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F
ORGEWORK
S
A SUPPLEMENT FOR DUNGEONSLAYERS
BY CHRISTIAN KENNIG
DS-SU-01-EN
WEAPONS
NEW WEAPONS:
The following weapons are a
supplement to page 13 of the
Dungeonslayers basic rule book.
Weapon
Weapon Bonus
Special
Price
Elven bow*
WB +3
Initiative +1; bowstring snaps upon a
Ranged Attack critical failure
75GP
Flail WB +2 Initiative -2 8GP
Halberd (2h) WB +2 Initiative -4 4GP
Morning Star** WB +3 Initiative -4 16GP
Great Axe (2h)* WB +4 Initiative -6, enemy’s defense -4 20GP
Brass Knuckles WB +0 unarmed enemy: no defense bonus 1GP
War Hammer (2h) WB +3 Initiative -4 6GP
Dwarven Axe (2h) WB +3 Initiative -1, Defense -2 60GP
* Too large for dwarves to wield ** Attacker hits self upon critical failure
Elven bows and Dwarven axes are
created by true masters of their craft,
explaining the higher stats and very
high price.
STEP I: WEAPON CATEGORY
DETERMINING LOOT: MAGICAL WEAPONS
D20 Weapon Category
1-5
Ranged Weapon
Magical weapons can be determined
by using the three simple steps on the
following tables. After determining
a weapon category, the speciic
weapon is determined in the second
step. The third step gives the weapon
one to three magical enhancements.
The irst enhancement is always
a combat effect, giving a bonus to
WB and Initiative and reducing the
opponent’s Defense. The second
enhancement confers a talent and
the third a spell effect.
6-20
Melee Weapon
D20 Melee Weapon Category
1-12
Bladed
13-20
Blunt
STEP II: SPECIFIC WEAPON
STEP III: Magical AbILITIES
D20 Ranged Weapon
1-2 Light Crossbow
3-4 Heavy Crossbow
5-9
Shortbow
10-14
Longbow
15
Elven bow
16
Sling
17-19
Spear
20 Throwing dagger
* does not break upon critical failure
D20
Bladed
D20 Blunt
1
Flail
2-4 Hammer
5 Quarterstaff*
6
Club*
7-8 Morning Star
9
Brass Knuckles
10-12
Spear*
13-16 War Hammer
17-20
Mace
D20
Magical Abilities
1-2
Two-Handed Sword
1-15
Combat Effect
3-6
Dagger
7
Halberd
8
Great Axe
9-11 Broadsword
12-14 Shortsword
15-17 Longsword
18-19 Battle Axe
20
16-19
As above + Talent Effect
20
As above + Spell Effect
D20
Combat Effect
1-16
+1 bonus (WB/INI/-Defense)
17-19
+2 bonus (WB/INI/-Defense)
Dwarven Axe
20
+3 bonus (WB/INI/-Defense)
Talent Effects:
Are handled as if the wielder had
learned the appropriate talent (ignoring
any prerequisites and if the maximum
level of the talent has been learned).
Ranged Melee
Talent Effect
D20
Spell Effect
1 Greater Healing
(touch with weapon)
2-3
Lightning (from weapon)
4
Firelance (from weapon)
5-6
Fireray (from weapon)
7-8 Healing Hands
(touch with weapon)
9-12
Light (from weapon)
13 Arrow of Light (from weapon)
14-16 Magic Shield (wielder only)
17 Arrow of Darkness (from weapon)
18
Levitation (wielder only)
19-20 Terror
(show weapon to opponent)
-
1-2
Brutal Strike
1-3
3-4
Tough-as-nails
Spell Effects:
Releasing is a whole action (class and
level independent). Roll Spellcasting/
Targeted Spells normally, including non
spell-users (check value is minimum 10
if the PC’s stats don’t allow for better
values).
4-6
-
Deadly Shot
7
5
Lucky Devil
8
6
Hero’s Luck
-
7-8
Blademaster
-
9-11
Parry
Determining Weapon Value:
The seller would be lucky to even
fetch half the price determined here,
since a market for magical weapons is
practically nonexistant. The nonmagical
WB of a weapon is added to the combat
effect and then multiplied by 200. If the
weapon has a second (or third) magical
effect, this result is further mulitplied
by 3 (or 4).
-
12-13
Armor Training
9-11
-
Marksman
12-14
14
Fast Relexes
15-17
15
Steadfast
-
16-17
Slayerstrike
Spellcasters can use magical weapons with the spell
effect as if it were a magical staff with the appropriate
spell.
18-20
18-20 Weapon Mastery
1
ARMOR
DETERMINING LOOT: MAGICAL ARMOR
special abilites and bonuses, but not
necessarily an AV bonus. The base
price would have to be paid if the PCs
were to purchase it - they would be
lucky to receive half of it if trying to
sell armor.
STEP I: ARMOR TYPE
D20
Armor type
1-3
Misc. protective items
4-7
Robe
8
Runic Robe
9-13
Leather Armor
14-17
Chain Mail
18-20
Plate Armor
ST
EP
II: DETERMINE SPECIFIC ARMOR
I
TEM
D20
Robes
Base Price
D20
Leather armor
Base Price
D20
Chain armor
Base Price
1-15
Plain Magical*
125GP
1-15
Plain Magical
250GP
1-15
Plain Magical
500GP
16
Fire Robe*
250GP
16
Hide of the Healer
500GP
16
Mail of the Scout
2.000GP
17
Robe of Deep Thought*
500GP
17
Garment of the Eagle
2.000GP
17
Marksman’s Mail
1.000GP
18
Healer’s Robe*
1.000GP
18
Hunter’s Vestments
1.000GP
18
Rogue’s Retreat
2.000GP
19
Robe of Power*
1.000GP
19
Wardens Armor
2.000GP
19
Ranger’s Mail
4.000GP
20
Robes of Thunder*
250GP
* Double the Base Price if runic
20
Wolf’s Cloak
1.000GP
20
Mercenary’s Faithful
1.000GP
D20 Misc. protective
items
Base Price
STEP III: AV BONUS
D20
Plate armor
Base Price
1-15
Plain Magical
1.000GP
1-5
Leather Bracers
250GP
D20
Plain magic
bonus
Price (GP)
6-8
Plate Bracers
500GP
16
Blood Armor
2.000GP
1-15 AV +1*
Basic x 1
16-19 AV +2*
Basic x 2
20 AV +3*
Basic x 3
D20 Named armor
Price (GP)
1-10 AV +0*
Basic x 1
11-15 AV +1*
Basic x 2
16-19 AV +2*
Basic x 3
20 AV +3*
Basic x 4
* No penalty for Dodge, Spellcasting or Targeted Spells; Initiative
penalty is reduced by 1 and Speed penalty is reduced 0.5 per
bonus level.
17
Lion’s Plate
2.000GP
9-11
Plate Greaves
500GP
18
Warrior’s Plate
8.000GP
12-15 Plate Helmet
500GP
19
Bear’s Plate
4.000GP
16
Wooden Shield*
500GP
20
Sturdy Plate
2.000GP
17-19 Metal Shield
500GP
20
Tower Shield
1.000GP
NAMED ARMOR:
* does not break on critical failure
Bear’s Plate
Decorated with a bear’s hide and claws,
it grants its wearer +1 to
Strength
.
Mail of the Scout
This chain mail, with brown fur shoulder
pads, grants the wearer +1 to
Relexes
.
Ranger’s Mail
Reinforced with brown leather padding,
it grants +1 to
Agility
.
Wolf’s Cloak
Made from a whole wolf’s pelt, the
wearer gains +1 to Dexterity. The wolf’s
head (sans its former content) acts as a
cowl.
Blood Armor
Opponents suffer -1 to Defense against
the meelee attacks of the wearer of this
blood red plate mail.
Robe of Deep Thought
While dull gray, it endows the wearer
with +1 to
Reason
.
Rogue’s Retreat
An unusual chain armor, the metal is
interspersed with cloth fringes. +1 to
Dexterity
.
Hide of the Healer
Usually fashioned from white fur, this
leather armor grants the wearer +1 to
Healing spells.
Healer’s Robe
Plain and white and +1 to healing spells.
A classic!
Mercenary’s Faithful
Adorned with blue cloth highlights, the
wearer enjoys +1 to Melee Attacks.
FORGEWORKS
A Supplement for
Dungeonslayers
Robe of Power
This violet robe grants +1 to
Mind
Robes of Thunder
Bluish gray with embellishments of
thunderclouds and lightning. It grants
+1 to all Lightning spells. Perpetually
billows as if in a light breeze.
Fire Robe
A lame-adorned red robe, granting a +1
to Fire spells
Warrior’s Plate
This plate armor, with golden
embossing, gets a lot of looks and grants
a +1 to
Body
.
Translation By
Andreas Bösche
Eleazar
Joseph C. Wolf
Sana D.
Garment of the Eagle
Usually light beige and adorned with
eagle feathers, grants +1 to
Mind
.
Lion’s Plate
Plate armor with golden lion heads as
shoulder protection. No speed penalty.
Sturdy Plate
This massive plate armor is reinforced
with metal inlays. It even covers the
neck area and grants +1 to Defense.
Hunter’s Vestments
This greenish-brown leather armor
grants +1 to
Relexes
.
Cover:
Manuela Holehner
http://endara.net
©2009 Christian Kennig
Marksman’s Mail
Lined with dark green cloth strips, this
chain mail grants +1 to ranged weapon
use.
Wardens Armor
Made entirely out of fur, the wearer
gains +1 to
Agility
.
2
Random magical armor can be
generated in three quick steps using
the following tables. A differentiation
is made between plain magical
armor, giving a bonus to Armor Value
(AV), and Named Armor, giving
OUT OF THE FORGE,
INTO THE FRAY
“WITH HIS BLOOD RED ARMOR EFFORTLESSLY DEFLECTING THE ARROWS, HE MOWED DOWN SCORES
OF FOES WITH HIS BATTLE AXE AS CRACKS OF LIGHTNING THUNDERED WITH EACH BLOW...”
THE CHRONICLES OF SLAUGHTER, VOL. II
GIVE YOUR PARTY THEIR JUST SPOILS!
BE IT FIRE SPEWING BLADES, BILLOWING ROBES OF STORMY MIGHT
OR THE GLORIOUS LION’S PLATE.
ALSO HIGHLY RECOMMENDED FOR EVIL OVERLORDS.
THIS FIRST SUPPLEMENT FOR DUNGEONSLAYERS OFFERS YOU TWO
PAGES CHOCK FULL OF
- NEW WEAPONS FOR FRIEND OR FOE
- TALENTS & MAGICAL EFFECTS FOR WEAPONS
- TWENTY POWERFUL NAMED ARMORS
- RANDOM GENERATION TABLES FOR MAGICAL ARMS AND ARMOR
HTTP://www.DUNGEONSLAYERS.COM
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