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™
™
primagames.com
®
Prima's Official Strategy Guide
Mario De Govia Donato Tica Damien Waples Jeff Barton
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(916) 787-7000
www.primagames.com
Return to Castle Wolfenstein™©2001 Id Software, Inc. All Rights Reserved. Published and distributed by Prima Games under
license. Contributions to this book by Prima Games © 2001 Prima Games. All Rights Reserved. Contributions to this book by Id
Software, Inc. © 2001 Id Software, Inc. All Rights Reserved.
Return to Castle Wolfenstein™, the Return to Castle Wolfenstein™ logo, the Id Software™ name and the id™ logo are either
registered trademarks or trademarks of Id Software, Inc. in the United States and/or other countries.
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other
countries. Primagames.com is a registered trademark of Random House, Inc. in the United States.
All other trademarks herein are trademarks of their respective owners.
No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including,
photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games.
Prima Games is a division of Random House, Inc.
Product Manager: Sara E. Wilson
Project Editor: Terri M. Stewart
Editorial Assistant: Etelvina Hernandez
Design and Layout: Melissa Francis, Marc Riegel, James Knight
ISBN: 0-7615-3799-6
Library of Congress Catalog Card Number: 2001097002
Printed in the United States of America
01 02 03 04 GG 10 9 8 7 6 5 4 3 2 1
Acknowledgements:
The authors would like to thank their families for continued support in the face of absence and undead,
mutant, bio-engineered Nazis.
A heartfelt thanks to all those at Activision and id who made this project possible. Thanks to Laird
Malamed for making sure we looked official, to Jonathan "Torso Boy" Moses for understanding the mystic place
we like to call Albuquerque, and to Thaine "Roadkill" Lyman for reminding us that metal isn't dead (it just
isn't filling the Wiltern).
To Rama, Brendon, and Glen "TheDeathJester" for an instructive hour, hope to see you on-line.
Prima would like to thank Marty Stratton and Todd Hollenshead at idsoftware for making this guide possible.
2
Contents
Wolfenstein,
We Have Returned . . . . . . . .4
Stiehlhandgranate
(Stick Grenade) . . . . . .19
Pineapple
(American Grenade) . . . . .20
Dynamite . . . . . . . . . . .20
Panzerfaust . . . . . . . . . .21
Venom . . . . . . . . . . . . .21
Flamethrower . . . . . . . . .22
Tesla . . . . . . . . . . . . .22
Items . . . . . . . . . . . . . .23
First Aid Kits . . . . . . . .23
Hot Meal . . . . . . . . . . .23
Cold Meal . . . . . . . . . . .23
Flak Jacket . . . . . . . . . .23
Armored Helmet . . . . . . . .24
Beer Stein . . . . . . . . . .24
Brandy Glass . . . . . . . . .24
Clipboard . . . . . . . . . . .24
Journal . . . . . . . . . . . .24
Binoculars . . . . . . . . . .25
Alarm Box . . . . . . . . . . .25
Switches and Buttons . . . . .25
Oil Drums . . . . . . . . . . .25
1938 Latour . . . . . . . . . .25
Welcome Back, Soldier . . . . . . .4
Roll Call . . . . . . . . . . . . .4
B. J. Blazkowicz . . . . . . . .5
The OSA . . . . . . . . . . . .5
The Director . . . . . . . .5
Jack Stone . . . . . . . . .5
The SS Paranormal Division . . .6
Deathshead
(a. k. a. Wilhelm Strasse) . . .6
Oberführer Marianna Blavatsky .7
Helga von Bulow . . . . . . . .7
Basics . . . . . . . . . . . .8
Movement . . . . . . . . . . . . . .8
Walking . . . . . . . . . . . .8
Sprinting . . . . . . . . . . .8
Crouching . . . . . . . . . . .9
Jumping . . . . . . . . . . . .9
Swimming . . . . . . . . . . . .9
Leaning . . . . . . . . . . . .10
Kicking . . . . . . . . . . . .10
Hint Icons . . . . . . . . . . . .11
Hand Icon . . . . . . . . . . .11
Breakable Icon . . . . . . . .11
Ladder Icon . . . . . . . . . .12
Backstab Icon . . . . . . . . .12
Exit Icon . . . . . . . . . . .12
Journal and Clipboards . . . . . .13
Journal . . . . . . . . . . . .13
Clipboards . . . . . . . . . .13
Goals . . . . . . . . . . . . . .13
Time . . . . . . . . . . . . .14
Objectives . . . . . . . . . .14
Secret Areas . . . . . . . . .14
Treasure Items . . . . . . . .14
Attempts . . . . . . . . . . .14
Saving/Loading . . . . . . . . . .14
Enemies . . . . . . . . . . .26
The German Army . . . . . . . . . .26
Infantry . . . . . . . . . . .26
Paratrooper . . . . . . . . . .26
Officer . . . . . . . . . . . .27
Scientist . . . . . . . . . . .27
Flamethrower (Feuer Soldat) . .27
Sniper . . . . . . . . . . . .27
Venom Gunner . . . . . . . . .28
Elite Guard . . . . . . . . . .28
The Undead . . . . . . . . . . . .28
Zombie . . . . . . . . . . . .28
X-Creature . . . . . . . . . .29
Loper . . . . . . . . . . . . .29
Super Soldier Prototype . . . .29
Weapons and Items . . . . . . .15
Combat Tactics and
Mission Strategy . . . . . . .30
Weapons . . . . . . . . . . . . . .15
Combat Knife . . . . . . . . .16
Luger . . . . . . . . . . . . .16
Colt .45 . . . . . . . . . . .16
MP-40 . . . . . . . . . . . . .17
Thompson SubMachine Gun . . . .17
Silenced Sten . . . . . . . . .17
Mauser . . . . . . . . . . . .18
M1S Snooper Rifle . . . . . . .19
FG42 Paratroop Rifle . . . . .19
On the Move . . . . . . . . . . . .30
Strafing Helps! . . . . . . . .30
Lean and Peek . . . . . . . . .30
Running Backward . . . . . . .31
Combat Tactics . . . . . . . . . .31
Circle-Strafing . . . . . . . .31
Side-to-Side Strafing . . . . .32
Duck and Cover . . . . . . . .32
Reveal and Retreat . . . . . .33
3
Infiltration Tips . . . . . . . . .33
Conserve Your Ammo . . . . . .33
Remember to Save . . . . . . .34
Explore Everything! . . . . . .34
Experiment . . . . . . . . . .34
Part 3: Crypt . . . . . . . .103
Part 4: Defiled Church . . . .107
Part 5: Tomb . . . . . . . . .112
Mission 3: Weapons of Vengeance .116
Part 1: Forest Compound . . .117
Part 2: Rocket Base . . . . .123
Part 3: Radar Installation . .128
Part 4: Air Base Assault . . .132
Maps . . . . . . . . . . .35
Single-Player Mission Maps . . . .35
Escape! . . . . . . . . . . . .36
Castle Wolfenstein . . . . . .37
Tram Ride . . . . . . . . . . .38
Village . . . . . . . . . . . .39
Catacombs . . . . . . . . . . .40
Crypt . . . . . . . . . . . . .41
Defiled Church . . . . . . . .42
Tomb . . . . . . . . . . . . .43
Forest Compound . . . . . . . .44
Rocket Base . . . . . . . . . .45
Radar Installation . . . . . .46
Air Base Assault . . . . . . .47
Kugelstadt . . . . . . . . . .48
The Bombed Factory . . . . . .49
The Train Yards . . . . . . . .50
Secret Weapons Facility . . . .52
Ice Station Norway . . . . . .53
X-Labs . . . . . . . . . . . .54
X-Labs Super Soldier Chambers .55
Bramburg Dam . . . . . . . . .56
Paderborn Village . . . . . . .57
Chateau Schufstaffel . . . . .58
Unhallowed Ground . . . . . . .59
The Dig . . . . . . . . . . . .60
Return to Castle Wolfenstein .61
Heinrich . . . . . . . . . . .62
Multiplayer Maps . . . . . . . . .63
Beach Invasion . . . . . . . .64
Depot . . . . . . . . . . . . .65
Village . . . . . . . . . . . .66
Das Boot . . . . . . . . . . .67
Communiqué . . . . . . . . . .68
Assault . . . . . . . . . . . .69
Castle . . . . . . . . . . . .70
Destruction . . . . . . . . . .71
Mission 4:Deadly Designs . . . . .137
Part 1: Kugelstadt . . . . . .138
Part 2: The Bombed Factory . .143
Part 3: The Train Yards . . .147
Part 4: Secret Weapons Facility 151
Mission 5: Deathshead's Playground 156
Part 1: Ice Station Norway . .157
Part 2: X-Labs . . . . . . . .161
Part 3: X-Labs Super Soldier
Chambers . . . . . . . .167
Mission 6: Return Engagement . .171
Part 1: Bramburg Dam . . . . .172
Part 2: Paderborn Village . .177
Part 3: Chateau Schufstaffel .183
Part 4: Unhallowed Ground . .188
Mission 7: Operation Ressurection 195
Part 1: The Dig . . . . . . .196
Part 2: Return to Castle
Wolfenstein . . . . . . .201
Part 3: Heinrich . . . . . . .206
The Finale . . . . . . . . . . . .211
Multiplayer . . . . . . . . .212
Basics . . . . . . . . . . . . . .213
Character Overview . . . . . . . .214
Soldier . . . . . . . . . . .214
Engineer . . . . . . . . . . .215
Medic . . . . . . . . . . . .216
Lieutenant . . . . . . . . . .217
Game Types . . . . . . . . . . . .218
Quick Commands . . . . . . . . . .219
Beach Invasion . . . . . . . .220
Depot . . . . . . . . . . . .223
Village . . . . . . . . . . .226
Das Boot . . . . . . . . . . .229
Communiqué . . . . . . . . . .231
Assault . . . . . . . . . . .233
Castle . . . . . . . . . . . .236
Destruction . . . . . . . . .239
Single-Player Walkthrough . . .73
Mission 1: Ominous Rumors . . . .73
Part 1: Escape! . . . . . . . .74
Part 2: Castle Wolfenstein . .80
Part 3: Tram Ride . . . . . . .86
Mission 2: Dark Secret . . . . . .91
Part 1: Village . . . . . . . .92
Part 2: Catacombs . . . . . . .98
4
Wolfenstein, We Have Returned
W
elc
om
e
Ba
ck
,
So
ld
ie
r
It
's b
een
a lo
ng t
ime.
well
. Th
e co
rner
s and
sec
ret
wall
s, t
he s
houts
and
sho
ts a
re a
ll a
blur
—no
sh
arp
imag
es r
emain
in
your
min
d.
You
thou
ght
the
war
was o
ver.
It
see
med
as i
f Ca
stle
Wolf
enst
ein
woul
d si
mply
rece
de i
nto
the
mists
of
st
arte
d it
all
. So
me o
f us
try
to r
emem
ber
it f
rom
exper
ienc
e: t
he c
olor
s,
the
shap
es,
the
soun
ds.
Most
only
hea
r ta
les,
see
pict
ures
her
e an
d th
ere,
l
isten
to
thos
e wh
o li
ved
throu
gh i
t, a
nd w
atch
its
insp
ired
des
cend
ants.
It
was t
he g
rand
dadd
y, e
stabl
ishi
ng a
lin
eage
that
spr
ead
acro
ss e
very
p
latfo
rm a
nd h
as n
o en
d in
sigh
t.
Th
en c
ame
the r
umor
s, t
he s
pecu
latio
n, t
he h
opef
ul w
hispe
rs o
n bo
ards
and
chat
roo
ms.
It m
ight
hap
pen,
the
dust
was
bei
ng s
wept
away
, th
e st
orie
s
w
ere
being
ret
old.
The
re c
ould
be a
reb
irth
. Th
ere
would
be
a re
turn
.
Now
the
wait
ing i
s ov
er a
nd y
ou'v
e go
t it.
It'
s lo
adin
g as
you
read
t
his,
taki
ng l
onge
r th
an y
ou e
xpect
ed,
but
that
's g
ood.
Each
min
ute
mean
s
mor
e th
at y
ou ge
t to
exp
lore
, mo
re c
halle
nges
tha
t yo
u'll
face
. Yo
u're
g
uess
ing
what
migh
t be
in
ther
e, w
hat y
ou m
ight
fin
d. Y
ou'l
l nev
er k
now,
how
ever
, unt
il y
ou
R
etur
n to
Cas
tle
Wolfe
nste
in
.
We
lcom
e ba
ck,
Solid
er.
It's
bee
n a
long
time
.
The
dust
has
lon
g sin
ce s
ettl
ed a
nd t
he c
astle
has
bee
n a
gray
sme
ar in
the
ba
ck o
f yo
ur m
emor
y. Yo
u've
for
gott
en m
ost o
f wh
at y
ou u
sed
to k
now
so
time
, a
lege
nd,
neve
r see
n bu
t of
ten
ment
ione
d. Th
e on
e, t
hey
say,
tha
t
Yet
you
thoug
ht i
t wa
s go
ne.
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