The.3D.Gamemaker.Manual.pdf

(2780 KB) Pobierz
70863830 UNPDF
Contents
1. GETTINGSTARTED
2
2. THE MAIN INTERFACE
4
3. CREATING YOUR FIRST GAME
8
4. GENERALPROPERTIES
19
5. ADDING YOUR OWN SOUNDS AND GRAPHICS
21
6. SCENEPROPERTIES
26
7. THE PLACEMENT EDITOR
29
8. MAKING YOUR OWN SCENES
33
9. PLAYERPROPERTIES
37
10. PLAYER WEAPON PROPERTIES
41
11. ENEMY PROPERTIES
43
12. ENEMY FLAK PROPERTIES
47
13. OBSTACLE PROPERTIES
49
14. BOSS PROPERTIES
52
15. ITEM PROPERTIES
54
16. GLOBAL GAME SETTINGS
57
17. UPDATING VIA THE INTERNET
62
18. IMPORTING 3D MODELS
64
19. CREDITS
66
System Requirements
Minimum Spec
Recommended Spec
Processor
400 MHz Pentium II
600 MHz Pentium III
Operating System Windows 95/98/2000/ME
Windows 95/98/2000/ME
DirectX Version
7.0a
8.0a
Ram
64 MB of RAM
128 MB of RAM
CD-ROM Drive
4x Speed CD-ROM
16x Speed CD-ROM
Hard Drive Space 600 MB of hard disk space
600 MB of hard disk space
Graphics Card
Direct X compatible 3D
Direct X compatible 3D
Accelerator required (8MB+)
Accelerator required (16MB+)
Sound Card
Direct X compatible Sound Card Direct X compatible Sound Card
1
70863830.032.png
1. GETTING STARTED
INTRODUCTION
Ever wanted to create your own first person shooter, running through a darkened crypt against hordes
of zombies? Or how about making a fast paced racing game across expansive icy tundra? The 3D
Gamemaker gives you the power to do so with nothing more than your mouse and a healthy
imagination. Gone are the days of slaving over a hot keyboard programming for hours, now you can
simply select the objects you require and drop them into your own action packed title.
Using an intuitive graphical interface The 3D Gamemaker allows you to quickly and effortlessly build
the type of game you want from a massive selection of genres, scenes and elements. Choosing the
look and feel of your game is as simple as clicking on a picture.
And if what you are looking for isn’t there, you can use The 3D Gamemaker’s advanced image, sound
and object importing tools to place your own graphics and objects into your games. If you had ever
fancied starring in your own production, now is your chance!
But it doesn’t stop there. With a multitude of additional options and settings to change for each part
of your game, from the speed of your bullets to the intelligence of your foes, you can literally tweak
your creation to your hearts content making each and every game unique.
Once you are happy with your creation you can save it as a stand-alone game and take it around to
your friends to play even though they won’t need to own The 3D Gamemaker to enjoy it.
INSTALL INSTRUCTIONS
• After turning on your computer, place The 3D Gamemaker CD into your CD-Rom drive.
• The 3D Gamemaker is a Windows "AutoPlay" CD-ROM. This means that by putting the CD into the
drive for the first time, the installation program should start automatically.
• If the AutoPlay feature does not work when you put the CD into the drive, do the following:
• Double-click your "My Computer" desktop icon
• In the window that opens, double-click your CD-ROM drive (it is usually the D: drive)
• In the list that appears, find the file called setup.exe and double-click it.
• The installation program will now begin.
During installation you will be presented with a choice between a "Typical" or "Minimal" installation. The
"Typical" installation takes up more hard drive space but is strongly recommended, it will allow for large
scenes to be loaded much faster than a "Minimal" installation will.
RUNNING The 3D Gamemaker
To start The 3D Gamemaker simply double-click the icon located on your desktop. If you opted not to
install a desktop icon you can locate The 3D Gamemaker from the Windows Start menu under
T3DGM Software.
After The 3D Gamemaker has loaded you will be presented with the BEGINNER or STANDARD mode
selection screen. For more information, jump to chapter 3: CREATING YOUR FIRST GAME.
Note: You MUST ensure that you have a copy of DirectX 7.0 or higher installed on your PC. We have
provided you with a copy of DirectX on The 3D Gamemaker CD. If required run the directx\setup.exe
program to install. We also recommend you ensure that you have the latest drivers for your video card
installed, please see the web site of your video card manufacturer for further information.
ADVANTAGES OF The 3D Gamemaker
The 3D Gamemaker is unique and there is nothing else like it currently on the market. For the first time
non-technical people have been given the power to create their own games within minutes and have
lots of fun doing it. Here are some key benefits of The 3D Gamemaker:
• No programming skills are required.
• Easy to use, Creative, Fun and Imaginative.
• The 3D Gamemaker handles all the complex maths for you including collisions.
• A variety of player controls are available including keyboard, mouse and joystick.
• Enemies and end of level Bosses have a wide range of AI options.
• Adding different players, game items or enemies is as simple as clicking on a picture.
• Single or Two player options are available.
• The 3D Gamemaker can connect to the Internet for free updates including object models, sounds
and music.
Have Fun!
Our wish is that The 3D Gamemaker will allow you to unlock your creative potential, make some great
games and have fun to boot! All of us love making games and hope to inspire many others to
participate in this enjoyable activity. We’ve worked hard to remove all of the complex work from the
creation process so you can concentrate on pure games design.
Please share with us your thoughts and projects via our ever-growing World Wide Web site at
www.the3dgamemaker.com
2
3
70863830.033.png
2. THE MAIN INTERFACE
MAGIC GAME
Feeling too lazy to create your own game? Then why not let The 3D Gamemaker do it for you?! Just
click on Magic Game and you’ll be taken into this new sub-menu. The options are as follows:
These icons let you build your
game step by step, adding
elements as you go.
The last two icons access the global
settings and save game options.
The options
window
shows
items
available for
use in your
game
Game
category
selection
The preview
window
displays the
selected item
in more detail.
RANDOM GAME
If you want The 3D Gamemaker to create you a truly random
game then tick this box. It will select a random scene, player,
enemies and objects for you.
MAGIC GAME ID
There are 99 games built into The 3D Gamemaker and this
allows you to select which one of them is built. Just tick the box
and drag the Game ID slider from 1 to 99, each will give you a
different but fully playable end-result.
GAME ID
This sets the game to be created for the Magic Game ID option.
OK
Click to start the Magic game creation process.
The Help bar displays the current area,
mode and game size.
Click this test button at any time to
play your game so far.
CANCEL
Click if you want to cancel a Magic Game.
THE EDITOR PREFERENCES
The editor preferences allow you to change certain aspects of The 3D Gamemaker.
MAIN MENU
The main menu can be accessed at any time by clicking The 3D Gamemaker icon on the top row.
BUTTON VOLUME
To set the volume for the button sounds click on the sliding bar
and drag to the volume required. Setting this value to zero will
ensure you hear no sound when clicking within the interface.
MAKE GAME
Click this to begin a new game
PLAY MUSIC IN TEST
If this option is ticked then music will always play when you’re
testing your game. It’s handy to be able to turn this off so that
you can tweak the sounds in your game as you create it.
LOAD GAME
Allows you to load a previously saved ".3DG" game.
MAGIC GAME
Click here and The 3D Gamemaker will create a game for you
PREFERENCES
Takes you to the editor preferences
ALWAYS RESET TEST
When you test a game, The 3D Gamemaker will re-position all
the game elements and let you test the game from the start. If
this option is not ticked, then the level is not reset and you’ll
continue testing from your last test point.
SWITCH TO STANDARD MODE
If you started The 3D Gamemaker in Beginner mode this will
take you into the Standard Mode (and visa versa)
EXIT THE 3D GAME MAKER
Returns you back to Windows.
4
5
70863830.034.png 70863830.035.png 70863830.001.png
ICONS AND THEIR FUNCTIONS
There are two sets of icons on the main screen, one for selecting game elements and the other for
selecting the game category.
The game element icons from left to right are
Icon
PREVIEW WINDOW CONTROLS
Name
Description
The preview window allows you to view the different animations for each element of your game. The
element selected will determine what controls are available.
Main Menu
Displays the main menu in the options window.
Scenes
Displays the available scenes from the currently selected graphics
category.
The controls from left to right top row are
A stop button to stop the animation
A play button to play the animation
Scroll bar to show animation length & preview a scene from start
to finish
Player
Shows the player objects from the selected category.
Bullets
Lists the bullets that a player object can shoot.
The controls from left to right on the bottom row are
Walking button plays the walking animation for element
Idle button plays the Idle animation for an element
Fidget button plays the fidget animation for an element
Firing button plays firing animation for an element
Hurt button plays the animation for an element being hurt
Die button plays the animation for an element’s death
Enemies
This is for displaying the enemy objects that you can choose to populate
the levels of your game.
Flak
Each enemy can shoot a weapon and this icon shows all the types of
enemy bullets available.
Obstacles
Add obstacles using this icon.
Boss
At the end of each level of your game you can choose one of the many
end of level Boss objects with this button.
The last three buttons (piano, chequered globe and green right arrow) allow you to change an element’s
music, sound FX, textures and to access the other properties available for that game element (see
chapter 4).
To rotate the element manually, click and hold down the left mouse button on the element within the
preview window, moving the mouse around will now rotate the element.
Items
Add strategy to your game by including power-ups, extra energy
capsules, health medic-kits etc.
Global Game This takes you to a menu that provides functions for setting up your
Settings
game’s title page and hi-score display, the difficulty of the game, adding
a 2 player mode and much more.
Save Menu
Once you’ve made your masterpiece, save it as a standalone game here
so that you can pass it to friends or colleagues that don’t have The 3D
Gamemaker.
The game category icons from left to right are:
SHOOTER
For first person perspective shooter games
HORROR
For horror styled games
WAR
For war games
SPACE
For space games including free-flight shooters
DRIVING
For driving based games
JUNGLE
For games set in the jungle
CARTOON
For cartoon styled games
SILLY
For silly games!
USER
For your own creations
WEB
For downloading new objects from the official 3D Gamemaker web site.
6
7
70863830.002.png 70863830.003.png 70863830.004.png 70863830.005.png 70863830.006.png 70863830.007.png 70863830.008.png 70863830.009.png 70863830.010.png 70863830.011.png 70863830.012.png 70863830.013.png 70863830.014.png 70863830.015.png 70863830.016.png 70863830.017.png 70863830.018.png 70863830.019.png 70863830.020.png 70863830.021.png 70863830.022.png 70863830.023.png
3. CREATING YOUR FIRST GAME
This section of the manual will guide you through the basics of creating your first game within The 3D
Gamemaker. What this section will not tell you is which game to make as that choice is up to you!
RUNNING THE 3D GAME MAKER FROM WINDOWS
Select The 3D Gamemaker icon from the Windows START menu or from the desktop icon. The 3D
Gamemaker will now load up and run within it’s own user interface.
CHOOSING BEGINNER OR STANDARD MODE
Load THE 3D GAME MAKER from your programs menu in windows.
When the editor mode selection screen appears click on Beginner Mode.
PICKING A SCENE
Once you have decided which type of game you would like to make it’s time to set the scene for your
game. To do this click on the second icon in the top row, the sunset, this is the game scene icon.
In the options window on the main view screen a selection of the game scenes will appear displayed
in thumbnail form:
To select the scene you require click once on the thumbnail. There will be a short pause as the scene
is loaded and a preview will be displayed in the preview window. In the example here, we’ve clicked on
the "Church01" scene.
When the main menu appears click on MAKE GAME in the options window.
The screen will now change to the main game creation screen and the rows of icons along the top will
be accessible. If you haven’t already done so now would be a good time to read the previous chapter
that gives you information on the main interface and its icons.
SELECTING A GAME CATEGORY
To select a game category click on one of the icons in the second row, the default selection is
‘SHOOTER’. Each game category has its own selection of game elements.
Now that a Scene has been chosen for the game to be played in, just one more selection is required to
actually start playing the game.
PICKING A PLAYER
• Click on the Player select icon to view all the player objects available within the currently selected
graphics category.
Remember the arrows at each end can be used to move the game category icons along and display
more game categories.
8
9
70863830.024.png 70863830.025.png 70863830.026.png 70863830.027.png 70863830.028.png 70863830.029.png 70863830.030.png 70863830.031.png
Zgłoś jeśli naruszono regulamin