Federation was born out of a rebellion of former Old-
Earth Empire Colonies who banded together for mutual
protection and cooperation. The Federation was officially
formed in 2368, but existed as the Colonial Alliance for 40
years prior to that.
At this time, the Federation's most powerful opponent is
the Pan-Solar Empire. The Empire's goals and interests
conflict and often contradict those of the Federation, and
the Empire has pledged itself to the destruction of the
Federation. However, the Federation's military strength
has served as an adequate deterrent to Imperial
aggression. The peace is nevertheless an uneasy one,
and should the Empire gain an advantage over the
Federation, open hostilities would certainly ensue.
World Classifications
Member Worlds are full Federation partners. Each
Member World is responsible for electing an individual to
represent that world at the Federation Senate. Member
Worlds are granted the full protection of the Federation
Military and Member populations have access to
Federation government programs. A 21st century analogy
to Member Worlds might be the States of the United
States of America.
Associate Worlds are candidates for membership but are
not yet full Members. They are considered a part of the
Federation, but maintain independent governments. As
such, they are eligible for Federation military protection,
but are not eligible for Federation government programs.
They also have no governing representation at the
Federation Senate.
Colonies are recently settled worlds. They generally have
no unified government and, as such, have no
representation in the Federation Senate. They are
afforded Federation military protection, however, but are
not eligible for Federation government programs.
Quality of Life
Citizens of the Federation enjoy a high standard of living.
Federation citizens enjoy free health care, a stable
monetary and economic system, public services such as
well maintained communications and transportation
systems, emergency incident response for natural
disasters and fires, public education, retirement pension,
and many more.
Typical Federation StarForce Officer
Physical : 4 Mental : 6 Combat : 5 Move : 4
Hits : 20 Defense : 8
Skills : Acrobatics 2, Astrogation 4, Climbing 2, Computers
5, Evade 5, First Aid 2, Navigation 2, Hand-to-Hand 7,
Gunnery 4, Melee Weapons 4, Perception 7, Pilot Grav
Vehicle 3, Pilot Starfighter 5, Ranged Weapons 5, Shields
4, System Operation 6, and Tracking 3
Taxes pay for these government services. All citizens of
the Federation are required to pay taxes. Member World
citizens taxes are the higher than Associate World taxes,
but Associate World citizens are also usually expected to
pay a planetary government tax. Colonist pay the least
taxes but are afforded the least benefits.
Equipment : Stunner (10DC Stun only, +1 accuracy, 60m
range), Space Suit (5 KD), Datapad (2 POW), Analyzer
(Adds +2 to any Perception, Technology, Tracking or
Survival skills)..
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Lightspeed
Science Fiction Role-Playing using Instant Fuzion
By Christian Conkle
Law Enforcement
deployment isn't unlimited, and it may take days to get
together more than 10 Rangers, and getting more than
200 Rangers at any given time is unlikely. Space is just
too big and the Astro Police is usually very busy.
Federation Laws are guaranteed by the Federation
Constitution and are enforced by The Federation Astro
Police. All Member Worlds are protected by the Astro
Police. All Associate and Colony Worlds fall under the
jurisdiction of the Federation Astro
Police Rangers.
Astro Police Rangers are equipped with the latest
technology and gear. They pilot long-range Space
Fighters called Peacekeepers. Rangers tend to develop
strong emotional attachments to their Peacekeepers,
whose AI units keep Rangers company on long lonely
missions. Rangers receive an allowance to modify their
fighters to meet their personal specifications. Rangers
receive a uniform, a side-arm, a flight-suit, and some other
basic equipment. On top of that, Rangers are given an
equipment allowance to outfit themselves to their own
personal needs. Astro Police Support Stations have large
armories at their disposal, but they're not unlimited. If a
Ranger needs a powersuit, they can requisition it. If they
need a bigger ship for a short mission, they can requisition
that as well. Heavy Armor, Weapons, Engineering
Equipment, and other items are all available from Astro
Police Support. Astro Police Support offers loans on
equipment allowances for big items, but failure to pay will
result in garnishing of the Ranger’s wages.
Astro Police Rangers
Federation Astro Police Rangers
are the representatives of law
enforcement responsible for, per capita, over 500 cubic
light years of space. They usually work alone or in small
groups. They spend months at a time away from home.
They must be independent and interdependent at the
same time. Some of them come from the industrialized
and civilized Core Worlds, others come from the Rim
Worlds that were the first to be colonized, others might
come from the Frontier colonies and serve the planet they
grew up on.
Each Ranger is their own commanding officer. All
Rangers are equal. Their job, simply, is to uphold the law
on the Frontier. The Frontier is a region of space
spanning 150 million cubic light years. That means there
are, on average, 300,000 Astro Police Rangers are on
patrol at any given time. The Rangers are a brotherhood,
a sisterhood, a fraternity, and a sorority all in one. If one
Ranger is in need, they can call for help, no questions
asked. Likewise, if a Ranger fails the family, great
retribution awaits. Rangers police themselves and, failing
that, the Federation Starforce has authorization to deal
with renegades.
Recruitment and Training
Federation Astro Police Rangers are drawn from all walks
of life. Ranger recruitment is handled by Astro Police
Support. They focus on military personnel looking for a job
after the service, planetary law enforcement officers
looking for a promotion, graduating college students
looking for adventure, and even prisons where ex-cons
are given a chance to start a new life upholding the law.
Most Rangers come from low-income social groups and
often carry checkered pasts. Upon joining the Rangers,
any past transgressions are erased from the record.
The Frontier is a dangerous place. Each year, the Astro
Police Rangers suffer a 34% turnover, either through
death, injury, retirement, or disappearance. Out there one
will find bandits, planetary warlords, pirates, incursions by
Imperial Shock Troops, and even hostile aliens. None of
which share a healthy respect for authority or the law. As
a result, the average career life span of a typical
Federation Astro Police Ranger is 3 to 5 years, though
perhaps 15% last 20 years or more. If a Ranger survives
the first 3 years, their chances of surviving even more are
very high.
Astro Police Ranger training consists of two-months of
basic training at any one of the hundreds of Astro Police
Training facilities. The training is rigorous but not gruelling.
In addition to physical training, Ranger Recruits receive 80
hours of classroom training in law enforcement and basic
sciences. Rangers also receive training in flight
procedures for both the Peacekeeper Starfighter and
basic transport shuttles.
Upon completion of basic training, Rangers are barely
ready to carry out their duties. Accordingly, for the first 10
months of active duty, Ranger Recruits are assigned to a
Senior Astro Police Ranger as a Trainee. It is the Senior
Ranger’s duty to indoctrinate the Trainee and show them
around, giving the Trainee a taste of the work to come.
During this time, Trainees are considered full and equal
Rangers, though some minor hazing does occur.
At first glance, Astro Police Ranger recruitment seems
fairly lenient. The Law must be enforced, and the Galaxy
needs people to do it. Recruits are given tough training
and are told what is expected of them and what the
consequences of failure are. That is usually sufficient.
Astro Police Rangers are not alone, however. Astro Police
Support supplies and equips the Rangers, keeps track of
them, and handles communications and deployment.
They determine who goes where and what needs to be
done, then make sure a Ranger is able to do it. There are
Astro Police Support stations on nearly every colonized
planet on the Frontier. They also determine if a Ranger is
a renegade or not, so they are treated with proper respect
among the Rangers. Secondly, there are other Rangers. If
a Astro Police ever needs help, Astro Police Support can
have Rangers at their position in a matter of hours. Each
Ranger is expected to be able to lay down their life in the
support and protection of another Ranger. But Ranger
Upon completion of their training period, Ranger Trainees
are assigned their first “solo” missions.
Duties
The Astro Police are expected to enforce the law of the
Federation Constitution. If an Astro Police Officer or
Ranger sees a crime in progress, they are expected to
stop the crime, apprehend the perpetrators, and return the
perpetrators to either the closest local Law Enforcement
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Lightspeed
Science Fiction Role-Playing using Instant Fuzion
By Christian Conkle
Authorities or to an Astro Police Support Base, whichever
is closer or more convenient.
Bases serve as temporary homes for the often transient
Rangers. Bases are a place where Astro Police Rangers
can refuel, re-supply, re-equip, drop off prisoners, make
repairs, catch some sleep, and relax between missions.
Bases are also armed against attack, mounting
sophisticated anti-Starship defense weaponry and
shielding. Most Astro Police Support Bases can withstand
attacks by several Starships until support arrives.
An Astro Police Ranger must always yield jurisdiction to
local Law Enforcement Authorities except in cases of
suspected corruption. In which case, a charge of
corruption must be filed and investigated, and should the
case be unfounded, the perpetrator will be extradited to
the Law Enforcement Authorities.
More often than not, local Law Enforcement Authorities
will yield jurisdiction to the Astro Police as their own
resources are typically below par. In fact, most Astro
Police investigations or interventions are requested by
local Law Enforcement Authorities.
Resources
Individual Astro Police Rangers are issued an protective
flight suit, a side-arm, a datapad, and a tape-cuff
dispenser. Rangers are given an equipment allowance to
outfit themselves to their satisfaction and requirements.
Rangers are also assigned a Peacekeeper long-range
Starfighter and an additional allowance to outfit it to their
personal requirements.
Available upon request from all Astro Police Support
Bases are Heavy Weapons, Demolitions, Engineering
Equipment, Transport Shuttles, Powersuits, and even
Mecha or Starships. Assignment is on a per-mission
basis, but Rangers can permanently requisition items by
taking out a “loan” to their equipment allowance from
Astro Police Support. The Ranger then pays off the loan,
eventually owning the item outright. Failure to pay results
in garnishment of wages.
Typical Astro Police Ranger
Physical : 5 Mental : 4 Combat : 6 Move : 5
Hits : 25 Defense : 10
Astro Police Support Bases
Skills : Acrobatics 2, Astrogation 4, Climbing 2, Computers
5, Evade 5, First Aid 2, Navigation 2, Hand-to-Hand 7,
Gunnery 4, Melee Weapons 4, Perception 7, Pilot Grav
Vehicle 3, Pilot Starfighter 5, Ranged Weapons 5, Shields
4, System Operation 6, and Tracking 3
There are thousands of Astro Police Support Bases
located throughout the Frontier. Bases run the gamut of
planetary installations, hollowed out asteroids, free-
floating space stations, or even mobile starships. All
Support Bases have hangar facilities for a minimum of 10
Peacekeepers or Transport Shuttles. Each base has
short-term detention facilities for a minimum of 1000
prisoners. Bases also have sleeping and recreation
facilities for a minimum of 100 Rangers. Base equipment
supplies vary, but generally store several impounded
starships, 10 to 20 Powersuits, 1 to 10 Mecha, and 10 to
20 Vehicles of various varieties.
Equipment : Blaster Pistol (5DC, +1 accuracy, 60m
range), Flight Suit (10 KD), Datapad (2 POW), Cuff-Tape
Dispenser (Physical: 9), Peacekeeper Starfighter (see
Peacekeeper Statistics).
Peacekeeper Starfighter
The Peacekeeper Starfighter is a rugged, durable, easily
maintained long-range starfighter perfect for Ranger patrols. No
two Peacekeepers are alike due to the Ranger practice of
allowing a pilot to modify, or “trick out”, their starfighter.
PEACEKEEPER STARFIGHTER: KD 4K, SDP 8K, MV-2,
MOVE 2km, Pass 1+1, Blaster Cannons (5K, +1 accuracy,
2.4km range), 2 Strike Missiles (12K each, 28.8km range),
Tractor Beam (15+3d6 vs target’s structure+3d6, success
indicates target is immobilized, -5 accuracy, 1.2km range),
Shields (6K), Options: Hyperdrive (100 LY per hour, 1000
LY range), Ion Drive (1 AU per day), Atmospheric re-entry
protection, passenger seat for prisoners, 500kg storage,
ejection seats, security system, sensors (70km range,
10000km communications), backup sensors (10km range,
3000km communications), Artificial Intelligence (Mental 2,
Combat 2).
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