Legendary Lives The Song of Harmonia.pdf

(495 KB) Pobierz
Microsoft Word - SongOfHarmonia.doc
The Song of
Harmonia
Harmonia
A Legendary Lives Adventure
By Joe Williams & Kathleen Williams
Copyright © 1990, 2007 by Joe Williams
Email me at: freeRPGs@comcast.net
The Song of
677144484.003.png 677144484.004.png 677144484.005.png
The Song of Harmonia
The Song of Harmonia
My dear student,
How glad I was to hear that you are in town!
Have you come to enter the competition? Alas! I am
too old and frail to compete any longer, but I still
tutor. This year I am training three competitors -
what an honor! But, I am troubled. One of my
students seems too good to be true, and I’m afraid
that magic might be involved. It would be a terrible
disgrace if any pupil of mine was exposed as a cheat.
Will you and your friends help me uncover the truth?
I look forward to seeing you soon.
Your old teacher,
Taddingsford Goldenleaves
Who killed the old music teacher and why?
This mystery adventure is a challenge to both
players and referees. We have intentionally left this
adventure open ended. The mystery is completely
described, but how it turns out in your campaign is
up to you and your players. One of the advantages
of the Legendary Lives system is that it easily
allows you to flesh out an adventure during play,
making it uniquely yours.
Author’s Note: This adventure was written for
the first edition rules. Some conversions will be
required.
The party member will remember ‘Uncle Tad’
with loving fondness, though she has not seen him
in years. If questioned, the boy will state that Uncle
Tad paid him a bronze to deliver the message, but
he doesn’t know who informed him of the party’s
arrival. He can point the way to Tad’s cottage, or
the musician character can remember the way with
a MEMORY(Pas) roll.
The Competition
The adventure starts in the town of
Riverwake, not far from the famed Alzarian library.
This huge structure contains the largest collection
of musical instruments and ancient scores in the
world. The Keepers of Alzarian train talented
musicians, and once every year, award the title of
Master to the most skilled. Minstrels and bards
flock to Alzarian seeking such status. After a
grueling 24 hour competition, a single contestant
will be awarded this honor.
Riverwake is currently a hotbed of activity, for
the competition is only two days away and the
population has more than doubled within the last
week. All inns, taverns, hostels and even stables are
filled to capacity. Tickets to the Alzarian
competition have been sold out, and cost nearly
$300 on the black market.
Uncle TadÔs cottage
This one-room dwelling is on the outskirts of
town. The door is open and the party can see the
body of an old elf lying on the floor. He has been
savagely beaten around the head with a blunt
instrument, and is quite dead. The musician
character will recognize him as her old tutor, Uncle
Tad. A MEDICAL(Gud) roll indicates that he was
killed only a short while ago.
The room contains a small bed, a chest of old
clothing, a variety of musical instruments, a small
table cluttered with dishes, and three cupboards
holding pieces of leather and awls. Most of the
leather is punched full of holes. A small fireplace is
clean and contains no ashes. The room is in some
disarray, with crockery and clothing strewn about,
and has the appearance of being frantically
searched. Lying open on the floor next to the
Uncle Tad
This scenario requires one of the characters to
be a bard or minstrel. While walking along, a young
boy delivers a spoken message to her. Carefully he
recites the following words from memory:
2
2
The Song of Harmonia
workbench is a small, empty strongbox. Neither
money nor the murder weapon can be found.
Uncle Tad holds a broken cane is his right
hand and a piece of leather in his left. This leather
is also full of holes. A character who suspects the
holes may be a form of braille can try to decode the
lettering. On a Passable or better Literacy roll, the
character is convinced that the holes form a code,
but he doesn’t know what it says. On an Awesome
roll, the character learns that it is a line of music. A
LEGENDS(Sup) roll is needed to identify the tune
as part of the Song of Harmonia (musicians have a
+1 column shift on making this roll).
See Questioning Kessia for more information
on the Song of Harmonia.
Tad’s killer. Constable Turnipfield carries a small
club and a whip. He has the following skills:
STR: Pas
AGI: Por
INT: Pas
RUN: Por
HOS: Pas
COM: Gud
DAM: Gud
BP: 4
Hannah
Hannah lives in the cottage next door. Ever
since Uncle Tad went blind a few years ago, she’s
done all his marketing and cooking for him. Uncle
Tad had been very excited about the upcoming
competition for many months, but his interest
seemed to drop off in the last few days. She heard
him grumbling about ‘finding out for himself’ and
‘the disgrace if it’s true!’ but she’d didn’t know
what he meant and didn’t ask. She assumed he had
pre-competition jitters, for he had been training
three pupils this year, and she knew it was quite a
strain.
It was Uncle Tad’s habit to wake early, eat a
simple breakfast of bread and cheese, and tend to
his garden. Then he’d play the instrument of his
fancy for about an hour before his first student
showed up. Today, she remembers, he’d been
playing a flute. She saw the first pupil arrive by
boat, but did not see him leave. The second student
always came by the Town road, so she never saw
him arrive; however, she did hear him playing the
lute for a short while. Then Uncle Tad began
shouting at the poor boy, but she couldn’t quite
make out the words. She did not see the third
student arrive for she’d been off to the market, but
she saw her leave the cottage just before she
herself returned home. Since each lesson lasted
about an hour, she assumed that the third student
had her singing lesson, and then left. It was about
half an hour later that she brought Uncle Tad his
noon meal and found him dead.
Outside the Cottage
There is a river just a few steps from the front
door, where a boat is moored. A close examination
of the boat and a SEARCH(Gud) roll will reveal an
empty coin purse with the initial ‘C’ embroidered
on it. This is the personal property of Baron
Cheswick Mousetone (see below), and if
confronted with it, he will claim that a pickpocket
must have swiped it from him some hours earlier.
Constable Turnipfield
After the party has searched the room, they’ll
be interrupted by a fat, little woman and a tall, bluff
fellow who is clearly a law man. Hannah
discovered Uncle Tad’s body only moments before
the party arrived, and scuttled off to find Constable
Turnipfield. Now they both view the party with
suspicion, and only a SINCERITY(Gud) roll will
convince them that the characters are not the
murderers. Constable Turnipfield will attempt to
arrest the party if he is not convinced of their
innocence, but otherwise, he will accept them as
friends.
Turnipfield is definitely out of his depth when
it comes to murder, and he will ask the party to
assist him with his inquiries, especially if one of the
characters is a Firbolg, interrogator, soldier, or if a
character makes a AUTHORITY(Grt) roll. He will
offer them free room and board at the jail house if
they accept. Of course, the musician character will
have personal reasons for wanting to find Uncle
The Three Students
Hannah can identify the students by sight and
by the instrument they play, but she does not know
3
3
677144484.006.png
 
The Song of Harmonia
their names. For your convenience, names and
other pertinent information are listed here:
Revald Frothingham: Revald comes from a
wealthy hill folk family. He has black hair, green
eyes and a sulky manner. Pompous and arrogant,
he is secretly unsure of himself and his musical
ability. He reacts poorly to criticism, and fears
rejection. He plays a recorder. Revald is staying
with his friend, the Baron Cheswick Mousetone, at
the Woodwind Inn.
Darris Slane: A Ratling, Darris is quite
ashamed of his heritage, and tries to pass himself
off as human. He is very convincing (though a
fellow Ratling will recognize him immediately),
and Hannah will describe him has a young boy
with long brown hair and brown eyes. An
ALE(Gud) roll is needed to spot him for what he is.
A nervous fellow, Darris’ weakness is gambling. He
has a room at the Whistle & Tamborine Pub. He is
an accomplished lute player.
Kessia Chandri: She belongs to the powerful
Chandri family, a vast serpentine clan with political
and religious connections in nearly every city in
the world. Most of their money is made in the slave
trade, and some day Kessia will inherit a great
fortune. When she travels, Kessia wears a long
robe and veil to hide her features. Hannah will
describe her as a tall, regal lady, not realizing that
she’s a serpentine. Most of the time she is
cloistered in her room at the Woodwind Inn. She is
a singer.
Players may wish to search the suspects’
rooms for clues.
Questioning Kessia
Kessia is staying at the Woodwind Inn, the
most expensive lodgings in town. She has a suite on
the upper floor which she shares with four
serpentine guards, and a human companion named
Lionel. She is treated like royalty by these guards,
and they will immediately attack if they feel she is
in any danger. Kessia is in close, constant contact
with her powerful father with the use of messenger
pigeons. She will be on the roof sending him a
message when the party arrives. It will take her
some time to come down and greet them. She will
express sorrow over Uncle Tad’s death. Kessia
carries a large whip and under her cloak wears
plate mail on her chest and arms, as well as a chain
helmet. She has the following skills:
STR: Grt
AGI: Pas
INT: Gud
RUN: Gud
HOS: Pas
COM: Gud
DAM: Gud
BP: 4
The serpentine guards each carry flails and
shields. They have these skills:
In Town
The natives of Riverwake are a gossipy lot, and
it should be quite easy for the party to get the
names of the students and their addresses just by
describing them to an old codger or bartender. You
may wish to include a variety of wild rumors to
spice up your story. For example, it could be said
that Revald is a master swordsman, Darris is really
the son of an elven princess or Kessia is hideously
ugly and must cover her face so she won’t cause
delicate people to faint. Some of this information
may have a tinge of truth to it, but the players will
have to ascertain how much.
The party should have the opportunity to
question two of the students before nightfall. The
third should not be made available until the next
day.
STR: Gud
AGI: Grt
INT: Pas
RUN: Pas
HOS: Grt
COM: Pas
DAM: Gud
BP: 4
Lionel wears complete chain mail, and carries
a long sword & crossbow. He has these skills:
STR: Grt
AGI: Grt
INT: Pas
RUN: Pas
HOS: Pas
COM: Gud
4
4
677144484.001.png
 
The Song of Harmonia
DAM: Gud
BP: 3
parchment that reads: ‘R.F. 500 to 1, K. C. 200 to 1,
D.S. 4 to 1.’ The top of the parchment is marked
with a smiling cat. Tucked in the pocket of an old
tunic is a note reading: ‘I know about the Song.
Your reputation will be ruined if you do not come
to the Lyre pavilion tonight at 8:00 p.m.’ Darris
doesn’t know it, but this note is from Kessia.
Although he knows nothing about a Song, he plans
to attend the meeting because he is fearful that
someone intends to reveal his Ratling heritage
before the contest.
The bartender will direct anyone searching for
Darris to the Little Lewis Lute Shop on Market
Street. Here, a panicking Darris is directing Lewis
to make him a new lute - on credit. If questioned,
he will stammer that his old lute was broken and
he needed a new one quickly, before the contest.
Darris’ manner is furtive and suspicious, and when
he is told of Uncle Tad’s death, he is clearly afraid
that he will be accused. He will tell lie after feeble
lie until the truth sounds suspicious. He will also
try to run away and hide at the first opportunity.
(Uncle Tad had a soft spot for Darris, and often
helped him pay off his gambling debts. He warned
Darris to stay away from Happy Jack the gambler
before the competition, but Darris placed a bet he
couldn’t pay, then lost. When Happy Jack
threatened to break his fingers, Darris went to
Uncle Tad for help. The old man gave him a stern
lecture, then gave him all his money to pay off his
debt. Darris did so, then placed another bet, which
he also lost. As Darris fled Happy Jack’s gambling
house, he tripped and smashed his lute. Happy
Jack’s goons are currently trying to find Darris, and
it won’t be his lute they break this time).
Darris carries a small sword and two daggers.
He wears leather armor. Darris has the following
skills:
When questioned, Kessia will say that she had
gone to her lesson, and found the door to the
cottage closed. Thinking that Uncle Tad had
forgotten about her, she simply returned to her
room at the inn.
(In actuality, Kessia found the door open, and
Uncle Tad dying on the floor. As she cradled him in
her arms, he gasped out: ‘He has the Song of
Harmonia...don’t let him compete...stop him...’
before he succumbed. As a musician Kessia
immediately realized the importance of his words.
About 50 years ago, the bard Harmonia created a
sensation by playing a magical song at the Alzarian
competition. Whenever the song was played or
sung, those that heard it became completely
entranced. For nearly three days, all those in
Riverwake were like souls without wills of their
own. They obeyed Harmonia’s every request.
Mostly, she wanted them to return to normal.
When the townsfolk finally recovered, Harmonia
was offered Master status on the condition that she
destroy the words and music of her song. It was
believed that she had done so.
If even a few notes of the song were played,
the power would probably be enough to sway the
judges to vote for the performer. While Kessia has
no intention of cheating at the competition, she
knows what the song could mean to her father, the
slaver. She intends to recover the Song of
Harmonia for her family. She has sent an
anonymous note to both Darris and Revald in an
effort to determine which of her fellow students
has the Song. See Questioning Darris and
Questioning Revald, below.)
A laundry basket in Kessia’s room contains a
hastily discarded robe with a blood-soaked sleeve.
If the messenger pigeons on the roof are examined,
a note will be found tied to one of their legs. It
reads: ‘Proceed with caution. Song is immeasurable
treasure but so is my lovely daughter.’
STR: Por
AGI: Grt
INT: Pas
RUN: Grt
HOS: Por
COM: Pas
DAM: Pas
BP: 3
Questioning Darris
Though Darris is staying at the Whistle &
Tamborine Pub, he is not at home now. His room
contains a cot, a dresser with drawers that stick,
and a washbasin. In the dresser is a list of IOUs to
Uncle Tad equalling $402, along with a piece of
5
5
677144484.002.png
 
Zgłoś jeśli naruszono regulamin