Battlefleet Gothic - Tyranid BioEnhancements.pdf

(57 KB) Pobierz
198723397 UNPDF
TYRANID BIO-ENHANCEMENTS
Experimental Rules by John Kemp
Here are a few extra rules for the Tyranid fleet, published in BFG magazines 1 and 2. Give
them a try and let us know what you think. Are the points correct? Are any obviously over
powering? Are some better choices for a particular type of ship than others? Or are some
just a useless choice no commander in his right mind will ever take?
Any Tyranid ship may take bio-enhancements.
A ship may take any amount of bio-
enhancements but it may not be given the same
enhancement more than once. The only
exception to this rule is Reinforced Carapace,
which may be taken a maximum of half the
ship’s original hit capacity. So if a ship has 6
hits, it may take Reinforced Carapace up to 3
times.
Solar Vanes . . . . . . . . .10 points
The ship gains +5cm speed if the battle takes
place between the flare region and the primary
biosphere.
Adrenaline Sacs . . . . . .15 points
The ship gains +D6cm of move on All Ahead
Full orders.
Extra Spore Cysts . . . . .20 points
The ship gains+2 spores
Reinforced Carapace . . . . . . . . . .
. . . . . . . . . . . . . .10 points per hit
The ship may increase its hits value by one for
10 points per increase. A ship may only get a
maximum additional half of its original hits
value (rounding fractions down). Escorts may
not take this enhancement.
NEW THREAT ALERT
Prioris: Theta Maxim
Optima
Astropathic message from:
Rogue Trader Fleet
Flagship - Sacrifice
Code:
5842/596/781...confirm
...Rogue Trader Cortez,
Unidentified alien vessel
encounter...
Preliminary sensor scan
complete...
Full report, pending
Inquisition approval,
to follow...next issue.
8
198723397.001.png 198723397.002.png 198723397.003.png
Zgłoś jeśli naruszono regulamin