MULTIPLAYER CHANGES ------------------- v.0.299 ------- Changes tracking starts v.0.303 ------- - Bomb activation key moved from fire button to normal activation key. - Player smoothing/lag correction algorithm changed. - New command added available from the console: smooth <percent>. See mp-commands.txt for details. - There are now separate screen messages for those players deliberately leaving the game and for those losing the game connections. - The 'say' messages are now drawn on top of the map computer and the various weapon overlays and should always be visible in-game. - Fixed a bug that blocked spawning after a restart when player was entering a message. - Trying to connect to a server of other game version than local version will send the player back to the main menu before the game is loaded. - Trying to connect to a full server will swiftly take the player back to main menu. - Default server port changed from 2020 to 26001. Use ports 26001 to 26005 to make your server visible on LAN searches. - Cleaned up Network Play menu. Added sortable columns. - Fixed a bug that made the bomb disappear from the radar and mapcomputer after objective1 on Timberland map was completed. - Running a non-dedicated server, quitting to main menu and then joining a game as client was severly bugged. Fixed - Clicking outside any selectable server in the server browser menu crashed the client. Fixed. - The client is now communicating through one port only, keeping the same socket alive throughout a game session. - Weapons would sometimes drop before being lowered. Fixed. - Sometimes players would be incorrectly positioned right after spawning. Fixed. v.0.307 ------- - Added client port, 'clport', to networkconfig.cfg. It defaults to port number 26015. Players with some firewalls may need to open for incoming UDP traffic to the client port. - Fixed so player dies correctly and drops c4bomb/weapon when falling to his death - Added "PlayerX fell to his death" kill message v.0.313 ------- - Guaranteed messaging error when reaching player ID's above 32 (Bug #1349). - Inverted mouse in spawn view (Bug #1184). - No limit on chat text (Bug #1185). - Say re-appearing when binding say to enter and typing a message and hitting enter (Bug #1187). Also fixed so functions bound to ESCAPE and ENTER is not executed when using these keys in chat mode. - Buying weapon before spawning showed player with knife in hand on other clients (Bug #1347). - Grenades hanging in the air. Also made the smoke pop less and flow more even (Bug #1356). - Packet loss handling changed: 'Spawn bug' believed fixed. - Large network messages never anymore transmitted. - Radio communications menu changed (Design #229). - Buy ammo (primary/secondary weapon) key bind working. Set up in the Controls menu v.0.319 ------- - Shop and radio menues immediately appear, short delay removed. - Bug: Game crashes in menues when selecting nothing (tab + enter). Fixed. - Bug: First running client then starting a server crashed the game. Fixed. - Removed max number of rounds before map change (was 3) in default config setup. Set to no limit. - Added 3rd person hit animations. - Removed mission timer during warm-up. Warm-up timer visible from menues. - Spectate camera changed to 3rd person view. - Clipping problems fixed for spectate camera and for 3rd person animated sequences (e.g. opening safe) - Added configurable bandwidth settings, adjustable on each client. - Defending team can use all spawn areas, attacking team can use all current and old ones. v.0.327 ------- - Fixed crash when dying while reloading the SPAS and M104 shotguns. - Improved rotation of remote players. - Lowered internal system latency, improving ping readings. - Launching a server (dedicated or non-dedicated) from command line reads the server port from config file if not specified on the command line. v.0.330 ------- - Fixed team autobalancing. Teams are now rebalanced when map is changed or a round is restarted - if the featire Autobalance is enabled on the server. - Added bomb icon on the scoreboard ('TAB') - a 'B' is shown next to the player carrying the bomb. - Selected maps on server are remembered the next time a server is started. - Buying more explosives than the player could carry before spawning would deduct money but not hand over the items. Fixed. v.0.347 ------- - Fixed bomb placement animations. - Fixed and improved loading screen. - Different radio voices for different models. v.0.358 ------- - Fixed the void bug/invisible player bug. - Improved player positioning on long-running servers. - All useable spawn areas now on radar. Shop accessible from all of them. v.0.362 ------- - Improved smoothing of remote players. - Improved accuracy of packet loss, packet loss to netstats. v.0.365 ------- - Fixed problem with looping reload sound for PSG1. - Added server console to project as 'Console.exe'. See mp-commands.txt. - Chat messages seen when using sniper rifles. - Can switch directly between the two radio call menues. - Fixed: Cannot move while typing messages. Bug 537 - Shop key to launch as well as exit shop menu. - Radio keys to launch as well as exit radio menues. - Changed cost of proximity mines. - New death message for proximity mines. - Fixed remote player shivering when standing still. v.0.369 ------- - Respawning bomb now a config paramter. See mp-commands.txt - Display of critical game messages separated from chat messages. - Change fonts for various screen resolutions to improve lay-out. - Remote player rotation accuracy increased. - 1st person spectate camera added. Config option to disallow 3rd person spectate. - Fixed problems with bomb pickups and gun pickups. - Server browser now displaying the servers that cannot be joined instead of showing empty lines. v.0.394 ------- - Clients trying to connect using all network cards and modems before giving up finding the server. - Removed a lot of output to server log. - No money taken when trying to buy ammo using the bound keys and no ammo is available. - Several time-out/disconnect parameters added to mp-commands.txt. - Removed some unneeded and confusing update settings from the mp-commands.txt. - Autokick feature fixed. - Fixed stone crusher. - Crosshair color changer added. v.0.401 ------- - Updated and improved server response to GameSpy queries. - Default player name changed to 'Jones.' - Server LAN awareness on 10 ports, 26001-26011, increased from 6 ports, 26001-26006. - Primary ammo now bought in slot 1 in the in-game shop. - Player slot reservation before actual loading starts; prevents loading only to see 'server full' message. - Improved votekick command. See mp-commands.txt for this command to vote other players to be kicked. v.0.414 ------- - Enabled compressed pos updates for low priority messages. - Abs. cap on max players.(32) - Added an output choke system on server. - Connect to right socket on ADSL server. - Netshop shows localized weapon names. - Server checking averaged pings, not the latest pings when deciding to kick a player. - Netshop: 'Not in Play' - remove text. - Loading: 'Password required' - changed text. - Radio: 'Radio' drawn on name. Fixed. - Radio: Fixed 'I see 'em' text. - M16 ammo purchased without limit. Fixed. - Added 50% to 'occupy slot time' when loading. Reduces the '17/16' players-problem in the server lists. - Changed order of maps in the server map select menu.
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