screen Classic_LevelIntro { widget Button Background { mins 220, 124 size 360, 360 texture "data/gfx/ui/banner/banner_Wing.png" } widget EffectEmitter lightning_orb { mins 400, 231 effectName "HUD_lightning_orb_small_01" EventToStartEffectsOn "UIStartClassicLevelIntro" EventToStopEffectsOn "UIStopClassicLevelIntro" //StartOn } widget Label ModeName { EventToPopulateFrom "UIDisplayModeName" mins 240, 270 size 320, 40 textAlignment "Center" wordWrap textVerticalAlignment "top" style "BannerTextClassic" } widget Label LevelName { EventToPopulateFrom "UIDisplayLevelName" mins 236, 310 size 328, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "BannerText02" } widget Label StageNumber { EventToPopulateFrom "UIDisplayStage" mins 260, 350 size 280, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "Gold32Text" } animation In { init screen color=( 255,255,255,0 ) at 0 ms consoleCommand "event PlaySound LevelIntro; event UIStartClassicLevelIntro" at 0 ms colorScreen from ( 255,255,255,0 ) to ( 255,255,255,255 ) over 200 ms speed=Cosine at 0 ms moveScreen from relative (0,0) to relative (0,0) over 4000 ms // this is how long the thing should stay on screen } animation Out { at 0 ms colorScreen from ( 255,255,255,255 ) to ( 255,255,255,0 ) over 200 ms speed=Cosine at 0 ms consoleCommand "event UIStopClassicLevelIntro" } } screen Endless_LevelIntro { widget Button Background { mins 220, 120 size 360, 360 texture "data/gfx/ui/banner/banner_Endless.png" } widget EffectEmitter endless_intro_emitter { mins 400, 221 effectName "UI_banner_endless_01" EventToStartEffectsOn "UIStartEndlessLevelIntro" EventToStopEffectsOn "UIStopEndlessLevelIntro" //StartOn } widget Label ModeName { // EventToPopulateFrom "UIDisplayModeName" mins 240, 270 size 320, 40 text "#Endless" textAlignment "Center" wordWrap textVerticalAlignment "top" style "BannerTextEndless" } widget Label LevelName { EventToPopulateFrom "UIDisplayLevelName" mins 236, 310 size 328, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "BannerText02" } widget Label StageNumber { EventToPopulateFrom "UIDisplayStage" mins 260, 350 size 280, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "Gold32Text" } animation In { init screen color=( 255,255,255,0 ) at 0 ms consoleCommand "event PlaySound LevelIntro; event UIStartEndlessLevelIntro" at 0 ms colorScreen from ( 255,255,255,0 ) to ( 255,255,255,255 ) over 200 ms speed=Cosine at 0 ms moveScreen from relative (0,0) to relative (0,0) over 4000 ms // this is how long the thing should stay on screen } animation Out { at 0 ms colorScreen from ( 255,255,255,255 ) to ( 255,255,255,0 ) over 200 ms speed=Cosine at 0 ms consoleCommand "event UIStopEndlessLevelIntro" } } screen Survival_LevelIntro { widget Button Background { mins 220, 120 size 360, 360 texture "data/gfx/ui/banner/banner_Survival.png" } widget EffectEmitter survival_intro_emitter { mins 400, 221 effectName "UI_banner_survival_01" EventToStartEffectsOn "UIStartSurvivalLevelIntro" EventToStopEffectsOn "UIStopSurvivalLevelIntro" //StartOn } widget Label ModeName { // EventToPopulateFrom "UIDisplayModeName" mins 240, 270 size 320, 40 text "#Survival" textAlignment "Center" wordWrap textVerticalAlignment "top" style "BannerTextSurvival" } widget Label LevelName { EventToPopulateFrom "UIDisplayLevelName" mins 236, 310 size 328, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "BannerText02" } widget Label StageNumber { EventToPopulateFrom "UIDisplayStage" mins 260, 350 size 280, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "Gold32Text" } animation In { init screen color=( 255,255,255,0 ) at 0 ms consoleCommand "event PlaySound LevelIntro; event UIStartSurvivalLevelIntro" at 0 ms colorScreen from ( 255,255,255,0 ) to ( 255,255,255,255 ) over 200 ms speed=Cosine at 0 ms moveScreen from relative (0,0) to relative (0,0) over 4000 ms // this is how long the thing should stay on screen } animation Out { at 0 ms colorScreen from ( 255,255,255,255 ) to ( 255,255,255,0 ) over 200 ms speed=Cosine at 0 ms consoleCommand "event UIStopSurvivalLevelIntro" } } screen CrossingTheNile_LevelIntro { widget Button Background { mins 220, 120 size 360, 360 texture "data/gfx/ui/banner/banner_Nile.png" } widget EffectEmitter nile_intro_emitter { mins 400, 221 effectName "UI_banner_nile_01" EventToStartEffectsOn "UIStartNileLevelIntro" EventToStopEffectsOn "UIStopNileLevelIntro" //StartOn } widget Label ModeName { EventToPopulateFrom "UIDisplayModeName" mins 240, 270 size 320, 40 textAlignment "Center" wordWrap textVerticalAlignment "top" style "BannerTextCrossing" } widget Label LevelName { EventToPopulateFrom "UIDisplayLevelName" mins 236, 310 size 328, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "BannerText02" } widget Label StageNumber { EventToPopulateFrom "UIDisplayStage" mins 260, 350 size 280, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "Gold32Text" } animation In { init screen color=( 255,255,255,0 ) at 0 ms consoleCommand "event PlaySound LevelIntro; event UIStartNileLevelIntro" at 0 ms colorScreen from ( 255,255,255,0 ) to ( 255,255,255,255 ) over 200 ms speed=Cosine at 0 ms moveScreen from relative (0,0) to relative (0,0) over 4000 ms // this is how long the thing should stay on screen } animation Out { at 0 ms colorScreen from ( 255,255,255,255 ) to ( 255,255,255,0 ) over 200 ms speed=Cosine at 0 ms consoleCommand "event UIStopNileLevelIntro" } } screen Centipede_LevelIntro { widget Button Background { mins 220, 140 size 360, 360 texture "data/gfx/ui/banner/banner_Onslaught.png" } widget EffectEmitter centipede_intro_emitter { mins 400, 241 effectName "UI_banner_onslaught_01" EventToStartEffectsOn "UIStartOnslaughtLevelIntro" EventToStopEffectsOn "UIStopOnslaughtLevelIntro" //StartOn } widget Label ModeName { EventToPopulateFrom "UIDisplayModeName" mins 240, 270 size 320, 40 textAlignment "Center" wordWrap textVerticalAlignment "top" style "BannerTextOnslaught" } widget Label LevelName { EventToPopulateFrom "UIDisplayLevelName" mins 236, 310 size 328, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "BannerText02" } widget Label StageNumber { EventToPopulateFrom "UIDisplayStage" mins 260, 350 size 280, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "Gold32Text" } animation In { init screen color=( 255,255,255,0 ) at 0 ms consoleCommand "event PlaySound LevelIntro; event UIStartOnslaughtLevelIntro" at 0 ms colorScreen from ( 255,255,255,0 ) to ( 255,255,255,255 ) over 200 ms speed=Cosine at 0 ms moveScreen from relative (0,0) to relative (0,0) over 4000 ms // this is how long the thing should stay on screen } animation Out { at 0 ms colorScreen from ( 255,255,255,255 ) to ( 255,255,255,0 ) over 200 ms speed=Cosine at 0 ms consoleCommand "event UIStopOnslaughtLevelIntro" } } screen Puzzle_LevelIntro { widget Button Background { mins 220, 120 size 360, 360 texture "data/gfx/ui/banner/banner_Puzzle.png" } widget EffectEmitter treasure_intro_emitter { mins 400, 221 effectName "UI_banner_puzzle_01" EventToStartEffectsOn "UIStartPuzzleLevelIntro" EventToStopEffectsOn "UIStopPuzzleLevelIntro" //StartOn } widget Label ModeName { EventToPopulateFrom "UIDisplayModeName" mins 240, 270 size 320, 40 textAlignment "Center" wordWrap textVerticalAlignment "top" style "BannerTextPuzzle" } widget Label LevelName { EventToPopulateFrom "UIDisplayLevelName" mins 236, 310 size 328, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "BannerText02" } widget Label StageNumber { EventToPopulateFrom "UIDisplayStage" mins 260, 350 size 280, 40 textAlignment "Center" // wordWrap textVerticalAlignment "top" style "Gold32Text" } animation In { init screen color=( 255,255,255,0 ) at 0 ms consoleCommand "event PlaySound LevelIntro; event UIStartPuzzleLevelIntro" at 0 ms colorScreen from ( 255,255,255,0 ) to ( 255,255,255,255 ) over 200 ms speed=Cosine at 0 ms moveScreen from relative (0,0) to relative (0,0) over 4000 ms // this is how long the thing should stay on screen } animation Out { at 0 ms colorScreen from ( 255,255,255,255 ) to ( 255,255,255,0 ) over 200 ms speed=Cosine at 0 ms consoleCommand "event UIStopPuzzleLevelIntro" } } screen TreasureHunter_LevelIntro { widget Button Background { mins 220, 124 size 360, 360 texture "data/gfx/ui/banner/banner_Treasure.png" } widget EffectEmitter treasure_intro_emitter { mins 400, 225 effectName "UI_banner_treasure_01" E...
edwardfranio