City_of_Splendors_-_Waterdeep.pdf

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City of Splendors: Waterdeep
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D ESIGNER : Eric L. Boyd
A DDITIONAL D ESIGN : Ed Greenwood, James Jacobs,
Steven E. Schend, Sean K Reynolds
D EVELOPER : Richard Baker
E DITORS : Cindi Rice, Gary Sarli
E DITING M ANAGER : Kim Mohan
D ESIGN M ANAGER : Christopher Perkins
D EVELOPMENT M ANAGER : Jesse Decker
S ENIOR A RT D IRECTOR RPG R&D: Stacy Longstreet
D IRECTOR OF RPG R&D: Bill Slavicsek
P RODUCTION M ANAGERS : Josh Fischer, Randall Crews
F ORGOTTEN R EALMS A RT D IRECTOR : Mari Kolkowsky
C OVER A RTIST : Scott M. Fischer
I NTERIOR A RTISTS : Steve Belledin, Steve Ellis, Wayne England,
Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha
G RAPHIC D ESIGNER : Dee Barnett
C ARTOGRAPHER : Dennis Kauth, Robert Lazzaretti
G RAPHIC P RODUCTION S PECIALIST : Angelika Lokotz
I MAGE T ECHNICIAN : Jason Wiley
S PECIAL T HANKS : Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts
Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo;
Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham;
Wat e rdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep,
and Waterdeep and the North by Ed Greenwood ; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 –
“Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend;
and Skullport by Joseph C. Wolf.
Based on the original D UNGEONS & D RAGONS ® rules created by Gary Gygax and Dave Arneson and the new D UNGEONS & D RAGONS game designed by
Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.
To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.
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9 8 7 6 5 4 3 2 1 First Printing: July 2005
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D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , F ORGOTTEN R EALMS , d20, d20 System, W IZARDS OF THE C OAST , City of Splendors: Waterdeep, Player’s Handbook, Dungeon Master’s Guide, Monster Manual,
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Visit our website at www.wizards.com/forgotten realms
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T ABLE OF C ONTENTS
Walking Statues
of Waterdeep. . . . . . . . . . . . . . . . . . . . . . 21
Watchful Order of
Magists & Protectors . . . . . . . . . . . . . . 30
Sidebars
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cross Faerûn, the name “Waterdeep” evokes
feelings of wonder, awe, and envy. Although it
is not the largest city in the Realms, the City
of Splendors is undoubtedly the most famous and most cosmo-
politan metropolis on the continent of Faerûn. Having grown
rich on a steady diet of trade and industry, this crossroads city
combines the best aspects of many cultures into a marvelous
shining jewel. Waterdeep’s cultural patrimony is all of Faerûn,
and its inhabitants are much richer for it.
The City of Splendors lies in the shadow of Mount Waterdeep
on the shore of the best natural harbor along the Sword Coast.
Undermountain, the greatest dungeon in all Faerûn, lies beneath
the city’s streets and sewers, and the untamed hinterlands of
the Sword Coast beckon to those daring enough to seek their
fortune.
Built on a plateau settled fi rst by the elves of Illefarn and
later honeycombed by the shield dwarves of Clan Melairkyn, the
City of Splendors was founded by primitive Illuskan and Tethyr-
ian settlers and heavily infl uenced by far-wandering Chondathan
merchants. Today, Waterdeep remains a predominantly human
city, although representatives of nearly every intelligent race
make their home within its walls.
Waterdeep is home to haughty nobles, diligent craftsmen,
scheming merchants, daring sailors, and bold adventurers of
every stripe. It has always been a center of wealth and infl uence
where those who dream of power, riches, or artistic fulfi llment
can come to to realize their aspirations.
It is also a city of fearsome dungeons.
Undermountain and the Dungeon of the Crypt promise
untold riches and deadly monsters to those who dare their
depths. Skullport, the Port of Shadow, beckons to those who
seek illicit goods and dark dearlings. Ancient feuds divide
Waterdeep’s guilds and noble houses, and many factions seek
to topple the secretive Lords of Waterdeep. The Arcane
Brotherhood of neighboring Luskan seeks to weaken its hated
rival to the south, while the Red Wizards of Thay hope to
dominate Waterdeep’s markets. The churches of Selûne and
Shar use the City of Splendors as a battlefi eld in their eternal
war, while countless mercenary groups come to the city to
spend their hard-won earnings. The Shadow Thieves of Amn
plot to overthrow the Lords who once drove them out of the
city. Spies and mercenaries such as the Knights of the Shield
and the Kraken Society spread rumors and steal closely held
secrets, while agents of Skullport’s Iron Ring prowl for slaves
to abduct into the depths. All the while, the secretive Lords
of Waterdeep strive to preserve the city’s tolerant spirit, wise
rule, and powerful magical tradition.
How to Use This Book
in Your Campaign
This book gives you everything you need to explore the City of
Splendors in your own F ORGOTTEN R EALMS ® campaign. The city
is a fantastic destination for characters to visit, and here you’ll
fi nd all the details needed for an extended stay. It’s also a great
place to base a distinctive and memorable campaign built around
a party of characters native to the City of Splendors who seek
to explore the Sword Coast and the Savage Frontier.
Locations
Throughout this book you’ll see references to specifi c buildings
or sites, followed by a tag such as (C63) or (UM5) or ($44).
These all refer to map tags appearing on the series of maps in
Chapter 4 that detail the entire city. Here’s a summary of the
abbreviations and their meaning.
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I NTRODUCTION
C Castle Ward
CD City of the Dead
H Deepwater Harbor
D Dock Ward
N North Ward
$ Sea Ward
S South Ward
T Trades Ward
SK Skullport
UM Undermountain
Doppelganger, greater
Doppelganger rogue 5
Monsters of Faerûn )
Dread ( Lost Empires of Faerûn )
Ghast
Drowned ( Monster Manual III )
20 HD mohrg
Fihyr ( Monster Manual II )
Cloaker
Fihyr, greater ( Monster Manual II )
16 HD cloaker
Flameskull ( Lost Empires of Faerûn )
Wight
Flotsam ooze ( Fiend Folio )
Ochre jelly
Ghaunadan ( Monsters of Faerûn )
Doppelganger
Greenvise ( Monster Manual II )
12 HD tendriculos
Grell ( Monster Manual II )
Beholder, gauth
What You Need to Play
To use this sourcebook, you need the D UNGEONS & D RAGONS ®
Player’s Handbook , Dungeon Master’s Guide , and Monster
Manual , plus the F ORGOTTEN R EALMS ® Campaign Setting .
Several other books are referenced herein. In many cases,
this reference is in the form of a superscript abbreviation of the
book’s title, which is tacked onto the end of the name of a spell,
monster, or some other game element. The books (including
some of those mentioned above) and their abbreviations, when
applicable, are as follows: Complete Adventurer (CA), Complete
Divine (CD), Complete Warrior (CW), Draconomicon (Dra),
Epic Level Handbook (EL), Expanded Psionics Handbook
(XPH), Faiths and Pantheons (FP), Fiend Folio (FF), Frostburn
(FB), Libris Mortis (LbM), Lords of Darkness (LD), Lost
Empires of Faerûn (LE), Lords of Madness (LM), Magic of
Faerûn (Mag), Manual of the Planes (MP), Monster Manual
II (MM2), Monster Manual III (MM3), Monsters of Faerûn
(MF), Player’s Guide to Faerûn (PG), Races of Faerûn (Rac),
Savage Species (Sav), Serpent Kingdoms (SK), Shining South
(SS), Unapproachable East (Una), and Underdark (Und).
Throughout this book, an asterisk (*) denotes a spell, feat,
monster, or magic item found in Chapter 6 or Chapter 7.
Gulguthydra ( Monsters of Faerûn )
Hydra, 12 heads
Half-illithid ( Underdark )
Half-fi end
Huecuva ( Fiend Folio )
Mummy
Kelp angler ( Fiend Folio )
Tendriculos
Kuo-toa leviathan ( Underdark )
Kuo-toa fi ghter 13
Leechwalker
12 HD gibbering mouther
Monster Manual II )
Legendary shark ( Monster Manual II ) 30 HD dire shark
Leviathan ( Monster Manual II ) 36 HD cachalot whale
Living spell ( Monster Manual III ) Fiendish ochre jelly
Lurker ( Underdark ) Cloaker
Lurking strangler ( Monster Manual III ) 2 HD darkmantle
Malaugrym ( Monsters of Faerûn )
Phasm
Meazel ( Monsters of Faerûn )
Bugbear rogue 1
Mongrelfolk ( Fiend Folio )
Goblin rogue 1
Moonrat ( Monster Manual II )
Fiendish dire rat
Mudmaw
Fiendish 8 HD giant crocodile
Monster Manual II )
Nishruu ( Monsters of Faerûn )
9 HD gibbering mouther
Ocularon ( Fiend Folio )
Chuul
Osquip ( Races of Faerûn )
3 HD dire rat
Otyugh, lifeleech
9 HD fi endish otyugh
( Monster Manual III )
M ONSTER S UBSTITUTES
Many creatures mentioned in this book in encounter situations
are described in one of the sources mentioned above. If you do
not own the source in question, use the designated substitute,
which can be found in the Monster Manual or created using a
monster from that book as a starting point.
Plague ant swarm ( Fiend Folio )
Hellwasp swarm
Plague spewer ( Monster Manual III )
16 HD mohrg
Planetouched, fey’ri
Planetouched, tiefl ing
Monsters of Faerûn )
Raggamoffyn
Medium animated object
Monster Manual II )
with ghost template
Reekmurk ( Fiend Folio )
Black pudding
Sewerm ( Serpent Kingdoms )
Medium viper
Creature (Source)
Substitute
Sinister ( Monsters of Faerûn )
Dire bat
Aquatic ooze, bloodbloater ( Fiend Folio )
Gray ooze
Splinterwaif ( Monster Manual III )
Hobgoblin rogue 2
Beholderkin, death kiss
Hydra, 12 heads
Summoning ooze
Fiendish ochre jelly
Monsters of Faerûn )
Beholderkin, eyeball ( Monsters of Faerûn ) Stirge
Breathdrinker ( Monster Manual II ) Invisible stalker
Crimson death ( Monster Manual II ) Dread wraith
Curst ( Monsters of Faerûn ) Ghast
Darktentacles ( Monster Manual II ) Fiendish giant octopus
Deathshrieker ( Monster Manual III )
Monster Manual III )
Swamp strider swarm
Centipede swarm
( Monster Manual III )
Tauric creature ( Savage Species )
Drider
Tomb tapper ( Monsters of Faerûn )
Stone golem
Twig blight
Small monstrous centipede
Ghost
Monster Manual II )
Wasp swarm ( Fiend Folio )
Deepspawn ( Monsters of Faerûn )
Hydra, 9 heads
Locust swarm
Demon, myrmyxicus (Fiend Folio )
Demon, marilith
Worm that walks ( Epic Level Handbook )
Lich
Demon, wastrilith ( Fiend Folio )
Demon, hezrou
Yellow musk creeper ( Fiend Folio )
6 HD assassin vine
Doomsphere ( Monsters of Faerûn )
Ghost beholder
Yellow musk zombie ( Fiend Folio )
Zombie
Yuan-ti, tainted one ( Serpent Kingdoms )
Human
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