Bloodrayne 2 - Instrukcja Gry.pdf

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BR2_PC_manual_FE
BR2_PC_manual_UK 16/1/06 16:30 Page 1
T ABLE OF C ONTENTS
System Requirements 2
Controls 2
Main Menu 2
Options 3
Load Screen 4
Heads Up Display (HUD) 4
In-Game Menu 4
Save Game/Game Over 5
Gameplay 5
Movement 5
Combat Abilities 6
Pole Combat 6
7 Combo Moves
7 Earning Carnage
8 Weapon Experience
8 Feeding
8 Fatality Moves
9 Harpoon Functions
9 Powers & Vision Modes
12
Svenska (Quickstart)
14
Suomi (Quickstart)
16 Credits
18 Hintline
18 Customer Support
19 Limited Warranty
R AYNE S M OST P ERSONAL B ATTLE Y ET ….
When we last saw Rayne in 1935, she joined forces with
the shadowy Brimstone Society to destroy a supernatural
Nazi bid for dominance. Her father, Kagan, an
influential Nazi collaborator, was killed in an accident
at the close of the War. Cheated of killing Kagan
herself, Rayne has spent the last sixty years ferreting
out and destroying his many offspring, her siblings.
They have banded together and formed the Cult of
Kagan, pledging to carry on his legacy of creating a
new era of vampire supremacy where humans are
mere cattle for the bloodthirsty predators that hunt
them. Rayne’s nefarious siblings have created ‘The
Shroud’, a mysterious substance which, when
released, renders the sun’s lethal rays harmless to
vampires and twists nature into a nightmarish
perversion. Now only Rayne stands between an
unsuspecting humanity and a horrifying vampire dawn.
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S YSTEM REQUIREMENTS
MINIMUM SPECS:
Windows 98/2000/XP
1.2 GHz processor
256MB RAM
200MB virtual memory
4x DVD ROM
5 GB free hard disc space
DirectX 8.1 or higher
100% DirectX 8.1 compatible video card
(see ReadMe file for a complete list
of supported cards)
DirectX compatible sound card
RECOMMENDED SPECS:
Windows XP
Pentium 4 2.0 GHz or AMD equivalent
512 MB RAM
200MB virtual memory
16x DVD ROM
5 GB free hard disc space
100% DirectX 8.1 compatible video card
(see ReadMe file for a complete list
of supported cards)
Matrox Pahrelia, Nvidia GeForce 6800,
ATI Radeon 9800 Pro, ATI Radeon X800
DirectX 8.1 or higher
DirectX compatible sound card
C ONTROLS
NOTE: To play BloodRayne 2 using a gamepad, it must support two analog sticks.
W: Move Forward
S: Move Backward
A: Move Left
D: Move Right
SHIFT: Walk
MOUSE: Move Camera
END: Center View
SPACE: Jump
ESC: Start / Pause
O: Objective
Mouse B2: Fire Weapon
]/Mouse Wheel fwd: Cycle Weapons Up
Mouse B1: Blade Attack / Other Action
E/NUM 0: Harpoon / Bite
F/Mouse B3: Kick
C + blade, kick, or gun: Perform Circle Combo
CTRL/MOUSE B5: Target Lock
ALT: Cycle Lock On Target
TAB: Hide In-Game Pause Menu
1/num 1: Tap once for Blood Rage / Tap twice for
Blood Fury
2/num 2: Tap once for Aura Vision / Tap twice for
Ghost Feed
3/num 3: Tap once for Dilated Perception / Tap
twice for Super Speed
4/num 4: Normal Vision / Powers Off
M AIN M ENU
Use the following controls to navigate the Main menu: Up, Down, Left or Right to highlight selections; Enter
to accept the choice; Esc to Cancel / Go Back to a previous menu. The Main menu contains the following:
NEW GAME
Choose NEW GAME to begin playing BloodRayne 2 .
LOAD GAME
Choose LOAD GAME to go to the Load screen and
load previously saved games.
OPTIONS
Choose OPTIONS to access the Options menu to
configure game controls.
EXTRAS
Choose EXTRAS to access additional product movies
and other goodies of interest. The EXTRAS menu
will also include a CHOOSE LEVEL option if you
have already finished the game. CHOOSE LEVEL will
let you access any previously played level.
QUIT
End the game and exit to the Main menu.
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O PTIONS
Select OPTIONS in the Main menu to display the Options menu where you can configure game
controls, camera, audio and display.
CONTROLS
Allows you to adjust the following:
KEYBOARD CONTROLS
Input Configuration - Customize keys and restore
default controls. Options - Turn Auto Lock On
Attacker on or off. Turning this option on will
automatically turn Rayne to block the nearest
attacker. This makes the game easier to play.
GAMEPAD CONTROLS
Controller Configuration. Customize the gamepad
controls and gamepad axes. This also allows you
to calibrate the gamepad and restore the default
controls.
CAMERA
Allows you to adjust the following:
VERTICAL CONTROL
Enable this setting to invert the vertical camera
movement to mimic aviation controls.
HORIZONTAL CONTROL
Enable this setting to invert the horizontal
camera movement.
VERTICAL AUTOCENTRE
Autocentres camera when enabled.
VERTICAL SPEED
Adjust the slider to determine the Up/Down look
speed.
HORIZONTAL SPEED
Adjust the slider to determine the Left/Right turn
speed.
RESTORE DEFAULT CAMERA
Resets camera to default settings.
AUDIO
Allows you to adjust the following:
MUTE
Mutes the game.
EFFECTS VOLUME
Adjust the volume of sound effects. The default is
maximum volume.
MUSIC/AMBIENCE VOLUME
Adjust the volume of background music. The
default is maximum volume.
DIALOG VOLUME
Adjust the volume of dialog.
SELECT DEVICES
Choose your desired sound device.
ACCELERATE
Choose 2D or 3D. (NOTE: This option does not
appear for all audio cards.)
RESTORE DEFAULT AUDIO
Restore audio to default volumes.
DISPLAY
Allows you to adjust the following:
BRIGHTNESS
Adjust the brightness of the screen.
SUBTITLES
Enable this setting to generate subtitles for
dialogue. The default is OFF.
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L OAD S CREEN
Selecting LOAD at the Start menu brings up the Load screen that contains a list of all saved game files. These
saved files indicate the level where the game was saved and the amount of time elapsed. Select one of the
files to immediately load that level.
H EADS U P D ISPLAY (HUD)
Note: All HUD elements fade away
after a few seconds when they are
not in use.
Health Meter - Indicates Rayne’s
health and fills as she feeds.
Rage Meter - Fills as Rayne kills
enemies with blades, kicks and
fatality moves. Fatalities will increase
the meter the fastest. See Fatality
Moves on pg. 8.
Carnage Marker - Indicates Rayne’s
level of carnage and moves to the
right as Rayne kills her enemies
using the environment (impaling, fires, killing puzzles, etc.). Once it is entirely to the right, Rayne’s health
and rage meters will grow together so she has more capacity for both overall.
Gun Mode Level - Indicates Rayne’s current gun mode level. You upgrade modes by maxing out Rayne’s
experience with a particular weapon.
Gun Mode and Ammo Count - Indicates current gun mode and available shots left for that mode.
Ammo Meter - Indicates available ammo for the selected weapon.
Gun Experience Meter - Fills as Rayne gains experience with a particular gun mode. Once it is entirely filled, Rayne
will upgrade to a more powerful gun mode. All six weapons have two possible upgrades for 18 weapons total.
Gun Experience
Meter
Carnage Meter
Ammo Meter
Gun Mode
Level
Gun Mode
Ammo Count
Health Meter
Rage Meter
I N -G AME M ENU
Pressing the ESC button pauses the game and brings up the In-Game menu. Move the mouse to move the
camera and then Tab to hide text. Press Enter to select an option and Esc to go back to the previous screen.
The In-Game menu contains the following:
RESUME
Returns to the game immediately.
OPTIONS
Select to access the Options menu.
MOVES LIST
Select to view a listing of all earned combos and the
respective commands to execute them. Every time
you earn a new combo it will be added to this list.
CHEATS
Enter cheat codes here.
RESTART LEVEL
Select to return to the beginning of your current
level.
EXIT TO MAIN MENU
Ends current game and brings you to the Main menu.
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S AVE G AME /G AME O VER
BloodRayne 2 automatically saves at key checkpoints in the game. If Rayne dies during play,
you will be brought to the Game Over screen. Here you can RETRY FROM LAST CHECK POINT
or EXIT TO MAIN MENU . Selecting RETRY FROM LAST CHECK POINT automatically restarts you at the last
checkpoint reached.
G AMEPLAY
Rayne has a wide range of abilities that make her a formidable huntress. Her superhuman strength, agility
and senses make her capable of feats far beyond the scope of a normal human and have allowed her to develop
extraordinary skills:
MOVEMENT
Walk, Run
Rayne moves forward when you press W. Press S to move backwards, A to move left, and D to move right.
Press the Shift key to make Rayne walk.
Jump
Rayne can jump to her maximum height and length as long as you press W while she is jumping. Pressing the
Spacebar again while Rayne is in the air causes her to perform a somersault and gain additional distance. The
Spacebar also enables Rayne to reach horizontal and vertical poles. To change direction in mid-air, press the
Spacebar a second time while pressing the appropriate button for the direction you would like to move.
Jumping can also be used with other buttons to create combo attacks. See COMBO MOVES on pg. 7 for more
information.
Kick
Rayne’s kicks have some serious power. Press F / Mouse B3 to easily disarm opponents or break their blocking
weapons with a well-placed foot (this move is especially useful if Rayne needs health since armed enemies will
block any attempts to feed on them). She can also kick her enemies into environmental hazards or other
objects to bring them to their death. Use the target lock Ctrl / Mouse B5 to concentrate your kicks on one
enemy or to perform low kick attacks. Rayne will still perform high and mid kicks if you don’t use target lock
but her attacks will be more sweeping and less focused on a particular individual. There are a wide range of
kick combos you can earn so consult the MOVES LIST from the Pause screen to experiment with them all.
Ground Strike
Rayne can attack victims when they’re on the groud and she’s nearby. Pressing F/Mouse B3 (heel grind) or
Mouse B1 (finishing slash) launches Rayne’s brutal ground strike attacks.
Fence/Grate Climb
Rayne can also climb certain surfaces, like fences for example, and jump back and forth between these parallel
surfaces to move vertically through an area. Use Aura Vision to help determine which surfaces Rayne can grab
(these surfaces will glow yellow). Press the Spacebar while pushing the appropriate direction key towards the
surface to make Rayne cling to it, then press the Spacebar repeatedly to jump upward left to right from surface
to surface. Push S while pressing the Spacebar to make Rayne release from the grab surface.
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