Nova Beyond Flesh.pdf

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Beyond Flesh
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Beyond Flesh
Cyberpunk for nova
679785682.003.png 679785682.004.png
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Augmentation Technology for Nova
verything you need to give
a cyberpunk flavour to
Written by George Chatzipetros
Contact me at neonblue@GameBox.
a cyberpunk flavour to
your campaign is here. C
Contact me at neonblue@GameBox.
net
your campaign is here. Cyyyy-
bernetic Implants, Genetic
bernetic Implants, Genetic
Modifications, advant
net
Get new sourcebooks for
bernetic Implants, Genetic
Modifications, advantaaaa-
geous and disadvant
Nova atatatat
http://members.xoom.com/sidhe
Nova
geous and disadvanta aa a-
geous Mutations, as well
geous and disadvant
http://members.xoom.com/sidhe7
geous Mutations, as well
as complete rules for i
as complete rules for in nn n-
ccccorporating them into any
porating them into any
setting with minimal diff
setting with minimal diffi ii i-
culty.
culty.
Everything you need to give
verything you need to give
a cyberpunk flavour to
Written by George Chatzipetros
your campaign is here. C
Contact me at neonblue@GameBox.
net
Modifications, advant
Get new sourcebooks for
Get new sourcebooks for Nova
http://members.xoom.com/sidhe
geous Mutations, as well
as complete rules for i
porating them into any
setting with minimal diff
culty.
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Contents
Cyberware and Bioware……………….4
Terms…………………………………………4
Tolerance…………………………………….4
Installation…………………………………..5
New skills……………………………………5
Mutations…………………………………...6
Tech levels…………………………………..6
Cybernetic implants…………………….7
Cybernetic implants…………………….7
Bioware………………………………….12
Bioware………………………………….12
Mutations…………
……………………..14
Advantageous………………………………..14
Disadvantageous…………………………….14
……………………..14
Cyberware and Bioware……………….4
Cybernetic implants…………………….7
Bioware………………………………….12
Mutations…………
Mutations………………………………..14
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Cyberware and Bioware
ybernetics and genetic engineering
are prime themes for a great number
of sci-fi books, movies and of course
games. Who doesn’t want the op-
portunity to be the Neuromancer or
a Blade Runner?
cal scale, cybernetic implants are for-
eign bodies and have a heavy toll on
the body’s immune system and gen-
eral health.
Bioware
be installed in the body.
Every implant and bioware
has a Tolerance
ter with a total of 8 Tolerance points
and three Vitality dice, suffers a +3
penalty to all rolls against health
threats.
No character ay have a Tolerance
greater than his Vitality dice (again,
the natural ones) multiplied by four.
He can’t install any other implants or
bioware past that point.
Tolerance rating which de-
scribes its toll on the body according
to its extensiveness. Bioware have
reduced Tolerance ratings compared
to cyberware because they are or-
ganic and less intrusive.
Every character also has a To
Tolerance
Bioware is a slang term for genetic
modifications. They do the same job
with cyberware, improving functions
of the body or adding new ones.
However, whereas cyberware are
based on artificial devices merging
with living tissue, bioware are made
of tissue themselves, produced by
alterations in the subject’s genetic
code. This makes bioware of more
limited potency but also gives them
distinct advantages, like being very
subtle. Also, being organic, they
don’t face any problems with rejec-
tion and take a lighter toll on the
body.
Terms
Tol-
l-
Cyberware is a term referring to elec-
tronic implants installed in the hu-
man body to replace lost functions
(like an artificial limb), enhance its
capabilities (like muscle enhance-
ments) or provide new abilities (like
infrared vision). These implants are
specially designed to merge with the
host’s tissues and interact with them.
In short, they become extensions of
the host’s body. The main advantage
of cyberware is that they can be very
powerful and versatile. Unfortu-
nately, implants (especially extensive
ones) are not very subtle and tend to
attract the attention of law enforce-
ment agencies. Additionally, some
societies may frown upon the use of
extensive modifications, considering
modified people to be cyborg freaks
or inhuman. Also, on a more practi-
erance rating, which is determined
by adding up the Tolerance of all his
implants and bioware.
Tolerance comes into play
when the character faces some health
threat. Such threats include:
Installation
The installation of an implant inside
the body is a complicated matter.
The main procedure involves sur-
gery, but precautions must be taken
to avoid the rejection of the device
by the immune system. Generally,
the recipient must be hospitalised for
one month per point of the im-
plant’s Tolerance (or fraction
thereof) after the surgical procedure.
During this period, he is treated with
immunity-depressing drugs (impose a
+3 penalty to any contamination or
lethality roll for diseases), so if he
gets smart and starts walking the
streets, he’ sure to pay dearly.
Surgery is done by someone
with the Surgery-implant subskill (see
Diseases
Contamination by viruses and
microbes
Radiation
Poisonous vapors and gases
Tolerance
Toxins and poisons
Other health-related problems
In such a case, the roll to defend
against such a threat suffers a penalty
equal to the Tolerance of the charac-
ter divided by his Vitality dice and
rounding up. The Vitality dice used
for this purpose are those naturally
possessed by the character and not as
a result of any implant. So, a charac-
Both implants and bioware take their
toll on the recipient’s general health,
since they modify his genetic code
with some unexpected results or
cause reactions from the immune sys-
tem. These factors limit the number
of implants or bioware which may
Cybernetics
ybernetics
Bioware
Terms
TTo
ll-
erance
erance
Cyberware
The installation
Both implants and bioware
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the new skills sidebar). During sur-
gery, make a check for the subskill
and consult the next table.
Failure of implant:
Successes
Result
remain hospitalised. If this is not the
case, he suffers a +3 penalty to the
Vitality check at the end of the pro-
cedure.
At the end of the infection pe-
riod (about a week), a Vitality roll
must be made to see if the infection
gets out of control. This roll has a
bonus equal to the successes of the
viral surgery skill check. Success
means that the infection is success-
fully contained and dies out in a cou-
ple of days. The modifications to the
DNA will fully express themselves in
1-2 months. Failure means that the
DNA modifications have been made
but the infection spreads and turns
into a disease which can potentially
kill the character.
Typical statistics for such a dis-
ease are: Incubation 2-3 days, Dura-
tion 1-2 weeks, Contamination 4 (via
blood or sexual contact only), Le-
thality the bioware’s Tolerance x2,
Effect the bioware’s Tolerance, Ter-
minal Effect death.
On a critical failure, the dis-
ease is even more strong, double its
Lethality and Effect. Efficiently bat-
tling such a disease requires expen- sive medication tailored to the char-
Critical failure
Major reaction
Surgery (INT)+
—> implant+:
Failure of implant: Surgery fails to
install the implant. Although the de-
vice is unharmed, its installation must
be done through a new attempt.
Due to safety reasons, only one sur-
gical procedure per month is al-
lowed.
Successfully installed:
Failure
Failure of implant,
moderate reaction
> implant+: Implant surgery
allows the performing of surgi-
cal operations in order to in-
stall a cybernetic implant. This
skill is critical to the success of
the implant’s installation.
Genetic engineering (INT)+:
One success
Successfully installed,
minor reaction
Two+ successes Successfully installed
Genetic engineering (INT)+:
Genetic engineering offers a
wide variety of knowledge
from the field of genetics. The
character is able to perform
simple tasks, like carrying out a
eugenics program, to complex
ones, like modifying the DNA
structure of a living being, clon-
ing a creature etc.
—> viral surgery+:
Successfully installed: Surgery is com-
pleted successfully and the implant is
fully functional.
Major reaction:
tem, increasing the recipient’s Toler-
ance by one.
Major reaction: The placement of
the implant causes the organism to
respond in an unexpected, uncon-
trollable way. The recipient takes
Constitution damage equal to the
Tolerance of the implant. Even if he
survives, he increases his Tolerance
rating by 3.
Moderate reaction:
The installation of a bioware applica-
tion is a job only the expert should
handle. And the expert is someone
with the genetic engineering skill plus
the viral surgery subskill (see the new
skills sidebar).
First of all, a special retro-virus
tailored to the recipient must be cre-
ated. This requires a successful viral
surgery skill check. Second, the recipi-
ent must be infected with the retrovi-
rus. Within a few days, the recipi-
ent’s body is completely infected by
the virus, which brings about the
necessary changes in his DNA. During
this critical period, the recipient must
> viral surgery+: This spe-
cialisation deals with the crea-
tion of tailored retroviruses to
bring about genetic modifica-
tions to a living creature. It
covers the entire procedure for
the installation of a bioware
application.
Moderate reaction: The recipient’s
immune system mobilises against the
implant. The ensuing rejection causes
Constitution damage equal to half
the Tolerance rating of the implant
and increases the Tolerance of the
recipient by 2.
Min
or reaction: The implant causes a
minor reaction from the immune sys-
or reaction:
New skills
ew skills
Result
Surgery (INT)+
Failure of implant:
> implant+:
Two+ successes
Genetic engineering (INT)+:
Successfully installed:
Major reaction:
The installation
> viral surgery+:
Moderate reaction:
Minor reaction:
Min
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