d20 Fat Dragon Games Starship Tech 02 - Raptor Class Gunship.pdf

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STARSHIP TECH
No.2 RAPTOR CLASS GUNSHIP
Editor
Tom Tullis
Graphic Design, Artwork & 3D CGI Modeling
Tom Tullis
Open Game Content & Copyright Information
© 2005 Fat Dragon Games. All rights reserved. Reproduction of non-Open Game Content contained in this book by any
means is prohibited without the written permission of the publisher. This book contains Open Game Content (see pages 10-
11 for licenses). All item statistics and text descriptions are considered Open Game Content. All other content such as draw-
ings, diagrams and paintings are copyrighted by the artist and Fat Dragon Games (see page 11 for specific copyright info).
The 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms
of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20.
Requires the use of the
D20 Modern and D20 Future rulebooks
published by Wizards of the Coast, Inc.
Fat Dragon Games
www.fatdragongames.com
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STARSHIP TECH: RAPTOR CLASS
About the Author
Tom Tullis has worked as a freelance aviation artist and technical illustrator for 15 years and has illustrated over
100 books on aeronautics. He brings that experience to the Starship Tech series applying his vast knowledge of
real world aeronautical systems to create realistic starship designs. Tom has been an avid RPG player & gamemas-
ter for 25 years and is the president of Fat Dragon Games.
Introduction
Welcome to the STARSHIP TECH series! This PDF series of starship designs was created to bring you the most
realistic designs possible for your games. Each ship is presented to you as a stunning 3D CGI model that has been
rotated and positioned to show you each aspect of the vessel and its systems. In addition, we also provide you with
full color 30mm scale (1” square = 5 scale feet) map tiles of the ENTIRE ship. Everything you need for exciting
game play is included in this PDF.
Raptor Class Gunship
The Raptor Class design was created in response to a military request for a new gunship. Growing threats along
the borders of several systems necessitated that this new design enter production as quickly as possible, bypassing
the usual research and development (R&D) phase usually associated with new ships. Several ship builders were
invited to submit designs for this new contract, titled XG-203. In the end, the Lockdyne corporation received the
production contract as none of the other participants could meet the tight production and IOC (Initial Operational
Capability) for the first squadron of ships. Lockdyne had been able to meet this timetable by utilizing an off-the-
shelf approach to many of the ship’s systems and basing the design on the commercially successful C-477 cargo
ship. The original contract called for a vessel that would incorporate the new Bruning PPC-4 Plasma Pulse Cannon
in addition to the usual compliment of energy weapons and missile batteries. Lockdyne engineers realized that the
new ship would essentially be ‘built around’ this new weapon due to its massive size. By making modifications to
the existing C-477 design they were able to meet the IOC requirement and bring the project in under budget.
Changes to the C-477 design included moving the cockpit right of center to make room for the PPC-4 can-
non and related equipment and the addition of “wings” to accommodate the experimental dual Speer
XM33 burst guns which were ordered into production for this contract. The XM33 design had
not finished its testing when production was ordered, and the design still had one major flaw
to overcome. The weapon delivered the expected energy output, but the gun itself emit-
ted a short surge or radiation each time it was fired. To overcome this the decision
was made to mount the guns at the ends of two “wings” that would give the
necessary distance to protect the crew from any hazards associated with
the guns use. The engineers saw an opportunity with these new
structures and proceeded to incorporate a new Lockdyne design
for magnetic shield emitters into the wing structures. This
new design proved highly effective and may be uti-
lized in future Lockdyne ships. The first ship
served as the sole prototype/test craft,
and after just a month of trial runs
full production proceeded
on schedule. The pro-
duction vessel was desig-
nated the G-203. While some
minor improvements have been intro-
duced throughout the production, no sub-des-
ignator has been issued for the design. An advanced
version is rumored to be in development by the Lockdyne Corporation.
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STARSHIP TECH: RAPTOR CLASS
Offensive and
Defensive Ship
Systems
11
1-Speer XM33
2-Magnetic Shield Emitters
3-Missile Battery
4-Cockpit
5-PPC-4 Plasma Pulse Cannon
6-Targeting Sensor
7-Thruster
8-Sensors
9-Air Lock
10-Retractable Landing Gear
11-Ion Engine
2
7
3
8
4
9
5
10
6
1
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STARSHIP TECH: RAPTOR CLASS
Overview of New Starship Systems
Bruning PPC-4 Plasma Pulse Cannon (PL 6)
This is an early generation plasma weapon (usually PL 7). These
early units require massive recharge times (can only fire every third
round) to fully ionize the gas and pressurize it before firing through
the magnetic rail. As these are considered ‘super weapons’ in a PL 6
environment only the military would have them.
Damage: 14d6; Critical: 20; Damage Type: Fire; Range
Increment: 3,000 feet; Rate of Fire: Single*; Minimum Ship
Size: Gargantuan; Purchase DC: 39; Restriction: Mil (+3)
* every third round
Speer XM33 Burst Gun (PL 6)
Damage: 15d8; Critical: 20; Damage Type: Energy; Range
Increment: 3,000 feet; Rate of Fire: Single; Minimum Ship Size:
Gargantuan; Purchase DC: 35; Restriction: Mil (+3)
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