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Acknowledgements
Author: Dan Cross
Contributing Author: Brant Bollman
Cover Artist: Matt Milberger
Titles & Cover Design: Stephen Chenault
Production: Troll Lord Games
Editors: Davis Chenault, John Troy, Mark Sandy, Gary Gygax
Series Editor: Gary Gygax
Deepest gratitude goes to my father, Richard Cross, for coming out of retirement long enough to edit my rough draft. Special
thanks to Jeremy and Kristyn Smith for all of their valuable feedback and input. Also, much appreciation goes to Randall Petras
and Malcolm Bowers for their valuable criticism and insight. But I especially wish to express gratitude to my wife, Carrie. Without
her patience I could never have inished this volume.
This book is published and distributed by Chenault and Gray LLC d/b/a Troll Lord Games. All text in this book, othan than this title page concerning the Open
Game License, is Copyright © 2004 Trigee Enterprises Company. All trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary
Adventure, the Lejendary Adventure logo, and Gary Gygax’s Extraordinary Book of Names are Trademarks of Trigee Enterprises Company. All Rights Reserved.
Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved.
‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20. Dungeons and Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of
the Coast, and are used with permission. Please see this page for the Open Game License, and designation of Open Game Content and Product Identity. Any
questions regarding Open Game Content and Product Identity within this book should be directed to Troll Lord Games at troll@trolllord.com or at P.O. Box
251171, Little Rock, AR, 72225. For permission to use a portion of this work that is not designated Open Gaming Content, please contact the publisher at
troll@trolllord.com or Troll Lord Games, POBox 251171, Little Rock, AR 72225 or Trigee Enterprises at ggygax@genevaonline.com or Trigee Enterprises, 316
Madison Street, Lake Geneva, WI 53147.
This book is protected under international treaties and the copyright laws of the United States of America. This book is a work of iction; any resemblance to actual
people, organizations, places, or events is purely coincidental.
First Printing June, 2004. ISBN 1-931275-53-X. Printed in the Canada.
OGL
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15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the
Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast,
Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
original material by E. Gary Gygax and Dave Arneson.
Gary Gygax’s Canting Crew , Copyright 2002, Trigee Enterprise
Company, Author E. Gary Gygax.
Gary Gygax’s World Builder , Copyright 2002, Trigee Enterprise
Company, Authors E. Gary Ggyax, Dan Cross.
Gary Gygax’s Living Fantasy , Copyright 2003, Trigee Enter-
prise Company, Author E. Gary Gygax.
Gary Gygax’s Insidiae , Copyright 2004, Trigee Enterprise
Company, Author Dan Cross.
This book is published under the Open Game License version 1.0a, the
d20 System Trademark License version 6.0, and the d20 System Guide
version 5.0 by permission of Wizards of the Coast. ‘d20 System’ and
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Designation of Open Game Content: The following is designated Open
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Table of Contents
Introduction
6
Enemy
19
Hinderer
21
Book 1: Milieu Events
7
Neutral
22
Patron
23
Political and Civil Strife
8
Wild Card
24
Political
8
Spellcasters vs. Nobility
8
Book 3: Characteristics
27
Nobility vs. Nobility
8
Peasants vs. Nobility
9
Random NPC tables
28
Priesthood vs. Nobility
9
D20 Classes
28
Economic
9
D20 NPC Classes
28
Local Guilds vs. Merchants
9
LA Orders
28
Merchants vs. Nobility
9
Castles & Crusades Classes
28
Peasants vs. Merchants
9
NPC Types, general
28
Religious
9
D20 Humanoid Races
29
Peasants vs. Priesthood
9
LA Races (Human and Alfar)
29
Priesthood vs. Nobility
9
Goals and Motivations
29
Heresy
9
Physiological
29
Disasters
10
Safety
29
Floods
10
Social, Material, and Developmental
29
Earthquakes
10
Random Goal and Motivation tables
30
Tidal Waves
10
Basic Needs
30
Drought & Famine
10
Social
30
Hurricanes/Tornados
10
Material
30
Social Upheaval
10
Self
30
Intellectual Revolution
10
Goals, short term
30
Technological Revolution
10
NPC Motivations
30
Cultural Decline
11
Social Class
30
War
11
Character Types
Regions
11
Adept (shaman)
31
Continental
12
Adventurer
31
Subcontinental
12
Alchemist
32
Worldwide
12
Assassin
32
Environment vs. Environment
12
Augur
32
Intercontinental
12
Avenger
33
Worldwide
12
Barbarian
33
Motivations
13
Bard
34
Assimilation
13
Beggar
34
Destruction
13
Bravo
34
Holy War
13
Cleric
34
Insurrection
13
Commoner
34
Invasion
13
Deital Minion
35
Integration
13
Demonurge
35
Occupation
13
Desperado
36
Resources
13
Devotee
36
Unusual Assailants
13
Druid
36
Ancient Evil
13
Ecclesiastic
37
Monstrous
13
Elementalist
37
Barbarian Hoard
14
Expert
37
Cataclysm
14
Explorer
37
Cosmic Imbalances
14
Fanatic
38
Deital strike against Lords Temporal
14
Fighter
39
Deital strike against Lords Spiritual
14
Follower
39
Deities as Instigators of War
14
Forester
39
Impending Doom
14
Freak
40
Interplanetary Conlicts
14
Friar
40
Pantheon Wars
14
Guard
40
Gypsy
40
Book 2: Story-Roles
15
Henchman
41
Heretic
41
Ally
16
Hierarch
41
Competitor
17
Hireling
41
Story Function
55
Holy Warrior
41
Hook
56
Inquisitor
41
Anonymous Plea
56
Jongleur
42
Calamitous Threat
56
Judge
42
Dream Message
56
Lunatic
42
Enigmatic Stranger
56
Mage
42
Friend in Need
56
Mariner
43
Legends and Rumors
56
Merchant
43
Nuisance or Competitor
56
Minion
43
Mistaken Identity
56
Monk
43
NPC Grudge
56
Monster
43
Patronal Mandate
56
Murderer
43
Sudden Attack
56
Noble
43
Vengeful Foe
57
Oracle
44
Obstacle
57
Outlaw
44
Battle
57
Paladin
44
Hazard
57
Peddlers
44
Predicament
58
Pirate
44
Prospect
59
Ranger
44
Supporter
59
Rebel
44
Fellowship
60
Rogue
44
Knowledge
60
Sage
46
Triggers
60
Scholar
46
Combat
61
Scout
46
Role Playing
61
Seer
46
Problem Solving
61
Shaman
46
Story Elements
61
Soldier
46
Introduction
61
Spellcaster
46
Inciting Event
61
Speciic Magic
46
Rising Action
62
Alchemy
46
Endpoint, Turning-Point, Intermediary-Point
62
Divination
46
Falling Action
62
Geourgy
46
Resolution
62
Thaumaturgy
46
Tangent: Combat Description
62
Necromancer
47
Sorcerer
47
Book 5: Objective
65
Witchcrafter
47
Spellcaster divine
47
Creating the Adventure
66
Spy
47
STEP 1: Theme
66
Troubadour
47
STEP 2: Choosing End, Turning and Intermediary Points 66
Turncoat
47
STEP 3: Story Goals (detailed)
66
Tyrant
47
STEP 4: Adventure Locations and Maps
71
Usurper
47
Tangent: Mud Style Maps
71
Vagabond
47
Random Generator
72
Warrior
47
STEP 5: Design the Encounters
76
Warrior-Monk
47
STEP 6: Run the Adventure
77
Watchman
47
Avoid Story Lag
78
Wizard
47
Witch
47
Appendix A: Ready Made Plots
80
Wycce
48
Appendix B: Courts of Law
99
Appendix C: Gold And Money
101
Book 4: Plot
49
Appendix D: Human Physical Traits
102
Appendix E: Sample Adventure
109
Drama in iction in contrast to FRPGs
50
Appendix F: Sample Forms
116
Conlict & Disaster
50
GM vs. Fiction Writer
50
Where does the story take place?
51
When does the story take place?
51
What are the goals?
52
Story-Latent Encounters
53
Encounter Types
54
Combat
54
Role Playing
54
Problem Solving
55
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