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SCARRPORT: CITY OF SECRETS
BY
DAVID JARVIS, MATTHEW J. HANSON, GRAYDON SCHLICHTER,
GREG TITO, CHRISTOPHER URINKO
EDITING: DAVID JARVIS, DEREK MEURER
GRAPHIC DESIGN: LOUIS PORTER JR.
LAYOUT: DAVID JARVIS
COVER ART: ANTHONY COURNOYER
INTERIOR ART: ANTHONY COURNOYER, JASON WALTON
CARTOGRAPHY: JASON WALTON
Special Thanks to Fred Hicks and everyone at One Bad Egg for use of their Gods of the
Shroud material, and to GMforpowergamers, Raptor112 and everyone at ENworld for all
their support and feedback.
THIS BOOK IS DEDICATED TO DAVE ARNESON
WWW.REALITYDEVIANTS.NET
Scarrport, City of Secrets © 2009, Reality Deviant Publications, all rights reserved.
Gods of the Shroud material is ©2008 One Bad Egg, LLC and is used with permission, http://www.onebadegg.com/egg/gods.
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK,
DUNGEON MASTER’S GUIDE, and MONSTER MANUAL are trademarks of Wizards of the Coast, Inc. in the USA and
other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules
mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, Inc., and are used
with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E
System Reference Document, available at www.wizards.com/d20.
DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt;
DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen
Schubert and James Wyatt © 2008 Wizards of the Coast, Inc. All rights reserved.
CREDITS
2
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CONTENTS
CHAPTER ONE: SCARRPORT
FEET SLOTS
79
6
WAIST SLOTS
79
THE FOUR BOROUGHS
8
WONDROUS ITEMS
79
TORRELL
8
MECHANICAL MOUNTS
80
JHARADIN
14
WATERCRAFT
80
THE FENS
18
THE ISLE OF STONE DOGS
22
CHAPTER FIVE: CREATURES
83
THE FIFTH BOROUGH – THE UNDERWARREN
27
KTHITH
83
SURROUNDING AREAS
30
NIGHT FANG EEL
84
CROWN POINT
30
NYGGOTH
86
DARK WOOD
31
SHADOWHEART WOLVEN
87
THE HELLFURY PEAKS
33
STEAMPUNK CREATURES
92
CULTS OF SCARRPORT
34
CLOCKWORK BEHEMOTH
92
CULT OF STONE DOGS
34
CLOCKWORK DESTROYER
93
THE UNBIDDEN
36
CLOCKWORK SOLDIER
94
37
CHAPTER TWO: RACES OF SCARRPORT 38
GHODON
STEEL SPIDER
95
WADDLING BOMB
95
38
WINDUP GUARD
96
GREMLIN
42
HAZARDS
96
OTTERKIN
45
NEW DISEASE: FEVER PLAGUE
99
CHAPTER THREE: CHARACTER OPTIONS 48
ELEMENTALIST
APPENDIX A: THE IRON LUMBERJACK 100
THE IRON LUMBERJACK
48
100
CREATING AN ELEMENTALIST
49
BACKGROUND
100
ELEMENTALIST OVERVIEW
49
SYNOPSIS
100
IMPLEMENTS
49
ADVENTURE HOOKS
100
ELEMENTALIST CLASS FEATURES
49
WELCOME TO THE FENS
101
ELEMENTALIST POWERS
51
STRYPE’S HIDEOUT
102
CONCLUSION
104
ELEMENTALIST PARAGON PATHS
63
ELEMENTAL SAVANT
63
APPENDIX B: SCARRPORT ENCOUNTERS 106
FIRE TYRANT
64
RIVER RUNNER
64
APPENDIX C: GAMES OF CHANCE
111
STONE WARDEN
65
WIND BORN
66
GENERAL PARAGON PATHS
67
THE GRIFTER
67
THE GUNSLINGER
68
THIEF CATCHER
69
EPIC DESTINIES
70
MASTER OF THE PRIMORDIAL
70
NEW PRIMORDIAL
71
NEW FEATS
71
CHAPTER FOUR: EQUIPMENT
73
WEAPONS
74
ARMOR
75
FIREARMS
76
STEAMPUNK ITEMS
78
ARMOR
78
CONSUMABLE ITEMS
78
ARMS SLOTS
78
HEAD SLOTS
79
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CREDITS
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THE CITY AND
SURROUNDING AREAS
Scarrport works in any region where two rivers merge into
one. This exciting river city can be plugged into such a
region with very little work at all on your part. Indeed, you
just might find that the element of river traffic provides an
interesting dynamic for your games. Imagine a bustling city
with all the intrigue and danger of a seaport, but set on a
mighty, winding river flowing throughout the lands. Each
day brings new people, whether they are adventurers, nobles,
merchants or simple farmers from surrounding villages,
bringing their crops to market.
Scarrport is the perfect setting for fantasy adventures and
campaigns in the vein of Mark Twain’s Tom Sawyer and
Huckleberry Finn. Adventure waits just around the next
bend in the river. Match blades with brigands who prey on
river traffic. Outwit grifters who frequent luxury riverboats,
seeking to separate people from their coin in games of
chance or confidence schemes, or foil the plans of insidious
cults. Of course, the four boroughs are a hotbed of intrigue
for any adventurers brave enough to immerse themselves in
the shady politics of the many nobles and emissaries who
come to Scarrport from far off kingdoms, representing the
interests of kings and queens.
While Scarrport works best as a city along a river deep
inside a continent, you might also place it on the coast where
a river empties into the sea. Surrounding areas such as the
Hellfury peaks and Dark Wood can be moved to fit your
world’s landscape or discarded wholesale in favor of other
geographic features which make the most sense for your
game.
THE RACES
Scarrport is home to three new races; the fearsome ghodon,
pesky gremlins and free-spirited otterkin. You’ll find that
each race adds its own particular feel to Scarrport. Gremlins,
with their strange gizmos, clockwork creatures, guns and
explosives lend a decidedly steam-punkish feel to the city.
Otterkin bring with them a buccaneer’s love for adventure,
and the mighty ghodon, with their elemental magic, strange
customs and gruff mannerisms add a savage, primal element
to the city. Add in other races from the core books such as
gnomes, dwarves, humans, dragonborn, eladrin and tieflings,
and you get this vibrant (and often explosive) melting pot of
cultures from all corners of the known realms!
Of course, you may not want these new races in your
campaign, and that’s certainly fine. Scarrport isn’t dependant
on any one race to thrive in your campaign. Nothing is set
in stone. Maybe you dislike the concept of gremlins, but
think steam punk might be a lot of fun. Swap out the race
with dwarves or gnomes, and suddenly you have an entirely
new subculture, easily capable of creating guns, explosives
and even clockwork machines that look and feel as if they
were built deep in the mountain halls of an ancient dwarven
kingdom, or, in the case of gnomes, a wild city built out of
INTRODUCTION
Campaign Cutouts introduce new material for players and
game masters to use in their 4th Edition Dungeons and
Dragons™ games. In each Campaign Cutout, you will find
detailed information about the location and its inhabitants,
new races, paragon paths, monsters, feats, magic items,
region-specific hazards and much more!
The first Campaign Cutout introduces you to the infamous
city of Scarrport, a seedy trade port on the banks of
the mighty Torberyn River where it converges with the
Wellspring River. Scarrport is widely known as the gateway
to the Hellfury Peaks — a mysterious region where evil
festers in every crag, its influence spreading across the region
like a raging firestorm. Unholy hell spawn roam the rugged
mountain range, preying on unwary travelers and adventurers
who seek to make their fortunes exploring the countless
ruins dotting the land. Dangerous cults who worship dark
gods riddle Scarrport’s four boroughs, using the city as a
base of operations from which they spread their influence
to other kingdoms. No place for the naïve, the thieves and
grifters of Scarrport lurk around every corner of this bustling
city, preying on newcomers like a school of night fang eels
on deep water trout. The unwary are soon parted with their
money and possessions in this dangerous city or on the
myriad riverboats that stop in Scarrport to offload goods
and pick up passengers. Yet, despite its unsavory reputation,
Scarrport is a magnet for heroes in search of adventure. From
the brothels, drug houses and gambling dens of the Fens to
the boats traveling the Torberyn and Wellspring Rivers, or
beyond the city in the demon-infested Hellfury Peaks and
the tangled Dark Wood, the possibilities for adventure are
boundless.
SCARRPORT IN YOUR WORLD
Like all gamers, you either are using a published game
setting, or have created your own amazing “home brew”
worlds to play in. So why bother with a new setting? Even
the most intricate worlds have a few blank spaces on the
map. Campaign Cutouts help you fill in those spaces,
providing you with interesting locations for you to plug
right into your game with little or no work on your part.
Optimally, you can use each Campaign Cutout “right out
of the box” for one-shot games or even a mini-campaign.
Campaign Cutouts are designed to be setting neutral,
providing you with just enough information about the region
and its inhabitants to make the campaign cutout playable, but
not so much that you feel like you would have to shoehorn
the material to fit with your world. The following section
examines each individual component of this campaign cutout
and offers suggestions for using or discarding each element.
INTRODUCTION
4
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STEAMPUNK ELEMENTS
The steam punk elements you’ll find in this book are
probably the most divergent of all. While writing this book,
we took great care to keep the existence of these items to a
minimum. Instead, we focus on providing specific pieces
of gear you can choose to either use in games involving
Scarrport, or discard entirely. The campaign cutout can stand
on its own without them or be further enriched by their
presence; it just depends on the type of game you wish to
run.
CONCLUSION
OK, we’ve talked enough about how you can tweak this
campaign cutout to suit your game. Always keep in mind
that Scarrport is yours to do with as you please. I’ll leave
you with one last bit of advice, however. Before using this
book, talk at length with your gaming group about the setting
and the elements you’ll find in these pages. Discuss which
ones you should use and which ones to throw out. The key
to running a fun game is to be sure everyone is on the same
page, and that’s the point, to have fun!
Now, read on, and discover the city of secrets…
--David Jarvis
gears and cogs that’s powered by amazing steam devices.
Don’t like the ghodon race? No problem. Humans are
often nomadic and split into different tribes. If you feel that
the ghodon are better suited as barbarian human tribes who
inhabit the region around Scarrport, feel free to replace them.
You might also consider the goliaths from the PHBII if you
like the idea of larger creatures as a playable race.
Otterkin are easily replaced by halflings, should you want a
free-spirited race that isn’t so anthropomorphic.
CLASS OPTIONS
Scarrport: City of Secrets introduces a new character class
for you to enjoy, the elementalist. The elementalist character
class, the five related paragon paths and epic destinies
focus on a deeper relationship with the four primordial
forces of nature, fire, air, earth and water. While many of
the people who inhabit Scarrport and the surrounding areas
are elementalists, this concept might not mesh with existing
themes for your own campaign. In such cases, you might
consider replacing the elementalist with druids, shamans, or
even wizards and sorcerers, as the case may be.
The three other paragon paths: the grifter, thief catcher
and gunslinger all have a roguish feel to them (though
only the grifter and thief catcher have the rogue class as a
prerequisite), and are available for you to use or discard
as you see fit. If you don’t allow guns in your game, then
the gunslinger paragon path may not be for you. Consider
replacing the gunslinger with a ranger paragon path or some
other rogue paragon path if guns aren’t used in your game.
5
INTRODUCTION
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