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WARP RIFT
ISSUE 20
HORIZON
THE BATTLEFLEET GOTHIC NETZINE
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FROM THE NEXUS PUBLISHING HOUSE
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DISCUSS AND TALK ABOUT WARP RIFT AT THE FOLLOWING LOCATION:
READ THE WARP RIFT BLOG FOR NEWS UPDATES AND EXTRA MATERIAL HERE:
+++ SUBMISSIONS +++
+++ WARP RIFT PUBLICATION TEAM +++
All types of article are desperately needed, to keep this publication alive. In some cases,
submission includes inclusion on the web site at: www.epic40k.co.uk, or through www.
tacticalwargames.net. Please include a note with your submission if you would like this
clariied. Submission via e-mail implies approval for publication.
Roy (Horizon) Amkreutz
Void Stalker II
Iain (Cybershadow)
Watcher in the Dark
Ray Bell
Admirality
Reg Steiner
Tyranid War Veteran
SEND YOUR SUBMISSIONS TO:
Davide ‘Kratz’ Ferrari
Warmaster
Jack Watling
Magician
horizon@epic40k.co.uk
or
CREDITS:
warprit@epic40k.co.uk
Cover Picture
Jack Watling
Lunar: Just_Me / Inidels: Roy Amkreutz
Additional Graphics & Pictures: Anargo Sector Project, Roy Amkreutz, Jack
Watling, Christian Schwager
WARP RIFT • ISSUE TWENTY • SEPTEMBER 2008
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+++ CRITICAL HIT! +++
+++ WARP RIFT BLOG +++
ISSUE TWENTY – CONTENTS:
Uh oh, last issue I forgot a very important thank
you. I hope this isn’t to late and the person in
question will appreciate it.
You can check out our blog at the following
location:
http://www.players.tacticalwargames.net/tiki-
view_blog.php?blogId=10
ENCYCLOPEDIA GOTHICA
‘I’d like to express utmost thanks to Aaron Dickey,
we mostly know as member Vaaish on the various
Battleleet Gothic forums. He gave me as editor
some very extensive feedback on the layout (and
such) of Warp Rit. Some ideas I may not have
taken at all, some a bit and some almost completely.
I think he himself will noticed what changes can be
more or less related to him.’
Joint Operations
4
+++ WARP RIFT FORUM +++
TACTICAL COMMAND
Escape Manoeuvre One
9
Check out the Warp Rift forum at:
http://www.tacticalwargames.net/forums/index.
cgi?act=SF;f=89
SHOWCASE
Legion of the Damned
10
GothiComp 2008 Finalists
11
Gothicomp 2008 is going full steam and by
the time this issue appears online you will
be voting on the entries in the Grand Finale.
GothiComp2008 has already been a huge success
this year. he gallery consists of a wealthy 93
submissions. Checkout all entries here:
+++ WARP RIFT WARMASTER +++
OFFICER’S MESS
“Greetings admirals out there, I am honoured for the
opportunity that Roy and Warp Rift staff have given me
to contribue at the expansion of this fantastic webzine.
First of all, my goals for Warp Rift are to create a new
Battle Report section, where you can read of adventures
and wars of others in our magniicent Battleleet Gothic
Universe. Then, we are going to expand the Tactical
Center with some Masterclass from the brave admirals
out there and with deep analisys of manoeuvres. I am
glad to serve in the ranks of Warp Rift, and hope that
you and the Emperor (or other deity) gonna love my
works. See you in Immaterium. Class Dismissed “
High Anchor part 2
12
h t t p : / / w w w . e p i c 4 0 k . c o . u k / l i b / c o m p /
gothicomp08/index.html
VOID STALKER
Tau vs Tyranids - Ehlijen
25
Tau vs Tyranids - Volandum
26
In this issues Showcase you will ind all
submissions which made it to the Grand Final
this year plus the ghostly Legion of the Damned
leet.
In this issue you will alse ind the two submissions
we received for the Tau Shadowsun Scenario
Competition. Let us and the authors know what
you think about them.
THE FORGE
3D Blastmarkers
28
Davide ‘Kratz’ Ferrari
PERSONAL SHIP LEXICON
Incandescent
31
Send your battle reports at:
Of course there is more but space to type as well!
Enjoy!
Horizon
Davide@epic40k.co.uk
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BY STEFANO BREVIGLIERI
What’s so good about it then?
Almost all of the great naval battles described in
the world of Warhammer 40k feature many leets
on each side. At Schindlegeist, the decisive battle
of the Gothic war, Eldar and Navy ships formed
a temporary alliance to stop Abaddon once and
for all; the battle for the Ilithrium Belt was fought
by two Navy leets against the might of the allied
Chaos leets, and the list goes on.
A multi-player game requires some planning
and a great deal of free time, for 3,000+ point
engagements are likely, but is deinitely worth the
efort. New tactics to develop, new lists to try out
and a lot of bickering among the admirals of the
losing faction … I’m conident all of you will ind
multi-player games highly rewarding.
• Do NOT get a bigger table, unless you’re playing
5,000+ points per side. he harsh truth is that tables
bigger than 6’x4’ tend to favour those leets that try
and avoid getting stuck in, such as the Navy and
Eldar. You don’t really want to spend a long time
planning what turns out to be a shooting gallery
for one of the teams and a hell of an annoyance for
the other. A 6’x4’ table will make sure everyone has
a chance to claim a couple of kills at the end of the
match.
• Count both leets as a single leet as far as Special
Orders are concerned, but each should have its own
Fleet commander, i.e. if a ship from Fleet A fails a
Command Check, no other ship, including those
• When using alternate deployment, instead of
placing one ship/squadron have all the players
in the team do so, to make sure small, elite leets
aren’t forced to lay down their cards too early when
facing allied “hordes” (Tyranids come to mind).
• As for the rest, the battle should work pretty
much in the same way as a 1 on 1 game. Although
some people might think it would be more fun to
forbid players to give advice to their allies, we all
know that “advice” in this case would be something
more like “send your escorts in a suicide run at that
battleship or it’ll break through my line!” than
genuine tactical wisdom, so let them speak if they
want to!
from Fleet B, can attempt to go under Special
Orders, but that ship can only use a re-roll
from its own Fleet commander, not Fleet B’s.
his prevents people from allying with Orks
to get “re-roll reservoirs” and ensures the
game is decided by clever manoeuvring and
iring, rather than one trick ponies powered
by lots of Special Orders.
How do the rules change from a normal game?
As far as scenarios are concerned, I advise against
using Raids or Surprise attack! for multi-player
games. he best missions for this purpose are
Fleet engagement, Conquest (from WD), Alien
intervention (it’s a multi-player scenario already!)
and Rearguard attack. Escalating engagement
is just as good if you take your total number of
ships and divide it into ive groups, as having 10
“blip” markers per side will slow the game down
horribly.
A set number of turns would be welcome too.
Either 6 or 8, depending on the scenario, is a good
idea in my book.
My thoughts on multi-player gaming were sparked
of by the latest 40k supplement for big battles,
Apocalypse. In that book only minor tweaks are
made on the rules, and yet Apocalypse games don’t
get bogged down by the number of things to do
during each turn. In BFG the same thing should
happen. Here’s a list of suggestions I’ve made for a
multi-player game in BFG, but feel free to change
them to your tastes:
• By the same token, capital ships from
diferent leets shouldn’t be able to squadron
together or mass turrets. Fighters launched
by a leet should still be able to protect the
other leet, and boarding torpedoes should
ignore the allied leet’s ships as they do with
their own.
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What to ield
their Heroes can be used in a “steamroller” tactic
alongside Navy ships. A couple of Orca squadrons
would make a very ine, and cheap, addition to
Space Marine leets due to their appalling lack of
lances, while Space Marine escorts are fast and
shooty enough to deal with anything that gets
close to the Explorers; on the contrary, Defenders
become rather redundant if your team mate can
ield Cobras or Hunters, so see less of those. Space
Marines can focus on Battle Barges and escorts in
such a game, since someone else will be forming a
better cruiser line with his ships than with Strike
Cruisers. I’m not too fond of Adeptus Mechanicus
ships, but an Ark accompanied by TWO Battle
Barges would be an impressive sight. If your
opponents aren’t playing Eldar, that is. Be careful
if you take an Admech leet as an ally, for you’re
going to be outnumbered against almost any other
foe.
As long as the point total is the same for both
factions, the leets forming the opposing teams
don’t have to be equally sized. In a 3,000 point
game, if Team A comes with two 1,500 point Navy
lists, while their opponents ield a 2,000 point
Chaos leet and a 1,000 point Dark Eldar one, it’s
not much of a problem really.
he real decision comes next: do you both pick the
same leet or choose 2 diferent forces to face the
enemy, provided the igures are available? Each
choice has its upsides and downsides.
If you go for a “single leet” approach, your tactics
will be very similar and most of your vessels will
work together to win the game. What’s more, if you
can’t take everything you want you can ask your
team mate to do so. An Armageddon and Gothic
leet alliance is a perfect example of cooperation:
the Armageddon leet brings in multiple Mars
battlecruisers, the Gothic leet has the Swords and
Dauntlesses to deal with faster opponents.
Forces of Disorder
Finding a suitable reason to justify a Tyranid/
whatever alliance has always been terminally
diicult in any game. BFG is no diferent. he wisest
thing that has come to my mind so far is “your
admiral tries to take advantage of the destruction
caused by the coming of a hive leet”. If you can
cope with that, you’ll ind that siding with Tyranids
is a very clever move. You just have to make sure
your opponent takes a couple of Ld improvements/
re-rolls to avoid having the Special Order phase
gobbled up (literally!) by his Instinctive Orders
checks. Apart from that, Tyranid ships are very
scary, hard to kill and you can rest assured they
won’t disengage when the going gets tough, leaving
you high and dry.
With Necrons it’s quite the opposite. heir ships
are just as scary, hard enough to kill for my liking,
but for unknown reasons almost every Necron
If you go for the “two leets” approach, you have
to be more careful. One might think taking Dark
Eldar allies for a Tau leet (pah! hese Kor’Os must
be gullible guys indeed!) is a really good bet for their
extra speed… then as soon as the battle commences,
the nasty pointy ears are already hurtling towards
the enemy line, facing a leet twice their size, while
the Explorers and Merchants slowly crawl across
the table. It is essential, then, that players ielding
forces from diferent lists think very carefully of
what their respective weak spots are and what the
other leet can do to help them. For instance, Ork
carriers are very poor, while Chaos Devastations
are among the best carriers there are, so if the
Chaos player went ordnance-heavy the Ork one
could do without it altogether.
Forces of Order
As far as I’m concerned you may well want to ield
Tyranids with Space Marines, but for the purposes
of this article I’ll stick to the more conventional
(and likely) alliances.
Space Marine, Adeptus Mechanicus, Tau (don’t lay
me for having put them in the Order list, please!)
and Navy leets really work well in a joint operation.
heir speed values are rather similar, ranging from
20 to 25 for most vessels, and they fulil diferent
tactical roles. he Navy provides the team with
Nova cannon-armed ships, cheap escorts, strong
cruiser squadrons and lots of torpedo markers.
he Tau give impressive ordnance coverage and
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