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Editorial:
Splitting the Treasure
By Steve Winter
Illustration by Slawomir Maniak
From its beginning, Dragon ® magazine* was aimed
at the entire Dungeons & Dragons ® community.
Whether you were a player, a DM, or both, you’d find
something in the magazine meant for you.
In 1986, TSR launched Dungeon ® magazine.
Dungeon ’s purpose was to provide adventures. At
that time, adventures were a hard sell. Dungeon
Masters are a small subset of D&D ® players, and
DMs who buy adventures are a subset of that group.
Reaching such a rarified audience through stores
is difficult. The solution was a magazine that could
deliver adventures directly to the people who
wanted them without being beholden to reluctant
distributors and retailers.
Dungeon had a clear mandate to provide adven-
tures while Dragon covered everything else related
to D&D. That split between the magazines made a
lot of sense.
This divide was also rooted in printing presses
and paper. Dragon and Dungeon weren’t just different
ideas; they were separate physical objects.
With Dragon and Dungeon entirely online, the
limitations of paper, distribution, and delivery no
longer matter. A subscription includes everything
that Wizards.com offers: Dragon , Dungeon , the D&D
Character Builder, the D&D Compendium, and
the Adventure Tools. So, we must ask the question:
does splitting articles into two artificial bins labeled
“Dragon” and “Dungeon” still make sense? If so, then
where should the dividing line be drawn?
If you boil them long enough, the arguments for
and against the split reduce to the following two lines
of thinking.
Maintain the Separation
Tradition: That’s the way it’s been done since the
beginning in 1986. People are comfortable with
the arrangement. The names Dragon and Dungeon
have innate value.
Mystery: Some DMs are happy to have players reading
Dragon , but they don’t want players reading Dun-
geon, because it will spoil some of the mystery and
secrecy in the campaign. Keeping that information
apart is easy when articles have obvious labels.
Reunite
It’s the 21st Century: Online publishing is fundamen-
tally different from paper publishing. Maintaining
past forms for the sake of tradition can water down
the potential of the new forms.
Recruiting New DMs: One goal that every D&D player
and DM should share is converting more players
into excellent DMs. That’s less likely to happen
when the articles that can excite players about
switching roles are walled away from them and
labeled “don’t read this!”
TM & © 2011 Wizards of the Coast LLC. All rights reserved.
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Editorial: Splitting the Treasure
We revisit this question to some degree almost every
month—which, I suppose, is a more f lattering way
of saying that we’ve been thinking about it for three
years without coming to a conclusion. It’s time for
some public debate. The options we’ll throw on the
table to get things started are:
F Stay the Course: Dragon focuses on material that
is immediately useful to players, such as character
options, common equipment, and character-
focused variants. Adventures, monsters, and
campaign backgrounds go into Dungeon . Articles
that straddle the fence lean toward Dragon by
default.
F Return to Roots: Dungeon goes back to publish-
ing only adventures. Everything else, whether it’s
for players or DMs, goes under the Dragon label.
F Tear Down the Wall: Eliminate the distinction
entirely and roll everything into Dungeons-and-
Dragons-dot-com . Articles that are specifically
aimed at Dungeon Masters could be signified with
an icon for the convenience of those DMs who
want to restrict their players’ access to potential
campaign surprises.
F Embrace the Machine: Although Dragon and
Dungeon online are now delivered electronically,
they don’t make full use of the digital medium.
Player- and DM-focused material on related topics
could be segregated AND integrated through
the magic of hyperlinking. This approach could
extend through the entire DDi system, tying
Dragon , Dungeon , and the online tools into a uni-
fied instrument. Such a format probably would
mean a shift away from PDFs and toward an
online-only presentation.
We’re reasonably happy with the current arrange-
ment; we’d have changed it already if we weren’t.
But we’re always interested in making improvements
and in seeing the opinions and predilections of read-
ers, whether they’re subscribers or nonscubscribers.
What’s your preference? Which road would you like
to see Dragon and Dungeon take? Is there an alterna-
tive that’s not mentioned here? Post your feedback in
the comments section below, in the forum, or send it
* The original title was The Dragon . TSR dropped the
word “the” with issue 39 (July ’80) and trademarked
the name as Dragon ™ magazine.
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The Rise of
Bardic Beauty
By Ed Greenwood
Illustration by Eric Belisle
At Gen Con in 2010, Ed Greenwood and a room full of Gen Con attendees met
together at the Spin a Yarn seminar to create a work of cooperative storytelling. Each
person in the seminar had a chance (or several) to make suggestions. What you read
next incorporates as many of those suggestions as possible. Our advice: Don’t read this
while drinking.
When you bind a raging Waterdhavian noble hand
and foot, then toss him down a short f light of polished
wooden stairs, he makes a series of satisfyingly sharp
thudding sounds. If he doesn’t land on his head, he’s
aware enough to utter some muff led grunts of pain
through the gag you have been thoughtful enough
to provide. Grunts give way to groans once he has
reached the bottom—if you haven’t broken his neck
and thereby earned yourself some silence, that is.
How do I know this? Well, there’s a tale in that, but
to hear it will cost you.
Just a nib.
Yes, one copper. Like most folk, I can be bought
cheaply these days.
nearly empty pot that had been our only sustenance
for the last tenday, we rather gloomily contemplated
the state of our wealth.
More specifically, we were looking at just seven
copper nibs. One of them was a square stamped bit
from somewhere in the Tashalar that we doubted any
sober city shopkeeper would take as honest coin.
Ankath’s stomach rumbled.
That’s not going to make us fat and happy,” she
announced. I didn’t bother to nod.
We had once been young and strikingly beauti-
ful, with sweeping falls of glossy hair and long legs
that drove people wild. Nobles hired us to adorn their
arms at revels, plays, and forays through the streets,
seeking to gain the envy of poorer folk.
Those were the easy days.
All too soon, the bloom of young beauty faded, and
we slathered our faces with ointments meant to make
us look younger. We took to wearing daring lace and
tight leathers. And we worked our nights—and days—
through, season after uncounted season.
Chapter 1:
Not the Usual Sort of Masked Visitor
It all began with a forgetful minstrel.
One forenoon, Ankathra and I were still yawning
and wrapped in old robes, drying from a shared bath
that had done nothing at all to wake us up. As we sat
huddled together over mugs of warm broth from the
TM & © 2011 Wizards of the Coast LLC. All rights reserved.
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The Rise of Bardic Beauty
Now, we were settling into lives we’d once
despised. We’d become “attic witches,” the aging
women who dwelt in dark, Dock Ward attics that
sweltered in the summer and grew icy in the winter.
We had seen almost thirty winters, with dagger-
stabbing cold and ice rime playing counterpoint to
summer damp and stormrain salt, and we were as
wrinkled as some of the duchesses up in Sea Ward
who had seen more than seventy seasons. We had
aches that never really went away, and pitch held a
few of our teeth in place. We never bothered looking
in our cracked mirror these days.
If we knew that the swift severity of the guild
enforcers would not trouble us, we would have taken
to brewing dragon-kiss potions long ago to make ends
meet. Unfortunately, neither of us looked enough like
the guilded potion sellers, so the ruse of strangling
them and taking their places would not work.
Believe me, we’d thought about it, and we had
even taken good close looks at all of them.
I stared at the coins, thinking. It had been a long
time since we could afford to burn fuel in our little
grate. If it hadn’t been for the meager warmth coming
up to us from the kitchens of The Naked Supper
three f loors below, we’d have frozen long ago. Even
with our arms wrapped around each other beneath
six cloaks, all our gowns, and three mangy old furs,
nights were for shivering. We reheated our broth by
balancing our little cauldron atop the Supper’s chim-
ney, waiting seemingly forever. We’d had more than
a month of the sort of weather when an elf, a dwarf,
and an orc would all huddle together to keep warm.
A sudden rap on our door jolted me out of my mus-
ings and caused Ankath to start.
No one ever came calling at this time of day. Not in
these frigid depths of winter here in icy Dock Ward.
Ankath was closer, so she kicked the door bar up
out of its holder and let the door sag open with its
usual sickly banshee squeal.
“We’ve nothing to steal,” she wearily informed
whoever it was.
If it was some snatch-sword with his blade out and
at the ready, so be it. The gods carry some of us off in
far worse ways.
Outside, in the gloom at the top of our narrow
stair, stood a lone man. Stooping because of the low
rafters, he had his cloak pulled high and a gullnose
sea hat worn low, so all we could see were his two
sharp eyes.
His eyes moved from Ankath to me and stayed,
seeming to bore right into my head. Despite the
broth, I started to shiver. Those eyes were two daggers
of uncaring coldness, casually stabbing through my
soul.
“Tace,” their owner stated, more than asked.
“You’re Veldarmatace Rordan.”
I nodded, my wet hair sending small patters of
water all over the tabletop and my broth.
“And you,” I replied, “are someone else.”
“Indeed,” came the f lat reply, in tones that warned
me not to inquire farther. “You used to tell stories.”
So I had. In my days of shimmering and glittering
on the arms of old scent-drenched nobles, I’d spun
many a fancy tale to earn chortles and extra coins.
“I did,” I replied, trying to echo his forbidding tone.
I waited, staring steadily at our visitor over my
broth. He was wearing a mask of black cloth that
hung down over his mouth, though the mask was not
the gem-bespangled things nobles wore to masked
balls. It didn’t look coquettish, or grand, or fantastical.
It looked menacing.
“Can you write?” he asked, as if in challenge.
I shrugged. “I have a fine hand, but I lack parch-
ment, ink, quills—and inclination.”
Out of the folds of his cloak came an arm clad in a
silken sleeve as fine as any noble’s. He dropped some-
thing on the table with a clinking thud: a heavy purse.
“Open it,” he ordered. “Behold your inclination.”
I sat like a statue, eyes locked on his, so Ankath
undid the strings and poured the contents out across
the table. I didn’t have to look at them to know they
were gold. Every one of them. Brightly polished,
recently minted high dragons of Waterdeep. Ankath
was counting, but I knew there were more than sixty,
probably more than seventy. That was more coin than
we’d ever had on that table. More coin than we’d
mustered for the past twenty summers.
My throat was suddenly as dry as windblown
Anauroch. I poured broth down it, swallowed, and
asked, “What do you want written? A false confession
that sacrifices our lives, a fake treaty that will start a
war, or words purporting to be those of a god?”
“I gave you seventy-seven dragons,” our visitor—our
client —replied dryly. “I do not need you to feign any-
thing. I want stories.”
“Stories? What sort of stories?”
“Unbelievably fanciful tales,” came the reply.
“Ridiculous everything-and-the-drunken-gnome
epics of silliness and overblown idiocy. Suitable for a
minstrel to pick ideas out of—to improve upon.”
“A minstrel?”
“Yes,” our visitor snapped, all ice again. “A man too
tuneless to be a bard, and too forgetful to play at min-
strelsy any longer without written tales at hand.”
“Comical stories?”
“No, hilarity you can leave to m—ah, stories with
conf lict, comeuppances, and schemers. That involve
these elements and anything you care to add.”
The hand reappeared with a list written on parch-
ment. Ankath seized it before it hit the coins, and ten
blank pieces of parchment followed. A f lat wooden
box appeared, and then came a sealed inkwell.
“I’ll return not tonight, but the next one,” our visi-
tor informed us. “If I like what I read, I’ll add as many
more dragons as I’ve given you already. Those, and all
else, are yours to keep regardless.”
“And if we just f lee? What then?” Ankath asked.
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