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Dragon Magazine #298
CAVE OF
PAIN
BATTLEMAT
•
MONSTERS
OFFICIAL
DUNGEONS &
DRAGONS
®
MAGAZINE
®
DARK
EVIL UNLEASHED!
18
9
POWERFUL
WEAPONS
HORRIBLE
TORTURES
REVEALED!
GRUESOME
SECRETS
AND
VILE
RITUALS!
MAGIC
NECROMANCERS
A CLASSIC RETURNS
DROW
A
LIVING GREYHAWK
TM
EXCLUSIVE
ISSUE 298
$5.99US $8.99CAN
08
0
74808 01823
9
CHAINMAIL BLOWOUT
A powerful new drow fac-
tion invades your campaign.
BE A BETTER DM
Run a perfect session without
preparation.
EXPERT RULES
Sage Advice tackles difficult
rules questions.
ELVES
DEATH
THE VAULT OF THE
Group Publisher
Johnny Wilson
Editor-in-Chief
Jesse Decker
Art Director
Lisa Chido
Associate Editor
Matthew Sernett
Assistant Editor
Stacie Fiorito
L
IVING
G
REYHAWK
Editor
Erik Mona
Circulation Director
Pierce Watters
Production Director
John Dunn
Production Designer
Theresa Cummins
Ad Traffic Coordinator
Dawnelle Miesner
CONTRIBUTING ARTISTS
Peter Bergting, Phil Foglio, John Kovalic,
Mike May, Tony Moseley, Marc Sasso,
Anthony Waters, Jonathan Wayshak,
Aaron Williams, Sam Wood
CONTRIBUTING AUTHORS
Jim Bishop, Eric Cagle, Johnn Four
Clifford Horowitz, Robin D. Laws,
Wade Nudson, Chris Pramas,
Fredrick Wiening, Skip Williams
34
10 0
24
D
RAGON
(ISSN# 1062-2101) is published monthly by
Wizards of the Coast, Inc., 1801 Lind Ave. SW, Renton,
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RAGON
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©2000 Wizards of the Coast, Inc. All rights reserved.
No part of this magazine may be reproduced (except
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IZARDS OF THE
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OAST
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UNGEONS
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UNGEONS
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YRMS
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ASQUE OF THE
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or call
+44-18-58-41-4713.
ADVERTISING:
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RAGON
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subject to approval by Wizards of the Coast, which
reserves the right to reject any ad for any reason.
Advertisers and/or agencies of advertisers agree not to
hold Wizards of the Coast liable for any loss or
expense from alleged wrongdoing that may arise out of
the publication of such advertisements.
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License, please visit
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Printed in the U.S.A.
24
44
ON THE COVER
Marc Sasso proves that D&D is all
about leather-clad drow jumping off of
an exploding bridge. The full-page
reproduction of the cover is on page 24.
6 august
2002
DRAGON CONTENTS
Issue 298 • August 2002 Vol. XXVII • Number 3
GAME ROOM
FEATURES
10
Scalemail
Drow become demon elves
and our readers duke it out.
24
Flesh for Lolth
The secret life of the dark elves:
Torture, evil, and culling the weak
shape the lives of the drow.
16
At the Table
The secrets of the spider-
themed Cave of Pain.
34
Bestiary: Punishments of Lolth
In the bowels of the Underdark,
there is one certainty: Lolth
punishes.
20
Paizo, Paizo, Paizo
D
RAGON
’s
new publisher shows
how things haven’t changed.
88
44
Sinister Tools
Wicked weapons, deadly poisons,
and other gruesome devices from
the cities of the Underdark.
WIZARDS’ WORKSHOP
88
Chainmail
The Kilsek drow invade D&D.
52
The Ashen Compact
An alliance of evil turns good
adventurers into living weapons
trained to destroy the drow.
94
DM’s Toolbox
Prepare to improvise.
98
The Play’s the Thing
Spot D&D’s common problems.
62
Shades of Death
Necromancers of any alignment
plus two new necromancer class
combos: the pale commander and
the savage shaman.
10 0
Nodwick
10 2
Silicon Sorcery
Battlerealms
prestige classes.
10 6
Dork Tower
10 8
Sage Advice
Master more rules of the wild.
113
Advertiser Index
62
10 2
114
What’s New
70
52
LIVING GREYHAWK
JOURNAL
70
The Vault of the Drow
Descend into the depths of
depravity in the dark
elf metropolis.
7
7
Demon Elves?
“What do you mean, ‘demon elf?’ aren’t
we fighting drow?” So the session began.
Our group, exploring the fringes of the
ancient city Chael-Rekshaar after the suc-
cessful retrieval of one of the ancient turi-
bles of Te-Altus, had finally managed to
track the spider creatures we knew to be
in the area.
Once in the small cavern complex, we
met the first of a series of ambushes, and
each time we were attacked, it became
more and more apparent that the crea-
tures we were fighting were some horrible
blend of elf, demon, and spider.
We were in the Underdark, mind you,
so I had expected drow. The standard, ECL
+2, cast-
daylight
-before-you-start-beating-
on-them drow. What the other players and
I found was a lot more complex than that
and a more integral part of the campaign.
It might not seem like much of a varia-
tion to go from dark-skinned drow to pale-
skinned, spider-eyed demon elves, but our
DM, game designer Andy Collins, wanted
the race of Underdark-dwelling elves in his
campaign to stand apart from drow yet
blended seemlessly with the history of the
campaign world. As we played through the
adventure, seeing more and more mon-
strous spiders, choldriths, fiendish spiders,
elves with grafted spider legs, elves with
spider eyes, shape-shifting elves quick to
turn into spiders, and others, it never felt
like we were fighting drow. These waves
of attackers were, in game terms, identical
to drow, with templates applied when
appropriate. Fiendish elves, were-spiders,
and fiendish were-spiders who worship an
ancient demoness named Lolth sound a lot
like drow, but by presenting them in a dif-
ferent way, they found a place in the game
world that drow never could.
Drow aren’t the only element of D&D
that begs for creative uses in different
campaigns. Our For Your Campaign and
For Your Character sidebars in recent
issues show how some ideas can be
adapted, but they’re at best the tip of the
iceberg. Join in the discussion of how the
ideas from
D
RAGON
and
D
UNGEON
can fit
your game on the message boards at
www.wizards.com.
READERS
TALK BACK
SCALEMAIL
Standing Alone?
Simply put, Issue #296 kicked arse!
Starting with the wonderful cover art of
Sam Wood’s dragon slayer, I knew I was
in for a treat. The four prestige classes
presented in “Dragon Hunters” were
very cool and can easily be adapted to
fit into any game. “Worshipers of the
Forbidden” was very interesting and
creepy. The picture of the screaming
face at the top of the article really set
the tone for it. Such a dark image of
insanity and danger . . .
The real reason I’m writing, however,
is Thomas Harlan’s story, “The Tomb.” I
enjoyed the story of Harold Godwinson
and his journey in the Holy Land during
the Crusades. I think it’s a wonderful
idea and presented very well. I like the
conflict of religion and nationalism pre-
sented in his stories. Is “The Tomb” part
of a book series? If so, I’d be very inter-
ested in getting the books.
barian or ranger whose family was slain
by a dragon. In this case, the mechanics
of the class run counter to the roleplay-
ing elements inherent in the class.
To qualify to become a vengeance
sworn, a character must have lost a
loved one to a dragon or been killed by
a dragon. That’s great! Such a require-
ment makes sense. However, the other
requirements are onerous and illogical.
True, if one plans to be a vengeance
sworn, the path is simple: Assign a 13 to
Intelligence, take one barbarian level, six
ranger levels, buy the appropriate skills,
take the appropriate feats, and make
sure to get killed by a dragon (or make
sure that Uncle Ben is killed by a
dragon). How many people, however,
plan to be vengeance sworn? Why must
vengeance sworn have Expertise, the
only fighting feat not usable in a rage?
The Expertise requirement also forces
the vengeance sworn to be smart
(Int 13). Since when do revenge and a
pact with a deity require brains? The
Ambidexterity and Two-Weapon Fighting
requirements force a vengeance sworn
without a ranger level to have a
Dexterity of 15. Why are Dexterity and
Two-Weapon Fighting so important? If a
ranger ability had to be chosen, why not
favored enemy: dragons? That require-
ment makes roleplaying sense, at least.
Even the base attack bonus requirement
of +6 is a bit high. It makes sense if the
vengeance sworn are pure warriors, but
many who would swear vengeance
against dragons have other strengths.
What is most galling about the design
of the vengeance sworn is that nothing
about the concept calls out strictly to
barbarian/ranger/druids more than
fighters, wizards, rogues, or any other
class. Compared to another memorable
vengeance-based prestige class, such as
the fiend slayer from
D
RAGON
#287, the
vengeance sworn comes up short.
Phill Calle
Tamarac, FL
Ben Dowell
Mattoon, IL
Thomas Harlan’s historical fantasy sto-
ries from issue #296 and #284 share
the same world as his novel series, but
not the same characters. If you like the
short stories, you’re sure to enjoy the
novels as well.
Short Sighted
When I read the initial flavor text for the
vengeance sworn prestige class (in
D
RAGON
#296), the dragon hunters who
had lost a loved one or even their own
lives to dragons, I was impressed: “Born
from the aftermath of dragon-wrought
tragedy, death, and destruction, the
vengeance sworn focus their hatred of
dragons and their desire for revenge
into a divinely sealed oath that drives
them beyond the limits of mortal
endurance.” However, the flavor text
also notes that rogues, monks, wizards,
sorcerers, and other arcane spellcasters
rarely become vengeance sworn, and
the requirements all but assure that they
don’t. I don’t understand why a wizard
whose family was slain by a dragon
would be any less vengeful than a bar-
EDITOR-IN-CHIEF
The vengeance sworn prestige class isn’t
positing that only particular classes can
feel vengeful toward dragons, as your
To inquire about subscriptions, email
dragon@pcspublink.com
or call
1 (800) 395-7760.
In Europe, email
subscriptions@tnsofres.com
To contact
D
RAGON
about editorial concerns, email
scalemail@wizards.com
. Letters reproduced in the magazine may be edited for clarity and length. All letters must include your full name and home city. Due to time constraints and the
volume of letters received, individual responses are not always possible.
10 august
2002
[
SCALE MAIL
]
letter implies. However, like most pres-
tige classes, this one was designed with a
particular character type in mind. In this
case, the prestige class is intended for
melee-minded characters who also have
the ability to cast divine spells. The
description of the vengeance sworn
makes it clear that these characters are
relentless, driven, battle-hardened, and
comfortable in harsh environments. The
barbarian, ranger, fighter, and druid
classes fit these aspects to some point,
and certainly even more so when com-
bined into a multiclass character.
Remember that your DM has the final
say on any game aspect. If you’d like to
change the focus of the vengeance
sworn or some of the requirements, ask
your DM.
that I had to respond. The extreme
immaturity evident in some of the letters
was very disturbing to me, especially
because they relate to a game that I
always thought appealed to a better
class of person than that.
One particular letter relates an over-
heard conversation wherein a male
gamer couldn’t buy the April issue
because it has a bare-chested man on
the cover. I actually had to go back and
dig out my copy of that issue to take a
second look at this supposedly awful dis-
play, because I couldn’t remember notic-
ing a problem with it. When I looked
again I saw why I couldn’t remember
anything. There was no problem. I
thought it was a fine piece of artwork.
Better than some covers, not as good as
a few others I’ve seen. I can’t under-
stand why anyone would have a problem
with this cover. I find it sad that some
people could be so insecure that they
would not buy a magazine over such an
inoffensive piece of art. I hope no one
ever makes them read a
Conan the
Barbarian
comic—they might be trauma-
tized for life.
I also found the tone of that letter dis-
turbing. The idea that this cover was
somehow retribution on male gamers for
the scantily clad women portrayed in the
industry over the years was petty. So
we get to see what it feels like for the
females? I’m a male gamer, and I wasn’t
bothered in the least by that cover, so
why are they bothered by others?
Another letter in “Scale Mail” asks
that only female flesh be shown on the
covers out of respect for the tender
sensibilities of the male majority. I’m not
even sure how to address this one. The
only response I can think of is: Grow up!
What it all comes down to, or
should
come down to, is that art is art. If it’s
done well, looks good, and isn’t porno-
graphic, then it shouldn’t be a problem.
Calvin Camp
New Berlin, NY
The Legacy Lives On
I’m writing in response to the deluge of
art-related complaints you seem to
receive each month, particularly in
regards to the cover art from the April
issue (#294). I can’t understand how any
male who is secure in his masculinity
could be put off by the artwork on the
April cover. Sure, it depicts a scantily
clad male with incredibly buff features,
but hasn’t anyone out there ever
watched movies like
Conan the
Barbarian
? Barely clothed, hulking males
are as much a part of the genre’s legacy
as gorgeous women in skimpy chainmail
bikinis. Besides, it’s just cover art; buying
the issue in no way suggests anything
about your masculinity.
Personally, I have loved the cover art
(and interior art) of each issue of
D
RAGON
,
which I have purchased since
the new edition came out. It is vibrant,
alive, and a welcome change from the
old, “medieval” style, which, though
time-honored and proven, can get a little
stale after twenty-odd years. Keep up
the fantastic work, folks!
Tristan Kasper
Rochester, NY
Take a Growth Pill
I’ve been a reader of
D
RAGON
Magazine
for almost twenty years, and until now,
I’ve never written in to express my
opinion. This time I had to. I just picked
up the June issue of
D
RAGON
(#296) and
started skimming through it. I only made
it to page twelve before I was so
appalled by the content of “Scale Mail”
We could go on and on with gobs of let-
ters we received in support of the cov-
ers from issues #293 and #296, but we
think you get the idea.
Seeking Fiction?
I have a question regarding the fiction
you include in your magazine. Is it possi-
ble to send you some of my stories?
To inquire about subscriptions, email
dragon@pcspublink.com
or call
1 (800) 395-7760.
In Europe, email
subscriptions@tnsofres.com
To contact
D
RAGON
about editorial concerns, email
scalemail@wizards.com
. Letters reproduced in the magazine may be edited for clarity and length. All letters must include your full name and home city. Due to time constraints and the
volume of letters received, individual responses are not always possible.
12 august
2002
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