whatsnew.txt

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Q3TEST VERSION 1.08

+-----------------------------+
| WHAT'S NEW IN THIS TEST? |
+-----------------------------+


------------------------------> Since 1.07

You MUST delete all previous versions of Q3TEST for the game to run properly!!!!!!

* fixed marks fading properly in fog volumes
* show weapon in fov >90, adjusting position down as needed
* update scoreboard info while at intermission
* print "waiting to play" for tourney spectators
* fixed tied rank with 0 score and spectators
* return to roaming spectator when a followed client quits or spectates
* release windows cursor when running windowed and the console is down
* log all client transitions, item pickups, and kills
* changed joystick axis to act just like arrow keys so they
	can be bound in the controls menu for strafing.
	Yes, this does remove slow walking from joystick movement,
	but it makes everything a lot cleaner.
* fix up PantherXL trackball support
* tournement queuing of spectators to enter the game
* track wins and losses as long as you stay on a tourney server
* spectators are now in fly mode instead of noclip, and use teleporters
* pass serverTime instead of msec for command timing, prevents
	timescale cheating
* fixed rcon

------------------------------> Since 1.05

Well, the biggest thing that's new is the tournament map and the inclusion of team play!
You can start a tournament game, or a team game from the "start server" menu
option.

Other new things:

* team follow1	<- follow player 1 as a spectator
* team follow2	<- follow player 2 as a spectator
* team scoreboard	<- be a scoreboard
* change "restart" to "map_restart"
* team colorbars behind status
* new icons for weapons and ammo
* new light code
* changed "stopdemo" to "stoprecord"
* cg_simpleItems 1 now draws sprite items (significant speedup)
* blood trails behind gibs
* dynamic curve level of detail
* devmap <name> sets cheats 1, map <name> sets cheats 0
* skip all shell eject code when cg_brassTime 0
* multiprocessor acceleration "r_smp 1"
* the ; key now remains bound (for all you lefties)
* the timescale exploit has been plugged (again, actually this was in the last
  version of the test and a lot of people were silently using it)
* LAN servers display properly
* IPX is working
* the enabling cheat exploit has been fixed
* CPU time for servers should be nicer
* an exploit in the tourney map has been filled

SOCKS Proxy Support

There are five cvars that control it. They are only settable from the at init
time (from the OS command line).

+set net_socksEnabled 1
+set net_socksServer 
+set net_socksPort 
+set net_socksUsername
+set net_socksPassword

Please note that you use the address (name or IP number) of the SOCKS server
(firewall machine), NOT a Q3ATEST server. The port number defaults to 1080,
you should not need to change this.

It supports no authentication and username/password authentication method
(RFC-1929); it does NOT support GSS-API method (RFC-1961) authentication.

g_gametype

A value of 0 here indicates classic �Free For All�, a value of 1 indicates
�Tournament Play� and a value of 2 indicates �Team Deathmatch�.

So, to start a dedicated server in tournament mode, you would use:

quake3 +set dedicated 2 +set sv_zone tournaments +set g_gametype 1 +map q3tourney

The warmup time for tournament play is set with g_warmup.  A tournament
game is implicitly a one on one match, and further players are automatically
entered as spectators (note, when the game starts, all clients, including the
spectators respawn).  You can follow the players by using �team follow1�,
�team follow2�, and you can be a scoreboard by using �team scoreboard�.

We appear to have broken joystick support somewhat between the first IHV
drop and the final release of the test.  We�ll address that (so don�t start the
email bombardment on it!).

Expect the master server to be up and down over the weekend, now we have
protocol 39 servers out there in large numbers we�re able to tune that stuff so
it works a wee bit better.

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