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Bardic Lore: The Villa of Mysteries
This product requires the use of the Dungeons & Dragons,
Third Edition Core Books, published by Wizards of the Coast Inc.
This product utilizes updated material from the v3.5 revision.
Bardiicc Loore
The journals of Amergin Ó Míl
The Villa of Mysteries
Our time in Londinium was mostly miserable,
surrounded as we were by all those buildings with
nary a view of nature around. The Ard Righ and I
could not wait to return to the lushness of Ierne after
our negotiations, but affairs of state demanded we
make one more stop, at a place called the Villa of
Mysteries. A cavalcade of senators accompanied us
two, hungry to be seen with the High King and High
Bard of Ierne, even if we were only “barbarians.”
I was just happy to leave the city behind, even if it
was for the southern Albionan countryside. Due to the
large entourage with which we traveled, we had to
camp overnight during a trip that should have only
taken a day, but it did have the benefit of allowing us
to fully appreciate the villa in broad daylight. We first
crossed a fancy gate that marked the entrance to the
estate. Tall, spear-like trees—cypresses, I was
informed—created a natural fence around the vast
property and stood as soldiers flanking the path that
led up to the villa proper. As we got closer, pairs of
statues of creatures I’d only heard of in the myths of
the invaders replaced the cypresses: centaur, pegasus,
medusa, and the god they called Bacchus in a central
and prominent spot right in front of the entrance to
the house. A dark-haired, olive-skinned woman who
was unmistakably the mistress of the estate awaited
our carriage with a veritable army of servants. She
introduced herself as Mirella Valerianus, and ignoring
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the power-hungry senators, took the Ard Righ and
myself to our private quarters deep within the house
complex. As much as I didn’t like the architecture of
the so-called Empire, I had to accept that this villa
was beautiful; frescoes adorned every single wall, lush
carpets from places I did not know exist spread under
our feet, thousands of tiny colored tiles formed
amazing patterns and spectacular images. The lady
Mirella noticed my gaze wandering about, and offered
to give me a personal tour. She showed me rooms
normally off-limits which made the public rooms look
like the slums I’d seen in Londinium, including a room
with a gigantic picture of the god Bacchus seducing a
young woman (whom I was told bore the likeness of a
Valerianus ancestress), and a room bearing a
three-wall fresco depicting the rite of initiation of a
novice into the mysteries of the cult of Bacchus. I
spent most of that night engaged in conversation with
the lady Mirella, comparing points of view on
everything from art and music, to politics and religion.
She was quite interested to learn about Ierne, and was
quite forthcoming with information about her own
culture, giving me great insight into the mindset of
these centuries-old invaders. The next day the Ard
Righ and I attended various unofficial talks at the
villa, laying our position as clear as we had during the
official talks in Londinium, until the lady Mirella
demanded her visiting guests be allowed time to enjoy
her hospitality, a gesture I was not able to thank her
enough for. She gave us a tour of the baths (it’s a
strange obsession these people have with bathing), the
school and temple building, with its massive library of
written works, and the gardens, which, although
sculpted and manufactured, were nonetheless
breath-taking. Everything in the villa was meant to
impress, and despite my best efforts, it accomplished
its intended effect. Early the next morning we were
escorted to our carriages by the lady Mirella, who
extended personal, private invitations to the Ard Righ
and myself to return at any moment to the villa,
whether on an official function or not. As we pulled
away, and I turned back to see the olive-skinned
beauty waving us farewell, I thought I may just have
to take her up on her offer. Now, however, the shores
of Ierne beckoned, and I longed to be home again.
—From the journal of Amergin Ó Míl
A large, sprawling estate located a day’s ride
outside the city of Londinium, the Villa of
Mysteries is a center of both faith and knowledge,
as well as innocuous hub of political power that
affects both the city nearby and the Empire itself.
Though the Valerianus family has been in
possession of the villa and the land for the last two
hundred years, the villa’s history stretches back to
the time of the Republic, to a time when civilization
was just arriving on the shores of the barbaric coasts
of Albion, being one of the first actual buildings
aside from the military outpost by the river.
Throughout it all, the villa has been witness to the
tide of history, having seen more generals, senators,
kings, nobles, and even Emperors, than any other
existing Imperial structure in Albion. And
throughout it all, the villa simply plays its part as a
grand stage for all these personages to play.
History
Early records are sketchy and vague, though they
do reveal that the villa was first built some twenty
years after the initial arrival of the legions to the
shores of Albion. Constructed at the behest of a
petty, but wealthy, noble of whom nothing else is
known, the building stood some two days ride from
the outpost; far enough for complete privacy yet
close enough for monitoring of all affairs. It is
believed all tenants of the villa were killed by a
barbarian raid, as the next place where the villa
shows up is in a will from said noble to a niece
named Lucretia Valerianus, back in the capital.
Lucretia, however, never got to see her inheritance,
as she had no desire to leave the comforts of the city
for the wilderness of Albion. Lucretia did make one
change to the villa, and that was renaming it after
herself. Many years later, Lucretia bequeathed the
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villa to her granddaughter, Cilia Valerianus, only
daughter to Lucretia’s only daughter. Cilia was
already on her way to Albion with her husband, the
famous architect Caesar Palladius, as he had been
summoned to help design and construct the new
city of Londinium.
Merriam opted for a more modern approach and
held a contest awarding a commission at the house.
The winner was a man by the name of Leonitus
Gaius, an excellent painter who not only fell in love
with the house, but also with its owner. Somewhat
shy, Leonitus hid his affections for a year,
completing two rooms in the meantime. For his
third and final piece Leonitus decided to his art to
help his plight of love. Sealing himself off in a
newly completed room in the expanded eastern
wing for three months, Leonitus created a work of
art that survives to this day and actually gave the
room its name, the Room of the Seduction. The
walls were painted in a pastoral scene that reflected
the scenery of the Valerianus lands around the villa,
leading to the great scene painted along the
fifteen-foot long wall. The portrait showed
Bacchus’ seduction of a young initiate, the demure
maiden looking longingly and enraptured as the god
played his spiderweb-stringed lyre with unearthly
passion. Leonitus used himself and Merriam as the
models for Bacchus and the initiate, hoping his
message would be clear. It was, and shortly
thereafter Leonitus and Merriam were married at
the villa. Merriam and Leonitus had three children,
a boy named Illustrius and two daughters named
Luccia and Iridia. Though the fate of both Illustrius
and Iridia is unknown, Luccia, however, married a
soldier named Victor, and lived at the villa with her
husband and parents.
Villa Lucretia
Under Caesar and Cilia, the villa was refurbished
and remodeled, taking advantage of the latest
architectural techniques of the Republic. The villa
was spacious; though slightly less than half the
space of the modern house complex, it still
provided ample space for Cilia and Cesar, their
servants and storage cellars for the merchandise
they imported from the continent.
A year later Cilia and Cesar were blessed with
the rare birth of twin daughters, Livia and Merriam,
and 3 years later with a son, Ignatius. For the next
20 years private and public records show the villa
functioning well, a lucrative trade established with
Londinium, and the children growing up and
following their callings: the twins returned to the
continent to be inducted into the mystery rites of
Bacchus and become ordained as priestesses, while
Ignatius followed on his father’s footsteps and
became an architect, eventually helping with the
construction of the city as well.
Decades passed, and eventually Caesar and
Cilia died, leaving the villa to their three children.
Both Livia and Ignatius were married and well
established in the world by the time of their parent’s
death, so the villa was left in Merriam’s hand to
manage and live in.
When Merriam died three years later, Leonitus,
following the wishes of his dead wife, drafted a
proclamation that placed the villa and its lands
securely in the hands of the female Valerianus heirs,
never to be taken from them. It took some major
political muscle and more than a few favors, but
one way or another, the edict was signed. His
daughter’s future secured, Leonitus spent the next
five years painting a number of frescoes in the
house, all featuring his wife and daughter as visions
of the various goddesses. Leonitus also made
detailed sketches for a new fresco to adorn a whole
room depicting the mysteries of the initiation to the
worship of Bacchus, but never got to paint his
The Valerianus Legacy
A few years later, Merriam began some of her
brother’s proposed expansions to the house, with
both her inherited wealth and the lucrative trades
with Londinium giving her great freedom in
pursuing the new constructions to the house and
surrounding lands. One of Merriam’s priorities was
the sparse interior decoration of the house; painted
as it was with subdued colors and frescoes,
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second masterpiece as he died just a day after
seeing his granddaughter, Deneira, be born.
Villa of Mysteries, in honor of the many initiations
into the mysteries of the cult of Bacchus performed
there.
In the decade following, Luccia made extensive
additions to the land around the house, turning the
villa into a majestic complex. A service wing was
created to house the growing number of servants,
and the sumptuous gardens, twice and a half as long
as the house itself, were finished. By the time of the
beginning of the Empire, the villa was on its way to
becoming a self-sufficient estate boasting top-notch
city engineering in the middle of the Albionan
countryside.
After Erania, who had a markedly demurer
personality than her mother, left to train at the
capital, Deneira finally settled down and married
another devotee of Bacchus, Avernié Valerianus. At
this time she also began to install the villa’s main
form of security, the Guardians, a group of 12
statues each depicting a magical beast, which could
be animated to protect the villa. By the time
Deneira died, half the statues were in place, the villa
had doubled in size and was serving as a haven for
Bacchans from Londinium and beyond, extending
secular and religious education, and protection.
Deneira
After her mother’s death, Deneira, now named heir
of the villa, engaged in various project around the
estate. From this period emerged the lake in the
gardens, and the Nymphaeum, the nymph’s
fountain. Deneira’s greatest addition to the villa,
however, was the school complex. Housing various
rooms for lessons, a gigantic library and a temple to
Bacchus, it was this building that cemented the villa
in the pages of the history of Londinium at large.
Erania
In contrast to her mother’s sensate tendencies,
Erania was purely a seeress, and a strong one at
that. Having a stronger sense of duty to the Empire
in general than all her predecessors, when Erania
began to have visions of war to the north she
immediately made arrangements to journey in that
direction to aid as she could, asking Avernié to take
care of the villa in her absence. It wasn’t long
before the visions became true in the form of the
war with the tribes of Alba.
With her extensive wealth, Deneira began a
massive acquisition of literary and academic works
in a variety of fields, but geared towards those
subjects she felt a model citizen of the Empire, and
a noble woman should know. She sponsored a
number of writers from all over the Empire to
create new works for her library, on topics such as
Imperial and World history, the various fine arts and
geography, as well as poetry, drama and music. In
order to celebrate the new school, Deneira began to
host days-long Bacchanalias, devotional revelries
in praise of Bacchus. It was in one of these revelries
that Deneira became pregnant, eventually giving
birth to a daughter, Erania.
This marked the first time the villa found itself
without a clear heiress; with Erania engaged in the
war, the possibilities of the lands ending up without
an inheritor were alarmingly real. Bacchus,
however, watched over her own, and shortly before
the construction of the wall, Erania returned to the
villa, in bad shape but alive, only to discover
Avernié had died a year prior, and it was her son
Marcius who had been running the villa since.
Though the war raged in the north, Erania had
returned for one major reason, her rape at the hands
of a barbarian from Alba. A beautiful baby daughter
resulted from the vile crime, a girl Erania named
Mirella; a new heiress had been born.
While informal at first, this was the beginning
of a still-standing relationship with the greater cult
of Bacchus; the villa became a kind of private
retreat for followers of the god to increase their
knowledge and pursue their devotion in secure
privacy. Years later, the complex was renamed the
Erania and Marcius later married and resumed
some of the leftover projects around the villa,
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including an underground waterway and sewer.
With the use of Imperial engineers, and with a
healthy dose of gold and luck, both projects were
finished in record time. Minor repairs were
undertaken around the house and garden to adapt to
the new source of flowing water, and several new
fountains were installed, much to Erania’s
fondness.
loved. Mirella continued work on the baths, and
commissioned a great marble mausoleum for her
family, to be erected at the edge of the villa’s land,
as well as finishing the creation and installation of
the last five Guardians, including the great statue of
Bacchus that greets all visitors approaching the
house.
Mirella Valerianus now stands as the sole heir
and mistress of the Villa of Mysteries, house, center
of education, haven for worshippers, and sacred site
to the glory and mysteries of Bacchus.
Stored in the library, among family documents,
Erania came across the sketches done by her
grandfather for the frescoes of the initiation
mysteries. Within days a room next to the private
house temple had been prepared and notices sent to
the capital for a new competition to find an artist to
paint the frescoes. The winner was a young and
inexperienced, yet highly talented painter named
Venezio; work on the room began almost
immediately. Five years later, the Room of the
Mysteries was finished to phenomenal acclaim.
Erania also reinstated the feasts at the villa; though
more subdued in tone than those established by
Deneira, the spirit remained the same.
The Villa
The Villa of Mysteries sits comfortably on a small
and gentle hill overlooking fertile fields to the west
and a small river to the south. The villa is
approached along a solitary road that leads all the
way from Londinium. Although the lands are not
fenced by any kind of gate, a ring of tall cypress
trees, brought in from the capital, marks the
boundaries of the villa on all sides.
Mirella
By the time Mirella was initiated into the mysteries,
a great bath complex had been started at the villa,
almost as grand as those found in the capital itself.
After Marcius’ death, Erania became completely
withdrawn, leaving the reigns of the villa in
Mirella’s hands, while she passed her days in
contemplative meditation in the gardens she so
The house complex itself sits on a raised
many-arched platform where carriages and horses
are taken care of and that leads to the servant wing
and quarters. The whole façade of the house is
decorated in rich white marble from the nearby
quarry with accents in dark obsidian shipped from
the mountains to the west. To the right of the house
can be seen the two-storied school and temple
The 12 Guardians
These are marble guardians (see New Creature below) arranged in the following order (from south to north,
as one approaches the house): pegasus, female centaur, minotaur, dragon, medusa, chimera, male centaur,
griffon, cyclops, satyr, basilisk and Bacchus. The guardians have the following spells stored within them (all
spells are cast as a 10th-level sorcerer, DC 20 where applicable):
2 guardians—the pegasus and the griffon—have the spell fly in storage.
2 guardians—the satyr and the basilisk—have the spell silence in storage.
2 guardians—the male and female centaur—have the spell shield other in storage.
2 guardians—the medusa and the minotaur—have the spell bestow curse in storage.
4 guardians—the dragon, the chimera, the cyclops and Bacchus—have the spell fireball in storage.
All the marble guardians at the villa are keyed to one amulet worn by Mirella. Though there are 11 other
amulets, one for each guardian, they only work when worn by the villa’s stated heiress (Mirella in this case).
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