1-2changes.rtf

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BFP 1.2 Changes

 

features:

* 6 new attacks, rebalance of all other attacks.

* 1 new map (datribecle), and new versions of two maps (dapalace, danorthern).

* ki trail now fades out instead of popping out of existence, makes players easier to track.

* added a cg_fixedThirdPerson setting to force the default vals for third person height and range.

- added a fixed third person toggle to the bfp options menu and made it default to on.

* made crosshair color selectable.

* expanded attack scripting:

- added multishot, bouncing missiles, missile gravity, missile duration, missile acceleration, homingAcceleration, and noZBounce.

* added support for a bfp_weapon2.cfg in order to increase the max number of attacks.

* added support for scripted map music in order to make a separate music pack.

* added a g_meleeOnly server setting to disallow ki attacks.

* added a g_noFlight server setting to disable flight on the server.

* added a votable g_allowSpectatorChat to let spectators talk to 1v1 players.

* added g_meleeDamage, g_meleeRange, and g_meleeDiveRange to the server scripting.

* added a g_chargeDelay var to control a delay before ki recharging takes effect.

* added g_blockDelay and g_blockLength server cvars.

* added g_maxSpawnPL which can be set to prevent people spawning at top tier.

* added g_plKillBonusPct to control how quickly players reach the top tier, and lowered the default val.

* added missileModelRotation to the model scripting to control the spin of non-sprite missiles.

* movement while jumping is now semi-controllable.

* added support for sprite explosions in the scripting.

 

bugs:

* fixed a bug that messed up the min and max charges of attacks, causing damage and charge time to be skewed.

* made the hud chargeup meter reflect the max charge of attacks.

* fixed a boot problem with non-bfp models connecting to a server.

* fixed a bug with ki use toggle that caused stun to stick around too long.

* made missile collisions a bit more frequent.  this means power struggles actually work once again.

* fixed a bug with the tornado blast crashing servers.

* fixed the tornado blast catching attacks, again.

* fixed the flakiness of the tornado blast scoring hits.

* cut down on the lag for the eyebeam.

* prevented teleport while in move_stun.

* fixed a second explosion caused by railtral.

* prevented the weapon change sound from playing for other players.

* added a 200ms delay between switching weapons to prevent flooding the server.

* fixed a bug that allowed firing twice as fast while in hit stun.

* removed the map restart at the end of countdowns in 1v1 mode.

* made death not cause a weapon change unless the weapon is no longer legal.

* fixed a bug that made servers disappear from the ui list.

* fixed a power struggle bug that made holding boost not always help.

* fixed a bug that made the aga aura appear too late.

* made cycling follow to the end of the line put the player into free spectator mode.

* fixed the dynamic missile light colors.

* fixed an animation problem with move stun.

* prevented the start fly sound from playing while in move stun.

* prevented beams from appearing for corpses.

* fixed the problem of maps not showing up in the ui.

* made sprite missiles not all rotate in synch with each other.

* fixed a lot of sprites showing up blurry at certain resolutions, including attack icons and crosshair.

 

balance:

* you can no longer cause hit-stun with melee within 2 seconds of being hit by any attack.

* reworked ki recharge: added a delay before it takes effect but made it recharge much faster.

* increased regular jump and boost jump height.

* made a 3 second period of invulnerability to hit-stun immediately after getting out of hit-stun.

* increased block cost: blocking an attack that does 100% damage will take 50% of max ki.

* increased the cost for blocking without getting hit by an attack.

* no blocking while in stun or movestun.

* no boosting while blocking, in stun, or in movestun.

* prevented teleport while charging or blocking.

* made the delay between finishing blocking and blocking again actually work and set it to two seconds.

* made pressing fire cancel blocking, but still cause the two second delay.

* made pressing charge cancel blocking, but still cause the two second delay.

* made teleport cancel blocking, but still cause the two second delay.

* allowed beam detonation during power struggles.

 

 

 

BFP 1.1 Changes

 

features:

* added a bfp_server.cfg file, which lets server ops control:

- flight cost, boost cost, ki regen, and ki charge regen.

* aura color is now forced to red or blue in team games depending on team.

* new console.

* tweaked attack shaders for lighting values.

* new fingerblast look and sound.

* lighter versions of the maps gptourney1 and gpctf1.

* added cone of fire support to the attack scripting.

 

balance:

* lowered boost cost significantly

* upped ki regen rate so that flying at max pl costs nothing.

* fixed the extra knockback on attacks that use that feature.  tornado blast uses this.

* rebalance of most attacks.

 

bugs:

* fixed the 1v1 server crash.  1v1 servers should be as stable as the other game types now.

* fixed handling of plugin player models on clients that don't have the model.

* fixed a "weapon number out of range" message followed by a crash when playing with bots.

* fixed the appearance of explosion spawn attacks (homing special multi-beam bug).

* made suicide take away a kill.

* fixed losses being assigned to the wrong player in 1v1 games.

* ctf servers show up in 1.0 as lms servers.  fixed.

* survival servers show up in 1.0 as single player servers.  fixed.

* gametype in 1.0 gets cut off in the servers list.  fixed.

* fixed missing friend shader for team games.

* added dummy player sounds for tetsedah, ryuujin, and pyrate to get rid of some warning messages.

* fixed the small own aura setting.

* switched the missile dlights of the two razor disks.

* fixed tornado blast catching attacks that have higher priority.

* fixed ki use toggle.

* fixed position of sparks in power struggles.

 

 

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