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Game Developer - November 2007
>>
NOVEMBER 2007
THE LEADING GAME INDUSTRY MAGAZINE
>>
PORTING WITH POWER
BRINGING A GAME ENGINE
FROM PC TO NINTENDO DS
>>
AURAL FIXATION
AROUND THE GLOBE
>>
HOW TO BEST UTILIZE
YOUR TESTING FRIENDS
2K GAMES’
POSTMORTEM:
$5.95US $6.95CAN
11
0 71486 02133 9
DISPLAY UNTIL DECEMBER 18, 2007
383303068.314.png 383303068.325.png
In Assassin’s Creed,
Ubisoft used
Autodesk ® 3ds Max ®
software to create
a hero character so
real you can almost
feel the coarseness
of his tunic.
Autodesk ®
MotionBuilder™
software enabled
the assassin to
fl uidly jump
from rooftops to
cobblestone
streets with ease.
Using Autodesk ®
HumanIK ® middle-
ware, Ubisoft
grounded the
assassin in his
12 th century boots
and his run-time
environment.
odesk ®
middle-
oft
the
n his
y boots
-time
nt.
HOW UBISOFT GAVE
AN ASSASSIN HIS SOUL.
e
e c c c o u u t e s y o f U Ub i is o of t
Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries.
All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved.
I Im a a a a a g e
t f Ub i ft
I
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[
CONTENTS
]
NOVEMBER 2007
VOLUME 14, NUMBER 10
FEATURES
7 SCALING SMALL
What do you get when you take a PC engine
and move it to the Nintendo DS? A mess of
memory problems, that’s what. Austrian
developer Sproing went through the laborious
process of porting its adventure game engine
from PC to DS, and learned a lot of
workarounds and techniques along the way,
which could very well help your company if it
decides to undertake a similar endeavor.
By Stefan Reinalter
7
13 TEN COMMANDMENTS OF
QUALITY ASSURANCE
As an industry, we’re not traditionally good at
determining universal best practices. This
could be due to the frequent changes our
medium goes through, or the fact that
everyone’s just too busy working to take an
overview. But luckily for us, the IGDA quality
assurance special interest group has come
up a list of ten equally important
commandments for Q/A which should help
you better utilize that mysterious group of
people on the other side of the office.
By Chuck McFadden
20
13
POSTMORTEM
20 2K GAMES’ BIOSHOCK
Iterate, iterate, iterate. That’s the message from 2K Games’ B IO S HOCK
postmortem—from the game’s humbling early user tests to the last-
minute spit and polish, iteration saved the day for this artistically
excellent title. That, and an Australian team that could work while the
main team in Boston was sleeping.
By Alyssa Finley
DEPARTMENTS
COLUMNS
2 GAME PLAN By Brandon Sheffield
Japan’s Slipped Grip
31 THE INNER PRODUCT By Mick West
[ PROGRAMMING ]
Embedded Scripting
4 HEADS UP DISPLAY
Tokyo Game Show quotes, EA buys Pandemic and BioWare, IGF Mobile
announced, and more.
35 PIXEL PUSHER By Steve Theodore
[ ART ]
Every Picture Tells a Story
38 GAME SHUI By Noah Falstein
[ DESIGN ]
28 TOOL BOX By David March
Side Effects’ Houdini 9 and product reviews.
Fishy Rules
40 AURAL FIXATION By Jesse Harlin
[ SOUND ]
Speaking in Tongues
48 BUSINESS LEVEL By Russell Carroll
[ BUSINESS ]
Where Credit is Due
COVER ART: 2K Games
1
383303068.317.png 383303068.318.png 383303068.319.png
GAME PLAN
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EDITOR-IN-CHIEF
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
FEATURES EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
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SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
SENIOR CONTRIBUTING EDITOR
Jill Duffy jduffy@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
ASSISTANT PRODUCTION EDITOR
Jeffrey Fleming
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
THE OVERARCHING STATEMENT I HEARD FROM
Japanese game developers at the recent Tokyo
Game Show was this: The market is changing and
shrinking, and nobody knows what to do about it.
When I was a kid, all the best console games
came from Japan. That’s just how it was. While
Atari was fiddling around with the 7800, Konami
was releasing C ONTRA , and Capcom was bringing
out M EGAMAN . Based on this, my Japanese video
game snobbery continued through the Saturn and
PlayStation eras, on through the Dreamcast days
and into the beginning of the PlayStation 2 reign.
Then, something happened.
With that in mind, companies like Capcom are
making games like D EAD R ISING and L OST P LANET
specifically for the West. Most other large
companies are looking to do the same.
Developers in Tokyo told me over and over that
their native market was stagnating. Consumers
bought Wiis and DS systems, but as NanaOn-Sha’s
Masaya Matsuura indicates in an accompanying
news story (see pg. 4) , many feel the DS software
bubble has burst. It used to be that anything on
the console would sell; now in a glut of low-quality
games, only Nintendo products are selling well,
once again.
Japan’s game market has simply not kept up
from a technology standpoint. Companies were
incredibly late to adopt middleware or engine
technologies for fear of losing a competitive edge.
A lack of communication with other developers
(the kind Game Developer magazine strives for or
the kind found at the Game Developers
Conference) means Japanese developers are all
trying to solve the very same problems in isolation.
I even heard once of teams working on two
similar games simultaneously, one for the
American market and one for Japan, who were not
allowed to share assets, engine, code—nothing.
And these games were the same genre, made by
two different teams within the same company! It’s
not easy to convince the higher-ups to share
information. Western developers have been able
to do it because they always have, and perhaps
because in a sense they came from behind. It
takes cooperation to get ahead.
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SENIOR VP, GROUP DIRECTOR, ELECTRONICS & SOFTWARE GROUPS
Paul Miller
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Stephen Saunders
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DIRECTOR OF SALES
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CMP GAME GROUP
SENIOR VP, TECHNOLOGY INNOVATORS GROUP Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
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INTERNATIONAL LICENSING INFORMATION
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CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP TECHNOLOGY INNOVATORS GROUP
Paul Miller
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP To ny Upho f f
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph Braue
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, INTERNATIONAL BUSINESS DEVELOPMENT
Patrick Brennan
ADVERTISING SALES
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John Watson e: jmwatson@cmp.com t: 415.947.6224
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SALES REPRESENTATIVE, EDUCATION & RECRUITMENT
Gina Gross e: ggross@cmp.com t: 415 . 9 47. 6241
DIRECTOR OF SALES
Steve McGill
SR. EVENTS ACCOUNT MANAGER, SOUTHWEST
Jasmin Davé
SR. ACCOUNT MANAGER, EAST COAST, EUROPE & EASTERN CANADA
Cecily Herbst
ACCOUNT MANAGER, WESTERN CANADA, INDIA, AUSTRALIA, & ASIA
Amanda Mae Miller
WHAT RISES IN THE EAST
These days, for every K ATAMARI D AMACY or K ILLER 7
you get five cookie cutter dating sims, or bare-
bones fighting game upgrades, or any number of
generic action adventure games with plodding
stories about saving the world (a world which
exists pretty much exclusively in Tokyo, I might
add). Western developers are at the top of the
heap now, not just from a technical standpoint,
but also in many ways from a design standpoint.
It used to be that we Western folks were known
for our shoddy ports and sports games more than
our innovative blockbusters. This was especially
true in the U.S. The Europeans had a very nice
creative scene surrounding the Amiga which has,
unfortunately, yet to be matched.
Granted, we still have our share of shoddy ports
and franchise-branded sports games, not to
mention an intense publisher-driven case of “me
too”-ism when it comes to popular genres, but
Westerners weren’t making many games like
H ALO , G RAND T HEFT A UTO , B EYOND G OOD AND E VIL , C ALL
OF D UTY , F LOW , and B IO S HOCK back in the 8- and 16-
bit eras.
Certainly, that statement is incredibly debatable—
not everyone in this office even agrees with me.
LucasArts’ adventure games were enormously
influential in terms of story for instance, and
American arcade games like R OBOTRON , B REAKOUT ,
and G AUNTLET continue to spawn imitators. But the
fact is, if you wanted an experience like S UPER
M ARIO B ROS ., S ONIC THE H EDGEHOG , S TREET F IGHTER II,
or F INAL F ANTASY , Japan was it.
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GROUP DIRECTOR Kathy Henry e: khenry@cmp.com
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SUN FOR EVERYONE
The upshot of this is that there’s a lot more
opportunity now to work with Japanese
publishers on games for your own market. I think
we’re going to see a lot more cross-cultural
collaboration to this end. Japanese design
sensibility and Western technology could yield a
much-needed sense of renewal.
Japan isn’t going anywhere. Nintendo and
Sony’s in-house teams continue to release games
that push the envelope, and companies like
Capcom, Konami, Square Enix, and Namco-Bandai
all have excellent products coming out. But
they’re all working harder than ever to get
Western attention. It will be very interesting to see
how these companies adjust to the changing
climate, or whether Japan will just become the
land of Nintendo.
INTERNATIONAL LICENSING INFORMATION
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CMP TECHNOLOGY MANAGEMENT
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EXECUTIVE VP AND CFO Adam Marder
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP Tony Upho f f
PRESIDENT, CMP CHANNEL Robert Faletra
PRESIDENT, CMP ELECTRONICS GROUP Paul Miller
PRESIDENT, CMP GAME, DOBB’S, ICMI GROUP Philip Chapnick
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
SETS IN THE WEST
The development community has no doubt
noticed that Japan currently has its eyes set
squarely on Western markets. The fact is the
higher powered next-gen consoles just aren’t taking
off over there the way anyone hoped they would.
*
Brandon Sheffield
Senior Editor
Game Developer
is BPA approved
Game Developer
2
NOVEMBER 2007 | GAME DEVELOPER
WWW.CMPGAME.COM
[
www.gdmag.com
www.gdmag.com
www.gdmag.com
www.gdmag.com
CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl.,
San Francisco, CA 94107
t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl.,
San Francisco, CA 94107
t: 415.947.6000 f: 415.947.6090
CMP Media, 600 Harrison St., 6th Fl.,
San Francisco, CA 94107
t: 415.947.6000 f: 415.947.6090
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
EDITOR-IN-CHIEF
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
FEATURES EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
PUBLISHER
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
PUBLISHER
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
SUBSCRIPTION SERVICES
FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES
t: 800.250.2429 f: 847.763.9606 e: gamedeveloper@halldata.com
EDITORIAL
PUBLISHER
Simon Carless scarless@gdmag.com
MANAGING EDITOR
Jill Duffy jduffy@gdmag.com
SENIOR EDITOR
Brandon Sheffield bsheffield@gdmag.com
ART DIRECTOR
Cliff Scorso cscorso@gdmag.com
CONTRIBUTING EDITORS
Jesse Harlin jharlin@gdmag.com
Noah Falstein nfalstein@gdmag.com
Steve Theodore stheodore@gdmag.com
Mick West mwest@gdmag.com
ADVISORY BOARD
Hal Barwood Designer-at-Large
Ellen Guon Beeman Microsoft
Brad Bulkley Neversoft
Clinton Keith High Moon Studios
Ryan Lesser Harmonix
Mark DeLoura Ubisoft
ADVERTISING SALES
DIRECTOR OF SALES
Steve McGill e: smcgill@cmp.com t: 415 . 9 47. 6217
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SR. EVENTS ACCOUNT MANAGER, SOUTHWEST
Jasmin Davé e: jdave@cmp.com t: 415.947.6226
SR. ACCOUNT MANAGER, EAST COAST, EUROPE & EASTERN CANADA
Cecily Herbst e: cherbst@cmp.com t: 415.947.6215
MEDIA ACCOUNT MANAGER
John Watson e: jmwatson@cmp.com t: 415.947.224
ADVERTISING PRODUCTION
ADVERTISING PRODUCTION MANAGER Kevin Chanel
REPRINTS
REPRINTS ACCOUNT MANAGER
Cindy Zauss t: 951.698.1780 e: czauss@cmp.com
MARKETING
MARKETING MANAGER
Hilary McVicker e: hmcvicker@cmp.com t: 415 . 9 47. 6207
CMP GAME GROUP
VP, GROUP PUBLISHER APPLIED TECHNOLOGIES Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
DIRECTOR Mary Griffin e: mkgriffin@cmp.com
ASSISTANT MANAGER John Slesinski e: jslesinski@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
Mario Salinas t: 650.513.4234 f: 650.513.4482 e: msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
SENIOR VP, AUDIENCE MARKETING & DEVELOPMENT Bill Amstutz
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph Braue
SENIOR VP AND GENERAL COUNSEL Sandra Grayson
SENIOR VP, CORPORATE MARKETING Lisa Johnson
SENIOR VP, CORPORATE SALES Anne Marie Miller
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, AUDIENCE DEVELOPMENT Michael Zane
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP ENTERTAINMENT MEDIA To ny Ke efe
PRESIDENT, BUSINESS TECHNOLOGY GROUP Jeff Patterson
SENIOR VP, GROUP DIRECTOR, ELECTRONICS & SOFTWARE GROUPS
Paul Miller
SENIOR VP, GROUP DIRECTOR, COMMUNICATIONS GROUP,
Stephen Saunders
ADVERTISING SALES
DIRECTOR OF SALES
Steve McGill e: smcgill@cmp.com t: 415.947.6217
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SR. EVENTS ACCOUNT MANAGER, SOUTHWEST
Jasmin Davé e: jdave@cmp.com t: 415.947.6226
SR. ACCOUNT MANAGER, EAST COAST, EUROPE & EASTERN CANADA
Cecily Herbst e: cherbst@cmp.com t: 415.947.6215
MEDIA ACCOUNT MANAGER
John Watson e: jmwatson@cmp.com t: 415.947.224
ADVERTISING PRODUCTION
ADVERTISING PRODUCTION MANAGER Kevin Chanel
REPRINTS
PARS INTERNATIONAL
Joe Nunziata t: 212.221.9595 e: reprints@parsintl.com
MARKETING
MARKETING MANAGER
Hilary McVicker e: hmcvicker@cmp.com t: 415 . 9 47. 6207
CMP GAME GROUP
VP, GROUP PUBLISHER APPLIED TECHNOLOGIES Philip Chapnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
DIRECTOR Mary Griffin e: mkgriffin@cmp.com
ASSISTANT MANAGER John Slesinski e: jslesinski@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
Mario Salinas t: 650.513.4234 f: 650.513.4482 e:
msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP TECHNOLOGY INNOVATORS GROUP
Paul Miller
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP To ny Upho f f
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph
Braue
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, INTERNATIONAL BUSINESS DEVELOPMENT Patrick Brennan
ADVERTISING SALES
DIRECTOR OF SALES
Steve McGill e: smcgill@cmp.com t: 415.947.6217
GLOBAL SALES MANAGER, RECRUITMENT & EDUCATION
Aaron Murawski e: amurawski@cmp.com t: 415.947.6227
SR. EVENTS ACCOUNT MANAGER, SOUTHWEST
Jasmin Davé e: jdave@cmp.com t: 415.947.6226
SR. ACCOUNT MANAGER, EAST COAST, EUROPE & EASTERN CANADA
Cecily Herbst e: cherbst@cmp.com t: 415.947.6215
MEDIA ACCOUNT MANAGER
John Watson e: jmwatson@cmp.com t: 415.947.224
ADVERTISING PRODUCTION
ADVERTISING PRODUCTION MANAGER Kevin Chanel
REPRINTS
PARS INTERNATIONAL
Joe Nunziata t: 212.221.9595 e: reprints@parsintl.com
MARKETING
MARKETING MANAGER
Hilary McVicker e: hmcvicker@cmp.com t: 415 . 9 47. 6207
CMP GAME GROUP
VP, GROUP PUBLISHER APPLIED T ECHNOLOGIES Philip Ch apnick
VP, STRATEGIC MARKETING Michele Maguire
GROUP DIRECTOR Kathy Schoback
AUDIENCE DEVELOPMENT
GROUP DIRECTOR Carolyn Giroux e: cgiroux@cmp.com
DIRECTOR Mary Griffin e: mkgriffin@cmp.com
ASSISTANT MANAGER John Slesinski e: jslesinski@cmp.com
LIST RENTAL Merit Direct LLC t: 914.368.1000
INTERNATIONAL LICENSING INFORMATION
Mario Salinas t: 650.513.4234 f: 650.513.4482 e:
msalinas@cmp.com
CMP TECHNOLOGY MANAGEMENT
PRESIDENT AND CEO Steve Weitzner
EXECUTIVE VP AND CFO Adam Marder
PRESIDENT, CHANNEL GROUP Robert Faletra
PRESIDENT, CMP TECHNOLOGY INNOVATORS GROUP
Paul Miller
PRESIDENT, CMP BUSINESS TECHNOLOGY GROUP To ny Upho f f
CORPORATE SENIOR VP SALES Anne Marie Miller
SENIOR VP, CMP INTEGRATED MARKETING SOLUTIONS Joseph
Braue
SENIOR VP, HUMAN RESOURCES Marvlieu Jolla Hall
SENIOR VP, MANUFACTURING Marie Myers
SENIOR VP, COMMUNICATIONS Alexandra Raine
VP, INTERNATIONAL BUSINESS DEVELOPMENT Patrick Brennan
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the looks.
the brains.
We’ve got
Kynapse A.I. Middleware
Kynogon’s A.I. middleware, Kynapse, is the brains behind
the work of some of the leading game developers out there.
In fact, 6 of the top 10 game publishers use Kynapse in
developing their best-selling titles.
France Q United Kingdom Q Canada
You’ve got
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Zgłoś jeśli naruszono regulamin