Store Layout, Design & Visual Merchandising.pdf
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Store Layout, Design &
Visual Merchandising
Angela D’Auria Stanton, Ph.D.
“Shopper found dead in local
store; cause of death – boredom”
Stanley Marcus, Chairman-Emeritus, Neiman Marcus
No other variable in the retailing mix influences the consumer’s initial
perceptions of a bricks & mortar retailer as much as the store itself.
The store is “where the action is” and includes such minor details as
the placement of the merchandise.
Objectives of the Store Environment
Get customers into the store
(store image)
Serves a critical role in the store selection process
Important criteria include cleanliness, labeled prices, accurate and pleasant
checkout clerks, and well-stocked shelves
The store itself makes the most significant and last impression
Once they are inside the store, convert them into customers
buying merchandise
(space productivity)
The more merchandise customers are exposed to that is presented in an
orderly manner, the more they tend to buy
Retailers focusing more attention on in-store marketing – marketing dollars
spent in the store, in the form of store design, merchandise presentation,
visual displays, and in-store promotions, should lead to greater sales and
profits (bottom line: it is easier to get a consumer in your store to buy more
merchandise than planned than to get a new consumer to come into your
store)
1
Objectives of Good Store Design
Design should:
be consistent with image and strategy
positively influence consumer behavior
consider costs versus value
be flexible
recognize the needs of the disabled – The
Americans with Disabilities Act
Types of Floor Space in Store
Back Room – receiving area, stockroom
Department stores (50%)
Small specialty and convenience stores (10%)
General merchandise stores (15-20%)
Offices and Other Functional Space – employee break room,
store offices, cash office, restrooms
Aisles, Service Areas and Other Non-Selling Areas
Moving shoppers through the store, dressing rooms, layaway
areas, service desks, customer service facilities
Merchandise Space
Floor
Wall
Store Layout (and Traffic Flow)
Conflicting objectives:
Ease of finding merchandise versus varied and
interesting layout
Giving customers adequate space to shop versus
use expensive space productively
2
Grid (Straight) Design
• Best used in retail environments
in which majority of customers
shop the entire store
• Can be confusing and frustrating
because it is difficult to see over
the fixtures to other merchandise
• Should be employed carefully;
forcing customers to back of large
store may frustrate and cause
them to look elsewhere
• Most familiar examples for
supermarkets and drugstores
Curving/Loop (Racetrack) Design
• Major customer aisle(s) begins at
entrance, loops through the store
(usually in shape of circle, square
or rectangle) and returns customer
to front of store
• Exposes shoppers to the greatest
possible amount of merchandise by
encouraging browsing and cross-
shopping
Free-Flow Layout
•
Fixtures and
merchandise grouped
into free-flowing
patterns on the sales
floor – no defined
traffic pattern
Storage, Receiving, Marketing
Underwear
Dressing Rooms
• Works best in small
stores (under 5,000
square feet) in which
customers wish to
browse
Checkout counter
Clearance
Items
• Works best when
merchandise is of the
same type, such as
fashion apparel
Feature
Feature
• If there is a great
variety of
merchandise, fails to
provide cues as to
where one department
stops and another
starts
Open Display Window
Open Display Window
3
Spine Layout
• Variation of grid, loop and free-form
layouts
• Based on single main aisle running from
the front to the back of the store
(transporting customers in both directions)
• On either side of spine, merchandise
departments branch off toward the back or
side walls
• Heavily used by medium-sized specialty
stores ranging from 2,000 – 10,000 square
feet
• In fashion stores the spine is often subtly
offset by a change in floor coloring or
surface and is not perceived as an aisle
Location of Departments
Relative location advantages
Impulse products
Demand/destination areas
Seasonal needs
Physical characteristics of merchandise
Adjacent departments
Feature Areas
The areas within a store designed to get the
customer’s attention which include:
End caps – displays located at the end of the
aisles
Promotional aisle/area
Freestanding fixtures
Windows
Walls
Point-of-sale (POS) displays/areas
4
Fixture Types
Straight Rack – long pipe suspended
with supports to the floor or attached
to a wall
Gondola – large base with a vertical
spine or wall fitted with sockets or
notches into which a variety of
shelves, peghooks, bins, baskets and
other hardware can be inserted.
Four-way Fixture – two crossbars that
sit perpendicular to each other on a
pedestal
Round Rack – round fixture that sits
on pedestal
Other common fixtures: tables, large
bins, flat-based decks
Fixture Types
Wall Fixtures
To make store’s wall
merchandisable, wall usually
covered with a skin that is fitted
with vertical columns of
notches similar to those on a
gondola, into which a variety of
hardware can be inserted
Can be merchandised much
higher than floor fixtures (max
of 42” on floor for round racks
on wall can be as high as 72”
Merchandise Display Planning
Shelving – flexible, easy to maintain
Hanging
Pegging – small rods inserted into gondolas or wall systems – can be labor
intensive to display/maintain but gives neat/orderly appearance
Folding – for softlines can be folded and stacked on shelves or tables - creates
high fashion image
Stacking – for large hardlines can be stacked on shelves, base decks of
gondolas or flats – easy to maintain and gives image of high volume and low
price
Dumping – large quantities of small merchandise can be dumped into baskets or
bins – highly effective for softlines (socks, wash cloths) or hardlines (batteries,
candy, grocery products) – creates high volume, low cost image
5
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