readme.txt

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Templates for drivable Vehiclez Shipz and Bargez
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Do the following to make any scenery object a drivable object:-

Find the Template in your world/dispacher/downloads directory and copy them to your world/custom/trains directory

Modify the config file as follows:-
 
--------------------------------------------------------------------
"kuid2 <KUID2:78193:950:1>" to yourkuid:newnumber
--------------------------------------------------------------------

Give your object a new name

--------------------------------------------------------------------
username "new name" 
--------------------------------------------------------------------

Change the KUID of the object you want to make drivable.

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default-mesh <KUID:xxxxx:YYYYY>
--------------------------------------------------------------------

where xxxxx:YYYYY is KUID no of the object you want to drive 

put this kuid into the kuid-table

--------------------------------------------------------------------
kuid-table {KUID:xxxxx:YYYYY} 
--------------------------------------------------------------------

that makes your adaptor dependant on the scenery object.

If you wish you can change the region, company, cab, engine, mass etc in the config file

The scenery object should now appear as a drivable object and can be placed on invisible track

If you find your object is not aligned properly you can use a different attachment point by changing a.attach_000_ground to a.attach_090_ground (or a.attach_180_ground or a.attach_270_ground) to rotate the object back to the correct orientation. Change this in the config file. Bargez and Shipz are the same.You can also lift the attachment point up to road height (0.4m) by using a.attach_000_road instead of a.attach_000_ground. With these two adjustments you can correct the height and orientation.

If you have a longer vehicle I have made 4 available lengths of adaptor, select these by changing the mesh vehiclez_body/superadaptor5m.IM statement to

mesh vehiclez_body/superadaptor1m.IM            for people (1m)
mesh vehiclez_body/superadaptor5m.IM            for cars (5m) <-- dont put these comments in!
mesh vehiclez_body/superadaptor15m.IM           for boats (15m)
mesh vehiclez_body/superadaptor50m.IM           for ships (50m)

I have made invisible track for using this adaptor

For vehicles use the busroutes

Pack ID: 6426

Contents:
 - postbus_bogie (KUID:78193:1801)
 - Swiss Post Bus (KUID:78193:801)
 - Swiss Post Bus Stop (KUID:78193:88102)
 - busroute1 (KUID:78193:37103)
 - busroute2 (KUID:78193:37203)
 - busroute4 (KUID:78193:37403)
 - busroutew (KUID:78193:37303)

For ships and barges use bargeroute for vehicles which need track at 3m and shiproute for vehicles that need 7m

Pack: shippinglanes

Pack ID: 6748

Contents:
 - Bargeroute (KUID:78193:35121)
 - Bargeroute 2x4m (KUID:78193:35123)
 - Bargeroute 2x6m (KUID:78193:35122)
 - Shiproute (KUID:78193:35101)
 - Shiproute 2x30m (KUID:78193:35112)
 - Shiproute 2x6m (KUID:78193:35102)
 - Shiproute 3x30m (KUID:78193:35113)
 - Shiproute 3x6m (KUID:78193:35103)
 - Shiproute 4x30m (KUID:78193:35114)
 - Shiproute 4x6m (KUID:78193:35104)
 - Shiproute 5x1m (KUID:78193:35115)
 - Shiproute 5x30m (KUID:78193:35105)
 
I have also made a set of spacers for use with the adaptor (say between horse and cart) they will be on the DLS

 - 0.5m spacer KUID2:78193:22608:2
 -   1m spacer KUID2:78193:22607:2
 -   2m spacer KUID2:78193:22606:2
 -   3m spacer KUID2:78193:22605:2
 -   5m spacer KUID2:78193:22604:2
 -  10m spacer KUID2:78193:22603:2

Have fun, if you need any help please email terry@cyberstorm.co.uk

here is an example config file for a drivable porche (remove all comments starting with <====)

----------------------------------------------------------------------------------------------------------------
kuid <KUID2:78193:950:1>              <==== change the kuid for your own
category-class AC
category-region-0 CH
category-era-0 1990s
origin Jungfrau
bogey <KUID:-10:149>
interior <KUID:-10:172>              <==== change the interior if you wish 
fonts 1
engine 1
mass 20000
Company Cyberstorm
username Drivable Superadaptor
origin custom
region custom
kind traincar
enginespec <KUID:-1:42004203>        <==== change the engine spec if you wish
enginesound <KUID:-1:42003002>       <==== change the engine sound if you wish
hornsound <KUID:523:100433>          <==== change the horn sound if you wish
description "Vehicle adaptor"
mesh-table {
            default {
                    mesh vehiclez_body/superadaptor5m.IM            <==== change the adaptor size if you wish
                    auto-create 1
                    effects {
                            vehicle {
                                    kind attachment
                                    default-mesh <KUID:68787:25139> <==== insert KUID of the object you are making drivable 
                                    att a.attach_090_ground         <==== change the adaptor orientation 
                                    }
                             } 
                     }
           }

trainz-build 2.4
kuid-table     {68787:25139}    <==== change to the KUID of the object you are attaching 
thumbnail					
author Terry Stormont
license "LICENCE this track may be used on any freeware layout, you may re-skin or alter the files but please give me credit in the config,if you need help setting up the adaptor please contact me"
contact-website http://fp.stormont.plus.com/Trainz/Trains.htm
organisation Cyberstorm
contact-email terry@cyberstorm.co.uk

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