D&D 3.5 - Dragon Magic [OCR].pdf

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Contents
Introduction 4
Chapter 1: Dragonbound Heroes 5
Races of the Draconic Realm 5
Draconic Class Features 11
Feats 14
Feat Descriptions 15
Armor of Scales 15
Black Dragon Lineage 15
Blue Dragon Lineage 15
Brass Dragon Lineage 16
Bronze Dragon Lineage 16
Copper Dragon Lineage 16
Double Draconic Aura 16
Draconic Armor 16
Draconic Aura 16
Draconic Heritage 17
Draconic Knowledge 17
Draconic Senses 17
Draconic Vigor 17
Dragonfire Assault 17
Dragonfire Channeling 17
Dragonfire Inspiration 17
Dragonfire Strike 18
Dragontouched 18
Gold Dragon Lineage 19
Green Dragon Lineage 19
Heart of Dragons 19
Initiate of Aasterinian 20
Initiate of Astilabor 20
Initiate of Bahamut 20
Initiate of Falazure 20
Initiate of Garyx 20
Initiate of Hlal 21
Initiate of Io 21
Initiate of Lendys 21
Initiate of Tamara 21
Initiate of Tiamat 21
Red Dragon Lineage 21
Silver Dragon Lineage 22
Slayer of Dragons 22
White Dragon Lineage 22
Words of Draconic Power 22
Chapter 2: Dragon Aspirants 23
Dragonfire Adept 24
Diamond Dragon- 30
Dragon Descendant 34
Dragon Lord 38
Hand of the Winged Masters 43
Pact-Bound Adept 46
Swift Wing 50
Wyrm Wizard 55
Chapter 3: Draconic Magic 59
New Spells 60
Dual-School Spells 60
The Polymorph Subschool 60
Spell Descriptions 64
Adoration of the Frightful 64
Arcane Spellsurge 64
Aspect of the Chromatic Dragon 64
Aspect of the Platinum Dragon 64
Burst
Curse of the Elemental Lords
65
Deafening Roar 80
Devour Magic 80
Draconic Flight SO
Draconic Flight. Greater 80
Draconic Knowledge 80
Draconic Toughness 80
Endure Exposure 80
Energy Immunity SO
Energy Resistance 80
Enthralling Voice SO
Frightful Presence 80
Humanoid Shape 80
Instill Vulnerability 81
Magic Insight 81
Perilous Veil 81
Scalding Gust SI
See the Unseen 81
Terrifying Roar 81
Voidsense 81
Voracious Dispelling 81
Walk Unseen 81
Wingstorm 81
Warlock Invocations 81
Draconic Soulmelds 82
New Vestige 85
Ashardalon, Pyre of the Unborn 85
Draconic Auras 86
Dragonpacts 87
Draconic Companion Spirits 92
Magic Items 92
Amulet of Fearsome Might 93
Cloak of Mysterious Emergence 93
Dragonslayer Claws 93
Elixir of Blindsight 94
Ring of Draconic Zeal 94
Rod of Dragon's Blood .94
Rod of the Dragon Heart 95
Shield of the Winged Crusade 95
Sword of the Great Harrowing 95
Tailbands of Impact 96
Tome of the Wyrm 97
Vial of Explosive Breath 97
Dweomered Dragon Scales 97
Legacy Item: Wyrmbane Helm 104
Chapter 4: Dragons and Draconic Beasts 107
Aspect of Bahamut
Detect Dragonblood
65
Dragoneye Rune
66
Dragonshape, Lesser
66
Dragonshape
66
Eyes
of
the
Oracle
67
Ferocity of Sanguine Rage
Firestride Exhalation 67
Form of the Desert Hunter 68
Glorious Master of the Elements 68
Haze of Smoldering Stone 6S
Hoard Gullet 68
Justice of the Wyrm King 69
Kiss of Draconic Defiance 69
Lord of the Sky 69
Magic of the Dragonheart 69
Mark of the Enlightened Soul 70
Mind of the Labyrinth 70
Passage of the Shifting Sands 70
Path of Frost
70
Primal Hunter
71
Primal Instinct
71
Primal Senses
72
Primal Speed
72
Rot of Ages
72
Soul of Anarchy
72
Soul of Light
72
Soul of Order
73
Soul of Shadow
73
Touch of the Blackened Soul
73
Trance of the Verdant Domain
73
Undying Vigor of the Dragonlords
74
Vision of the Omniscient Eye
74
Wingblast
74
Wreath of Flames
74
New Powers
75
Power Descriptions
75
Amethyst Burst
75
Channel the Psychic Dragon
75
Crystal Body
75
Gemstone Breath
76
Dragonfire Adept Breath Effects
Acid Breath
77
Cloud Breath
77
Discorporating Breath of
Bahamut
77
Enduring Breath
77
108
Fivefold
Breath
of
Tiamat
77
Aspect
of
Tiamat
110
Force Breath
77
Blazewyrm
Ill
Frost Breath
77
Drakkensteed
113
Lightning Breath
77
Huitzil
114
Paralyzing Breath
77
Phynxkin
116
Shaped Breath
77
Redspawn Berserker
118
Sickening Breath
78
Spelleater
119
Sleep Breath
78
Twilight Guardian
121
Slow Breath
78
Velroc
123
Thunder Breath
78
Variant Dragon Abilities
125
Weakening Breath.
78
Draconic Invocations
78
Chapter 5: Draconic Campaigns
131
Invocation Descriptions
Aquatic Adaptation
Introducing Draconic Elements
132
79
Draconic Campaign Models ..
133
Aura of Flame
79
Dragon Overlords
136
Baleful Geas
79
Minions and Adversaries
140
Beguiling Influence
79
Draconic Locations
146
Breath of the Night
79
The Battle of Dragon Fall
151
of
Glacial
Wrath
64
Charm
79
Call of the Twilight Defender
65
Chilling Fog
79
Channel the Dragon
65
Darkness
79
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Introduction
Ember moved quietly from behind the rocks blocking the path down
into the valley. Her comrades watched her with eager eyes, waiting
to hear about what she had seen on her scouting mission.
"It is as Soveliss feared. The tracks belong to a dragon, a lair-sized
red. It sits at the foot of the mountain, at the entrance to the valley.
It seems to be protecting the valley, as if it had some reason to watch
over the towns below. I even saw a caravan pass by it, and the red
made no effort to demand tribute or consume their horses."
"It's not the only dragon in these mountains" Soveliss whispered
with sudden urgency. "Look!"
The other adventurers followed the line of his pointing finger. A
large lizard, wingless but clearly dragonlike in nature, had crept into
view among the rocks above their camp. No larger than a horse, the
wingless dragon reacted to their sudden recognition of its presence
by starting to crawl down the mountainside toward them.
"If it's a fight the monster wants..." Krusk growled, drawing his
axe with one easy motion.
"You have no need of your weapons," rang out a voice from behind
the wingless dragon. A woman in scale armor stepped out from
behind the creature, placing a hand gently on its shoulder. "Fersyl
is my friend and companion. He attacks only my foes, and I hope
you shall not be among them."
Hennet moved up and spoke to the Visitor in Draconic.
"Are you a sorcerer, perhaps, or a dragon in human form?"
The woman replied m the same tongue.
"I am no spellcaster, and my true form is as you see it. My name
is Tatiana, and I am dragontouched."
Hennet switched back to the common language.
"What is a dragontouched, and why do you spy on our camp?"
Tatiana smiled grimly.
"Time enough to learn what I can do later, spellslinger. I am
here for the sake of the same cause that has drawn you, though I
see you do not yet understand what has happened. The red dragon
in the valley is but a knight in the service of the new king of these
lands. The red is a powerful foe to be sure, but one just learning the
dragon magic known by the Scaled King."
"Dragon magic?" asked Hennet, his voice revealing his interest.
Tatiana smiled again.
"Oh, yes, sorcerer. Many creatures that have come to this realm
with the new king know the magic of dragons. And you are going
to need my help to deal with them."
WHAT IS DRAGON MAGIC?
In most D&D campaigns, dragons are detached from the
rest of civilization. They live in distant places and show
little regard or interest for the communities of humans and
other tiny creatures that inhabit "their" world. Notable excep-
tions exist—the polymorphed silver dragon that befriends
humans, the rampaging red dragon that preys on remote
settlements. However, by and large, dragons in the D&D
game keep mostly to themselves.
Dragon Magic changes the way dragons are used in a D&D
campaign by suggesting a stronger connection between them
and the various humanoid races (humans, dwarves, elves, and
such). This book presupposes a world in which the dragons
are actively invested, one in which dragons openly share
their magical secrets with humans and the other core races.
Using the details in this book, you can:
• Play a gnome sorcerer who has learned ceremonial rituals
from a brass dragon, enabling him to adopt dragonlike
characteristics.
• Adventure in a kingdom ruled (or tyrannized) by
dragons.
• Play a half-elf dragonmaster who has learned secret magic
auras from a silver dragon covenant and won the trust of
a trusty drake companion.
• Play a half-orc fighter who has weathered the tyranny of a
red dragon long enough to master some new dragon-related
feats.
At its core, Dragon Magic is all about what happens when
"lesser" races form loose pacts or associations with dragons
and learn the creatures' ancient secrets.
Dragon Magic includes new options for characters who wish
to be more dragonlike, including a new standard character
class, level substitutions, rituals, auras, organizations, feats,
and prestige classes. It also has advice for running more
dragon-based campaigns, draconic locations, dragonblood
monsters, as well as a selection of new dragon-themed powers:
spells for arcane and divine casters, invocations for warlocks,
soulmelds for meldshapers, and psionic powers for psions.
THE DRAGONBLOOD SUBTYPE
Races that have a strong affinity to dragons are of the dragon
blood subtype. (This method of classification, introduced in
Races of the Dragon, is referred to frequently in this book.)
Spells, effects, powers, and abilities that affect or target
dragons also affect dragonblood creatures. The subtype
qualifies a creature to use magic items normally only usable
by dragons, and it qualifies the creature to take feats that have
the subtype as a prerequisite.
The dragonblood subtype does not confer the dragon type
or any traits associated with that type. For instance, it does not
give a creature frightful presence.
Dragons automatically qualify for any classes, prestige
classes, racial substitution levels, feats, powers, or spells that
require the dragonblood subtype. If a creature acquires the
dragon type, it loses the dragonblood subtype.
WHAT YOU NEED TO PLAY
Dragon Magic makes use of the information in the three D&D
core rulebooks— Player's Handbook (PH), Dungeon Master's
Guide ( DMG ), and Monster Manual ( MM ). In addition, it refers
to or draws upon material presented in several D&D supple-
ments, especially Draconomicon and Races of the Dragon .
Although having of any or all of the supplements refer-
enced herein will enhance your enjoyment of Dragon Magic ,
they are not strictly necessary. In many cases, the details you
need to make use of a particular creature or rule from another
source are provided in this book.
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