ReadMe.pdf

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for Command & Conquer 3 Tiberium Wars
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Version 2.0, released 27 th of November 2008
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Move the “Beachhead”-folder into your C&C3 map directory:
On Windows XP you will find it generally at “C:\Documents and Settings\[your
name]\Application Data\Command & Conquer 3 Tiberium Wars\Maps"
On Windows Vista that is usually "C:\User\[your name]\AppData\Roaming\Command
& Conquer 3 Tiberium Wars\Maps"
In some cases the directory is somewhere else on the hard drive. In that case simply search
for the folder "Command & Conquer 3 Tiberium Wars". Typically you will get three results
for your system: The installation directory, your save game directory, and the directory
mentioned above containing the "Maps"-folder.
Please notice: You might have to run the game once from your Windows profile and choose
a player name in order for C&C to create the folders.
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While playing Crysis I realized that Command & Conquer 3 had a lot of stuff reminiscent of
the eye candy shooter. So I thought it would be cool to recreate part of the game by creating
a single player mission in C&C3 by giving the player just a GDI Commando to wreak havoc.
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Unlike “Uphill Struggle” with this one I didn’t plan anything in advance. So I started doodling
with World Builder and soon I realized that what I had drawn could easily be turned into a
fun six player multi-purpose asymmetrical multiplayer map. The rough cut took just a day,
finishing and adding details another two. That was a drastic change from the months of work
spend on the six player opus “Uphill Struggle” and felt quite liberating. The original idea was
dropped in the process, but of course it is still out there…
After it got released, Beachhead became very popular. It’s map of October 2008 on
www.cnc-inside.de and a high rated file on other sites as well. So I decided it needed an
extensive overhaul to reach the level of detail present in my other maps. That took some
time but the result is very gratifying.
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The map is not as symmetric as the original C&C maps, but you can roughly mirror it along
the diagonal axis from the north west to the south east corner. Four players start on the
beach, two on the rocky rim in the south east.
3vs3 Teams should be assembled to play from the south west (A) vs the north east (B).
Playing 2vs2vs2, there should be one team in the north west beach (1), and the other two
teams (2 and 3) with one player at the beach and one next to the mountains.
Last but not least, free for all can also be fun.
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Please keep in mind, that total balance can only be achieved with totally symmetrical maps,
so I do not recommend this maps for any kind of competitive play whatsoever.
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Each player starts with a medium green field and will be forced to invade the heart of the
island to secure at least one of the three “Tiberium pits”. Each pit features two green and
one blue Tiberium chasm.
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Tiberium Spikes can be found next to some villages on the island. Most of them can be easily
guarded by garrisoning the nearby shanties. There is a total of nine Tiberium spikes on the
map.
EMP-Centers are the other type of Tech Building on this map. One can be found on the north
western hook, a second in the south east next to the mountains.
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1. Quickly garrison structures next to important tech structures to secure them for you
and your allies. Know the map!
2. Do not turtle! Take at least one of the Tiberium pits as soon as possible.
3. Keep your infantry (especially engineers making their way to a Tib Spike) out of the
Tiberium pits!
4. Beach players must control any hooks that might be in range of our base, otherwise
artillery can bombard it from a safe and sound spot.
5. Same goes for Tiberium Pits, but here it’s the harvesters who are in grave danger.
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Thanks to wartek & Arg0 for testing the Map.
If you encounter any bugs with this map or want to inform me of a mod contact me at
captain<at>startrek-journey<dot>de.
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If you liked this map, watch out for my other maps from e.g.
http://www.cncgeneralsworld.com :
Uphill Struggle : The one and only 2vs4 map to take that “Unfair Advantage”
experience to the next level, stuffed with tons of eye candy. An monumental map
that took hundreds of hours of work from start to finish. Kings of the Hill, unite!
Fields of Isis : Ever wanted to play that legendary piece from Supreme Commander in
Command & Conquer 3? Now you can!
The Shaft : You want more Kane’s Wrath exclusive ice maps? Take this: Medium
paced, highly tactical and massively cool!
Oasis Endgame : The 3vs3 boredom stops now! Let’s face it, the additional 3vs3 maps
from Kane’s Wrath just are no fun at all. But this one is fast paced, totally original and
depth tested.
Downhill Run : Pack your bags and visit good old Europe. This is an unforgettable 3vs3
show down. Level a full blown German Blue Zone with the weapons of your choice.
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Replaced Vegetation
Completely retextured
Cliffs and Pitts reshaped
New sound effects
New visual effects
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© 2008 by The Spiral Studios, no profit may be made from the contents of this Archive and
the files from the “Beachhead” map directory. This includes screenshots taken from this map
and special download server fees for obtaining this map.
Modifications are welcomed as long as no discriminating or illegal content is added and this
original copyright notice is included. This forbids the addition of sexist, racist or copyright
violating pictures, sounds, texts or other media to the map itself, this ReadMe and the
distribution archive, setup, torrent or collection.
The Map has been tested with Electronic Arts Command & Conquer 3 Tiberium Wars 1.09
(the most recent version at release). This map is not endorsed by or affiliated with Electronic
Arts, or its licensors. Trademarks are the property of their respective owners. Game content
and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved. All
mentioned trademarks are property of their respective owners.
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