gettingstarted1.pdf

(13467 KB) Pobierz
Getting Started with Maya 7
Getting Started with Maya
110737808.001.png
Legal Notice
Autodesk® Maya® 2008
© 2007 Autodesk, Inc. All rights reserved. Except as otherwise permitted by
Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any
form, by any method, for any purpose.
Certain materials included in this publication are reprinted with the permission of the
copyright holder.
Graph Layout Toolkit © Copyright 1992-2003 Tom Sawyer Software, Berkeley,
California. All rights reserved.
Mozilla Open Source Project © Copyright 1998-2004 by Contributors to the Mozilla
codebase under the Mozilla Public License. Source code may be found at http://
www.mozilla.org/source.html. The Mozilla software is distributed under the Mozilla
Public License on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND. The
Mozilla Public License may be found at www.mozilla.org/MPL/. All rights reserved.
Portions relating to JPEG © Copyright 1991-1998 Thomas G. Lane. All rights
reserved. This software is based in part on the work of the Independent JPEG
Group.
Portions of the subdivision surface implementation technology are protected by
U.S. patents 6,037,949, 6,222,553, 6,300,960, and 6,489,960 and used under
license from Pixar.
Trademarks
The following are registered trademarks or trademarks of Autodesk, Inc., in the
USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds
Max, ActiveShapes, Actrix, ADI, Alias, Alias (swirl design/logo), AliasStudio,
Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning
Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD
SQL Interface, Autodesk, Autodesk Envision, Autodesk Insight, Autodesk Intent,
Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline,
AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backdraft, Built with ObjectARX
(logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio, Cinestream,
Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion,
Communication Specification, Constructware, Content Explorer,
Create>what's>Next> (design/logo), Dancing Baby (image), DesignCenter, Design
Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio,
Design|Studio (design/logo), Design Your World, Design Your World (design/logo),
DWF, DWG, DWG (logo), DWG TrueConvert, DWG TrueView, DXF, EditDV,
Education by Design, Extending the Design Team, FBX, Filmbox, FMDesktop,
Freewheel, GDX Driver, Gmax, Heads-up Design, Heidi, HOOPS, HumanIK, i-drop,
iMOUT, Incinerator, IntroDV, Inventor, Inventor LT, Kaydara, Kaydara (design/logo),
LocationLogic, Lustre, Maya, Mechanical Desktop, MotionBuilder, ObjectARX,
ObjectDBX, Open Reality, PolarSnap, PortfolioWall, Powered with Autodesk
Technology, Productstream, ProjectPoint, Reactor, RealDWG, Real-time Roto,
Render Queue, Revit, Showcase, SketchBook, StudioTools, Topobase, Toxik,
Visual, Visual Bridge, Visual Construction, Visual Drainage, Visual Hydro, Visual
Landscape, Visual Roads, Visual Survey, Visual Syllabus, Visual Toolbox, Visual
Tugboat, Visual LISP, Voice Reality, Volo, and Wiretap.
The following are registered trademarks or trademarks of Autodesk Canada Co. in
the USA and/or Canada and other countries: Backburner, Discreet, Fire, Flame,
Flint, Frost, Inferno, Multi-Master Editing, River, Smoke, Sparks, Stone, Wire.
mental ray is a registered trademark of mental images GmbH licensed for use by
Autodesk, Inc. Adobe, Illustrator and Photoshop are either registered trademarks
or trademarks of Adobe Systems Incorporated in the United States and/or other
countries. The Ravix logo is a trademark of Electric Rain, Inc. "Python" and the
Python logo are trademarks or registered trademarks of the Python Software
Foundation. All other brand names, product names or trademarks belong to their
respective holders.
Disclaimer
THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE
AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC., DISCLAIMS ALL
WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE REGARDING THESE MATERIALS.
Published by:
Autodesk, Inc.
111 Mclnnis Parkway
San Rafael, CA 94903, USA
All use of this Software is subject to the terms and conditions of the Autodesk End
User License Agreement accepted upon installation of this Software and/or
packaged with the Software.
Patents
Protected by one or more of U.S. Patent Nos. 6,384,835, 6,356,271, 6,204,860,
6,549,212, 6,414,700, 6,915,492, 6,348,924, 6,462,740, 5,889,528, 6,025,852,
5,999,195, 6,130,673, 6,389,154, 6,553,337, 6,850,638, 6,525,735, 7,034,824,
6,232,980, 5,852,450, 5,990,908, 6,363,503, 7,168,012, 6,888,542, 5,287,408,
6,317,128, 5,764,233, 6,037,948, 6,246,416, 6,266,071, 5,847,716, 7,139,444,
6,859,202, 6,798,416, 6,118,427, 5,809,219, 6,211,882, 5,808,625, 5,929,864,
5,818,452, 5,689,667, 5,926,178, 6,618,063; and patents pending.
Third-Party Software Credits and Attributions
Graph Layout Toolkit © Copyright 1992-2003 Tom Sawyer Software, Berkeley,
California. All rights reserved.
Portions relating to TIFF © Copyright 1988-1997 Sam Leffler. © Copyright 1991-
1997 Silicon Graphics, Inc. All rights reserved. Permissions to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is hereby
granted without fee, provided that (i) the above copyright notices and this
permission notice appear in all copies of the software and related documentation,
and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any
advertising or publicity relating to the software without the specific, prior written
permission of Sam Leffler and Silicon Graphic.
THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY
KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT
LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON
GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON
ANY THEORY OF LIABIBITLY, ARISING OUT OF OR IN CONNECTION WITH
THE USE OR PERFORMANCE OF THIS SOFTWARE.
Portions relating to the implementation of the Edge Detection and Image
Segmentation (EDISON) System are provided "AS IS". More information may be
found at http://www.caip.rutgers.edu/riul/research/code.html.
Portions of the subdivision surface implementation technology are protected by
U.S. patents 6,037,949, 6,222,553, 6,300,960, and 6,489,960 and used under
license from Pixar.
Portions relating to OpenEXR Copyright © 2002, Industrial Light & Magic, a division
of Lucas Digital Ltd. LLC All rights reserved. Redistribution and use in source and
binary forms, with or without modification, are permitted provided that the following
conditions are met: Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer. Redistributions in binary
form must reproduce the above copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other materials provided with the
distribution. Neither the name of Industrial Light & Magic nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission. THIS SOFTWARE IS PROVIDED
BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Mozilla Open Source Project © Copyright 1998-2004 by Contributors to the Mozilla
codebase under the Mozilla Public License. Source code may be found at http://
www.mozilla.org/source.html. The Mozilla software is distributed under the Mozilla
Public License on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND. The
Mozilla Public License may be found at www.mozilla.org/MPL/. All rights reserved.
Portions relating to JPEG © Copyright 1991-1998 Thomas G. Lane. All rights
reserved. This software is based in part on the work of the Independent JPEG
Group.
Table of Contents
1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
About the Getting Started lessons . . . . . . . . . . . . . . . . . . . . 20
Before you begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Installing Maya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Conventions used in the lessons . . . . . . . . . . . . . . . . . . . . . 22
Using the lesson files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Using the Maya Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Additional learning resources . . . . . . . . . . . . . . . . . . . . . . . . 29
Restoring default user settings . . . . . . . . . . . . . . . . . . . . . . . 30
2 Maya Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Preparing for the lessons . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Lesson 1
The Maya user interface . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Starting Maya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
The Maya interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Saving your work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Exiting Maya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Lesson 2
Creating, manipulating, and viewing objects . . . . . . . . . . . 49
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Creating a new scene. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Primitive objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Getting Started with Maya
3
Table of Contents
The Toolbox: Layout shortcuts . . . . . . . . . . . . . . . . . . . . . . . 53
The Toolbox: Transformation tools . . . . . . . . . . . . . . . . . . . . 54
The Channel Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Duplicating objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Creating a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Save your work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Lesson 3
Viewing the Maya 3D scene . . . . . . . . . . . . . . . . . . . . . . . . 64
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Camera tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Workflow overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Viewing objects in shaded mode . . . . . . . . . . . . . . . . . . . . . . 74
Grouping objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
The Hypergraph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Selection modes and masks . . . . . . . . . . . . . . . . . . . . . . . . 80
Pivot points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Save your work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Lesson 4
Components and attributes . . . . . . . . . . . . . . . . . . . . . . . . 85
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Template display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
The Attribute Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Surface materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Save your work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Getting Started with Maya
4
Table of Contents
3 Polygonal Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Preparing for the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Lesson 1
Modeling a polygonal mesh . . . . . . . . . . . . . . . . . . . . . . . 100
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Setting modeling preferences . . . . . . . . . . . . . . . . . . . . . . . 101
Using 2D reference images . . . . . . . . . . . . . . . . . . . . . . . . 102
Creating a polygon primitive . . . . . . . . . . . . . . . . . . . . . . . . 105
Modeling in shaded mode . . . . . . . . . . . . . . . . . . . . . . . . . 108
Model symmetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Selecting components by painting . . . . . . . . . . . . . . . . . . . . 111
Selecting edge loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Editing components in the orthographic views . . . . . . . . . . . 115
Editing components in the perspective view . . . . . . . . . . . . . 123
Drawing a polygon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Extruding polygon components . . . . . . . . . . . . . . . . . . . . . . 127
Bridging between edges . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Adding polygons to a mesh. . . . . . . . . . . . . . . . . . . . . . . . . 137
Splitting polygon faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Terminating edge loops . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Deleting construction history . . . . . . . . . . . . . . . . . . . . . . . 150
Mirror copying a mesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Working with a smoothed mesh . . . . . . . . . . . . . . . . . . . . . 155
Creasing and hardening edges on a mesh . . . . . . . . . . . . . . 157
Beyond the lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Getting Started with Maya
5
Zgłoś jeśli naruszono regulamin