(1908 KB) Pobierz
PC-PSU with supply for 2 Floppies and MB02
Spectrum +2A, new and original package, complete
Diskinterface D80 + Flopppy for Didaktik or Spectrum
B-Laufwerk for D80
Proface AT Extern (Keyboardinterface for connecting PC-Keyboards to Spectrum)
Proface AT intern
Melodik AY-Soundbox (unboxed)
128k upgrade Kit for 48k (only Hardware Specialists)
128k upgrade Kit incl. building inside (send Spectrum board)
Mice Maus (Mouse using Kempston Port)
+2 Cassetterecorder
Floppy Disc drive (1,86 with MB02, 720k with Opus, 780k with +D) Please specify
PSU for +2A/B and +3 or PSUl for +2 (also 48k and 128k) Please specify
FDD lead for 2 drives
Multiface 128 (working also on 48k)
Dust Cover 48k+/128k
Keyboard membrane 48k
Keyboard membrane Spectrum +/128k, new quality, not aging
Printer Ink Ribbon original STAR LC 10 , Doublepack 2 pieces
Microdrive Cartridges (ex-software)
Plus 3 Tapelead
Spectrum +2 Lightpen
Spectrum +3 Lightpen
Silverpaper for ZX Printer
Phaser-Pistole with Software (Tape or +3)
+3 drive belt
Wafadrive Cartridges
16K= 7,00
32K= 7,50
64K 8,00
Sinclair ZX Spectrum 128k, complete with all cables
Sinclair ZX Spectrum +2, complete with all cables
Sinclair ZX Spectrum +2A, complete with all cables
Sinclair ZX Spectrum +3, built in 3li drive, complete with all cables
Sinclair Spectrum 48k (Gummy), complete with all cables + Introduction Tape
Sinclair Spectrum 48k +, complete with all cables + Introduction Tape
+3 Drive (tested)
Interface I
Opus Discovery Diskinterface with 1 x 720k Drive (new ROM)
1-Port 3,00
2-Port 11,00
Joystick (many different)
Sinclair SJS-Joystick (+2/+3)
Also we have a lot of Software offers and books. Please contact us and we will send you our pricelist.
Products marked with 8BC or KS are sold in the name of 8-Bit Company or Kompakt Servis. We organise
the business.
Prices excluding postage. Delivery as long as stock lasts.
Orders to: SINTECH, Gastäckerstr. 23, 70794 Filderstadt, Germany
Tel./Fax: 0049 711 775033
email: sintech@online.de http://www.sintech-shop.de
Coming back to Sinclair?
791721656.042.png 791721656.043.png 791721656.044.png 791721656.045.png 791721656.001.png 791721656.002.png
ZXF/02 page 4
AUTUMN 2002/Issue 2
Coming back to Sinclair?
Eight - that's right: eight - pages of Spectrum news (5-12)
Computers today are everywhere. How
often have you heard that before? It's
exactly what people like us were predicting
20 odd years ago to somewhat cynical ears
- guess what: it actually came true;
divorcing computers from the fabric of our
lives today would be like splitting up
Microsoft: desirable for many, but
ultimately far too much hassle to be
bothering with for real. In many ways, it's
brilliant. In many other ways, it's just plain
dull. And the more these machines
become embedded in the daily grind, the
duller they seem to get. The abilities of the
average 'work computer' would have blown
us away not so long ago, but there they sit,
running Office, looking beige (even the
trendy new black ones), next to the fax
machine and an in tray. Just appliances.
Just tools to get the job done.
Why go back to the Spectrum? The
answer's really not at all that complicated.
Why go camping? Why listen to radio?
We've known for time aplenty that less is
often more when it comes to escaping the
stresses of a working life. And these days,
as the pace gets faster and faster still, the
need for less and simpler and slower is
perhaps greater than it has ever been
In recent months I've started collecting
Spectrum hardware for a new little project
of mine, a device I intend to call the
ZX-BOX . The idea came to me when I
looked at LCD's home page and I've since
discovered that at least one other
enthusiast has hit upon my idea exactly.
Beyond that I'll keep you guessing for now;
the point is that this idea marked my return
to Spectrum hardware - out came the old
128 and Plus D interface from the taped-up
box under my old bed - for the first time in a
good ten years, I might add - and I've been
searching the local car boot sales and ebay
listings ever since (and just this by itself has
been a lot more fun than I would previously
ever had imagined it could be - especially the
drama of an ebay auction!). I don't have to
do any of this and the end result I already
know won't be much to speak of by today's
standards in technology. But the problem
-solving processes I'll go through on the way
will take me right back to those simpler days,
when you wanted more - yes - and ingenuity
was the way that you got it.
If you're just returning to the Spectrum scene
then this issue of ZXF is dedicated to you.
Things have moved on a bit since you were
last here, but you'll soon get used to the
changes and start feeling at home again.
The Spectrum scene is an active one: there's
plenty to get involved in, no matter what
'level' you are; so pull up a chair and get
stuck in.
And one final note: let's not forget that
hobbies such as ours are a luxury far from
the minds and lives of the vast majority of
people on this planet. May I ask you to pay
particular attention to the back page of this
issue: a small, but very deserving charity that
I once worked for as a childcare volunteer.
Some of you wrote to me saying ZXF was a
magazine you would pay for; I'm not asking
for that, but if you do have a pound or two
spare in your pocket I know the White Cross
would make good use of them. Just a
Until next time.
Remake review: PeeJay's Maziacs PC (13)
What you thought about ZXF 01 (14-15)
The ZXF interview: Alex Goryachev on the Sprinter (16-20)
Back to the Spectrum: your ZX2000 user guide (22-26)
From Bitmap to Screen$: loading screen tutorial (27-31)
+3/2A SCART lead: improve your Plus 3 picture (32-33)
The Genuine User Friendly Interface (34-35)
Errata (ZXF01)
Page 22 - goto - The entry for ZX32 should have (05/04/00) entered
under 'updated'; under 'Save to tape (TZX)' it should read 'Yes'
Page 8 - new - The download URL for Metalbrain's SevenuP is
incorrect. See this issue's new for correct details. Also on this
page, the fourth line up from the bottom of the right hand column
should read "(listing on page 12)"
If you enjoy ZXF and you want it to continue then consider yourself
duty bound to let me know this (mail@cwoodcock.co.uk). All other
feedback will be gratefully received also - criticisms (please be kind),
improvement suggestions and notifications of any errors you think
you've spotted are essential for this sort of project to succeed.
If you would like to contribute to future issues of ZXF - even if it's just
to write a letter - please do ; contact me again by the email address
Editor: Colin Woodcock
Thanks to: John King, Alex Goryachev and Thomas Eberle.
Colin Woodcock
791721656.003.png 791721656.004.png 791721656.005.png 791721656.006.png 791721656.007.png 791721656.008.png 791721656.009.png 791721656.010.png 791721656.011.png 791721656.012.png 791721656.013.png
ZXF/02 page 5
ZXF/02 page 6
Double the fun
> +3e ROM for 16 bit IDE interface
One of the drawbacks of Garry Lancaster's
+3e IDE hard disk interface (see last issue
for more about this project - featured recently,
by the way, in Shaun Bebbington's Retro
Computer Mart page in Micro Mart : nice
one Garry) is that half of the disk's capacity is
lost in the conversion from 16 to 8 bit; a 1Gb
disk will only give you 500 Mb of space on
which to store your Spectrum programs, for
example (which must be just awful).
In fact, 16 bit IDE interface designs do exist
for the Spectrum - a whole range of
interfaces designed by Sami Vehmaa and
called ZXATASP (see http://home.sol.se/
amiga/ ), and now Garry has released a new
version of the +3e ROM to be compatible
with them. The interfaces themselves look
like monsters compared with Garry's simple
little device, still winter's coming and
something's got to fill those long evenings.
For the ROM, visit www.zxplus3e.plus.com .
Spanish SPArkle
> New Spectrum archive online
SPA2 , the SPAnish SPectrum Archive is a
new website of "a project aimed at the
collection, storage and preservation of every
Sinclair Spectrum program ever released in
Spain," and it launched on 16 September.
The site, sort of the Spanish equivalent of
WOS, opened its doors with no less than 500
titles already avilable in TZX and DSK format,
and it also aims to collect inlays and
instructions. The Spanish contribution to the
Spectrum is often underacknowledged - this
site, along with the great new Es.pectrum
emulator (see Emulator News ) should help
broaden the picture. And the site is in
English as well as Spanish, so you really
have no excuse. Get over to
www.speccy.org/spa2/ right now.
More miner action
> Willy's continuing adventures
Miner Willy (I played it safe there with that
title, didn't I?), the character that has become
an icon of the ZX world, is in no danger of
loosing his appeal, it would appear. New to
the MM scene over the last few months are
the JavaScript version of Matthew Smith's
1983 classic and, just recently, a new
spectrum version featuring themes from the
comp.sys.sinclair folklore.
The first of these really is quite a sight to
behold, four levels of the original game in
pure JavaScript (no, not Java - Java Script ),
coded by Carl Woffenden and to be found
online at www.bigredswitch.co.uk/
games/manic/ . Although this version has no
sound, the graphics have been taken straight
from the original (minus the colour clash). I
really didn't realise you could do stuff like this
in JavaScript; as one CSSer put it, this is "the
single most best use of JavaScript I think I've
ever seen."
Manic Miner CSS , on the other hand, is a
new spectrum version of the game, put
together by N Fishwick ( Fishy Fish in CSS)
using Andrew Broad 's Manic Miner Screen
Editor and featuring such levels as the
Chuntey Generator, Scribbler's Fridge and ***
L@@K, W@W, R@RE! *** Described by
Stuart Campbell already as "the best MM
'sequel' I've seen," you can download the
game from www.fishyfish.net/manic/
Andrew Broad himself is something of a
Miner Willy guru, having released a number
of MM sequels over the last five years,
including Manic Miner 4 and Manic Miner:
The Hobbit. His amazing site at
spectrum/willy/ contains a wealth of MM
information, but will be closing soon as he is
due to leave university (where it's hosted).
So get over there whilst you still can (and hit
Crap is back
> CSSCGC 2002 launches
Equinox Tetrachloride has taken on the
challenge to host this year's
comp.sys.sinclair Crap Games
Competition , and the entries are already
coming in. This year's contest is the seventh
annual celebration of the standard of
spectrum programming most infamously
established by the Cascade Cassette 50,
nineteen -count 'em - years ago.
For those of you uninitiated with this ancient
ZX tradition, Eq's introductory text at
www.cl4.org/comp/spectrum/cgc2002/ tells
you pretty much all you need to know:
" CGC entries are laughably poor homebrew
Spectrum games, usually written in the
powerful BASIC language.
"Some of these games delve richly into a
putrid goldmine of special effects: beepy
sound, colour clash, the lot. Others are just
pseudo-games that hinge upon cheap jokes.
As long as the game is crap and somehow
amusing in its crapness, it is a genuine
contender for the mouth-watering prize."
If you're a returner to the Spectrum scene,
you'll no doubt be looking for a reason to
program with purpose, just like you used to:
here it is, and what's more you can do it
secure in the knowledge that your clumsy
coding will actually be considered a feature.
If you need guidelines, check out "So, you
wanna write a crap game" at
ZXF 's own entry, Groundforce, saw lack of
quality simply oozing out of ZX SPIN for a
number of
meanwhile, my
old mate Gareth
has released
his own foray
into the dregs,
sharing with us
all in Ferrari Driving Experience , his recent
day out at Thruxton and advising that "playing
the game is virtually indistinguishable from
the real thing."
Check out the
loading screen
tutorial in exp to
find out how to
front-end your
creation with a
work of
spectrum art, and also a few BASIC loader
tips (if you don't know what that is, read 'Back
to the Spectrum' first).
The Cascade Cassette 50
Can it really be as bad as they say it
is? Actually, it's worse. The
Cascade Cassette 50 compilation
(Cascade, 1983) is the most
appalling collection of BASIC games
ever conceived, marketed with
complete and utter absence of
conscience. Not even magazine
type-in listings were this bad. No
really. But for something to be as
thoroughly dreadful as all that, it invariably falls off the bottom of
the bad scale and ends up at the top of the good one. So actually,
it's brilliant.
"Congratulations! You
are now the owner of
the sensational 50
game tape called
CASSETTE-50 brought
to you by CASCADE "
791721656.014.png 791721656.015.png 791721656.016.png 791721656.017.png 791721656.018.png 791721656.019.png 791721656.020.png 791721656.021.png 791721656.022.png 791721656.023.png 791721656.024.png 791721656.025.png 791721656.026.png 791721656.027.png
ZXF/02 page 7
ZXF/02 page 8
Emulator news
Emulator news
OVERVIEW: New directions in Spectrum emulation
A busy few months it's been indeed, with two brand new emulators hitting the scene and
updates implemented in many of the existing titles, a few of which we haven't heard of in a
good while. All of this, by itself, is blimmin' marvelous stuff, but the planned enhancements to
SPIN are especially exciting. TZX management seems to be one of the most significant
areas of emulator development over the last 12 months and the current direction being taken
is giving us increasing amounts of control over our virtual little cassettes. And quite right too.
The tape recorder might have been physically external to the early Spectrums, but so integral
was its being to to the use of the computer, it was to all extents and purposes a fully fledged
part of it; it too needs to be emulated right alongside the Spectrum itself, and emulators such
as Spectaculator are doing a particularly good job of this at the moment.
With both Klive and the new beta release of Spectaculator featuring both the Currah Micro
Speech and the Cheetah SpecDrum on their list of emulated features, a new corner seems to
have been turned in peripheral hardware. Previously the remit only of the the likes of
RealSpectrum and Gerton Lunter's Z80 , peripheral devices have been studiously avoided by
many of the 'mainstream' emulators until now. But with the emulation of the main machine
and all its variants now generally about as close to perfect as it's possible to get, some new
directions are needed for authors if they are to keep on improving their babies and outdoing
their competitors (let's be honest here - it's because there are so many Spectrum emulators
that their quality is so outstanding). The implications of all of this are quite exciting.
blown emulator of all Spectrum models (but
not the +3e) which includes support for both
the Currah Micro Speech (see below) and the
Cheetah SpecDrum. Version 1.1 of the
emulator, released just a few weeks after 1.0,
also supports real tape loading through your
soundcard and loading from mono .WAV files.
You can load and save .SCR screen$ files
(for some reason, many emulators that allow
you to save .SCR files don't also allow you to
load them back in, so this is a definate bonus)
and - what fun! - there is also an option to
increase the speed of your emulated Speccy,
taking it full throttle to 'Max Power!' if you so
desire (2000% on my machine): take that
Bilbo Baggins' carpet.
Klive's help system leaves a lot to be desired,
consisting of a credits box only; I was left
wondering how exactly you are supposed
to load in .WAV files (it isn't obvious) and
when I selected Real Tape Mode I
received the message "Real Tape Not
Supported!" at the bottom of my screen,
but as to whether this is a report on my
soundcard or something to do with the
status of the program I remain none the
wiser. Even without these enhanced
features, however, Klive is an excellent
little emulator that has got the competition
thinking - as we shall see - and you can
grab hold of a copy for yourself at
Hello again... The Currah Micro Speech
Es.pectrum is a new Spectrum emulator by
Javier Chocano, released recently in beta.
The emulator supports a wide range of
machines, from the original 48k to the +3.
Previously only supporting tape based
machines, the latest version as I write (0.6b2)
has been updated to include .DSK support; in
testing, a few disk images seemed to work
fine, however Operation Wolf crashed fairly
quickly and when I tried to format a new disk I
was told it was write protected... emulate your
way out of that one if you can.
Where Es.pectrum breaks the mould is in its
support for foreign models, including the
entire range of Spanish Spectrums (there's
even a Spanish +3e), a French +2 and
Pentagon/Scorpion support. This gives us
UK users access to new Spectrum
perspectives, including the original 1985 128k
Spanish operating system - a kind of
48/128 hybrid (no tokeniser, but also no
menus) - which was developed, of course,
into the UK 128 system for a (desperate
and futile) launch by Sinclair in the
following year.
Es.pectrum also supports the Magnum
Lightgun bundled with +3s and +2As - is, I
believe, the first emulator to do so - giving
you mouse controlled access to the
handful of games that supported this
device (not quite the same as a real gun in
your hand, but if you've ever handled the
Magnum you'll know you're not missing
much). Get it from www.espectrum.tk .
Another new emulator: Klive by Steve
Snake has taken us all by surprise.
Coming quite out of the blue, this is a fully
The Currah Micro Speech, manufactured by Welwyn
Electronics, was released late 1983 for £29.99. The
little black box, which also acted as a sound amplifier
by mixing the Spectrum's sound output with the RF
television signal, was a speech synthesis device that
ran together allophones (speech
sounds) into words. And now you can
find out just how good it was, courtesy of
Spectaculator and Klive .
When you power up your speech-
enhanced Spectrum, Currah's own
copyright message appears at the top of
the screen; from this point on all your
key presses will be articulated until you
(gratefully) discover the 'LET keys = 0'
command that turns this rather annoying
feature off. Actually programming the
unit to speak for you is a simple matter of assigning a
sequence of allophones to the variable s$, so typing
in 'LET s$="he(ll)(oo)"' will produce a reasonable
"hello" when you press enter. The allophones
themselves come in four flavours - single letter (as in
h and e above), double vowel (as in oo ),
double consonant (as in ll ) and 'complex' (for
example ar , as in, erm, ar m). For each of
these sets (see a complete list at
thirdparty/allophones.html ),
intonation can also be made high
or low by using upper case or
lower case letters respectively.
A few Spectrum games (50 in total)
detected and supported the Currah
Micro Speech, adding synthesised
messages to the action (a
complete list of these games can
be found at
infoseek.cgi?Currah*speech ). If you've got a
copy, try loading up Jetman and listening to
what our hero tells you when your careless
joystick management ends him up dead (yet
again). The cheeky blighter.
791721656.028.png 791721656.029.png 791721656.030.png 791721656.031.png 791721656.032.png 791721656.033.png 791721656.034.png 791721656.035.png 791721656.036.png
ZXF/02 page 9
ZXF/02 page 10
Emulator news
Emulator news
vbSpec, the Spectrum emulator by Chris
Cowley written entirely in Visual Basic (don't
ask why, just accept it, ok?) has been
updated to version 1.50 and now supports
fully .TZX files, including a little cassette tape
interface. Chris credits Mark Woodmass
(co-author of SPIN) for his help in this work.
Download it from http://freestuff.grok.co.uk/
vbspec/ .
A massive update for Jonathan Needle's
lovely Spectaculator ; not only has 128
support been added at last (128+ and original
+2 only), version 3.0 beta also features the
Currah Micro Speech and the Cheetah
SpecDrum (now where did he get that idea
from...?). Although this is a beta realease, it
runs like a thoroughbred on my machine; the
main reason for the beta suffix, in fact, is that
Jonathan has yet to update his excellent help
system to include all these new features - and
since he's just become a daddy it's unlikely
he's going to find the time for this in the
immediate future. Ain't that the truth.
This is the second update to Spectaculator
since the last emulator roundup in ZXF 01,
version 2.5 (released in July) having added in
Romantic Robot's Multiface 1 to the
emulation; accordingly, version 3.0 now
supports the Multiface 128 also. You can
download this fantastic emulator - still the
best for creating your own .TZX files, as far as
I'm concerned - from
www.spectaculator.com . And here's a tip
for Jonathan - when all else fails, the vacuum
cleaner oftens puts babies to sleep; welcome
to the bizarre, but beautiful world of
The one we've all been waiting for (and then
kind of forgotten about, amidst all this
activity) now has a name. Described by
Ramsoft staff as "another revolution in
Spectrum emulation," RealX , the
"next-generation RealSpectrum optimized
for DirectX" is (still) on its way. In the
meantime we have a new update to the
classic RealSpectrum to keep us occupied
while we wait. Version 0.96.16 (beta 13),
otherwise known as "Katun," adds in
support for the Rotronics Wafadrive (a
looped tape storage device not unlike the
Sinclair Microdrive) and thus we have yet
another file format: the format specs for
.WDR files are promised at the website.
Katun also adds in support for the Magnum
lightgun via the PC mouse.
Beta 13 has also been compiled to run
under Windows: RS32 is a seperate
download but essentially the same old
RealSpec running in a window, and allows
WinXP users the access to the emulator
that was denied to them by the DOS
version. Head over to
www.ramsoft.bbk.org/realspec.html for
more information on it all.
A considerable number of spechums (I'm
sorry, I hate that word; this is the first and
last time I'll use it) around the world have
remained faithfull to this DOS emlator,
despite all of the bewildering changes going
on (not all of us are lucky enough to have
high speed Pentiums, after all); now their
loyalty has been rewarded. Version 0.94 of
James McKay's creation comes with bug
fixes and better support for a number of file
formats, including TR-DOS. There are also
a host of new "half-finished" features, such
as ZX81 emulation, Interface 1/microdrive
support and "an experimental attempt at
'movie' files." You can find out what that's all
about at www.worldofspectrum.org/x128/ .
Not an update, but the full version of Gerton
Lunter's classic Z80 Spectrum emulator is
once again availible through the new Outlet
site reported on elsewhere in the news
section. Once upon a time (three years
ago, in fact) this was an amazing emulator;
it's still very good, but its £15 price tag for
the full version (£20 if you want both the
DOS and the Windows versions) makes it
the only commercial PC Spectrum emulator
around that I know of, and compared to the
likes of RealSpectrum... well let's just say
that you get more for your nothing these
days. All the same, good printer emulation -
and still the only windows emulator to
feature microdrive support: head over to
Outlet/ .
SPIN had been quiet for
a few weeks, until Paul
Dunn - co-author with
Mark Woodmas of this
daringly innovative
emulator - bounced
cheerily into
comp.sys.sinclair to
announce version 0.3 open and ready for
business. A lot has been added this time.
A lot. To begin with there's support for the
Magnum lightgun and the Currah Micro
Speech (are we begining to spot a pattern
here?); there's improved support for
compressed zip files and better RZX
compatibility with RealSpectrum 's version
of the format. Now the interesting stuff: you
can now insert a blank tape to record on via
the Recording menu (although the whole
process is not as intuitive as
Spectaculator's approach to this: new tapes
being recorded onto don't show up in the
tape browser as they do in Spectaculator - to
all extents and purposes recording and
playback are treated as completely seperate,
handled by different buttons and menu
systems) and there is now basic support for
block editing, allowing you to cut, paste and
insert new blocks - previously you needed
dedicated software such as Taper to manage
such tasks.
But that's not all. New also to this version is
the 'keyboard helper' a keyboard input
window that is, quite simply, superb - both
the idea and its implementation. We've
needed something like this for ages;
Spectaculator's keyboard map is good, but
this is better: not only does the helper find all
those awkward commands, symbols and
punctuation marks, it will
actually input them for you
into the emulation window
In fact, the keyboard
helper offers not one, but
three different ways of
doing this. First is the
Onscreen Keyboard
(pictured), the keys of
which you click with your
mouse and behave exactly
as the keys on the real
thing do. Second is the Command Finder,
which features an alphabetical scrolling list of
commands, symbols and modes, which can
be clicked on and entered. finally there is the
Quick BASIC window, into which you can
type your line of BASIC into a text box and
have it sent to the Spectrum as either an
ASCII string (for 128k modes) or 48k tokens.
SPIN03.zip . Have fun.
Above: The SPIN keyboard helper. Genius.
791721656.037.png 791721656.038.png 791721656.039.png 791721656.040.png 791721656.041.png
Zgłoś jeśli naruszono regulamin