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Forgotten Heroes: Sorcerer
Malladin’s Gate Press
FORGOTTEN HEROES:
SORCERER
Copyright 2003 Ben Redmond and Nigel McClelland
Artwork by Steven Cook Copyright StevenCook
Artwork by Tony Perna and Jason Walton Copyright Louis Porter Jnr. Design
Written and Designed by Ben Redmond and Nigel McClelland
CREDITS:
Book Design and Layout: Ben Redmond
Editing: Heidi Redmond
Interior Artwork: Steven Cook, Tony Perna and Jason Walton.
Cover Art: Tony Perna
Cover Treatment: Ben Redmond
Playtest Team:
Matt Sims, Beatty Osbourne, Paul Johnson, Bob Smith,
Matt Finn, Mark Fair, Annmarie Ingram.
Published under the Open Game Licence and D20 System Licence.
Requires the use of Dungeons and Dragons Players Handbook by Wizards of the Coast.
All work that is copyright or trademark of another party is used under licence.
Designation of Open Game Content: All material other than the fiction and artwork is
considered open game material. Fiction is considered product Identity.
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Forgotten Heroes: Sorcerer
Malladin’s Gate Press
TABLE OF CONTENTS
Table 1.4.6 Eldritch Trickster ..............................................................................24
ENHANCED SORCERER.....................................................................................25
Table 1.4.7 Enhanced Sorcerer...........................................................................26
FOCUSED SORCERER............................................................................................. 27
Table 1.4.8 Focused Sorcerer................................................................................ 27
MYSTIC ......................................................................................................................................28
Table 1.4.9 Mystic ...........................................................................................................29
METHODS OF MAGIC......................................................................................... 30
SKILLS .................................................................................................................................................................... 31
NEW USES FOR OLD SKILLS...................................................................................................... 31
ALCHEMY .............................................................................................................................. 31
SPELLCRAFT........................................................................................................................ 31
NEW SKILL: RITUAL CASTING...................................................................... 31
NEW SKILL: RESOLVE............................................................................................ 32
ELDRITCH WARRIOR FEATS .................................................................................................. 33
ABSORBTION .................................................................................................................. 33
CARAPACE........................................................................................................................33
CLAWS..................................................................................................................................... 33
DENSITY DECREASE ............................................................................................... 33
DENSITY INCREASE ................................................................................................. 33
DISRUPTIVE STRIKE .................................................................................................. 33
Table 2.2.1 Eldritch Warrior Feats............................................................... 34
ELEMENTAL ARROW.............................................................................................35
ELEMENTAL BLADE.................................................................................................35
ELEMENTAL FIST ...........................................................................................................35
ELDRITCH ARROW ...................................................................................................35
ELDRITCH BLADE .......................................................................................................35
ELDRITCH FIST .................................................................................................................35
ELDRITCH SHIELD.......................................................................................................35
ENERGY AFINITY ........................................................................................................ 36
ENERGY BOLT ................................................................................................................ 36
ENERGY PALM ............................................................................................................... 36
FORESIGHT ATTACK .............................................................................................. 36
GROW ....................................................................................................................................... 36
HEIGHTENED AWARENESS ...........................................................................37
IMPROVED REGENERATION.........................................................................37
IMPROVED TOUGHNESS ....................................................................................37
LIGHTNING STRIKE ....................................................................................................37
POWER LEAP ....................................................................................................................37
PRIMAL ENERGY ..........................................................................................................37
QUICKENED STRIKE.................................................................................................38
REGENERATION............................................................................................................38
SHRINK ......................................................................................................................................38
TANGLESWORD ...........................................................................................................38
THUNDERSLAM .............................................................................................................38
VORPAL STRIKE.............................................................................................................38
ORIGIN FEATS............................................................................................................................................ 39
DIVINE ORIGIN (DESCENDED) ................................................................... 39
DRACONIC ORIGIN (DESCENDED) ..................................................... 39
FEY ORIGIN (DESCENDED).............................................................................. 39
INTRODUCTION............................................................................................................4
PATHS OF THE GIFTED........................................................................................... 5
THE ELDRITCH WARRIOR ............................................................................................................. 6
CLASS DESCRIPTION............................................................................................................................ 6
GAME RULE INFORMATION ............................................................................. 6
Table 1.1.1 The Eldritch Warrior:........................................................................... 7
Table 1.1.2 Eldritch Warrior Spells Known ............................................... 7
SUBCLASSES ................................................................................................................................................... 8
BLOODLINES.................................................................................................................................................. 8
THE BASICS ............................................................................................................................. 8
STEP ONE: BASE CLASS............................................................................................ 8
STEP TWO: SPELL LIST SPLITS ............................................................................ 8
STEP THREE: CHOOSE SPELL LISTS ........................................................... 8
Table 1.2.1 Spell list restrictions ............................................................................ 9
STEP FOUR: CHOOSE CASTING RESTRICTIONS........................ 9
Table 1.2.2 Concentration casting DCs......................................................10
Table 1.2.3 Casting Restriction Summary................................................10
STEP FIVE: DETERMINE LEVELS FROM SPLITS.............................. 11
STEP SIX: SPENDING LEVELS ............................................................................. 11
Table 1.2.4 Spell-Like Ability Costs Summary .................................12
RACES ....................................................................................................................................................................13
RACIAL ADJUSTMENTS..................................................................................................................13
DWARVES ..............................................................................................................................13
ELVES AND HALF ELVES.....................................................................................13
GNOMES ...................................................................................................................................13
HALFLINGS ...........................................................................................................................13
HALF ORCS ...........................................................................................................................13
LIFE PATH PRESTIGE CLASSES ................................................................................................13
DWARVEN SORCERER LIFE PATH ..........................................................13
Table 1.3.1 Dwarven Sorcerer Life Path ......................................................14
ELVEN SORCERER LIFE PATH........................................................................14
Table 1.3.2 Elven Sorcerer Life Path.............................................................. 15
GNOME SORCERER LIFE PATH .................................................................... 15
Table 1.3.3 Gnome Sorcerer Life Path ......................................................... 15
HALFLING SORCERER LIFE PATH ............................................................16
Table 1.3.4 Halfling Sorcerer Life Path ......................................................16
HALF-ORC SORCERER LIFE PATH .......................................................... 17
Table 1.3.5 Half-Orc Sorcerer Life Path.................................................... 17
PRESTIGE CLASSES ................................................................................................................................ 18
ATTUNED SORCERER .............................................................................................. 18
Table 1.4.1 Attuned Sorcerer ................................................................................. 18
Table 1.4.2 Eldritch Agent .................................................................................... 20
ELDRITCH AGENT ..................................................................................................... 20
ELDRITCH AGITATOR .............................................................................................21
Table 1.4.3 Eldritch Agitator.............................................................................. 22
ELDRITCH ARMSMAN.......................................................................................... 22
Table 1.4.4 Eldritch Armsman ........................................................................... 23
ELDRITCH COURTIER ............................................................................................ 23
Table 1.4.5 Eldritch Courtier .............................................................................. 23
ELDRITCH TRICKSTER ........................................................................................... 24
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Forgotten Heroes: Sorcerer
Malladin’s Gate Press
INNER PRERSENCE (AWAKENED)......................................................... 39
MANIPULATED (AWAKENED)................................................................... 39
OPEN MINDED (AWAKENED) ..................................................................... 40
SPIRIT WORLD ORIGIN (DESCENDED) ............................................. 40
TRAUMA (AWAKENED) ..................................................................................... 40
METAMAGIC FEATS .............................................................................................................................41
Table 2.4.1 Metamagic Feats.................................................................................41
ABSORB MAGICAL EFFECT ............................................................................41
ARTEFACT REPLENISHMENT..........................................................................41
ELDRITCH CONTROL...............................................................................................41
FORKED SPELL..................................................................................................................41
REBOUND MAGICAL EFFECT .......................................................................41
SPLICED SPELL ................................................................................................................ 42
SPLINTERED SPELL..................................................................................................... 42
TWINNED SPELL............................................................................................................ 42
WEAKENED SPELL .................................................................................................... 42
SENSORY OVERFLOW FEATS............................................................................................... 43
Table 2.5.1 Sensory Overflow Feats ............................................................. 43
BLINDING FLASH ........................................................................................................ 43
DEADLY AURA ............................................................................................................. 43
DEFILE THE LAND ....................................................................................................... 43
FOUL STENCH.................................................................................................................. 44
IGNORE SENSORY OVERFLOW............................................................... 44
LACERATING AURA............................................................................................... 44
PEIRCING SOUND....................................................................................................... 44
SELECTIVE OVERFLOW ..................................................................................... 44
TOUCHED BY FEAR ................................................................................................. 44
POWERS OF THE BLOOD.............................................................................. 45
SPELL LISTS .................................................................................................................................................... 46
MINOR RESTRICTION ....................................................................................................................... 46
THE FUNCTIONAL SORCERER SPELL LIST .................................. 46
THEMATIC LISTS...................................................................................................................................... 47
GLAMOUR MAGIC SPELL LIST ................................................................... 47
GYPSY LORE SPELL LIST ..................................................................................... 47
THE WARRIOR-MAGE SPELL LIST ......................................................... 48
SPELL PATHS................................................................................................................................................ 48
BEFUDDLEMENT SPELL PATH..................................................................... 48
DOMINATION SPELL PATH ............................................................................ 49
ELEMENTALIST SPELL PATH.......................................................................... 50
SINGLE PATHS ........................................................................................................................................... 50
AIR SINGLE PATH ........................................................................................................ 50
CELESTIAL SINGLE PATH.................................................................................. 50
DEATH MAGICS SINGLE PATH .................................................................. 50
EARTH SINGLE PATH ................................................................................................ 51
FIRE SINGLE PATH ........................................................................................................ 51
INFERNAL SINGLE PATH...................................................................................... 51
NATURE LORE SINGLE PATH ......................................................................... 51
UNDEAD CONTROL SINGLE PATH ........................................................ 51
WATER SINGLE PATH .............................................................................................. 51
OVERCASTING......................................................................................................................................... 52
CONTROLLING THE OVERCAST ENERGIES ....................................................... 52
Table 3.2.1 Overcasting Control Check DCs and Ability
Damage ................................................................................................................................... 52
BACKLASH......................................................................................................................... 52
APPLYING OVERCAST EFFECTS ........................................................................................ 52
ABJURING EFFECTS ................................................................................................. 53
CONJURATION EFFECT ...................................................................................... 53
DIVINATION EFFECT............................................................................................... 53
ENCHANTMENT EFFECT..................................................................................... 53
EVOCATION EFFECT .............................................................................................. 53
ILLUSION EFFECT ........................................................................................................ 53
NECROMANCY EFFECT...................................................................................... 53
TRANSMUTATION EFFECT............................................................................... 53
Table 3.2.3 Animated Creature Size Classes..................................... 53
SENSORY OVERFLOW................................................................................................................... 54
SENSORY EFFECTS................................................................................................................................54
Table 3.3.1 Sensory Effect Summary............................................................54
Table 3.3.2 Effect skills and examples ......................................................54
CHOOSING OVERFLOW EFFECTS...................................................................................54
HARMFUL EFFECT FEATS.............................................................................................................54
ALTERNATIVE SPELLCASTING TECHNIQUES ..................................................55
BASIC SYSTEMS........................................................................................................................................ 55
ARTEFACT CASTING ............................................................................................... 55
LIFE-FORCE CASTING ........................................................................................... 55
Table 3.4.1 Life-force Casting Constitution Drain........................56
RITUAL CASTING .........................................................................................................56
Table 3.4.2 Ritual Casting Base Casting Time .................................56
RITUAL DANCE..............................................................................................................56
SPLASH-CASTING ......................................................................................................56
IMBUED ARTEFACTS......................................................................................................................... 57
THE BASICS.................................................................................................................................................... 57
BONDING ........................................................................................................................................................ 57
ACTIVATION SLOTS........................................................................................................................... 57
CREATING AN ACTIVATION SLOT....................................................... 57
ACTIVATING A SLOT’S FUNCTION ....................................................... 57
ENHANCING A SLOT’S FUNCTION ................................................................................. 58
ADDING MORE SPELLS......................................................................................... 58
ADDING METAMAGIC FEATS...................................................................... 58
MAXIMUM ENHANCEMENTS....................................................................... 58
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Forgotten Heroes: Sorcerer
Introduction
INTRODUCTION
Forgotten Heroes: Sorcerer follows Paladin as the second class
sourcebook from Malladin’s Gate Press in the Forgotten Heroes line.
Forgotten Heroes is dedicated to developing the less fashionable classes
that are often ignored by other publishers. As sorcerers are a new class
to the D20 system, they are often overlooked as being merely an
alternative spellcasting mechanic to the more traditional ‘Vancian’
mechanic of the wizard class. As such, many supplements have been
written for wizards, and indeed much of the material supplied, such as
spells and other magic-related rules, can be used just as easily by the
sorcerer class. However, we believe that this approach does the sorcerer
a great disservice. The sorcerer class has a unique flavour of its own, that
has been long overlooked. The sorcerer stands apart from the wizard in
their approach not only to magic, but to life itself. The sorcerer is one of
the true heroes of the fantasy genre. They are gifted and thrust into a
life of adventure by virtue of their destiny. Wizards, on the other hand,
will most likely have chosen a life of adventure in order to further their
learning and understanding of magic.
Adjustments and Life-Path classes, similar to those presented in the
Academy Handbook series, also by Malladin’s Gate Press. The final
chapter of this book covers a range of prestige classes that emphasise
the different aspects and themes of the sorcerer class.
Book II, Methods of Magic, provides a chapter on new skill uses for some
of the class skills of the sorcerer and a completely new skill, Resolve.
This book also provides four chapters of feats, covering a range of
abilities. Chapter two is Eldritch Warrior Feats, which develops the
magical combat prowess of the Eldritch Warrior class and other magical
warriors. Origin Feats, discussed in chapter three, defines your
character in terms of the source of their magical powers. Chapter four
presents new Metamagic feats that emphasise the ways in which
sorcerers can manipulate the magical forces as they cast their spells.
Finally, in chapter five, we find a collection of feats that develop on the
Sensory Overflow rules presented in Book III.
Book III, Powers of the Blood, looks at a variety of new systems that
emphasise the unique nature of the sorcerer class and explores the
different themes of sorcerers and their magic. Chapter one provides a
collection of flavoured Spell Lists to inspire new and interesting
character concepts. Chapter two presents a new system for channelling
the wasted magical energy when a spell is ‘overcast’ with a higher level
spell slot. The Sensory Overflow system presented in chapter three
provides a simple system to differentiate sorcerous magic with signature
sounds, smells or other sensory effects as the spell is being cast. Chapter
four of Powers of the Blood considers different ways to cast spells that
can generate the extra magical energy needed to enhance spells with
metamagic effects. The sorcerer’s more primitive approach to magic
often leads them to favour fetters and focuses for their magical powers.
To highlight this, Book III draws to a close with Chapter five, Imbued
Artefacts, providing rules to allow sorcerers to tie their spells into
specific items. This allows them to develop a wide range of magical
items that are intrinsically bound to the sorcerers own magical soul,
making them very different from those artefacts forged by wizards.
The sorcerer is a truly gifted individual. Their power is unique and sets
them apart from the rest of their race. Within this book we will consider
a wide range of factors that emphasise the sorcerer as a hero apart from
all other character classes. We will consider the utility of spontaneous
magic, providing new systems to better realise and explore the potential
of these natural abilities. This will also provide a chance to explore they
manner in which the sorcerer themselves approaches their own magical
abilities, detailing new systems, feats and character classes; both basic
and prestige. We will also explore the nature of the sorcerer’s abilities.
Does the sorcerer’s power come from a draconic heritage, is it a divine
gift or is a natural advancement of evolution? This book will explore the
many possible explanations for the origins of sorcerous power. Finally,
there are new systems that explore the unique nature of the sorcerer
class, providing a detailed exploration of the nature of sorcerous magics.
Forgotten Heroes: Sorcerer is divided into three main books. Book I is
Paths of the Gifted, covering a variety of classes for the sorcerer. Firstly
there is the Eldritch Warrior, a new base class that considers those
sorcerers who channel their magic into improving their combat abilities.
Following this, you will find a new system, Bloodlines, which enables
you to design your own sorcerer subclasses. These classes are slight
modifications to the sorcerer or eldritch warrior class that enable you to
emphasise certain aspects of the flavour of your magical abilities. Next
you will find systems for different races of sorcerer. This includes Racial
Forgotten Heroes: Sorcerer is interspersed throughout with boxes of
Games Master’s Information, providing hints and tips on integrating the
systems feats and classes into your existing campaigns.
Enjoy.
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