Richard Szeliski - Computer Vision. Algorithms and Applications.pdf
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Computer Vision:
Algorithms and Applications
Richard Szeliski
September 3, 2010 draft
c 2010 Springer
This electronic draft is for non-commercial personal use only,
and may not be posted or re-distributed in any form.
Please refer interested readers to the book’s Web site at
http://szeliski.org/Book/
.
This book is dedicated to my parents,
Zdzisław and Jadwiga,
and my family,
Lyn, Anne, and Stephen.
1
Introduction
1
What is computer vision? A brief history
Book overview Sample syllabus Notation
2
Image formation
29
^
Geometric primitives and transformations
Photometric image formation
The digital camera
3
Image processing
99
Point operators
Linear filtering
Pyramids and wavelets Geometric transformations
Global optimization
More neighborhood operators
Fourier transforms
4
Feature detection and matching
205
Points and patches
Edges
Lines
5
Segmentation
267
Active contours Split and merge
Mean shift and mode finding Normalized cuts
Graph cuts and energy-based methods
6
Feature-based alignment
309
2D and 3D feature-based alignment
Pose estimation
Geometric intrinsic calibration
7
Structure from motion
343
Triangulation Two-frame structure from motion
Factorization Bundle adjustment
Constrained structure and motion
8
Dense motion estimation
381
Translational alignment Parametric motion
Spline-based motion Optical flow
Layered motion
9
Image stitching
427
Motion models Global alignment
Compositing
10
Computational photography
467
Photometric calibration
High dynamic range imaging
Super-resolution and blur removal
Image matting and compositing
Texture analysis and synthesis
11
Stereo correspondence
533
Epipolar geometry Sparse correspondence
Dense correspondence Local methods
Global optimization Multi-view stereo
12
3D reconstruction
577
Shape from X Active rangefinding
Surface representations Point-based representations
Volumetric representations Model-based reconstruction
Recovering texture maps and albedos
13
Image-based rendering
619
View interpolation Layered depth images
Light fields and Lumigraphs Environment mattes
Video-based rendering
14
Recognition
655
Object detection Face recognition
Instance recognition Category recognition
Context and scene understanding
Recognition databases and test sets
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