Spearhead.PDF

(1614 KB) Pobierz
Spearhead Formations
SPEARHEAD FORMATIONS
Spearhead is an expansion for Warhammer 40,000. The
rules and scenarios for Spearhead appeared in June
2010’s White Dwarf. This web article describes the
spearheads you can include in the spearhead battles
that you fight.
Note that you don’t have to take any spearhead units
at all if you don’t want to. However, as spearhead units
can eat up your points allocation quite quickly, if you
are going to take any, it is a good idea to select these
important formations first.
D When you fight a Spearhead battle, each player is
allowed to include one spearhead of each type in his
army. Simply look through the spearheads on the
following pages and pick which ones you will use.
We have found playing our regular sized armies and
‘topping them up’ with a spearhead or two is a good
way to get started. We usually allow an extra 500 to a
1000 points for spearhead units, and use these to top
up a standard army to a total of 2000 points or so.
However, it is also great fun to play a larger game with
several spearheads on both sides.
There are 12 different spearhead types, although each
of these can be composed in many different ways
leaving countless tactical possibilities. Picking the right
spearheads to use, and deciding which models to build
them with is important and worth careful thought. If
you are an aggressive player, then you may want to
consider formations like a Super-heavy Spearhead. If,
on the other hand, you prefer to out-manoeuvre an
enemy, then the Mechanised Assault Spearhead may be
more your cup of tea, and so on.
S
Each spearhead includes one or more special rules that
are listed on the spearhead datasheets. In addition, the
following special rules also apply. Unless noted
otherwise, these rules apply only to the units that make
up the spearhead.
Once you’ve selected the spearheads you will use, you
can then pick the specific units that make them up.
Each spearhead lists what type of units you can pick –
in general you will select the units from a Codex, but
some will allow you to pick from other sources.
Spearheads are either specially trained units or elite
veterans that know how to act in unison and provide
each other with covering fire. To represent this, units in
a spearhead benefit from the following special
'Spearhead rule' when they are within 4" of another
unit from the same spearhead at the start of the
Shooting phase:
Unless stated otherwise, all of the units in a spearhead
must be chosen from the same entry in the army list,
though they may take different options and upgrades.
Remember that even though normally an entry allows
you to buy a single vehicle, in some army lists an entry
will allow you to buy an entire squadron of vehicles!
• Vehicles other than Walkers, that are moving at up to
cruising speed, can fire one more weapon than would
normally be permitted. In addition, this weapon can be
fired at a different target unit to any other weapons,
subject to the normal rules for Shooting. Note that
vehicles which are moving flat out may not take
advantage of this rule.
When selected as part of a spearhead, dedicated
transports count as Heavy Support units instead, and
therefore are selected without a transported unit.
• Walkers and Monstrous Creatures may fire one
weapon after they run. Note that they may not shoot
and then run, they must always run first.
The units in a spearhead do not come for free – you
must still pay the points for the units in the spearhead
from the point’s allocation you have agreed with you
opponent. So, if you were playing a 2000-point
Spearhead battle, then the points for the spearhead
units you use in your army would count towards the
total points value of your army.
Each spearhead counts as a single unit for the purposes
of deployment and arriving from reserve, unless noted
otherwise in its entry. This means that all units in the
spearhead must either be deployed on the battlefield,
or held in reserve, and that when rolling for the arrival
of reserves a single dice roll is made for the whole
spearhead. In effect, all of the models in the spearhead
(apart from casualties) must either be on the table or
off it.
In addition, most spearhead formations have an
additional cost, that covers the special rules associated
with the spearhead.
308843403.010.png
: An explanation of what is in the
spearhead and how it is used.
: In addition to the points cost of the
models in the spearhead, there is often an extra
cost you must pay to use the formation.
: Remember, you can only have
one spearhead per type in your army.
: A illustration of what a spearhead
of this type might look like in battle.
An Armoured Spearhead is made up of
armoured vehicles that have been fitted
with extra protection. These metal
behemoths are almost invulnerable to
small arms fire, and even heavy weapons
can have a difficult time affecting them.
Armoured Spearheads are trained to
work as a team, mutually supporting
each other in case any member is hit. As
they lumber towards the enemy their
powerful weapons will lay down a
withering hail of fire on any enemy
troops that they see. Armoured
Spearheads are often used to lead the
attack, soaking up firepower so the rest
of the assaulting force can advance
behind their defensive shield.
Up to three Tank units.
: The armoured vehicles used to spearhead
an assault will be fitted with extra protection and reinforced internal
armour. This provides all of the vehicles in the Armoured Spearhead
with a 5+ invulnerable save.
This states the number and type
of units that make up the spearhead, and where
they are chosen from. All units must be chosen
from the same Codex as the rest of the army,
unless stated specifically otherwise. Any options
normally allowed may be chosen at the usual
points cost.
: There may be special rules that
apply to all of the units in the spearhead. These are
in addition to the ‘usual’ special rules that may
apply to any of its units.
T
The spearheads in this book are by no means
exhaustive, and we plan to publish more in White
Dwarf magazine and on our website. When using
datasheets not printed with this article (especially
against a new opponent) it is always best to discuss
their use ahead of time.
Fire at the lead tank of an enemy
column if you want to blockade their
movement. Fire at the rearmost vehicles to
deny the enemy cover from the wreckage
of the vehicles you destroy.”
– Tactica Imperium
308843403.011.png 308843403.012.png 308843403.013.png 308843403.001.png 308843403.002.png 308843403.003.png 308843403.004.png 308843403.005.png 308843403.006.png
An Armoured Spearhead is made up of
armoured vehicles that have been
fitted with extra protection. These
metal behemoths are almost
invulnerable to small-arms fire, and
even heavy weapons can have a
difficult time damaging them.
Armoured Spearheads are trained to
work as a team, mutually supporting
each other in case any member is hit.
As they lumber towards the enemy
their powerful weapons will lay down a
withering hail of fire on any enemy
troops that they see. Armoured
Spearheads are often used to lead the
attack, soaking up firepower so the rest
of the assaulting force can advance
behind their defensive shield.
AD Up to three Tank units.
The armoured vehicles used to spearhead
an assault will be fitted with extra protection and reinforced internal
armour. This provides all of the vehicles in the Armoured Spearhead
with a 5+ invulnerable save.
An Ambush Spearhead is set up in a
hidden position where it cannot be seen
by the enemy. The vehicles that make up
the spearhead will be moved into
position under cover of night, or while
the enemy is occupied by a raid or
spoiling attack designed to distract their
attention. Once in position the vehicles
and their crews will remain hidden, not
making a sound or doing anything that
will attract the enemy's attention. Then,
when the appropriate time finally
arrives, the hidden units will reveal
themselves, pouring devastating volleys
of fire into the unsuspecting foe.
AD Up to three Tank or Walker units. Units with a
transport capacity may not be selected.
: The vehicles that make up this spearhead have been
deployed in carefully hidden positions and expertly camouflaged.
Each vehicle has the Stealth* and Infiltrate universal special rules,
but may not be placed in reserve.
* The vehicles are not actually stealthy, of course. Rather this rule
represents their ability to make the maximum use of cover.
308843403.007.png
A Mechanised Assault Spearhead is
made up of lightly equipped, fast-
moving troops. They will make
maximum use of their speed to close
quickly with the enemy, trusting to the
suddenness of their attack and their
manoeuvrability to avoid damage. Once
amongst the foe they will cause as much
damage and confusion as possible, tying
up the enemy with hit and run attacks,
and buying the rest of the assaulting
force valuable time. As the enemy
struggles to deal with their elusive
assailants, they will suddenly find
themselves beset by the rest of the
attacking army.
D Up to three vehicle units with a transport capacity.
For each vehicle taken, you must take one unit of
any type, from one or more entries in the army
list, that can transported in the vehicle.
All of the units in the Mechanised Assault
Spearhead must be mounted in their transports and placed in
reserve. However, they will always arrive in their side’s first turn (no
roll is necessary), in the same manner as an outflanking unit. Roll
only once to see which table edge the spearhead arrives on; all
units in the spearhead will arrive on this edge.
Tank Hunter Spearheads are made up of
tanks crewed by proven veterans who
know how to destroy the armoured
fighting vehicles of their enemy. They
can be relied upon to carry out their
mission with cold efficiency and deadly
skill. Before the battle begins the tank
crews will memorise the details of every
terrain feature and ambush site on the
battlefield, as well as every weakpoint
on the enemy vehicles they are likely to
meet. Honed to perfection, ready to
meet any threat, and ideally suited to
the task in hand, Tank Hunter
Spearheads often display their prowess
through kill-rings, enemy-slain tallies, or
even the crude displays of past victims.
D Up to three Tank or Walker units.
The tank crews that make up this spearhead
are hardened veterans. Each vehicle counts as having the following
universal special rules: Tank Hunters.
308843403.008.png
The troops gathered together for an
assault will sometimes include new or
extremely rare types of armoured
vehicles. These vehicles will have been
fitted with ancient technology from
forbidden worlds, and will carry
improved guns or perhaps stores of rare
but powerful ammunition. Vehicles
associated with the Chaos powers might
not have technical upgrades, but instead
sorcerous ones. Regardless of the source
of this extra firepower, the Archeotech
Spearhead can lay down hellish swathes
of lethal gunfire.
AD Up to three Tank or Walker units.
All the weapons fitted to the vehicles
in the spearhead receive a +1 Strength modifier (up to a
maximum of 10). A single D6 must be rolled after the vehicle fires
its weapons in the Shooting phase. On a roll of 1 the vehicle
suffers a penetrating hit, on a 2 the vehicle suffers a glancing hit,
and on a 3-6 nothing happens. Do not make this roll if the vehicle
does not shoot.
An Outrider Spearhead is formed when
the survival of a tank necessitates that
escort vehicles guard its flanks. These
‘outriders’ are usually less heavily
armoured but more manoeuvrable than
their Spearhead Leader. Outriders are
tasked with the protection of their
charge no matter the cost, and there
inevitably comes a time when there isn’t
time for escort vehicles to bring their
firepower to bear. In these occasions the
only course left to the outriders is to
interpose themselves between an
enemy’s guns and their target, trusting
that their sacrifice is not in vain.
AD Two or three Tank, Skimmer or Walker units. One
unit (the Spearhead Leader) must be chosen from a
different army list entry to the others.
Each time the Spearhead Leader suffers a
penetrating or glancing hit caused by an enemy shooting attack,
and after any cover saves have been taken, you can choose to
intercept the attack with any of the spearhead’s other vehicles that
are within 4". If you choose to do so, the damage is resolved
against the nominated vehicle instead of the original target
regardless of any different armour values, facings, cover etc.
308843403.009.png
Zgłoś jeśli naruszono regulamin