d20 4e Alluria Publishing Remarkable Races Relluk.pdf

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ALP-RR009:
REMARKABLE RACES:
THE RELLUK
A New Player Character Race For the 4 th Edition Dungeons & Dragons Game
CREDITS
Author
J. Matthew Kubisz
Editors
Stephanie D. Schubert
Paul Klein
4 th Edition Rules Consultant
Michael Lenahan
Artists
Benjamin R. Barnes
Dean Spencer (Colorization of 1 st
Illustration)
Graphics Design & Layout
Rogue Agent, Inc. & Tim Adams
Special Thanks to:
Ofelia J. Kubisz & Team Draconis
RELLUK & REMARKABLE RACES © 2008 Alluria Publishing. All rights reserved.
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D,
PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, and MONSTER MANUAL are
trademarks of Wizards of the Coast, Inc. in the USA and other countries and are used with
permission. Certain materials, including 4E References in this publication, D&D core rules
mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of
the Coast, Inc., and are used with permission under the Dungeons & Dragons 4th Edition Game
System License. All 4E References are listed in the 4E System Reference Document, available
at www.wizards.com/d20.
DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy
Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and
MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt
© 2008 Wizards of the Coast, Inc. All rights reserved.
VISIT OUR WEBSITE AT WWW.ALLURIAPUBLISHING.COM
****
****
CONTENTS
Front Cover 1
Title, Credits, Contents 2
Racial Traits
3
Ecology 5
Playing a Relluk 6
Relluk Adventurers 7
Racial Feats
Relluks as Monsters 11
Relluks in Your Game 13
Back Cover 14
Overview
4
8
Physical Qualities
5
Armor Gems
9
2
CONTENTS
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Strange living constructs from an age gone by;
the primordial chaos runs in their veins
RACIAL TRAITS
Average Height: 5’10” – 6’2”
Average Weight: 275 – 325 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Language: Common
Skill Bonuses: +2 Endurance, +2 Intimidate
Armor Gems: You can use small quartz crystals and
gemstones to emulate armor and gain access to special
racial powers. Wearing an armor other than armor gems
causes you to become dazed and slowed . These effects
end immediately only when the armor is removed (the
penalties cannot be removed through other means).
Please see the Armor Gems and Ecology section for
details.
Breath of Steam : You can use breath of steam as an
encounter power.
Construct: You have the construct keyword, so you are
considered to be a construct for effects that relate to that
keyword.
Light and Heat: Your crystal head constantly sheds light
as a torch and can light flammable objects on fire.
Living Construct: You are a living creature that does not
need to consume food (you still need air and water),
though this does not render you immune to any effect.
You only need 4 hours to benefit from extended rest,
and you gain a +2 bonus to saving throws against
ongoing damage. When you roll a death save, you take
the better of your die roll or 10 as the result.
 Breath of Steam Relluk Racial Power
A cloud of steam pours forth from your torso-mouth, scalding
enemies and obscuring vision.
Encounter õ Fire, Zone
Move Action Close burst 1
Effect: Hot steam fills a close burst 1 until the end of your
next turn. This zone of steam provides concealment to all
creatures within it. Any creature other than you that starts its
turn within the zone takes 1d4 fire damage. Increase to 2d4
damage at 11 th level, and 3d4 damage at 21 st level.
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OVERVIEW
They stood for over a millennia in the
dark recesses of the decaying temple;
scores of them. Poised for combat, armed,
and silently watching, these primitive statues
lay undisturbed, unmoving, and largely
forgotten for ages. When rediscovered about
three centuries ago, they were a novel
mystery. Some speculated they were part of
a plan to save the Altowan civilization from
an attempt to purge them from the world. It
was a plan that evidently failed. The
Altowans are now only known by their
mysterious and ancient ruins and relics; not
the least of which was their army of strange
stone soldiers and the huge iron molds that
formed them from molten rock. Through
time, they became a small wonder of the
ancient world.
Ninety years ago, it was a mogogol
that discovered the ageless shipwreck in the
cold waters. If it wasn’t for the accumulation
of sea life, this now fossilized drakkar would
have gone unnoticed. Inside, the mogogol
found gold, gems, and thousands of unusual
crystal points. The crystals glowed with
unknown power and proved to be
impervious to damage. Their purpose,
however, was as great a secret as the
standing statues on Relluk Isle a few
hundred miles east.
Still, it would take another two
decades before someone would connect the
two. Self-proclaimed archaeologist Vigo
Malstoson procured one of these crystal
oddities and brought it to the statues on
Relluk Isle. Each statue had a hexagonal
fissure in its top. This opening was just the
right size for the crystal point. Upon inserting
the soul crystal, Vigo witnessed the first
Relluk roar to life. The previously cold and
lifeless basalt first began to glow with heat.
Then, with a great creaking stretch, it
stepped deftly forward and asked in a dialect
of common that had not been heard for a
thousand years, “Who am I?”
They came to be known as relluks,
named after the isle that was likely named
after them. It was not long before the whole
lot of them bellowed to life and began a
quest to figure out who and what they are.
Almost instinctual memories of a bygone era
led them to clues; hidden chambers, lost
texts, and more ruins. The relluks puzzled
together their history.
Relluks were the product of two dead
civilizations facing the same threat; an
enemy that neither would name for fear the
deadly foe might take notice. Over the
course of several decades, the two doomed
nations forged a plan. They would craft an
army of stone and steam that would strike
fear into that which they feared. The
Altowans worked diligently on mass
producing the stone bodies. The other
culture, whom Altowans referred to as the
“Shining Folk from the West,” were in charge
of procuring the large crystal points. From
what the relluks could discern, it was the
crystal points that acted as the relluks’ soul
and power source. Through some great
disaster, crystal was not destined to meet
stone until long after their creators had
perished.
Play a relluk if you want…
ç to play a new type of living construct.
ç to use an alternate form of armor.
ç to breathe out hot steam for both
concealment and to damage your
foes.
ç to be both tough and charismatic.
ç to be a member of a race that enjoys
the fighter, warlock, warlord, and
paladin classes.
PHYSICAL QUALITIES
Relluks look like a thing from a
forgotten time and a lost culture. Their
bodies are of volcanic rock pressed into the
shape of a crudely fashioned humanoid. The
front of their torso features a stylized tribal
face. On this face, mouths are typically large
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and tooth filled, noses are simple and
roughly formed, and eyes are slanted ovals,
half-circles, or crescents that flicker with
orange fire. These torso-faces are unique to
each body; vaguely similar only in style and
proportion. Their upper arms are somewhat
thin and featureless, with massive forearms
that end bluntly in stubby-fingered mitts. A
relluk’s legs resemble those of a muscular
human.
Channels of golden metal run in
circuit-like stripes throughout the relluk’s
frame. These circuits are dotted with circular
disks, many of which feature round
gemstones. The circuit pattern is as unique
to the individual as the torso-face. Where a
head might be on a humanoid is a large
uncut crystal point that glows with heat and
light.
Unlike many other types of living
constructs, relluks need both air and water in
order to thrive. Their interior mechanisms
mimic life through a complex internal
elemental chaos of fire, water, air, and earth.
Their soul crystal provides heat and the
spark of life, while their bodies provide
substance and form. Air and water must be
added regularly. Without water, the relluk at
first loses access to its breath of steam
power, and then becomes brittle and likely
dies from crumbling. Without air, the relluk
behaves much like other life-forms; it slows
down and dies. A relluk consumes water
through grates around the soul-crystal head.
Air intake holes are actually the “eyes” of the
torso face.
Most of the pseudo-biological
processes inside a relluk have to do with the
transfer and management of heat. This is
the number one reason that they do not
wear normal armor. While the relluk can
expel heat from its torso mouth in the form of
steam, this only provides temporary cooling.
The circuits themselves radiate warmth,
drawing heat away from the core of the
body. Blocking this exit of heat from the
body of a relluk causes it to slow down
considerably. In addition, most armor does
not fit a relluk's body shape and may
obstruct the exit of steam or the intake of air.
The skin of a relluk without the
enhancement of armor gems is actually
somewhat spongy despite its appearance,
and many liken it to reptilian scales in
suppleness. While uncomfortably hot to the
touch by human standards (about 175
degrees Fahrenheit), it is still fairly cool
compared to its crystal head (which is about
550 degree Fahrenheit). A relluk can greatly
alter the consistency of its skin by adding
armor gems, to the point of making the skin
as hard as the stone it appears to be.
One might assume that a relluk is
either resistant to fire or cold, from its
appearance and its ability to generate large
From this crystal, the relluk sees,
hears, and speaks. Its voice sounds almost
metallic, with many echoes and
reverberations regardless of the
environment in which they are speaking. A
dense odor of boiling rock emanates from
their bulky mass, along with a great deal of
heat.
ECOLOGY
The body of a relluk appears to be
made of hard volcanic rock banded together
with solid gold circuits. However, this is not
entirely the case. Much of a relluk’s interior
is actually a porous pumice-like stone
riddled with hollow tubes. A living relluk is
also full of hot water, steam, and ashy mud
which they bleed when injured.
Much to the chagrin of treasure
hunters who may spend several days
stripping out the gold circuitry from relluk
corpses or relluks that were not yet
activated, the metal is actually mostly copper
and nickel with only about 20% genuine
gold. A relluk body yields about 30 gp worth
of pure gold, which is hardly worth the time
and energy it takes to process it.
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