ShadowOps-RedMercuryprimaOfficialGameGuide-2004.pdf
(
14011 KB
)
Pobierz
CH01.qxd
PRIMA
®
OFFICIAL GAME GUIDE
Visit us online at primagames.com
This game has received the
following rating from the ESRB
™
CONTENTS
K
ENNETH
M
ILLER
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Introduction . . . . . . . . . . . . . . . .2
Basics and Techniques . . . . . . . . .3
Game Modes . . . . . . . . . . . . .3
Difficulty Levels . . . . . . . . . . .3
Techniques and Tips . . . . . . . .3
Weapons and Items . . . . . . . . . . .7
Mission 1: Rough Beginnings . . .14
Mission 2: End of the Beginning .18
Mission 3: Guerrillas in the Mist 21
Mission 4: Troubled Waters . . . .24
Mission 5: A Change in Plans . . .28
Mission 6: Untimely Frost . . . . .31
Mission 7: In the Red . . . . . . . .35
Mission 8: Third Degree . . . . . . .39
Mission 9: Into the Gauntlet . . . .43
Mission 10: Sword of Damocles .46
Mission 11: Cry Me a River . . . .49
Mission 12: Unlikely Allies . . . . .53
Mission 13: Sanctuary . . . . . . . .57
Mission 14: Too Little, Too Late .60
Mission 15: Overboard . . . . . . . .63
Mission 16: Day to Day to Day . .66
Mission 17: A Road Less Traveled69
Mission 18: Two Weak Evils . . . .71
Mission 19: Vicious Circle . . . . .74
Mission 20: Beginning of the End 77
Mission 21: In Sheep’s Clothing .80
Mission 22: Keep Your
Friends Closer . . . . .83
Mission 23: Above It All . . . . . .87
Mission 24: Best Served Cold . . .90
Mission 25: The End Crowns All .93
Multiplayer . . . . . . . . . . . . . . . .96
Behind the Scenes . . . . . . . . . .121
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House,
Inc., registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book
may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by
any information storage or retrieval system without written permission from
Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Jill Hinckley
Editorial Supervisor: Christy L. Curtis
Editorial Assistant: Kate Abbott
SHADOW OPS™ ©2004 Atari, Inc. All Rights Reserved.
Microsoft, Xbox, Xbox Live, the Live logos and the Xbox Logos are registered trade-
marks or trademarks of Microsoft Corporation in the United States and/or other
countries and are used under license from Microsoft.
All products and characters mentioned in this book are trademarks of their
respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP”
are copyrighted works and certification marks owned by the Entertainment Software
Association and the Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the rating icons be self-
applied or used in connection with any product that has not been rated by the ESRB.
For information regarding whether a product has been rated by the ESRB, please call
the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing
issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only
apply to the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this
book is accurate. However, the publisher makes no warranty, either expressed or
implied, as to the accuracy, effectiveness, or completeness of the material in this book;
nor does the publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4588-3
Library of Congress Catalog Card Number: 2004105563
A
CKNOWLEDGMENTS
Prima would like to thank Atari for their help creating this guide. Special thanks goes
to John Williamson, Rafael Curulla, Andrew Shiozaki, and Brian Hsieh.
™
I
n
t
r
o
du
c
t
i
o
n
Take on the role of Frank Hayden, a Delta Force operative on a mission to stop a
terrorist organization from ending millions of innocent lives. The terrorists’ weapon:
a tiny but devastating nuclear weapon called Red Mercury. Your weapons: your guns,
your training, and your wits.
Shadow Ops™: Red Mercury is not your typical first-person shooter. Sure, the
action is fast and the firefights are numerous, but you’ll need a lot more than an
itchy trigger finger to complete your objectives. Can you size up your weapons,
surroundings, and the enemy at any given moment? Whether clearing a building with
a squad to back you up or hunkered in the snow alone, you’ve got to do whatever it
takes to eliminate this terrible threat.
2
B
a
si
c
s
a
nd
T
e
c
h
n
iq
u
e
s
If you hope to complete your mission,
you’re going to need intel. This section
covers everything from basic movement
to the best methods for dealing with
the enemy.
GAME MODES
C
AMPAIGN
Campaign mode contains the
single-player missions and
story. You start by creating a
profile and choosing a diffi-
culty level, a control scheme,
and option settings. Your
Campaign profile also keeps
track of the Co-op levels and
cinematics you’ve unlocked.
C
O
-
OP
The Co-op game consists of short
missions (similar to the ones in the Campaign)
designed for two players. Balance your weapons
and watch your partner’s back. If either player
dies, you both fail the mission.
M
ULTIPLAYER
Go head to head against friends in Multiplayer
mode. You can play one of three ways: split screen,
system link, or Xbox Live. Choose from
Deathmatch, Team Deathmatch, Capture the Flag,
or VIP Escort.
DIFFICULTY LEVELS
There are four difficulty levels: Infantry, Ranger,
Green Beret, and Delta Force. The higher the diffi-
culty level, the more damage you take and the more
hits it takes to bring down an enemy. Difficulty
level also affects how much your squad will help
you. If you’re moving to a higher level, you must
learn to fight your own battles more often.
TECHNIQUES AND TIPS
R
UNNING
3
When moving around while standing up, you run at
full speed. This is dangerous when there are
guards in the vicinity, and it’s better to crouch.
Only run when traversing an already cleared area
or when quickly ducking for cover in the middle of
a firefight.
C
ROUCHING
O
PTIONS
In the Options menu, you can set
controls, change audio settings
(including turning on subti-
tles), alter your HUD, and
adjust other miscellaneous
settings.
S
PECIAL
F
EATURES
Special Features include
extras like behind-the-
scenes videos on the
making of the game. You
can also watch any
cinematics that
you’ve seen so far in
the Campaign.
™
Crouching makes you harder to hit and steadies
your aim. You can slowly move around while
crouching, so crouch to stay low and watch for
targets. You can also clear low objects like logs and
ledges while crouching.
TIP
Unless you’re certain an area is cleared out and
safe, it’s best to stay in the crouch position at
all times.
L
EANING
U
SING
C
OVER
4
Lean to either side of your cover to get a look at
your surroundings or to fire on the enemy without
exposing yourself. To lean, hold down the Aim button,
then press left or right on the Left Analog Stick.
A
IMING
Staying behind cover means staying alive. Learning
to find and use cover in the field is the most
important technique in Shadow Ops™: Red
Mercury. Use almost anything in the area as cover:
walls, corners, crates, trees, rocks, or even your
own men.
Use the Right Analog Stick to aim your weapon.
When you hold the Aim button, your view switches
to a view down your gun’s sights or scope. Either
can be used for scouting, though a gun with a
scope allows you to see (and shoot) much farther.
With most guns, when you have a clear shot at the
enemy, your crosshairs turn red. You can even use
this indicator to shoot guards hidden behind plants
or in thick fog.
Plik z chomika:
Amiga2509
Inne pliki z tego folderu:
Eternal Arcadia Legend - Hisshou Kouryaku Guide (2002).pdf
(695375 KB)
Bradygames-FinalFantasyOrigins-FinalFantasyAndFinalFantasyIibradygamesOfficialStrategyGuide-2003.pdf
(141631 KB)
007-AgentUnderFireprimasOfficialStrategyGuide-2004.pdf
(16815 KB)
Adventures of Lolo (Strategy Guide - 1989).pdf
(36880 KB)
007-EverythingOrNothingprimasOfficialStrategyGuide-2004.pdf
(29228 KB)
Inne foldery tego chomika:
@gamer
3DO Magazine
64 Magazine
911 & Porsche World
A Crossroads Adventure
Zgłoś jeśli
naruszono regulamin