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Requires the use of the Dungeons & Dragons ® Player’s Handbook, Third Edition, published by Wizards of the Coast. ®
Six Swarms
by Michael Hammes
Introduction
Some of my favorite monsters to use against the PCs in my
campaign are swarms. Why? Because, especially in the low-
magic/low-power campaigns I run, swarms represent a signifi-
cant challenge because of their many unique qualities.
Given this predilection for swarms, I felt it was only nat-
ural to write a PDF about them. So, this PDF introduces
six swarms for the DM to inflict on his or her players (or
for players to have the DM inflict upon them).
Before we take a look at the actual swarms, how-
ever, it is valuable to look at some of the qualities that
swarms possess which make them such an interesting
and useful monster (the full summary of swarm attrib-
utes and abilities are found in the SRD):
S HAPEABLE
Unlike other creatures with a 10-foot space, a
swarm is shapeable. It can occupy any four contigu-
ous squares, and it can squeeze through any space
large enough to contain one of its component crea-
tures. That means that there is very little a party can
do to get away from a determined swarm; even the
space under a locked door or a gap in the wood is
enough to allow the swarm through.
H ARD TO H URT
Swarms are not subject to critical hits or flanking.
A swarm made up of Tiny creatures takes half damage
from slashing and piercing weapons while a swarm
composed of Fine or Diminutive creatures is immune to all weapon
damage (yes, most of my swarms are made of Fine or Diminutive
creatures). Swarms cannot be tripped, grappled, or bull rushed.
Six Swarms is copyright © 2004 Michael Hammes. Artwork copyright Larry Elmore, used
with permission. All text in this book is designated as open game content. You may not dis-
tribute this PDF without permission of the author. Dungeons & Dragons® and Wizards of the
Coast® are Registered Trademarks of Wizards of the Coast and are used with permission.
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In essence, unless wielding a flaming or frost
sword or other such weapon, fighters and other
melee-concentrated PCs have trouble dealing with
swarms. While spellcasters can fare a little better,
they had better have some evocation spells read-
ied.
Distraction (Ex): Any living creature
vulnerable to a swarm’s damage that
begins its turn with a swarm in its square
is nauseated for 1 round; a Fortitude save
(DC 10 + 1/2 swarm’s HD + swarm’s
Con modifier; the exact DC is given in a
swarm’s description) negates the effect.
Spellcasting or concentrating on spells
within the area of a swarm requires a
Concentration check (DC 20 + spell
level). Using skills that involve patience
and concentration requires a DC 20
Concentration check.
A swarm is immune to any spell or effect that
targets a specific number of creatures (including
single-target spells such as disintegrate ), with the
exception of mind-affecting effects (charms, com-
pulsions, phantasms, patterns, and morale effects)
if the swarm has an Intelligence score and a hive
mind. A swarm takes half again as much damage
(+50%) from spells or effects that affect an area,
such as splash weapons and many evocation
spells.
This last part can be troublesome as a fireball
can wreak havoc with a swarm. The solution?
Make the swarm invulnerable to the most common
kinds of evocation spells (see the Fire Moth
Swarm for a handy example). Also, gust of wind
can be bothersome, but as long as the swarm has
enough hit points, it will come through unscathed.
And how many spellcasters ready gust of wind in
any case?
I RRITATING
No matter what type of swarm it is, the dis-
traction special ability is a swarm’s greatest asset:
Keep in mind that nauseated is a rather detri-
mental condition since nauseated creatures are
unable to attack, cast spells, concentrate on spells,
or do anything else requiring attention. The only
action such a character can take is a single move
action per turn (and who says the swarm won’t fol-
low?).
Even if not nauseated, spellcasters will have a
difficult time pulling off spells. Also, unless they
were really prepared, will they be willing to drop
the fireball on themselves?
Also, nothing says that a swarm has to appear
alone; if a single swarm is bad for the PCs, one
swarm per PC is absolutely brutal.
The Swarms
Here you will find the six swarms promised in
the introduction. Each swarm’s entry follows the
listed format:
Name: The name of the swarm followed by a
brief description.
Origin: Where the swarm might be found. In
the case of extraplanar swarms, this section includes
where the swarm comes from and how it comes to
the Material Plane.
Appearance: What an individual member, as
well as the whole swarm, looks like. Also includes
other information pertaining to the senses such as a
swarm’s smell or special traits.
Diet: What the swarm eats; most swarms are not
out for blood.
Reproduction: The swarm’s reproductive cycle
including where it lays its eggs or rears its young;
simply getting rid of a swarm is not enough if the
next generation is already on its way.
Behavior: How the swarm acts. Most swarms
have no intelligence and simply follow their
instincts, but some possess the ability of a hive mind
and are capable of surprisingly intelligent behavior.
Combat: How the swarm acts in combat. Since
most swarms have no intelligence, they are not
capable of any tactics and usually simply react to
threats; many encounters with swarms can be avoid-
ed or controlled by remembering this fact.
Encountering a Swarm: This section details
the likely location and circumstances of an
encounter with the swarm.
Swarm Statistics: The swarm’s statblock.
These have been presented at the end of the PDF for
ease of use.
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Corroder Swarm
A corroder swarm is made up of thousands of
beetle-like creatures from the Elemental Plane of
Earth that, although harmless to living creatures,
are destructive to metal of all kinds.
O RIGIN
Corroder swarms are native to the Elemental
Plane of Earth, where they spend their time roam-
ing through the endless rock (using their earth
glide special ability) in search of metals, but are
frequently found on other earth-dominant planes.
They usually appear on the Material Plane only
as a result of summoning (the DM can substitute
corroder swarms of appropriate HD for Earth ele-
mentals in summon monster spells) or by blun-
dering through an unattended gate.
A PPEARANCE
An individual corroder appears much like a
very angular scarab beetle. However, where a
scarab’s carapace, head, legs, etc. betray its natu-
ral and organic origin, the corroder’s features are
full of hard lines and pointy edges suggesting that
it was shaped from the very rock itself.
The carapace of the corroder, which has the
color and texture of flecked and pitted granite, is
as hard as its appearance would suggest and
resists cutting and piercing rather well.
Furthermore, much like a rock itself, the creature
is little affected by heat, cold, or electricity. The
corroder has no discernible mandibles, teeth,
claws, or any other sort of physical feature that
would enable it to cause harm to other creatures.
The creature does have a small mouth surround-
ed by numerous tiny hairs, and it is these hairs
that the corroder uses to corrode metal it comes in
contact with, inhaling the rust flecks so produced
through its mouth.
An on-rushing corroder swarm looks like an
avalanche of rocks and pebbles rolling toward its
target.
D IET
Corroders are fond of any kind of metal, from
precious to base, and they have quite a healthy
appetite relative to their size. While a single cor-
roder might be satisfied with a coin or two, noth-
ing but an ore vein or dragon’s hoard has a
chance of satisfying an entire swarm.
R EPRODUCTION
Corroders are self-fertilizing, being neither
male nor female. Once per year a corroder lays a
clutch of 50 to 100 eggs within a nearby rock and
abandons them. Corroder larvae hatch within one
month and begin to eat the surrounding rock.
After two months of solid feeding the larvae form
pupae that are easily mistaken for rocks. After an
additional two months, the adult corroders hatch.
B EHAVIOR
Corroders have no intelligence to speak of
and act in all ways like insects of the Material
Plane. Corroders follow their instincts and
respond to stimuli only in the most rudimentary
fashion; they congregate in swarms for the safety
sheer numbers offer.
The primary purpose of a corroder swarm is
to obtain food, and it goes about this in the most
direct manner. This generally means burrowing
through the terrain in search of metal; corroders
prefer the familiarity and safety of rock and will
never travel above ground.
Unfortunately, on the Material Plane, metal is
scarcer than in the planes usually frequented by
corroder swarms. As a result, corroder swarms
are forced to seek sustenance more aggressively,
a fact that leads to their inevitable encounters
with the Material Plane’s metal-using denizens;
dwarves especially view corroder swarms as dan-
gerous pests and do everything in their power to
be rid of them.
C OMBAT
Corroders do not initiate combat as they are
neither interested in flesh nor do they have any
means of physically inflicting injury on living
beings. In fact, corroder swarms ignore other liv-
ing creatures unless they are in possession of a lot
of metal (and even then they are only interested
in the metal, not the creature), or those creatures
hurt the corroder swarm.
Like most mindless creatures, corroders flee
from pain or discomfort. Unfortunately, corroder
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swarms are difficult to damage. They are not only
immune to weapon damage and highly resistant
to other sorts of damage, but are also immune to
the energy summoned by the more common evo-
cation spells; especially on the Material Plane,
corroder swarms have little to fear from the
inhabitants.
As a result, corroder swarms have no hesita-
tion about swarming over metal-bearing crea-
tures. These creatures usually end up flailing use-
lessly away until the corroders have eaten every
last scrap of metal and moved on, leaving the
befuddled creatures unharmed.
Should the corroder swarm be damaged,
however, it quickly retreats back from whence it
came, melding into the rock and gliding on until
it can find some easier source of food.
E NCOUNTERING A
C ORRODER S WARM
An encounter with a corroder swarm usually
occurs without warning as the creatures travel
exclusively underground (or in the walls, the ceil-
ing, etc.). Once they detect metal, they seek it
out, emerging from the rocks if necessary to
swarm all over the source; unless the creatures
have some means of detecting a corroder swarm’s
movement through the rock, the corroder swarm
always gains surprise.
C LICK H ERE FOR
G AME S TATISTICS
Filth Maggot Swarm
A filth maggot swarm is made up of thousands
of voracious gray grub-like worms that, although it
prefers to eat dead and decaying matter, has been
known to attack living creatures.
O RIGIN
Filth maggot swarms were originally found
only in the deepest jungles where there was plenty
of decaying matter for the swarms to feast upon.
Inevitably, however, thanks to exploration into
these regions and increased trade, filth maggot
swarms have since spread across the world and can
be found in all but the coldest climates. Because of
their need for large amounts of decaying matter for
feeding, living, and breeding, filth maggot swarms
are usually found only in larger cities and other
areas where large amounts of refuse abound.
A PPEARANCE
An individual filth maggot appears much a
gray, thumb-sized maggot. Its tiny maw is filled
with rows of saw-like teeth that are capable of
delivering a pinch-like bite to an individual.
Although a single or even multiple bites are noth-
ing more than irritating to an individual, when
thousands of bites are delivered at once, the situa-
tion can quickly turn deadly. Furthermore, these
bites often become infected with disease, making
even a single bite from a filth maggot potentially
dangerous.
As unpleasant as a filth maggot’s appearance
is, its smell is even worse. While a person may not
notice the smell of a single filth maggot unless he
held it right under his nose, the odor of a filth mag-
got swarm is eye-wateringly powerful.
A filth maggot swarm is a disgusting vision, a
roiling, squishing mass of sickly gray grubs slow-
ly oozing across the ground.
D IET
Filth maggots are scavengers and usually limit
their diet to dead and decaying matter.
Unfortunately, when not enough of its preferred
food is available, a filth maggot swarm will attack
anything edible it comes across (i.e. living plants
and creatures) to ensure its survival.
R EPRODUCTION
Although they look like maggots, a filth mag-
got is not the larval stage of some other creature
but a worm-like creature unto itself. Filth maggots
possess both male and female organs, but must
mate to reproduce. Eggs are formed in a slime tube
that builds up over the filth maggot’s tail, which
then hardens into a cocoon; on average, a filth
maggot produces between 10 to 15 eggs once per
month. It takes about two weeks for the eggs to
hatch and another three months for the filth mag-
gots to reach maturity and begin their own breed-
ing cycle.
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B EHAVIOR
Filth maggots have no intelligence to speak of
and, like other worms, rely on their instincts to
react to the environment around them. Their pri-
mary motivation is hunger and their primary goals
are survival and reproduction (survival so that they
can reproduce); as a result, a filth maggot swarm is
concerned only with obtaining enough food for its
members. As long as there is enough food avail-
able in the local area, a filth maggot swarm is quite
content to remain where it is. It is only when the
local food supply runs out (and given the rate of
reproduction, this can be quite quickly achieved)
that filth maggots go on the move.
C OMBAT
Like other mindless creatures, a filth maggot
swarm is not aggressive by nature; the swarm will
flee from anything it perceives as a threat as long
as it is able. The only time that a filth maggot
swarm becomes dangerous to other creatures is if
it is attacked and cannot flee, or it is hungry and
there is no other food available.
Once it has chosen to attack, however, a filth
maggot swarm continues to attack until it kills a
creature, at which point the swarm begins to feast
upon the slain (see Bon Appetit! boxed text).
Once the feasting has begun, the swarm will not
move from its current position until it has finished
its meal; it will still attack any creatures that enter
its space (an action that interrupts the feeding for
as long as it takes to either drive or kill off the
creature).
As a filth maggot swarm is mindless, it does
not employ any tactics in combat other than
attempting to overwhelm its foes by swarming
over them. A sated swarm always attempts to flee.
B ON A PPETIT !
A filth maggot swarm that has managed
to kill a creature (reduced it to -10 hit points
or less) immediately begins to feed on the
corpse, reducing the entirety of it to its
skeleton within the following time spans:
Size Time
Fine 1 round
Diminutive 2 rounds
Tiny 5 rounds
Small 10 rounds
Medium 20 rounds
Large 40 rounds
Huge 80 rounds*
Gargantuan 160 rounds*
Colossal 320 rounds*
*A single filth maggot swarm is capable
of devouring no more than one size Large
creature (or two Medium size creatures, four
Small size creatures, etc.) before it becomes
sated; the rates listed require multiple
swarms.
Once sated, a filth maggot swarm will
not need to eat for 24 hours and, if attacked,
will simply attempt to flee.
E NCOUNTERING A F ILTH
M AGGOT S WARM
Filth maggot swarms are usually only encoun-
tered in areas filled with large supplies of decaying
animal and vegetable matter that allow the mag-
gots to build up sufficient numbers, i.e. garbage
dumps, filthy dungeons, city alleys, battlefields
where the dead have not been removed, etc.
Unfortunately, at some point the food supply
runs out and the swarm has to find another food
source; it is at this point that a filth maggot swarm
may be encountered almost anywhere as it goes in
search of food.
C LICK H ERE FOR
G AME S TATISTICS
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