d20 Mythic Press Lost Lineage Volume I - Phantom Elves.pdf

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Lost Lineage vol. I
Phantom Elves
of the common elves with their lost kin, broaden your PC
race choices, or just to spice up your own version of
elves, this product is for you. We hope you enjoy
discovering the phantom elves!
Introduction
Phantom Elves
High in the mountains, in summit cities that
overlook all the world below, there dwells a hidden race
of elves. They are the Lythain, but their elven kin call
them phantom elves. Stalking the high tree lines clad in
gray, they move silently among the rocks and snow,
slipping between the trees like ghosts. But that is not why
they are called phantoms.
To look upon the Lythain is to see the spark of
immortality gone from elven flesh: Pale skin in shades of
sallow gray and white; hair blonde and light brown faded
into washed out tones like aged cloth; eyes deep and
dark, brown, green, stormy blue and black. Their
haunting music sweeps down the mountains on the
winds, like the songs of the forgotten dead. But for all of
this the phantom elves are very much alive, stripped of
the grace of their god, left to wander in sorrow to
consider the fate of their souls.
Phantom elves are an enigma, even to other elves. It
is unclear just exactly why they sundered themselves
from their kin and their way of life. Reasons and rumors
vary. Some elves claim that the ancestors of the phantom
elves could not feel the essence of the natural world, and
so they left it behind and went in search of a new way of
life. The phantom elves do not speak of it though, and as
the generations pass, the truth slips farther from memory,
and deeper into myth.
The Lythain, as they call themselves, have left the
ancient forests behind and carved cities of stone in the
faces of mountains. These beautiful places pay homage to
elven ancestry with graceful arches and an undeniable
sylvan style. Nestled within the rocks just above the tree
line, these Lythain cities enjoy a safe, defensible position
with a breathtaking view.
Lythain are stealthy, frighteningly so, stalking the
timber lines clad in gray raiment. Their warriors are
legendary scouts and trackers, quiet and sure footed on
the rocky slopes. They tend to patrol their borders in
groups, packs of rangers who go out on season-long
patrols, living in the wild until the next patrol relieves
them.
Welcome to the first installment of Lost Lineages
from Mythic Press(TM).
Lost Lineages brings both players and Gamemasters
new and unique variant races and additional PC choices
for d20 fantasy games. Gamemasters can use the
information in this product to introduce a new race to
their campaigns, adding depth to the existing racial
makeup of a world, replace standard races with these
variants, or give the players more options than playing
yet another generic” member of a standard” race.
Players can, with their GM s permission, create
characters that hail from these races, using the in-depth
background that Lost Lineages provides to breathe life
into their characters, or just to get a break from the norm
- much more rewarding than recreating the same
characters again and again.
This installment of Lost Lineages focuses on the
Lythain, commonly referred to as phantom elves. The
Lythain are significantly different from the common
elves presented in the core rules, but great effort has gone
into making sure that they can exist in the carefully
woven fabric of your campaign without the GM having
to put in undue effort or use a shoehorn. That effort
notwithstanding, if phantom elves do not fit into your
campaign per se, you can still use the items and classes
presented in this product to give a bit more depth to your
own elven cultures.
So whether your desire is to explore the relationship
Personality
Lythain lack the joy that other elves posses. They
tend to be stead fast and staunch, and have a grim
outlook on life. That is not to say that there is no laughter
or happiness in these people, for they enjoy a broad range
of games and leisure activities. But the general
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melancholy of the race is easy to see and hear. Poets,
minstrels and musicians are a valued part of Lythain life,
but tragedy fills their poetry and sorrow makes their
music haunting.
Even the festivals and celebrations of these people
tend to be somewhat somber in nature, and the mirth of
such occasions is in striking contrast to the Lythain s
serious way of life.
legal disputes are decided solely by an impartial council.
And in a matter of law, such as when one member of the
race is accused of wronging another, the dispute is much
more likely to be decided according to what is right ,
rather than what is the law” or other objective criteria.
Lythain Lands
Phantom elves no longer call the forests home.
Instead, they live in stone cities carved out of mountain
slopes, always just above the timber lines. Most people
find this habitat too dangerous and uncomfortable to risk
trespassing. The cold temperatures and thin air are a
deterrent for most, but the Lythain have adapted to it
very well.
These summit-cities are typically only the size of a
village, and are home to only a few hundred people. They
hunt the timber lines for wild game to eat, as well as
raiding the hives of large bees.
Lythain are rarely encountered outside of their own
lands. They seldom sell their crafts, and do not instruct
outsiders in their martial styles. Most people find their
poetry and song, though beautiful, to be depressing. Thus
few travel as bards. Phantom elves make excellent
rangers, however, and are most of those encountered
outside of their homeland are likely to be members of
their own variant of this class.
Physical Description
Phantom elves have the same build as most elves,
light frames, low body fat, and lean muscle. But the
Lythain have a distinct look all their own. Their hair
tends to be washed out shades of dirty blonde or light
brown, white occurring occasionally. Even clean, healthy
hair has little luster or body and is straight and flat. Their
skin is pale but sallow, not sickly per se, but simply
lacking the glow of life. Their eyes are pale green, gold,
or blue, though they can range to brown or even black.
Relations
Phantom elves like their privacy and fiercely defend
their borders. However, they have no hard feelings
towards those who stumble unknowingly into their lands.
They often prefer to watch as strangers make their way
through the realm, and let them leave it without
revealing themselves. Those who are lost or in need of
help find the Lythain to be a gracious and friendly people
anxious to rid their lands of troublemakers.
Phantom elves tend to treat most other races with
respect, and do not seem to make any differences between
them. They dislike orcs and approach half-orcs with
caution until their true disposition can be determined.
Religion
The phantom elves are a people without a god, and
this is the source of the Lythain melancholy. Their
ancestors became decadent and destroyed the land around
them, cutting down entire forests to build their lavish
mansions and halls. They hunted the woodlands until
nothing remained. But worst of all, when no timber
remained to build a shrine to gods of fortune, power and
wealth, they tore down their temple to their patron deity.
They took the materials to build temples to other gods.
They stole the treasures from his stores and laid them on
the altars of idols. Since that time, no phantom elf has
ever heard the voice of his god. He has severed himself
from the Lythain. As such, clerics and paladins among
the Lythain do not serve him. Those who do become holy
men often devote themselves to ideals rather than serving
any deity. Other times, clerics and paladins find gods
among the other races and other lands in which to place
their faith.
Alignment
Lythain don t seem to feel one way or another about
order or chaos. They like their freedom and value the
freedom of others. In their own society laws are put in
place more to provide a sense of community respect then
as a strict code to be enforced. So most Lythain lean
toward neutrality rather than either law or chaos.
It is believed, however, that each person must
someday answer for all wrongs, both legal and moral,
and this instills in the Lythain a sense of morality that
usually develops into concern for the well being of
others. Also, most phantom elves have little tolerance for
those who would oppress or enslave others. Therefore,
many more Lythain are good than evil.
This neutral good outlook on life colors all aspects
of Lythain society. Even the phantom elves’ court system
embodies this outlook. They have no judges, but rather
Lythanos
In most campaigns, elves already possess gods of
their own, and any of them can serve as the former
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patron for the phantom elves. However, some worlds
might not yet have a deity whom the Lythain, or indeed
any elf, may revere as their own.
In such a world Lythanos serves the purpose of the
chief deity of the elves, or at least of phantom elves.
Information about Lythanos is given below in the popular
format from the core rules.
pronounced sheh-noon-dee-ul. Poetry is often performed
in this manner, but song is usually composed in proper
elven. The written form of Shenundiel uses the elven
alphabet.
Names
Lythain are given a single name when they are born.
These names have no real meaning. More or less, they re
just pretty sounds and a way to identify the baby.
When a phantom elf reaches puberty, he or she is
given a new name. There is both masculine and feminine
nomenclature, and the sexes are named accordingly.
These names have simple meanings, like Clever Child,
for a youth who is good at solving riddles, or Yellow
Flowers for a youth who is often seen wearing a necklace
of wild flowers. Again, these names are simply an
identification process, more like a nickname than
anything else.
When a phantom elf chooses an occupation, achieves
a victory in combat, or even makes a successful kill on
his first hunt, then he is given a new name by his family
elders to mark the occasion, and sometimes an honorific
that follows it. All names that came before it are
forgotten, and this new name is a more permanent one.
For example, when Clever Child is taken on his first
hunt and manages to kill a bear, he is given his
permanent name. He is now Sheruun, the Bear Killer. As
time passes, if he has another great accomplishment,
then another title may be added, and he may be called by
either or all of them. If Sheruun the Bear Killer slays an
evil mage who was trying to destroy the summit city,
then he might now be called either Sheruun, Bear Killer,
Mage Smiter, or some combination of the three.
Male Names: Almaril, Anolin, Aunust, Enais,
Hainan, Ibelin, Luthain, Roshiell, Sheruun, Threshal,
Vardin.
Female Names: Arastia, Arealea , Dureslan, Edain,
Eniel, Ilissialiss, Iniss, Ixsidris, Lyniel, Sephra, Siluri.
Family Names: Akiir, Arestiani, Cionelis, Gilocia,
Mylanii, Nyhonhondel.
Lythanos
The chief deity of
the elves, Lythanos is
lawful good. In ages
past, th e Lyth ain
forsook his worship. In
a n g er over t h ei r
d e c a d e n c e a n d
irreverence, he has
removed his grace from
them. Now Lythanos no
longer hears their
prayers. It is for this
reason that he is known
as the Scorned One.
As the generations
come and go, the truth
of this fall from grace is
being forgotten by the
phantom elves, though
i t i s b i t t e r l y
remembered by others of the elven lines.
In worlds where Lythanos serves as the deity of
all elves, his current worshipers include elves of
other bloodlines, half-elves, and some members of
other races raised in elven lands. In worlds where
Lythanos is the deity of the phantom elves only, he
has no current worshipers aside from a few clerics
devoted to the elven pantheon as a whole.
The domains that Lythanos can grant are Law,
Protection, Strength, and Travel. His favored
weapon is the longsword.
Lythanos’ dogma centers around protection of
the wild lands and its creatures, combating evil
where it can be found, and safeguarding peaceful
travelers in the wild.
Eat & Drink
The Lythain raise bees for their honey. Honey is a
large part of their diet, included in breads, heavy creams,
candies, mead, and even a very sweet wine. They grow
what crops that will tolerate the harsh environment,
including herbs, roots such as potatoes, and mushrooms.
Their foods are seldom heavy, and are usually preceded
with sweet bread and honey. The actual meal itself is
typically a thick soup made of herbs and potatoes, served
with flat portions of bread designed to be eaten with a
Culture
Language
Over the ages, the original Lythain tongue has
evolved into a pidgin language involving a polyglot of
true elven and rhyming slang words that produce a
sing-song sound. This language is called Shenundiel,
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heavy cream sauce made of sheep s milk and honey.
Deserts are usually spun honey candies or, if a
celebration is in order, thin, sweet cakes. Clean water,
mead and honey wines are served for drink.
Skilled hunters among the Lythain bring home meat
for the table. A single large mountain sheep, high
ranging elk or deer can feed a family and their friends
and neighbors for a long time.
The Lythain also use honey to make enorath, a sort
of thick nectar that can be rationed in place of several
meals and which has restorative abilities, refreshing the
drinker as though he had taken a long, peaceful rest.
a formal ceremony during which they choose their future
path in life.
Adulthood is the time during which the phantom
elves establish themselves as members of their
communities. As mentioned earlier, their adult lives are
split into four walks.
The first three walks each last for one century,
during which time the Lythain forges his own road,
choosing his allegiances, class, and profession, all of
which may change in the next walk.
The final walk of life begins in the 410th year of life
for a phantom elf. Those who are judged worthy become
elders of their community and leaders of its people.
Those who are not are still valued for their accumulated
experience, though their words do not carry the same
weight as those of an elder proper.
Games & Entertainment
The Lythain enjoy a wide variety of games. Among
their favorites are riddle-solving and dice throwing.
Many phantom elves also like to play rhyming word
games or limerick-style jokes that work on the double
meaning of many words. Youngsters engage in foot races
and play at make-believe melees, while older competitors
engage in formalized combat contests.
A time-honored tradition among the phantom elves
is the village dance, which may be held in celebration of
holidays, festivals, or simply to commemorate special
events.
Crime & Punishment
Few real laws exist in Lythain society. Stealing is
punishable by serving a sentence of imprisonment. Oddly
enough, it is also a serious offense to be smudge the good
name of another. Slander is not at all appropriate within
summit cities and carries a heavy fine. Murder can be
rewarded with imprisonment as well, but with a longer
sentence. The Lythain do not execute even murderers.
The worst punishment administered for such a crime is
banishment into the caverns below, where the criminal
must spend the remainder of his days in dark exile.
Clothes, Fashion, & Jewelry
Males and females share a variety of clothing styles.
Both wear breeches with long tunics, or a long, fitted
robe under a loose, flowing robe of the same length. They
seldom wear any color other than various shades of gray.
Males and females alike tend to wear their hair long and
pulled back from their eyes.
Phantom elves adorn themselves with silver beads,
barrettes, and jewelry. The most common device or
symbol of Lythain jewelry is a triskell, an odd image
resembling a fluid triangle with curled corners that
represents the continuous motion of the sun. It
encompasses the idea of eternal renewal. Jewelry and
decorative items bearing a triskell are the most common
trinkets found in Lythain homes.
The Lythain Calendar
The Lythain calendar is made up of twelve months.
Each month encompasses its own holy days and
observances. Some months include festivals, all of which
are detailed below.
The first month in the Lythain calendar is Sarnosis,
which is late autumn. The last day of this month is
Sarnain, a celebration of magic. This festival and
concludes with a village dance under the full moon.
Dummanis is the second month. This entire winter
month is celebrated with games, specifically combat
games. Men of all ages compete against one another for
prizes of money, recognition and feasts in their honor.
The third month, called Riros, is very near the end
of winter. In fact, the festival of Imbolic celebrates the
beginning of the end of winter.
The fourth month is Argantis. As winter comes to
an end, most Lythain do not dare venture out into the
treacherous softening snows. Argantis is considered a
time to be at home with family.
Orgonis, the fifth month, is at the beginning of
spring. A succession of festivals is held during this
Rites of Passage
There are several stages of life to the Lythain.
Childhood proceeds to adulthood, and adulthood is
separated into four walks. At the beginning and end of
each adult walk of life, a ceremony commemorates the
past deeds of a phantom elf and honors the duties still to
come.
Young phantom elves enter adulthood during their
110th year, like other elves. The occasion is marked by
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