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Heroes of High Favor: Elves
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Heroes of High Favor:
ELVES
A d20 Supplement
by Benjamin R. Durbin
Credits
Cover and Interior Illustrations
Andrew Hale
Editing
Jeremy Baldridge
Production Coordinator
Bob Iliff
Additional Design and Playtesting
Steve Trustrum and Duane C. Maxwell; Josh
Bennett, Matt Bogen, Jim Bologna, Greg
Dinkelman, Dan Doyle, Aaron Kahler, Kevin
Kulp, Brian Lasater, and John Melton
Cover, Graphic Design and Layout
Brad Kelley
BA02103: Heroes of High Favor: Elves
ISBN: 0-9720416-2-1, Second Printing
Copyright 2005, Bad Axe Games, LLC
www.badaxegames.com
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i
Table of Contents
Table of Contents
I. Introduction . . . . . . . . . . . . . . . . . 1
II. Feats and Skills . . . . . . . . . . . . . . . 3
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Arcane Feats . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
III. Lost Arcana . . . . . . . . . . . . . . . . . 13
Specialist Wizards. . . . . . . . . . . . . . . . . . . . . . .13
Ley Lines and Power Nexuses . . . . . . . . . . . . . . .17
IV. Prestige Classes . . . . . . . . . . . . . . . 21
This section presents multiclass possibilities for elven wizards and is arranged
alphabetically by each of the core class components.
Wizard-Barbarian (Ley Runner) . . . . . . . . . . . . .22
Wizard-Bard (Arcanologist) . . . . . . . . . . . . . . . .26
Wizard-Cleric (Grand Theurgist) . . . . . . . . . . . .30
Wizard-Druid (Wayshepherd) . . . . . . . . . . . . . . .34
Wizard-Fighter (Veteran Wizard) . . . . . . . . . . . .38
Wizard-Monk (Seneschal of the Great Library). . .42
Wizard-Paladin (Exemplar). . . . . . . . . . . . . . . . .46
Wizard-Ranger (Spell-shikar) . . . . . . . . . . . . . . .50
Wizard-Rogue (Anarcanist) . . . . . . . . . . . . . . . .54
Wizard-Sorcerer (Outcast Specialist) . . . . . . . . . .58
V. Elven Roleplaying . . . . . . . . . . . . . 62
A brief description of the most common elven roleplaying stereotypes for you
to embrace or avoid.
Appendix A . . . . . . . . . . . . . . . . . . . . . 64
A spell design system using a number of spell templates to create magical
effects from the various schools of magic.
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Chapter 1: Introduction
1
Introduction
Heroes of High Favor
This book is designed primarily for players,
though like all such supplements, you will
need to seek the approval of your GM before
using any of the options presented here in
your own gaming group.
the elves claim to be the firstborn of all
races, even to have witnessed the ascendance
of the gods and the birth of arcane magic.
Their immortality sets them apart from
all other races, and they are as alien and
unfathomable as angels to men. They
cannot die save by some violent act, and the
burden of years weighs heavily on them.
Throughout their long lives elves take
pleasure in many pursuits, passions, and
curiosities, but it is the study of arcane lore
that is their chief desire. All other interests
fade, but only the deep, unending mysteries
of arcane magic hold
everlasting sway
over their people.
Each book in this series explores one of
the core races dwarves, elves, gnomes,
halflings, half-orcs, and even humans.
The focus of each book is on multiclass
roleplaying options, especially with regard to
each race’s favored class, and includes a
unique prestige class to breathe life
into every multiclass combination.
Heroes of High Favor: Elves
is the third book in this
series. You may find
that the view of elves
presented in this
book is different
from that
previously offered
by traditional
fantasy and
role-playing games.
Although we embrace the elves’
traditional role as reclusive guardians of
the woodlands and other secluded places,
we concern ourselves chiefly with the elves’
favored class: the how and why of their
pursuit of the wizard’s craft.
It is widely
known and
hardly surprising,
then, that the elves
value their seclusion.
They take refuge in the
unspoiled places of the
world: in ancient woodlands,
under the sea, even in the rolling
sands of vast deserts. Most elves are
content to have no contact whatsoever
with mortal races, preferring to be left
alone in their enclaves to pursue their craft.
The presence of mortals and the trouble
they inevitably bring is a nuisance only the
youngest and most foolhardy elf can enjoy.
The Burden of Years
Favored Class: Wizard
The concept of favored classes is intended
to encourage characters to gravitate towards
traditional roles for their race. Multiclass
characters do not consider their favored class
when calculating experience point penalties;
That the elves are a long-lived race there
is no doubt; in fact they themselves claim
nothing short of immortality, though
admittedly without pretense or pride. Indeed,
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2 Chapter 1: Introduction
in other words, advancing your favored class
is always “free.”
prestige classes specifically for humans, and
a half-elf character cannot pick and choose
the best of both worlds. He must choose to
embrace either elven culture, or his human
heritage.
Why play a wizard? If you are an elf,
regardless of what other class you may
wish to play, a single level of wizard is
all you need to add a dash of scholarship,
mystery, or competence to your character.
The myriad spells available even at first
level can allow you to strike an unseen foe,
climb a sheer cliff, enchant an enemy,
identify a magic item, ward off evil, and
so forth. Even if you never hope to be a
powerful wizard, there is almost no limit
to the number of everyday things you can
accomplish with even the simplest of magic
spells, thus setting yourself apart from the
mortal and mundane comrades with whom
you adventure.
Open Gaming Content
This product is produced under the terms of
the Open Gaming License v1.0a and the d20
System License v3.0. A copy of the Open
Gaming License may be found at the end of
this book. Open Content consists of rules-
related text only, and will be clearly marked
“Open Content” at the bottom of the page.
Use of this product requires the use of the
Dungeons & Dragons ® Player’s Handbook,
Third Edition , published by Wizards of the
Coast ® . Dungeons & Dragons ® and Wizards
of the Coast ® are Registered Trademarks
of Wizards of the Coast, and are used
with Permission. ‘d20 System’ and the
‘d20 System’ logo are Trademarks owned
by Wizards of the Coast and are used
according to the terms of the d20 System
License version 3.0. A copy of this License
can be found at www.wizards.com.
Prestige Classes
The prestige classes in this book are
designed to reward characters who enjoy
wizard multiclasses and who focus their
skills and abilities into traditional roles. You
will find a prestige class to further define
every wizard multiclass option available,
from wizard-barbarians (the ley runner ) to
wizard-sorcerers (the outcast specialist ).
The following items are hereby designated as
Product Identity:
The prestige classes presented here are tightly
bound to elven culture, and are especially
recommended only for elves. However, with
your GM’s permission (and a little creativity
to explain your choice), you may waive the
racial prerequisites so that all of the prestige
classes are available to wizards of all races.
1. The name “Bad Axe Games” as well as
all identifying marks of Bad Axe Games,
LLC., including but not limited to the Bad
Axe Games logo and the phrase “Games
With Grit”;
2. The product name “Heroes of High
Favor” except for its use within Section 15 of
the Open Game License;
Half-elves are a special case. The GM should
freely allow any half-elf character who was
raised among elves and exposed to their
culture to choose prestige classes from this
book. However, be warned: future books in
the Heroes of High Favor series will offer
3. All artwork, illustration or graphic design
including any text contained within such
artwork, illustration or graphic design.
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