NeoExodus Classes of NeoExodus - Fist of the Dragon.pdf

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Classes of NeoExodus: Fist of the Dragon
LPJ9984
classes of NeoExodus:
Fist of the
Dragon
Written By Leland Schaidle
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by
Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
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classes of NeoExodus: Fist of the Dragon
The Fist of the Dragon is a powerful mystical warrior
who is able to channel the very fury of a dragon into
his blows. In the Janus Horde, might makes right,
and the strong rule; this has led a group of warriors
to emulate one of the most mighty creatures of the
world, Dragons. Blending the warrior lifestyle of
their people with the consumption of dragon blood has
led the Fists of the Dragon to embody the very nature
of the Janus Horde with their raw magic and brutal
strength.
A Fist of the Dragon is often educated and inde-
pendent, ready to attack his foes with the unbridled
ferocity. Every advantage is taken in combat and
victory will be assured. Though they trained by a
quasi-religious order, a Fist will often find himself
adventuring in hopes of increasing his own personal
power or knowledge. This normally leads to success,
if the Fist does not meet some gruesome end by some
unnamed monster.
With their mixture of attacks, spell-casting, and
supernatural abilities, a Fist of the Dragon can assist
with almost any role in a battle. They make up for
their lack of armor and toughness, compared to the
barbarian and fighter, with the massive damage of
their attacks and varying array of abilities they can
perform.
There are five different and distinct groups within
the Fists of the Dragons. Each one of these factions
is dedicated to a different color of the chromatic
dragons. They do share one grander purpose, to
become more like their mighty namesakes, the most
powerful of single combatants.
The Fists of the Dragon are seen by many within the
Horde as spiritual leaders or as favored individuals,
for they are able to emulate a dragon’s powerful
fighting style, utilizing strength, magic, and raw
supernatural abilities. Fists of the Dragon wield one-
handed weapons, most of the time in pairs, emulating
the deadly claws of the dragon. They wear little
or no armor as this impedes their magical abilities,
instead trusting on their own abilities or magical
defenses. Training for this brutal combat technique is
augmented by the consumption of dragon’s blood.
Fists of the Dragon work well with any group that is
constantly garnishing power or magic. Outside the
Horde, a Fist of the Dragon will often work with a
group of mercenaries or wanderers if their price of
knowledge, magic, or power can be met. Though
they respect and idolize the dragons’ abilities, they
are more than willing to remove one of the wyrms
when given the opportunity. After all, if a dragon
cannot protect it’s power, what business does it have
in keeping it. Though they respect material wealth as
a form of power, the very mobile nature of the horde
prevents them from keeping more than they can carry.
The Fists of the Dragon are looked upon by the other
factions within the Janus Horde with a bit of uncertain
respect. Though the average member of the Horde
respects the Fists for their great strength and prowess,
they are looked upon by some as pretenders, for they
try to be something they are not. These dissenters will
challenge members of the Fists of the Dragon to fights
of honor and leadership, only to find that Fists are
capable of putting down most who stand against them.
training
A Fist of the Dragon trains from their tenth year
onward in the martial and magical way of their order.
The academies of the Horde move with the great trav-
eling nation, training their novices on the move.
When they are ready to become a true Fist of the
Dragon, a potential Fist of the Dragon is dispatched
on a quest after their sixteenth year to return with the
life’s blood of a dragon. A Fist of the Dragon is than
given a strange potion imbued with the very blood of
a dragon and other strange magical ingredients. This
potion normally manifests itself by granting the Fist in
training the ability to emulate a fraction of a dragon’s
power.
Combat
Fists of the Dragon know full and well they will
wander far from the Horde, seeking power, magic,
and knowledge. One of the most important tenants
in their order is that they must accumulate more and
more of these valued commodities. Though the Fists
are mighty as individuals, they are but a small fraction
of the power of the Horde. If faced with truly over-
whelming odds, a Fist of the Dragon will withdraw
from combat, having long-ago learned that vengeance
will grace them.
A Fist does not seek death or glory like many others,
instead he craves power, for himself and his own
order. The ideology of the Fists of the Dragon is
clouded heavily by the chromatic dragons from whom
they draw their names. Most Fists of the Dragon start
out from non-evil aligments, but as they accumulate
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classes of NeoExodus: Fist of the Dragon
Fist of the Dragon
Base Dragon’s
Attack Fort Ref Will Claw
Level Bonus Save Save Save Damage Special
Spellcasting
1 +1 +1 +1 +1 -- Legacy of the dragon I,
draconic nature
2 +2 +1 +1 +1 1d4 Dragon’s claw
3 +3 +2 +2 +2 1d4 Damage reduction +1 level of
1/magic
existing class
4 +4 +2 +2 +2 1d6 Legacy of the dragon II
5 +5 +3 +3 +3 1d6 Dragon’s claws
6 +6/+1 +3 +3 +3 1d8 Damage reduction +1 level of
2/magic
existing class
7 +7/+2 +4 +4 +4 1d8 Legacy of the dragon III
8 +8/+3 +4 +4 +4 1d10 Dragon’s wrath
9 +9/+4 +5 +5 +5 1d10 Damage deduction +1 level of
3/Magic
existing class
10 +10/+5 +5 +5 +5 1d12 Legacy of the wragon IV
more personal power and magic, they many become
more selfish and greedy, willing to do whatever is
needed to continue their own advancement and enrich
their own power.
Knowledge ( any ) ( taken individually ) ( Int ), Listen
( Wis ), Search ( Int ),Sense Motive ( Wis ), Spot ( Wis ),
and Use Magic Device ( Chr ). At 1st level a Fist of
the Dragon gains three more class skills determined
by his draconic nature.
Requirements
To qualify to become a Fist of the Dragon, a character
must fulfill all the following criteria.
Skill Points at Each Level: 4 + Int modifier.
Class Features
All of the following are class features of the Fists of
the Dragon.
Base Attack Bonus: +3.
Feats: Two-Weapon Fighting
Weapon and Armor Proficiency: A Fist of the Dragon
is proficient with all simple and martial weapons.
Fists of the Dragon gains no additional proficiency
armor or shields.
Knowledge ( arcana ): 5 ranks.
Concentration: 5 ranks.
Spellcasting: To become a Fist of the Dragon, a
character must be able to cast 1st level arcane spells
without preparation.
Spells per Day
A Fist of the Dragon continues to gain access to more
powerful arcane magic while gaining levels in this
prestige class. At 3rd , 6th , and 9th level, the Fist of
the Dragon gains new spells per day as if he had also
increased a level in the arcane spellcasting class he
belonged to before he added this prestige class. He
does not, however, benefit from any other advantages
a character of that class would have gained ( such as
improved saves and hit dice ).
Special: A potential Fist of the Dragon must have the
life’s blood of a dragon for consumption.
Hit Dice
A Fist of the Dragon gains 1d8 plus Constitution
modifier hit points per level.
Class Skills
The Fist of the Dragon’s class skills ( and the key
ability for each skill ) are Climb ( Str ), Concentration
( Con ), Diplomacy ( Cha ), Intimidate ( Chr ), Jump ( Str ),
Draconic Nature - Ex
At 1st level, a Fist of the Dragon must choose one of
the following dragon types to base his abilities off of.
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classes of NeoExodus: Fist of the Dragon
Draconic Nature
Draconic Elemental Elemental
Nature Resistance Damage Type Additional Skills
Black Acid Acid Hide ( Dex ), Move Silently ( Dex ), and Swim ( Str )
Blue Electricity Electricity Bluff ( Chr ), Hide ( Dex ), and Spellcraft ( Int )
Green Acid Acid Bluff ( Chr ), Hide ( Dex ), and Move Silently ( Dex )
Red Fire Fire Appraise ( Int ), Bluff ( Chr ), and Jump ( Str )
White Cold Cold Hide ( Dex ), Move Silently ( Dex ), and Swim ( Str )
This choice determines the type of energy that can be
manipulated by the Fist of the Dragon. Additionally,
the Fist of the Dragon gains several class skills from
this ability as well.
increases to 2/magic at 6th level and 3/magic at 9th
level.
Legacy of the Dragon II
At 4th level, a Fist of the Dragon may choose between
an increased armor class or improved energy resis-
tance granted from the growing power of the draconic
blood in his veins.
Legacy of the Dragon I
At 1st level, a Fist of the Dragon chooses which of
the chromatic dragons to emulate in ability and mind.
A Fist of the Dragon may choose between an energy
attack or energy resistance granted from his ingestion
of draconic blood during his initiation ceremony.
Dragon Hide ( Ex ): A Fist of the Dragon gains
energy resistance equal to his Fist of the Dragon
level against the energy type granted by his
draconic nature. If the Fist of the Dragon already
had energy resistance from another class ability,
this ability stacks.
Dragon Scales ( Ex ): A Fist of the Dragon gains
a natural Armor Class bonus equal 2. This bonus
improves by one every 2 levels: +3 at 6th, +4 at
8th, and +5 at 10th level.
Dragon Ire ( Su ): Once per day, the Fist of the
Dragon may channel a bolt of energy capable of
damaging opponents. This attack does 1d6 points
of damage per Fist of the Dragon level. The Fist
of the Dragon must make a ranged touch attack
against the target, who is entitled to a Reflex save
for half damage. The Reflex save is equal to 10
+ Fist of the Dragon’s level + Charisma modifier.
The type of energy is based upon the Fist of the
Dragon’s chosen draconic nature.
Dragon Skin ( Ex ): A Fist of the Dragon gains
minor resistance against the energy type of his
draconic nature. This energy resistance increases
by 1 at 3rd level and two levels after.
Dragon’s Claws - Su
At 5th level, the Fist of the Dragon is able to lace his
weapons with energy. The weapons do an additional
1d6 points of damage upon the first successful hit in
each round per weapon. This damage increases as
the Fist of the Dragon increases in level. The type of
energy is based upon the Fist of the Dragon’s chosen
dragon type.
Dragon’s Claw - Su
At 2nd level, the Fist of the Dragon is able to lace
one of his weapons with energy. The weapon does
an additional 1d4 points of damage upon the first
successful hit in each round. This damage increases
as the Fist of the Dragon increases in level. The
type of energy is based upon the Fist of the Dragon’s
chosen dragon type.
Legacy of the Dragon III
At 7th level, a Fist of the Dragon the dragon’s blood
within him has grown very strong. He may choose
between a shield of energy that surrounds him for a
short period or a wave of energy that pulses outward
from him, damaging all nearby creatures with
elemental energy.
Damage Reduction - Ex
At 3rd level, some of the great defensive prowess of
the dragon infuses the Fist of the Dragon. The Fist of
the Dragon gains Damage Reduction 1/magic. This
Dragon Rage ( Ex ): Once per day, a Fist of the
Dragon is able to generate a powerful blast of
energy that bursts outward from him in a 10-foot
radius. This blast does 1d6 points of damage
per Fist of the Dragon level. Anyone caught
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classes of NeoExodus: Fist of the Dragon
in the blast is entitled to a Reflex save for half
damage. The Reflex save is equal to 10 + Fist of
the Dragon’s level + Charisma modifier. The type
of energy is based upon the Fist of the Dragon’s
draconic nature.
Dragon Wrath ( Ex ): This ability wreathes you
in flame and causes damage to each creature that
attacks you in melee. Any creature striking you
with its body or a handheld weapon deals normal
damage, but at the same time the attacker takes
1d6 points of damage +1 point per Fist of the
Dragon level. This damage is acid damage, cold
damage, electricity damage, or fire damage based
off the Fist of the Dragon’s draconic nature. If
the attacker has spell resistance, it applies to this
effect. Creatures wielding weapons with excep-
tional reach are not subject to this damage if they
attack you. When using this ability, you appear
to immolate yourself, but the flames are thin and
wispy, giving off light equal to only half the illu-
mination of a normal torch ( 10 feet ). The color of
the flames is determined randomly ( 50% chance
of either color )—green if acid damage is inflicted,
blue if a cold damage is inflicted, purple if elec-
tricity damage is inflicted, or red if fire damage is
inflicted.
Draconic Nature Breath Weapon
Black 60-foot line of acid
Blue 60-foot ine of lightning
Green 30-foot cone of corrosive ( acid ) gas
Red
30-foot cone of fire
White
30-foot cone of cold
Dragon Fury ( Su ): Three times per day, the
Fist of the Dragon may channel a bolt of energy
capable of damaging opponents. This attack does
1d6 points of damage per Fist of the Dragon level.
The type of energy is based upon the Fist of the
Dragon’s chosen draconic nature.
FEAtS
DRACONIC INHERITOR -
GENERAL
By tapping into the very blood coursing through his
veins, a character gains the preternatural ability to
ignore a single energy attack that he would otherwise
be able to resist.
Prerequisite: Energy resistance, knowledge ( arcana )
13 ranks, able to cast arcane spells without prepara-
tion.
Dragon’s Wrath
At 8th level, the Fist of the Dragon is able to lace
his weapons with energy that never dissipates. The
weapons do an additional 1d10 points of damage with
every successful hit. This damage increases to 1d12
points of damage at 10th level. The type of energy
is based upon the Fist of the Dragon’s chosen dragon
type.
Benefit: Once per day, instead of using normal energy
resistance to resist an attack, a character may choose
to call upon his blood to grant temporary immunity to
an attack. Using this ability must be declared before
damage is rolled. The energy type must be chosen
when this feat is taken.
Special: This feat may be taken more than once
allowing a character absorb a different energy type
they are resistant to or allowing the character to
absorb multiple attacks.
Legacy of the Dragon IV
At 10th level, the dragon’s blood within the Fist of the
Dragon has reached its full potential with the choice
of a powerful breath attack or the ability to sling three
bolts of magical energy.
DRACONIC VITALITY -
GENERAL
The ancient power of the dragons is still very much
alive and well within your mind or your blood. You
have learned to shrug off debilitating paralysis and
your immunity to sleep magic much like the ancient
wyrms.
Dragon Breath ( Su ): Once per day, the Fist of
the Dragon may belch forth a breath weapon
similar to that of a dragon. The breath attack does
1d8 points of damage per Fist of the Dragon level.
Anyone caught in the effect is entitled to a Reflex
save for half damage. The Reflex save is equal to
10 + Fist of the Dragon’s level + Charisma modi-
fier. The type of energy and shape of the breath
is based upon the Fist of the Dragon’s draconic
nature.
Prerequisite: Knowledge ( arcana ) 8 ranks able to
cast 2nd level arcane spells without preparation.
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