d20 Goodman Games The Complete Guide to Wererats.pdf

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Complete Guide to Wererats 3.5
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Credits
Writer: Keith Baker · Cover Artist: Jim Pavelec · Interior Artist: Tom Galambos
Copy Editor: Joseph Goodman · 3.5 Editor: Ryan Nock · Graphic Designer: Duncan Fielden
Credits
Introduction
2
Six Broods
27
Physiology
3
h e Asyra Brood
27
A Look At Lycanthropy
3
h e Dorian Brood
27
Lycanthropic Healing
3
h e Graykin
28
General Traits Of Wererats
3
h e Oath of Flesh
29
h e Human Form
4
Ravers
30
h e Hybrid Form
4
h e Quiet Ones
30
h e Dire Rat
5
Appendix I: Wererats
31
Social Structure
5
Exemplar
32
Wererat
32
h e Broods
5
Mole Rat
33
h e Weavers
6
Oathkeeper
33
Shifters
7
Ratcaller
33
Ratcallers
7
Shifter
34
Wererat Ranks and Offi ces
8
Warrior
34
Affl icted Wererats
9
Weaver
34
Human Servants
10
Fangdancers
35
Empathic Identifi cation
10
Cultural Habits
10
Appendix II: Weaver Creations
35
Draconian Wererat
35
Language
10
Dragon Rat
36
Warrens
11
Half-rats and Trigats
37
Family Life
12
Redtooth Troll
38
Myths
12
Other Creatures
39
Diplomacy
13
Traditions and Rituals
14
Dorian Plagues
39
Death
14
Burning Plague
39
Combat Strategies
14
Foulmouth Fever
40
Magebane
40
Natural Abilities and General Tactics
15
Ambushes and Traps
16
Magic Items
40
Ratspaws
16
Magic Item Special Ability: Ratbone
40
Animal Allies
16
Magic Weapon: Prison of Flesh
40
Germ Warfare
17
Wererat Characters
17
Wererats as a Character Race
17
Wererat Racial Traits
18
Character Classes
18
Ratcaller
18
Shifter (Wererat)
18
Weaver
20
New Feats
21
Campaigns
25
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Settings
25
Conversing with Wererats
26
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Introduction
that she could steal the wisdom f the thers, so that
she could create her wolf-children in the woods. Others
followed her xample, stealing the knowledge f the
council to take the form f tiger, falcon, or ther beasts.
But the wist remained and took the form f the rat.
While the first Weavers had the form f the rat,
thy knew that thy had nt learned all f its srs, nor
infused their blood with all f its power. And so thy fell
to fighting over how this could bt be accomplished. And
so was the Council broken.
Jayra, wist f the Council f Flesh, was the
mther f our brood. To her we owe our lineage and
our power, and it is in her name that we continue our
work. And that work is threefold. We must perfe our
form until we have gained all the gits f the rat. We
must dtry those o broke their oaths to the Council
f Flesh, and all f their children, and their children’s
children — bth those traitors o take the forms f
ther beasts and those o turned on Jayra at the last,
those o share our form. And we must manage Man
until our work is done and we are ready to replace him.
L him be kept unaware f our work in the darkn.
L us remain invisible as the rat, lurking beneath his
y and under his fe. If a man shows promise, l him
bome one f us. If a man should threaten us, l him
fall to toth and blade. But work always in silence and
l the shadows be your shield. Our cunning and our wits
are our greatt weapons — and with them we shall
overcome all o oose us.
And so the time came to choose a form. he Council f
Flesh gathered togher in a sr lace, and all swore
an oath to be bound by the will f the majority. And the
greatt among them rose around the table and made
their voic heard.
“L us choose the boar,” said Goran, always the first to
speak. “L us be fierce and bold, so all will fear to face us
in batle.”
Jayra spoke stly, but her voice was always heard.
“he boar is fierce, it is true,” she said. “But his anger
clouds his mind. Do we nt value reason over rage?” he
Council nodded in agreement and Goran was shamed.
Stoic Bram was nt to speak. “L us choose the bear,”
he said. “L us have strength and power.”
Jayra spoke again. “What use is power en one
stands alone? he bear is slow and solitary.” Again the
council agreed and Bram, too, was shamed.
Cunning Shelysa was nt to speak, seizing the
oortunity let by her sister. “hen l us choose the wolf.
She hunts with her pack, and togher thy bring down
pry that one alone could nt face.”
“All you think f is batle,” Jayra said. “Can the wolf
live among men? Can her pack find a home in the city?
Or do you intend to live your life in the woods?”
Shelysa’s y burned with hatred as she turned the
qution back. “As you are so wise, perhaps you would tell
us at form to take, sister?”
“L us choose the rat,” Jayra replied. “he rat liv
among the citi f man; no mater how hard he tri, the
rat cannt be dtryed or driven out. hrough cunning,
the rat overcom all challeng. And y it can cary the
power f life or death. What boar or wolf has caused as
many deaths as en the rats brought the Burning Plague
to Sharna?”
he Council weighed her words and agreed with
Jayra’s choice. Goran and Bram broke their oaths and
let the Council, and so it was that until rently their
followers could nt take the form that stands bween
man and beast. Treacherous Shelysa remained only so
— from he Book of the Rat
as transcribed by Carrus of the Asyra brood.
and animal form — are creatures of legend. Stories
are told of savage werewolves that prey on the unwary,
and of solitary mountain men who battle evil in bear’s
shape. But the wererat is the most dangerous of these
shapeshifters. A wererat does not have the raw physical
power of those who take the forms of tigers, boars, or
bears, but she makes up for that with cunning. Wererats
are clever, social creatures — where you see one, there
are probably a dozen that you haven’t seen. And when a
wererat starts a fight, she is not driven by rage or primal
instinct — you can be certain that she has a plan.
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L ycanthropes — beings who can shift between human
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his book provides information on wererat culture,
behavior, and combat tactics, along with ways to
incorporate wererats into an ongoing campaign. It also
includes new feats, skills, and classes that can be used
by wererat NPCs or player characters who have become
infected with lycanthropy.
he game statistics for wererats are provided in
Appendix One. Information on any new skills, classes, or
feats that are mentioned in the text can be found in the
chapter on Wererat Characters.
A few definitions need to be established at the
outset. he term “afflicted wererat” is used to indicate
a human who has been infected with lycanthropy
during his lifetime, while a “natural wererat” is one
who has inherited the condition from his parents.
Most importantly, throughout this document the term
“human” is used to refer to all varieties of sentient, warm-
blooded humanoids. Elves, dwarves, and halflings are
just as vulnerable to lycanthropy as humans are. Even
orcs, goblins, and giants can become wererats!
In game terms, these mental changes are reflected
by a shift in alignment. Wererats are lawful evil. Victims
of the disease feel a strong desire to become part of a
wererat community, to find or create a brood and earn
a place in its hierarchy. Wererats are extremely social
by nature and are uncomfortable working on their
own; they prefer to be surrounded by others of their
kind. Newly afflicted wererats will find themselves
feeling detached from their previous relationships; old
emotional attachments suddenly seem to be empty
and meaningless. he victim finds that he feels isolated
and alone. Only the presence of other wererats of the
same brood fills this void — even if the victim doesn’t
realize these individuals are wererats. he experiences
of newly afflicted wererats are examined in more depth
on page 9.
Lycanthropic Healing
A well-known aspect of lycanthropy is the supernatural
resilience of the shapechanger. While in the hybrid or
dire rat form, a wererat will recover from most physical
injuries instantaneously. When struck by weapons of
wood or steel, a wererat seems not to feel the blow; one
story speaks of a wererat who walked around for an
hour before realizing that there was a dagger sticking
out of her back. Only silvered blades or the natural
attacks of other lycanthropes affect wererats normally.
he Weavers (wererat mystics) claim that the disease
links the victim to a mystical archetype — an idealized
form that the victim’s body is striving to attain. he
Weavers say that silver resonates with the light of the
moon — and lunar forces have a powerful effect on all
lycanthropes — and so silver weapons are able to disturb
the archetype and disrupt the healing process.
A natural wererat ignores the first 10 points of damage
from any physical attack that does not involve a silvered
weapon, and an afflicted wererat ignores the first 5.
he natural attacks of another lycanthrope — or any
creature that possesses a Damage Reduction that can
be bypassed by silver — will also bypass this defense.
Special Note on Edition Conversion
When he Complete Guide to Wererats was originally
released, wererats in the core rules were always lawful
evil. In the revised edition they are always chaotic evil.
his version of he Complete Guide to Wererats main-
tains wererats as a lawful evil race of lycanthropes, but
otherwise all rule information is fully compatible with
the new edition of the rules.
Physiology
A Look at Lycanthropy
Before looking at the physiology of the wererat, it is
important to understand lycanthropy itself. Lycanthropy
is a magical disease that is transferred when the saliva
of an infected creature enters the bloodstream. he
disease has both physical and psychological symptoms.
he initial physical changes are obvious: in times of
stress or when influenced by the lunar cycle, the victim’s
body will transform into the form of an animal or into
a half-human, half-animal hybrid form. But the mental
transformation is deep and insidious. If the disease goes
untreated, the victim’s entire outlook on the world can
change; he may embrace ideas that previously would
have been repellent, or engage in uncharacteristic and
dangerous behavior.
General Traits of Wererats
Wererats have normal hit dice from their class or race,
plus the hit dice of the rat form they assume. For most
humanoid wererats, this is 1 hit die, which provides
1d8+2 hit points. For large wererats that assume the
form of medium dire rats, this is 4 hit dice, which provide
4d8+12 hit points. Remember that these additional hit
dice may grant an extra feat, and increase the maximum
skill ranks in the wererat’s skill.
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Add the base attack bonus for the
rat form to the base attack bonus
for the base creature. he wererat’s
grapple bonus uses its attack bonus
and modifiers for Strength and size
depending on the creature’s form.
Wererats gain skill points equal to
(2 + Int modifier, minimum 1) per Hit
Die of its animal form, and for these
skill points Climb, Hide, Listen, Move
Silently, Spot, and Swim are class skills.
Wererats also gain Alertness, Iron
Will, and Weapon Finesse as bonus
feats. Regardless of form they gain a +2
modifier to Wisdom and a +2 natural
armor bonus to AC, and have low-light
vision and the Scent ability.
Finally, all wererats possess the Rat
Empathy ability, which allows them to
communicate with rats and dire rats,
and grants a +4 bonus to Charisma-
based checks against rats and dire rats.
this build over a period
of years. Both types of
wererats have surprisingly
active facial features; the
nose, ears, and mouth will
often twitch when the creature
is excited or under stress.
Wererats are not immortal,
but their lifespan is bolstered
by the same energy that
heals their physical injuries.
A wererat lives twice as long
as a normal member of his
apparent species. In the case of
an afflicted wererat, every two
years following the infection
only counts as a single year for
purposes of aging.
A wererat with the Trueblood
feat gains access to other special
qualities while in human form;
see page 25 for details.
The Human Form
his is the natural form that a victim
possessed before he was infected
with lycanthropy — or in the case of a
natural wererat, the form possessed
by his ancestors when they originally
contracted the disease. As noted before,
“human” is used in a general sense. All
humanoid species are susceptible to
the disease; it is possible to encounter
wererat dwarves, elves, halflings, or
orcs. he dire rat form is too small for
giants to become wererats, though
some rare wererats might be giants that
can assume the form of a large dire rat.
A creature with lycanthropy displays
few symptoms of the disease while
in his human form; in particular, the
unnatural rate of healing possessed in
the bestial forms is absent.
Natural wererats tend to be slightly
shorter than average for
their apparent species,
with slender builds
and wiry muscles.
Afflicted wererats
slowly shift towards
The Hybrid Form
A blending of animal and
human, the hybrid wererat
has a wiry, lean bipedal form
approximately the same size and
shape as the original creature.
In the case of heavy-set or
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