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Cliffhangers Presents: The Horror of Lannock Hill – by Tom Kristensen
Cliffhangers Presents
Black Water
Episode One: Eckersley Manor
By Duane Maxwell
Black Water is a short Forgotten Realms
adventure for four 12th-level characters. The
party may consist of any mix of classes. The
adventure is a reasonable challenge for 10th- to
12th-level characters and may be set in any
campaign world. In the Forgotten Realms
setting, the adventure takes place on the
western edge of the Marsh of Chelimber, but
any marshy area with a small farming village
nearby serves well as an appropriate setting.
mutilated. Their corpses were hacked
apart and strewn about inside the
sagging shack they called home. The
pigpen gate was open, and the pigs
missing.
When word of this atrocity reached the
village, the elders put their heads
together and decided to punish Hunter's
Landing and end the threat its
inhabitants pose to decent people.
When the characters arrive, they find an
entire community getting ready for war.
Adventure Background
Someone's been raiding livestock in
Eckersley Manor. But this is nothing
new. The villagers have been feuding
with the people of a neighboring village
to the north, Hunter's Landing, for nearly
a generation. No one remembers clearly
the original cause of the feud, but in the
intervening time, both villages have
heaped insult onto injury, and the
resulting dispute serves as the major
focal point of evening discussions in
local watering holes in the two villages.
Hooking the Characters
The easiest way to involve the
characters is for them simply to be
passing through the area. The villages
are not on a major trade route, but the
roads are serviceable. Perhaps the
characters are on their way north to
investigate troubles in the Nether
Mountains. Or maybe they're on their
way to Waterdeep to pass the winter.
They could even be emissaries from
Waterdeep or one of the northern cities
to the elven kingdom of Evereska.
Regardless of how they're drawn to the
area, the characters find themselves in
Eckersley Manor on a cool, rainy
evening just as night begins to descend.
The village doesn't look too promising,
but it's probably at least marginally drier
in its inn than sleeping out in the open.
Recently, it seems one of the villages
has decided to end the feud once and
for all. In the past three weeks, the
villagers seem to have stolen or killed
more livestock than they did in the
previous year. At least, that's what each
of the villages think. Because of the
feud, people of one village have almost
no contact with those of the other, so
they don't realize that one village suffers
the same fate as the other. The raids
between the two communities can
account for some of these losses, but
not all of them. Something else is at
work here, but the villagers of both
communities are too blinded by their
hate to see that.
The Villages
Although the characters arrive in
Eckersley Manor rather than Hunter's
Landing, the description that follows
could serve equally well for either. The
principal difference between the two is
the dilapidated manor house that gives
Eckersley Manor its name.
Things took a turn for the worse two
days ago when Eckersley Manor
villagers found a family living on an
outlying farm murdered and horribly
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Cliffhangers Presents: Black Water – by Duane Maxwell
Eckersley manor is damp -- everywhere.
The entire village looks like it is about to
collapse into a pile of rotted wood. If
travelers were to pass by in a year or
so, all they would see is a mound of
mulch that looks as if a giant cypress
tree had fallen and disintegrated. Mists
from the nearby Marsh of Chelimber
waft through the community, carrying
with them the sickly sweet odor of fetid
bog and honeysuckle. The track that
leads from the north-south trail that
eventually skirts the northern edges of
the High Moor is little more than a strip
of mud that deposits travelers at the
front of the local watering hole, a
dubious place inappropriately named
the Sweetwater Inn. Besides the inn,
there is a blacksmith and a wheelwright,
a cooper, a brewer, and a dry goods
store. Further down the track, a tannery
and slaughterhouse share a yard.
Surrounding the town are about a dozen
visible small farms. Each of the farms
has a combination of vegetable patches
and livestock, mostly pigs and sheep,
with a few scattered cows. On the other
side of the north-south track, on slightly
higher ground, are some larger farms
with tilled fields.
The Cliffhanger
As the characters approach the muddy
little village, they see the farmers and
craftsfolk of the area fingering weapons,
examining them suspiciously, and
looking to one another for assurance.
The uncertain townsfolk look ready for a
fight. Players trying to gauge the
intentions of the villagers can make a
Sense Motive check (DC 10) to realize
that the villagers are scared, not truly
hostile.
2001 Wizards of the Coast, Inc., a division of Hasbro, Inc. All rights reserved.
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Cliffhangers Presents: Black Water – by Duane Maxwell
Cliffhangers Presents
Black Water
Episode Two: A Building Feud
By Duane Maxwell
Black Water is a short Forgotten Realms
adventure for four 12th-level characters. The
party may consist of any mix of classes. The
adventure is a reasonable challenge for 10th- to
12th-level characters and may be set in any
campaign world. In the Forgotten Realms
setting, the adventure takes place on the
western edge of the Marsh of Chelimber, but
any marshy area with a small farming village
nearby serves well as an appropriate setting. In
the first episode, the heroes approached the
wary citizens of Eckersley Manor, noting the
ready weapons and hostile looks of the
townsfolk.
Dengram is initially indifferent to the
PCs. Characters who make a Diplomacy
check (DC 15) can adjust this attitude to
friendly. (See page 149 of the Dungeon
Master 's Guide for more information on
NPC attitudes.)
Once the characters explain that they're
looking for a place to spend the night,
Dengram tells them that he's booked up.
If the characters' diplomatic efforts are
successful, he will make some room for
them. Of course, a dry place to sleep is
hard to find right now, so it may cost a
bit extra. If the characters are obviously
armed as wandering adventurers or
sellswords, he eyes them speculatively
and offers them an alternative: If they
help the villagers of Eckersley Manor
mete out justice to the murderers from
Hunter's Landing who killed Goodman
Flint and his wife and son, he'll house
them, feed them, and liquor them up
free of charge, and he'll see what he can
do about getting them a discount on any
goods and services they might need
before setting off on their way again.
The Muddy Trail
When the characters come down the
muddy trail that connects with the road,
they find not a sleepy little hamlet, but a
community astir with preparations for a
fight. Some people are trying to erect a
palisade wall, while others are piling up
spears and other assorted weapons
suitable to a small farming community. A
red-faced man in the blacksmith's shop,
sweat pouring off of him, is pumping
furiously at a sharpening wheel while
another man is sharpening a dagger. A
small pile of knives and daggers lies at
the second man's feet, and another pile,
newly sharpened, sit on a workbench
nearby.
The characters may very well ask
exactly what happened. If they do, they'll
be met with a chorus of indignant stories
about the evil of the scum that inhabit
Hunter's Landing, people who would kill
an entire family and then mutilate the
corpses. Olmaris gets them to quiet
down so he can explain what happened.
He tells them of the feud that has lasted
for nearly a generation between the two
villages, citing examples of the wrongs
done them at the hands of Hunter's
Landing. Recently, however, they have
gone too far. In the last few weeks, they
have stepped up raids on Eckersley
Manor, carrying off livestock, sabotaging
wagons, and so on. But last night, they
went so far as to break into Goodman
Flint's home, kill him, his wife, and his
son, and then mutilate the corpses,
When the characters arrive, several
people give them hard stares, nervously
fingering weapons as they do. A tall,
slender man in his early thirties with a
scar running down his left cheek onto
his neck approaches the party,
pleasantly asking them if there's
something he can do for them. He
introduces himself as Dengram Olmaris
(neutral male human Rog 3, Bluff +8),
the owner of the Sweetwater Inn and
more or less mayor of the village.
2001 Wizards of the Coast, Inc., a division of Hasbro, Inc. All rights reserved.
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Cliffhangers Presents: Black Water – by Duane Maxwell
strewing body parts around their small
farmstead like so much refuse. So it's
time the people of Eckersley Manor
ended the dispute once and for all.
Eckersley Manor and himself at the
same time. So he has chosen to remain
silent about his doubts, not mentioning
his fears that something more
dangerous is at work here. When the
adventurers arrive in Eckersley Manor, it
is as if they are the answer to his
prayers. Characters who are suspicious
of Dengram's description can make a
Sense Motive check (opposed by
Olmaris's Bluff check) to realize that the
innkeeper knows more than he's letting
on.
What's Going On
As veteran adventurers, the heroes
might sense that they're not getting all
the truth from Olmaris. In his defense,
it's not that he's deliberately lying;
rather, he and the villagers just
witnessed a terrible atrocity, and they're
not thinking straight at the moment.
Most of them are convinced that
Hunter's Landing is behind the recent
raids and the murder of the farm family.
They have found tracks leading back to
Hunters Landing.
The heroes can try to dig up some info
from the villagers. This is actually more
difficult than it might seem, for the
villagers are currently whipped up into a
bit of a frenzy. Initially, they won't accept
the notion that someone other than the
people of Hunter's Landing might be
responsible for what is going on. If a
hero makes a successful Gather
Information check (DC 20), he can find
out that they have been raided like this
in the past, but never on this scale.
Usually just a few animals, usually
sheep, went missing. One villager, Rand
the blacksmith, says that the recent
spate of attacks began after a trio of
hunters ransacked a sod house about
three miles into the swamp. Only one of
the hunters made it back to the village,
burbling something about a troll who
carried two axes and cut the other two
down in the blink of an eye. The man
was too badly injured for the herb
healers to do much for him, so there
wasn't anything else from the man. So
far, the blacksmith says, no one else
seems to want to believe that the two
events might be related, so fired up are
they to blame the folk of Hunter's
Landing. So instead of checking things
out, they get ready to kill their
neighbors.
Of course, there are also half-truths
here. Rumors have floated into the
village that Hunter's Landing has
suffered similar raids. Although the
Eckersley Manor folk have already
engaged in some reprisals of their own,
the rumors persist of livestock just
butchered out of hand and left to rot. But
the villagers swear they did not kill any
of the livestock. What they could not
capture they drove off. To a farmer, it is
a waste of good meat simply to slay
livestock out of hand. A week ago, some
of their own animals were slaughtered
as well. Some of the villagers claim that
Hunter's Landing folk are destroying
their own livestock and making it look
like Eckersley Manor villagers are doing
it. These folk claim that the loss of the
herds of sheep and cows may prompt
the merchant costers to step in and take
action against Eckersley Manor. Wiser
heads suspect that a gang of bandits
has set up in the area or that some of
the lizardfolk are raiding out of the
Chelimber. But no one has ever found
tracks leading into or out of the Marsh,
so the Hunter's Landing theory currently
holds sway. Dengram Olmaris does not
believe for a moment that Hunter's
Landing is responsible for all the
livestock slayings, but he sees an
opportunity to channel the villagers' rage
against Hunter's Landing and seize the
fisheries near that village, enriching both
The heroes might wish to investigate
this other possibility (assuming they're at
all interested in the events here).
However, the people of Eckersley
Manor are planning to attack their
enemies in Hunter's Landing tonight.
Convincing the other villagers that they
should hold off attacking the other
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Cliffhangers Presents: Black Water – by Duane Maxwell
village until someone checks out this
other possibility is difficult. Heroes must
succeed at a Diplomacy check (DC 22 )
to do so. If the heroes do this
successfully, Olmaris will agree to wait
until tomorrow night to attack Hunter's
Landing. With a bit of grumbling, the
other villagers follow his lead.
The Cliffhanger
Another villager, a woman named Selka
who knows the near part of the Marsh
from a decade or so of experience as a
hunter, says she knows of the place the
other hunters claimed to discover.
Almost due southeast of the village is a
small island in the Marsh. The far side of
the island has a small landing on it,
beyond which is a sod house. She says
a very large creature lives there (or at
least used to), but she doesn't think it's
a troll. She didn't see any axes, either; it
was sharpening a spear point.
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