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Experts v .3.5
A Comprehensive d20 Sourcebook for Fantasy Role-Playing Games
To Gar
o Gar
y Gygax and all the others
who created this game that so many
o Gar
o Gary Gygax and all the others
y Gygax and all the others
who created this game that so many
of us have enjoyed in decades past
who created this game that so many
of us have enjoyed in decades past
and will continue to love
of us have enjoyed in decades past
and will continue to love
in decades to come.
and will continue to love
in decades to come.
By Michael J. Varhola, Paul O. Knorr, Perry Frix, and the
Skirmisher Game Development Group. Foreword by Gary Gygax.
Publishing and Copyright Information
Exper ts v
ts v .. .. . 3.5
Exper
ts v
3.5
A Comprehensive d20 Sourcebook for Fantasy Role-Playing Games
Skir
Skirmisher Publishing LLC, P
misher Publishing LLC, P
misher Publishing LLC, P.O. Box 150006, Alexandria, V
.O. Box 150006, Alexandria, V
.O. Box 150006, Alexandria, VA 22315
A 22315
Email:
Email: d20@skirmisher.com
Website:
ebsite:
ebsite: www.skirmisher.com
Authors:
Authors: Michael J. Varhola, Paul O. Knorr, Perry Frix, and
the Skirmisher Game Development Group
Layout and Design:
Layout and Design: Michael J. Varhola, Brian Kelly
Skirmisher Game Development Group Members:
Skirmisher Game Development Group Members:
Jim Clunie, Sharon Daugherty, Lee Howard,
Noah Hughes, Robert “Mac” McLaughlin,
Roberto “Ho” de Moraes, Cassandra Rogers,
Michael J. Varhola, Hayley Waters, Geoff Weber
Publishers:
Publishers: Michael J. Varhola, Robert McLaughlin
Editor-in-Chief:
Editor
-in-Chief:
-in-Chief: Michael J. Varhola
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and are used with permission.
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copyright 2007 by Sharon Daugherty. Images on pages 167,
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are Copyright 2007 Skirmisher Publishing. All rights reserved.
Reproduction of non-Open Game Content contained in this
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Designation of Open Game Content: Open Game Content
may only be used in accordance with the terms of Open Game
License version 1.0a, which is found on page 111. Open Game
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following portions of Experts v.3.5 are designated as Open Game
Content and may be used pursuant to the terms of Open Game
License version 1.0a: All text and tables (but not art) in the
Introduction, Chapters 1–5, Appendices I–V, and Appendices
VII–VIII. Skirmisher Publishing LLC would appreciate refer-
ence to this book by anyone using Open Game Content con-
tained in Experts v.3.5 in a subsequent work.
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Magic (back cover), both copyright 2007 by Lissanne Lake.
Cover images:
2
Table of Contents
Foreword by Gary Gygax
5 5
5
Chapter 4: Scholars
55
Alchemist
57
Acknowledgments
7 7
7
Sidebar:
Sidebar: Alchemical Elixirs
58
Archaeologist
61
Introduction
9 9
9
Artificer
63
Using This Book
9
Astronomer
64
Preface to Experts v.3.5
11
Sage
66
Availability of Experts
12
Scribe
68
Experts vs. Commoners
12
Chapter 5: Tradesmen
7
7
7
7
7
1
Apprentices
13
Experts as Adventurers
14
Animal Trainer
73
The Specialist PC Class
15
Exterminator
75
Metaclasses
17
Guide
76
Expert Types
17
Merchant
78
Miller
80
Chapter 1: Craftsmen
1
1 1
9
Miner
81
Armorer
21
Sailor
83
Blacksmith
23
Slaver
84
Brewer
24
Sidebar:
Sidebar: Value of Slaves
85
Jeweler
25
Steward
88
Sculptor
26
Undertaker
89
Shipwright
28
Appendix I: Prestige Classes
9
9
9
9
9
1
Stonemason
30
Taxidermist
31
Guildmaster
91
Weaponmaker
33
Table I-1a:
able I-1a:
able I-1a: The Guildmaster
92
Table I-1b:
able I-1b:
able I-1b: Guildmaster
Spells Per Day
Chapter 2: Entertainers
35
93
Acrobat
37
Militia Leader
93
Actor
38
Table I-2:
able I-2:
able I-2: The Militia Leader
94
Courtesan
40
Spellcrafter
95
Sidebar:
Sidebar: Types of Performance 42
Table I-3a:
able I-3a:
able I-3a: The Spellcrafter
96
Table I-3b:
able I-3b:
able I-3b: Spellcrafter
Spells Per Day
Chapter 3: Professionals
43
96
Barrister
45
Appendix II: New Skills
97
Cartographer
46
Engineer-Architect
48
Table II-1:
able II-1:
able II-1: Armor Creation
Requirements, Times, and Costs 98
Navigator
49
Physician
50
Table II-2:
able II-2: Device Complexity Level 99
Sidebar:
able II-2:
Sidebar:
Sidebar: Medicinal Compounds 52
Sidebar:
Sidebar: Crafts
108
3
Table of Contents
Table II-3:
able II-3:
able II-3: Flawed
Maritime Design
Loupe of the Master Jeweler
155
110
Mini Mecha Golem
155
Sidebar:
Sidebar: Craft Skills
113
Pearl of Puissant Seamanship
155
Table II-4:
able II-4:
able II-4: Unsound
Construction
Philosopher’s Stone
155
121
Pestle, Evergrinding
155
Sidebar:
Sidebar: Suggested
Properties of Herbs
Prospector’s Pick, +2
155
122
Quadrant, Mithral
156
Table II-5:
able II-5:
able II-5: Mineral Availability
125
Sawdust of Seeing
156
Sidebar:
Sidebar: Professions
126
Scroll Case of Preservation
156
Table II-6:
able II-6:
able II-6: Sage Library
Requirements
Stonecutter's Level
156
129
Sword of Ezekiel
156
Sidebar:
Sidebar: Profession Skills
131
Vial of Infinite Facets
156
Sidebar:
Sidebar: Smell and Taste
132
Wheel of Distance
156
Sidebar:
Sidebar: Skill Checks
133
Appendix VI: Guilds
1
5
7
Appendix III: New Feats
1
135
335
Table VI-1:
able VI-1:
able VI-1: Specific
Guild Regulations
Alternate Key Ability
135
158
Creative Efficiency
135
Table VI-2:
able VI-2:
able VI-2: Guild Presence
159
Creative Touch
135
Table VI-3:
able VI-3:
able VI-3: Single
Guild Structure
Cross-Class Proficiency
135
159
Devout
136
Table VI-4:
able VI-4:
able VI-4: Dual
Guild Structure
Famine Survivor
136
159
Handy
136
Table VI-5:
able VI-5:
able VI-5: Common Guilds
160
Knowledge Correlation
136
Table VI-6:
able VI-6:
able VI-6: Rare Guilds
160
Knowledgeable
136
Table VI-7:
able VI-7:
able VI-7: Local
Guild Organization
Intellectual Synergy
136
160
Eclectic Mentality
136
Appendix VII: Costs for
Appendix VII: Costs for
Expert Services
Keen Intellect
136
Expert Services
Expert Services 1
1
6
1
Paranoid
136
Performer
136
Table VII-1:
able VII-1:
able VII-1: Costs for
Expert Services
Professional
136
162
Renaissance Man
137
Appendix VIII: Exper
Appendix VIII: Expert XP A
t XP A
war
aar
aards 1
ds 1
ds 163
663
663
Sensory Awareness
137
Shrewd
137
Table VIII-1:
able VIII-1:
able VIII-1: Expert XP Awards 163
True Faith
137
Appendix IX: Exper
Appendix IX: Expert W
t W
t Wor
oor
oork Ar
k Ar
k Areas 1
eas 1
eas 165
665
665
Windfall
137
Rural Areas
165
Appendix IV
Appendix IV: Sam
: Sam
: Sample Char
ple Char
ple Charact
act
acter
eer
eers 1
s 1
s 139
339
339
Urban Areas
165
Equipment Bonuses
166
Appendix V: New Magic Items
53
1
553
Mill
167
Caduceus of Galen
153
Blacksmithy
168
Brewpot, Everfull
153
An Ideal Alchemist’s Laboratory
169
Bridle of Control
153
Theater
170
Dipolar Spherions
153
Guildhouse
171
Drops of Lassitude
154
Mini-Scenario:
Mini-Scenario:
The Old Dunster Mine
Fireseal Wax
154
173
Fortunado’s Mysterious Mirror
154
Appendix X: Open Game License
Appendix X: Open Game License
Version 1.0a
Furlow’s Fabulous Tablet
154
Version 1.0a
1
7
6
Incense of Identification
155
4
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