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City of Splendors: Waterdeep
D
ESIGNER
:
Eric L. Boyd
A
DDITIONAL
D
ESIGN
:
Ed Greenwood, James Jacobs,
Steven E. Schend, Sean K Reynolds
D
EVELOPER
:
Richard Baker
E
DITORS
:
Cindi Rice, Gary Sarli
E
DITING
M
ANAGER
:
Kim Mohan
D
ESIGN
M
ANAGER
:
Christopher Perkins
D
EVELOPMENT
M
ANAGER
:
Jesse Decker
S
ENIOR
A
RT
D
IRECTOR
RPG R&D:
Stacy Longstreet
D
IRECTOR
OF
RPG R&D:
Bill Slavicsek
P
RODUCTION
M
ANAGERS
:
Josh Fischer, Randall Crews
F
ORGOTTEN
R
EALMS
A
RT
D
IRECTOR
:
Mari Kolkowsky
C
OVER
A
RTIST
:
Scott M. Fischer
I
NTERIOR
A
RTISTS
:
Steve Belledin, Steve Ellis, Wayne England,
Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha
G
RAPHIC
D
ESIGNER
:
Dee Barnett
C
ARTOGRAPHER
:
Dennis Kauth, Robert Lazzaretti
G
RAPHIC
P
RODUCTION
S
PECIALIST
:
Angelika Lokotz
I
MAGE
T
ECHNICIAN
:
Jason Wiley
S
PECIAL
T
HANKS
:
Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts
Major sources include
Forgotten Realms Campaign Setting
by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo;
Ruins of Undermountain II
by Donald Bingle, Jean Rabe, and Norm Ritchie;
Songs and Swords
novels by Elaine Cunningham;
Wat e rdeep
novel by Richard Awlinson (Troy Denning); “Realmslore,”
Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep,
and Waterdeep and the North
by Ed Greenwood
; City System
and
Advanced Dungeons & Dragons
comic by Jeff Grubb;
Dragon #307 –
“Monsters in the Alley” by James Jacobs,
City of Splendors,
The Lost Level, Maddgoth’s Castle,
and
Stardock
by Steven E. Schend;
and
Skullport
by Joseph C. Wolf.
Based on the original D
UNGEONS
& D
RAGONS
®
rules created by Gary Gygax and Dave Arneson and the new D
UNGEONS
& D
RAGONS
game designed by
Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.
To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.
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(Questions?) 1-800-324-6496
Please keep this address for your records
9 8 7 6 5 4 3 2 1 First Printing: July 2005
620–88162000–001–EN
D
UNGEONS
& D
RAGONS
, D&D, D
UNGEON
M
ASTER
, F
ORGOTTEN
R
EALMS
, d20, d20 System, W
IZARDS
OF
THE
C
OAST
,
City of Splendors: Waterdeep, Player’s Handbook, Dungeon Master’s Guide, Monster Manual,
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names,
and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.
Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing.
Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the
United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.
This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental.
©2005 Wizards of the Coast, Inc. Printed in the U.S.A.
Visit our website at
www.wizards.com/forgotten realms
T
ABLE
OF
C
ONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
How to Use This Book in Your Campaign . .4
Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
What You Need to Play. . . . . . . . . . . . . . . . .5
Chapter 1: The City of Splendors . . . . . . . . . .6
History of Waterdeep . . . . . . . . . . . . . . . . . . . .6
Aelinthaldaar. . . . . . . . . . . . . . . . . . . . . . . . . .6
Melairbode . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Sargauth Enclave . . . . . . . . . . . . . . . . . . . . . .7
Kyorlamshin . . . . . . . . . . . . . . . . . . . . . . . . . .7
Ruathym Diaspora . . . . . . . . . . . . . . . . . . . . .7
Blackcloak Hold . . . . . . . . . . . . . . . . . . . . . . .7
Bloodhand Hold . . . . . . . . . . . . . . . . . . . . . . .8
Nimoar’s Hold . . . . . . . . . . . . . . . . . . . . . . . .8
Age of War Lords . . . . . . . . . . . . . . . . . . . . .8
Age of Ahghairon . . . . . . . . . . . . . . . . . . . 10
Skullport . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Reign of Guildmasters . . . . . . . . . . . . . . . 10
Reign of Baeron . . . . . . . . . . . . . . . . . . . . . 11
Reign of Lhestyn . . . . . . . . . . . . . . . . . . . 11
Reign of Piergeiron . . . . . . . . . . . . . . . . . . 11
What the Future Holds . . . . . . . . . . . . . . . 13
Who’s Who in Waterdeep. . . . . . . . . . . . . . . 13
Culture and Society . . . . . . . . . . . . . . . . . . . . 13
Laws and Punishment . . . . . . . . . . . . . . . . .14
Festivals and Holy Days . . . . . . . . . . . . . . 15
Visiting Waterdeep. . . . . . . . . . . . . . . . . . . . . 15
Roads and Trade Routes . . . . . . . . . . . . . . 15
Sea Lanes . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Spells and Portals . . . . . . . . . . . . . . . . . . . . 16
Trade in Waterdeep . . . . . . . . . . . . . . . . . . .17
Research in Waterdeep. . . . . . . . . . . . . . . . .17
Coins and Trade Bars . . . . . . . . . . . . . . . . . .17
City Defenses . . . . . . . . . . . . . . . . . . . . . . . . . .17
Ahghairon’s Dragonward . . . . . . . . . . . . . 20
The Melairshield. . . . . . . . . . . . . . . . . . . . . 20
Walking Statues
of Waterdeep. . . . . . . . . . . . . . . . . . . . . . 21
Chapter 2: People of Waterdeep . . . . . . . . . . 22
Guilds and Organizations . . . . . . . . . . . . . . . 22
Organization Format . . . . . . . . . . . . . . . . . 22
Joining a Guild . . . . . . . . . . . . . . . . . . . . . . 23
Arcane Schools and Practitioners . . . . . . . . 23
Blackstaff Tower . . . . . . . . . . . . . . . . . . . . . 23
Eltorchul Academy. . . . . . . . . . . . . . . . . . . 26
Enclave of Red Magic . . . . . . . . . . . . . . . . 26
Halaster’s Heirs. . . . . . . . . . . . . . . . . . . . . . 27
New Olamn . . . . . . . . . . . . . . . . . . . . . . . . . 29
Watchful Order of
Magists & Protectors . . . . . . . . . . . . . . 30
Other Practitioners. . . . . . . . . . . . . . . . . . . 30
Armed Forces . . . . . . . . . . . . . . . . . . . . . . . . . 33
Griffon Cavalry. . . . . . . . . . . . . . . . . . . . . . 33
City Guard . . . . . . . . . . . . . . . . . . . . . . . . . . 33
City Navy . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
City Watch . . . . . . . . . . . . . . . . . . . . . . . . . . 35
The Gray Hands . . . . . . . . . . . . . . . . . . . . . 37
Churches and Religious Orders . . . . . . . . . . 38
Church of Cyric . . . . . . . . . . . . . . . . . . . . . 38
Church of Gond . . . . . . . . . . . . . . . . . . . . . 39
Church of Lathander. . . . . . . . . . . . . . . . . 39
Church of Loviatar . . . . . . . . . . . . . . . . . . 41
Church of Mystra . . . . . . . . . . . . . . . . . . . . 42
Church of Oghma. . . . . . . . . . . . . . . . . . . . 43
Church of Selûne . . . . . . . . . . . . . . . . . . . . 44
Church of Shar . . . . . . . . . . . . . . . . . . . . . . 45
Church of Talos . . . . . . . . . . . . . . . . . . . . . 46
Church of Tymora . . . . . . . . . . . . . . . . . . . 46
Church of Tyr . . . . . . . . . . . . . . . . . . . . . . . 47
Church of Umberlee. . . . . . . . . . . . . . . . . . 50
Fences and Smugglers . . . . . . . . . . . . . . . . . . 50
Guilds and Merchants . . . . . . . . . . . . . . . . . . 51
Guild Masters . . . . . . . . . . . . . . . . . . . . . . . 51
Lords of Waterdeep. . . . . . . . . . . . . . . . . . . . 52
Mercenaries and Guides . . . . . . . . . . . . . . . . 55
Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
The Plague Rats . . . . . . . . . . . . . . . . . . . . . 57
Savants of the Dark Tide . . . . . . . . . . . . . 57
The Unseen . . . . . . . . . . . . . . . . . . . . . . . . . 57
Vampires. . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Nobility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Ascending to the Nobility. . . . . . . . . . . . . 60
Adarbrent . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Amcathra . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Moonstar . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Thann . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Wands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Rogues and Ruffi ans . . . . . . . . . . . . . . . . . . . 64
Agents of the Eye. . . . . . . . . . . . . . . . . . . . 64
Black Boar Tribe . . . . . . . . . . . . . . . . . . . . . 66
Bull Elk Tribe . . . . . . . . . . . . . . . . . . . . . . . 66
The Shadow Thieves. . . . . . . . . . . . . . . . . . 68
Independent Agents . . . . . . . . . . . . . . . . . . 70
Sages and Loremasters . . . . . . . . . . . . . . . . 72
Secret Societies . . . . . . . . . . . . . . . . . . . . . . . . 72
The Harpers. . . . . . . . . . . . . . . . . . . . . . . . . 73
The Knights of the Shield. . . . . . . . . . . . . .74
The Kraken Society . . . . . . . . . . . . . . . . . . .74
Red Sashes . . . . . . . . . . . . . . . . . . . . . . . . . . .74
The Tel Teukiira . . . . . . . . . . . . . . . . . . . . . 75
Chapter 3: Prestige Classes . . . . . . . . . . . . . . 77
Gray Hand Enforcer . . . . . . . . . . . . . . . . . . . 77
Knight of the Blue Moon . . . . . . . . . . . . . . 81
Moonstar Agent. . . . . . . . . . . . . . . . . . . . . . . 84
Sun Soul Monk . . . . . . . . . . . . . . . . . . . . . . . 88
Chapter 4: Waterdeep Locales . . . . . . . . . . . 91
System of Wards . . . . . . . . . . . . . . . . . . . . . . 91
Waterdeep Structures . . . . . . . . . . . . . . . . . . 91
Building Class . . . . . . . . . . . . . . . . . . . . . . . 91
Sea Ward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
North Ward . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Castle Ward . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Trades Ward . . . . . . . . . . . . . . . . . . . . . . . . . 100
City of the Dead. . . . . . . . . . . . . . . . . . . . . . 102
Dock Ward . . . . . . . . . . . . . . . . . . . . . . . . . . 104
South Ward . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Deepwater Harbor . . . . . . . . . . . . . . . . . . . . 107
Communities Within. . . . . . . . . . . . . . . . . . 108
Skullport. . . . . . . . . . . . . . . . . . . . . . . . . . . 108
T’Quession . . . . . . . . . . . . . . . . . . . . . . . . . 111
Tharqualnaar. . . . . . . . . . . . . . . . . . . . . . . 111
Chapter 5: Adventures in Waterdeep. . . . . 112
Urban Dangers . . . . . . . . . . . . . . . . . . . . . . . 112
Black Wagon Alley . . . . . . . . . . . . . . . . . . 112
Black Well Court . . . . . . . . . . . . . . . . . . . 112
Brindul Alley . . . . . . . . . . . . . . . . . . . . . . 113
Deloun Alley . . . . . . . . . . . . . . . . . . . . . . . 114
Lhestyn’s Court . . . . . . . . . . . . . . . . . . . . 114
Pharra’s Alley . . . . . . . . . . . . . . . . . . . . . . 114
“
The Prowl” . . . . . . . . . . . . . . . . . . . . . . . 114
Dungeons of Waterdeep . . . . . . . . . . . . . . . 115
Ahghairon’s Tower . . . . . . . . . . . . . . . . . . 115
Blue Alley. . . . . . . . . . . . . . . . . . . . . . . . . . 115
Catacombs of Yintros. . . . . . . . . . . . . . . . 115
Citadel of the Bloody Hand . . . . . . . . . . 116
Cliffwatch Ruins . . . . . . . . . . . . . . . . . . . . 116
Crypt of Chauntea . . . . . . . . . . . . . . . . . . 116
Dungeon of the Crypt . . . . . . . . . . . . . . . 117
The Fireplace Level . . . . . . . . . . . . . . . . . 117
Maldiglas’s Refuge . . . . . . . . . . . . . . . . . . 118
Umberlee’s Cache . . . . . . . . . . . . . . . . . . . 119
Vault of Stars . . . . . . . . . . . . . . . . . . . . . . 120
Wonderstar Garrison . . . . . . . . . . . . . . . . 120
Sewers of Waterdeep . . . . . . . . . . . . . . . . . . 121
Sewer Properties . . . . . . . . . . . . . . . . . . . . 121
Sewer Features. . . . . . . . . . . . . . . . . . . . . . 121
Sewer Encounters . . . . . . . . . . . . . . . . . . . 124
Undermountain . . . . . . . . . . . . . . . . . . . . . . 126
Ways in and Out . . . . . . . . . . . . . . . . . . . . 126
The Upper Levels. . . . . . . . . . . . . . . . . . . 126
The Deep Levels. . . . . . . . . . . . . . . . . . . . 127
The Dark Levels. . . . . . . . . . . . . . . . . . . . 128
The Gauntlet Below . . . . . . . . . . . . . . . . . 129
Ilvastarr Vault . . . . . . . . . . . . . . . . . . . . . . . 129
Character Hooks . . . . . . . . . . . . . . . . . . . . 130
Vault Layout . . . . . . . . . . . . . . . . . . . . . . . 130
Chapter 6: Monsters of Waterdeep . . . . . . 134
Dweomervore . . . . . . . . . . . . . . . . . . . . . . . . 134
Guardgoyle. . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Leucrotta. . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Leucrotta, Changesteed . . . . . . . . . . . . . . . 137
Scaladar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Walking Statue of Waterdeep . . . . . . . . . . 139
Watchspider. . . . . . . . . . . . . . . . . . . . . . . . . . 140
Wilora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Wraith, Sea . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Chapter 7: Heroes and Magic . . . . . . . . . . . 144
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Dungeoneer’s Intuition . . . . . . . . . . . . . . 144
Hand of Tyr. . . . . . . . . . . . . . . . . . . . . . . . 145
Initiate of Shar [Initiate] . . . . . . . . . . . . 145
Jester’s Magic . . . . . . . . . . . . . . . . . . . . . . 145
Lunar Magic . . . . . . . . . . . . . . . . . . . . . . . 146
Veil of Cyric . . . . . . . . . . . . . . . . . . . . . . . 146
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . 146
Weapon Special Abilities . . . . . . . . . . . . . 146
Specifi c Magic Weapons . . . . . . . . . . . . . 147
Rings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Staffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Wondrous Items . . . . . . . . . . . . . . . . . . . . 149
Minor Artifacts . . . . . . . . . . . . . . . . . . . . 151
Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Sidebars
Read All About It . . . . . . . . . . . . . . . . . . . . . .14
Other Noble Houses . . . . . . . . . . . . . . . . . . . 64
S
wift and Immediate Actions . . . . . . . . . . . 80
Lords’ Apparel . . . . . . . . . . . . . . . . . . . . . . . 150
Halaster’s Drifting Portals. . . . . . . . . . . . . 154
About the Author . . . . . . . . . . . . . . . . . . . . 157
3
cross Faerûn, the name “Waterdeep” evokes
feelings of wonder, awe, and envy. Although it
is not the largest city in the Realms, the City
of Splendors is undoubtedly the most famous and most cosmo-
politan metropolis on the continent of Faerûn. Having grown
rich on a steady diet of trade and industry, this crossroads city
combines the best aspects of many cultures into a marvelous
shining jewel. Waterdeep’s cultural patrimony is all of Faerûn,
and its inhabitants are much richer for it.
The City of Splendors lies in the shadow of Mount Waterdeep
on the shore of the best natural harbor along the Sword Coast.
Undermountain, the greatest dungeon in all Faerûn, lies beneath
the city’s streets and sewers, and the untamed hinterlands of
the Sword Coast beckon to those daring enough to seek their
fortune.
Built on a plateau settled fi rst by the elves of Illefarn and
later honeycombed by the shield dwarves of Clan Melairkyn, the
City of Splendors was founded by primitive Illuskan and Tethyr-
ian settlers and heavily infl uenced by far-wandering Chondathan
merchants. Today, Waterdeep remains a predominantly human
city, although representatives of nearly every intelligent race
make their home within its walls.
Waterdeep is home to haughty nobles, diligent craftsmen,
scheming merchants, daring sailors, and bold adventurers of
every stripe. It has always been a center of wealth and infl uence
where those who dream of power, riches, or artistic fulfi llment
can come to to realize their aspirations.
It is also a city of fearsome dungeons.
Undermountain and the Dungeon of the Crypt promise
untold riches and deadly monsters to those who dare their
depths. Skullport, the Port of Shadow, beckons to those who
seek illicit goods and dark dearlings. Ancient feuds divide
Waterdeep’s guilds and noble houses, and many factions seek
to topple the secretive Lords of Waterdeep. The Arcane
Brotherhood of neighboring Luskan seeks to weaken its hated
rival to the south, while the Red Wizards of Thay hope to
dominate Waterdeep’s markets. The churches of Selûne and
Shar use the City of Splendors as a battlefi eld in their eternal
war, while countless mercenary groups come to the city to
spend their hard-won earnings. The Shadow Thieves of Amn
plot to overthrow the Lords who once drove them out of the
city. Spies and mercenaries such as the Knights of the Shield
and the Kraken Society spread rumors and steal closely held
secrets, while agents of Skullport’s Iron Ring prowl for slaves
to abduct into the depths. All the while, the secretive Lords
of Waterdeep strive to preserve the city’s tolerant spirit, wise
rule, and powerful magical tradition.
How to Use This Book
in Your Campaign
This book gives you everything you need to explore the City of
Splendors in your own F
ORGOTTEN
R
EALMS
®
campaign. The city
is a fantastic destination for characters to visit, and here you’ll
fi nd all the details needed for an extended stay. It’s also a great
place to base a distinctive and memorable campaign built around
a party of characters native to the City of Splendors who seek
to explore the Sword Coast and the Savage Frontier.
Locations
Throughout this book you’ll see references to specifi c buildings
or sites, followed by a tag such as (C63) or (UM5) or ($44).
These all refer to map tags appearing on the series of maps in
Chapter 4 that detail the entire city. Here’s a summary of the
abbreviations and their meaning.
4
A
I
NTRODUCTION
C Castle Ward
CD City of the Dead
H Deepwater Harbor
D Dock Ward
N North Ward
$ Sea Ward
S South Ward
T Trades Ward
SK Skullport
UM Undermountain
Doppelganger, greater
Doppelganger rogue 5
Monsters of Faerûn
)
Dread (
Lost Empires of Faerûn
)
Ghast
Drowned (
Monster Manual III
)
20 HD mohrg
Fihyr (
Monster Manual II
)
Cloaker
Fihyr, greater (
Monster Manual II
)
16 HD cloaker
Flameskull (
Lost Empires of Faerûn
)
Wight
Flotsam ooze (
Fiend Folio
)
Ochre jelly
Ghaunadan (
Monsters of Faerûn
)
Doppelganger
Greenvise (
Monster Manual II
)
12 HD tendriculos
Grell (
Monster Manual II
)
Beholder, gauth
What You Need to Play
To use this sourcebook, you need the D
UNGEONS
& D
RAGONS
®
Player’s Handbook
,
Dungeon Master’s Guide
, and
Monster
Manual
, plus the
F
ORGOTTEN
R
EALMS
®
Campaign Setting
.
Several other books are referenced herein. In many cases,
this reference is in the form of a superscript abbreviation of the
book’s title, which is tacked onto the end of the name of a spell,
monster, or some other game element. The books (including
some of those mentioned above) and their abbreviations, when
applicable, are as follows:
Complete Adventurer
(CA),
Complete
Divine
(CD),
Complete Warrior
(CW),
Draconomicon
(Dra),
Epic Level Handbook
(EL),
Expanded Psionics Handbook
(XPH),
Faiths and Pantheons
(FP),
Fiend Folio
(FF),
Frostburn
(FB),
Libris Mortis
(LbM),
Lords of Darkness
(LD),
Lost
Empires of Faerûn
(LE),
Lords of Madness
(LM),
Magic of
Faerûn
(Mag),
Manual of the Planes
(MP),
Monster Manual
II
(MM2),
Monster Manual III
(MM3),
Monsters of Faerûn
(MF),
Player’s Guide to Faerûn
(PG),
Races of Faerûn
(Rac),
Savage Species
(Sav),
Serpent Kingdoms
(SK),
Shining South
(SS),
Unapproachable East
(Una), and
Underdark
(Und).
Throughout this book, an asterisk (*) denotes a spell, feat,
monster, or magic item found in Chapter 6 or Chapter 7.
Gulguthydra (
Monsters of Faerûn
)
Hydra, 12 heads
Half-illithid (
Underdark
)
Half-fi end
Huecuva (
Fiend Folio
)
Mummy
Kelp angler (
Fiend Folio
)
Tendriculos
Kuo-toa leviathan (
Underdark
)
Kuo-toa fi ghter 13
Leechwalker
12 HD gibbering mouther
Monster Manual II
)
Legendary shark (
Monster Manual II
) 30 HD dire shark
Leviathan (
Monster Manual II
) 36 HD cachalot whale
Living spell (
Monster Manual III
) Fiendish ochre jelly
Lurker (
Underdark
) Cloaker
Lurking strangler (
Monster Manual III
) 2 HD darkmantle
Malaugrym (
Monsters of Faerûn
)
Phasm
Meazel (
Monsters of Faerûn
)
Bugbear rogue 1
Mongrelfolk (
Fiend Folio
)
Goblin rogue 1
Moonrat (
Monster Manual II
)
Fiendish dire rat
Mudmaw
Fiendish 8 HD giant crocodile
Monster Manual II
)
Nishruu (
Monsters of Faerûn
)
9 HD gibbering mouther
Ocularon (
Fiend Folio
)
Chuul
Osquip (
Races of Faerûn
)
3 HD dire rat
Otyugh, lifeleech
9 HD fi endish otyugh
(
Monster Manual III
)
M
ONSTER
S
UBSTITUTES
Many creatures mentioned in this book in encounter situations
are described in one of the sources mentioned above. If you do
not own the source in question, use the designated substitute,
which can be found in the
Monster Manual
or created using a
monster from that book as a starting point.
Plague ant swarm (
Fiend Folio
)
Hellwasp swarm
Plague spewer (
Monster Manual III
)
16 HD mohrg
Planetouched, fey’ri
Planetouched, tiefl ing
Monsters of Faerûn
)
Raggamoffyn
Medium animated object
Monster Manual II
)
with ghost template
Reekmurk (
Fiend Folio
)
Black pudding
Sewerm (
Serpent Kingdoms
)
Medium viper
Creature (Source)
Substitute
Sinister (
Monsters of Faerûn
)
Dire bat
Aquatic ooze, bloodbloater (
Fiend Folio
)
Gray ooze
Splinterwaif (
Monster Manual III
)
Hobgoblin rogue 2
Beholderkin, death kiss
Hydra, 12 heads
Summoning ooze
Fiendish ochre jelly
Monsters of Faerûn
)
Beholderkin, eyeball (
Monsters of Faerûn
) Stirge
Breathdrinker (
Monster Manual II
) Invisible stalker
Crimson death (
Monster Manual II
) Dread wraith
Curst (
Monsters of Faerûn
) Ghast
Darktentacles (
Monster Manual II
) Fiendish giant octopus
Deathshrieker (
Monster Manual III
)
Monster Manual III
)
Swamp strider swarm
Centipede swarm
(
Monster Manual III
)
Tauric creature (
Savage Species
)
Drider
Tomb tapper (
Monsters of Faerûn
)
Stone golem
Twig blight
Small monstrous centipede
Ghost
Monster Manual II
)
Wasp swarm (
Fiend Folio
)
Deepspawn (
Monsters of Faerûn
)
Hydra, 9 heads
Locust swarm
Demon, myrmyxicus
(Fiend Folio
)
Demon, marilith
Worm that walks (
Epic Level Handbook
)
Lich
Demon, wastrilith (
Fiend Folio
)
Demon, hezrou
Yellow musk creeper (
Fiend Folio
)
6 HD assassin vine
Doomsphere (
Monsters of Faerûn
)
Ghost beholder
Yellow musk zombie (
Fiend Folio
)
Zombie
Yuan-ti, tainted one (
Serpent Kingdoms
)
Human
5
Plik z chomika:
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Inne pliki z tego folderu:
Wtc17872 - Champions Of Ruin (Oef).pdf
(9098 KB)
WTC11832 - Monsters of Faerun (OCR).pdf
(7103 KB)
Forgotten Realms - Lords of Darkness (oef, act, bm, hq) (WTC11989).pdf
(3800 KB)
City Of The Spider Queen.pdf
(17702 KB)
(030) D&D 3.5 Edition - Forgotten Realms Adventures - Anauroch [The Empire of Shade] (OCR) (lvl 13-17).pdf
(51257 KB)
Inne foldery tego chomika:
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