-------------------------------------------- New Features in Version 0.6.4 (Nov 10, 2009) -------------------------------------------- Edits by Aj Collins: -Added support for Patch 5 (Officially released as 1.0.4 for some odd reason) -------------------------------------------- New Features in Version 0.6.3 (Jul 16, 2009) -------------------------------------------- Edits by Aj Collins: - Support for the following versions of GTAIV --1.0.3 US --1.0.4 US --1.0.2.1 RUS --1.0.3.1 RUS --1.0.1.2 JAP --1.0.2.2 JAP - Now asks for admin on Windows Vista and Windows 7 Edits by Aru: - Some shader support - Changes to the audio viewer - Support for reading compressed & encrypted script files - Support for exporting models in SMD format -------------------------------------------- New Features in Version 0.6.2 (Feb 23, 2009) -------------------------------------------- - Support for previewing FragType Model (*.wft) files - Support for viewing LOD models - Support for exporting audio as multichannel WAV files - Support for Russian patched version (1.0.1.1) - Workaround for Windows 7 textures bug for older betas (should already be fixed in newest beta of Windows 7) - Updated list of audio filesnames (thanks to DerPlaya78) - Other minor bug fixes/speed improvements -------------------------------------------- New Features in Version 0.6.1 (Jan 25, 2009) -------------------------------------------- - Critical bug fix with import/export textures. - Fixed a few bugs in WHM preview - Auto-check for readonly when opening IMG/RPF files -------------------------------------------- New Features in Version 0.6.0 (Jan 24, 2009) -------------------------------------------- - Support for version 1.0.2 of GTAIV - Support for previewing WHM files (might not preview exactly as shown in game) - Support for all Audio files, with playback and export support (thanks to DerPlaya78!) - Default filenames are now shown when exporting/importing textures in Edit mode - Support for loading IMG/RPF/Directories by passing a command line argument - IMG/RPF files are opened in read/write share mode now instead of just read share - Work around for Windows 7's GDI+ bug - Added support for "type 3" vertices in models - Fixed bug with textures that have a name of less than 6 characters ------------------------------------------- New Features in Version 0.5.4 (Jan 4, 2009) ------------------------------------------- - Fixed critical bug in texture size calculation for mipmaps - Added support for 8bit grayscale (L8) textures - Added support for "type 8" vertices in models ------------------------------------------- New Features in Version 0.5.3 (Jan 2, 2009) ------------------------------------------- - Improved model loading, most models should display correctly now. - Added support for 32bit ARGB textures - Fixed a few texture file memory leaks - Fixed bug in texture mapping in 3D preview - Fixed bug in size calculation for thumbnail generation -------------------------------------------- New Features in Version 0.5.2 (Dec 31, 2008) -------------------------------------------- - Support for editing textures embedded in Model (wdr) and HTML (whm) files - Added View/Edit buttons. Default action is View now, so use the Edit button if you wish to edit textures. - Fixed bug with texture encoding producing low quality mipmaps. - Fixed bug with loading SparkIV.Config.xml file -------------------------------------------- New Features in Version 0.5.1 (Dec 30, 2008) -------------------------------------------- - Support for Texture File editing with Import (replace only) functionality - Support for viewing Texture mipmaps and viewing colour channels seperately - Support for showing most of the filenames in Audio RPF (v3) files. - Support for launching external registered editors based on extension - Fixed some bugs with IMG file saving -------------------------------------------- New Features in Version 0.5.0 (Dec 24, 2008) -------------------------------------------- - New "Browse" feature loads up GTAIV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives. - Experimental support for saving RPF files (hasn't been extensively tested) - Experimental support for previewing script (*.sco) files in a pseudo C-like decompiled form as well as a disassembled form. - Support for previewing XML and other text files - Support for Model Dictionary (*.wdd) files preview - Experimental support for texture mapping in model preview. (will automatically load filename.wtd if present or display textures embedded in model -- mapping may not be accurate for all models!) - Model meshes without textures will now show in a random colour - Model preview has a tree control allowing to view submeshes - Model preview allows viewing model in wireframe mode (might be slow) - Some minor bug fixes -------------------------------------------- New Features in Version 0.4.5 (Dec 18, 2008) -------------------------------------------- - Texture (*.wtd) preview and support for exporting textures - Experimental Model (*.wdr) preview - Double click/Press enter on a supported file to preview it - Fixed bug in resource file segment size calculation when importing data in Resoursaur. ------------------------------------------- Features as of Version 0.4.0 (Dec 16, 2008) ------------------------------------------- - Opens Version 2 and Version 3 RPFs - Opens Version 3 IMGs (old style GTA3/VC/SA IMGs are not supported) - Saves/Rebuilds IMGs (saving RPFs is currently not supported) - Supports Import/Export of files - Includes Resoursaur.exe which can extract segment data out of resource files (wtd/wdr/etc) for reverse-engineering purposes.
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