d20 Silven Publishing 50 New Ways to Blow Things Up.pdf

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Open Gaming Content Designation
All gaming related content here is to be considered Open
Gaming Content. See the license in the back of the book for
more details.
Oficial Website for this Book
The oficial webpage for this product is hosted on Silven
Publishing at:
50 New Ways to Blow Things Up
Starlanko the Magniicent’s Big Book of Evocation!
Abbreviations
PHB = Player’s Handbook
DMG = Dungeon Master’s Guide
by Matthew J. Hanson
Requires the use of the Dungeons & Dragons Player’s
Handbook , Third Edition, published by Wizards of the Coast,
Inc. This product utilizes updated material from the v.3.5
revision.
Content Editor: Dana Driscoll
Mechanics Editor: Lance Kepner
Artwork: Cover art by Tom Lavalle, Interior art by Joe
Slucher
Layout: Kosala Ubayasekara
About the Author
Matthew J. Hanson is an aspiring d20 designer and playwright
from Minneapolis Minnesota. In addition to his work for
Silven Publishing he has contributed to books from EN
Publishing and Expeditious Retreat Pres and published the
occasional article in Dragon Magazine. If you would like to
learn more about Matthew, please visit his website at www.
About the Editor
Synonyms for the word Dana include variegated, multifarious,
or perhaps convoluted. Dana has a variety of different
interests including reading, writing, environmentalism , and
playing RPGs. She is the Chief Editor of Silven Publishing
since its inception and was the Editor-in-Chief of the Silven
Trumpeter for two years. She wrote Libem Liborium: The
Complete d20 Guide to Books and has a host of editing credits
within the RPG industry. She is currently a PhD student
in Rhetoric & Composition and holds a masters degree in
linguistics, a bachelors degree in literature, and minors in
women’s studies and information systems.
About the Mechanics Editor
When not writing for food, Lance Kepner can be found running
sessions of D&D at local Gamer’s Anonymous gatherings.
Powered by the esoteric and motivated by the phases of the
moons he was the originator of the Project:Crossroads open-
world building project hosted by Silven Crossroads, and used
to be a freelance writer for ENWorld.
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Contents
Introduction 4
Appendix I: Bard, Cleric,
Druid, & Paladin Spell Lists
40
The Spells in this Book
4
Bard
Bard
4
40
Are Evocations for Me?
5
Cleric
40
Tactics
5
Druid
40
How The Spells Are Organized
6
Paladin
40
Spell List
7
Appendix II: New Feat
41
Spells 8
Scribe Generic Spellbook
Scribe Generic Spellbook
4
41
Acid Spit
8
Arcane Feedback
8
Open Gaming License
42
Armor of Light
9
Blinding Light
10
Your Notes
43
Bonds of Lightning
11
Carpet of Fire
12
Cauterize
12
Chocking Darkness
13
Consuming Line of Acid
14
Crumble
15
Darkheart
15
Dim
16
Encase in Ice
16
Eternal Shadow
17
Eruption
18
Explosive Dispel
18
Freezing Wind
19
Force BeatStick
20
Force Spike
20
Ghost Bomb
21
Globe of Electricity
21
Ignition
22
Inner Explosion
23
Javelin of Light
23
Light My Fire
24
Lightning Capacitor
24
Living Lighting
25
Molten
26
Phase Explosion
26
Phase Ray
27
Pointer
27
Pressure Spray
28
Push
29
Quick Shot
29
Reciprocity
30
Resonance
30
Signal
31
Slam
31
Smart Blob
32
Smart Missile
33
Sword Shock
33
Trip Line
34
Useful Second-Level Damage
Causing Spell
34
Vorpal Disk
35
Water Blast
36
Washout
37
White Noise
37
Wildspell
38
Introduction
All of the lavor text in this book is written with
the idea that Fifty New Ways to Blow Things Up
is not only available to the players, but to their
characters as well. Thus, it is written by Starlanko
the Magniicent, a powerful wizard and experienced
salesman who lives on a generic fantasy world.
Details for pricing of Fifty New Ways to Blow Things
Up can be found in the lower sidebar on this page.
Greetings and thank you for purchasing Fifty New
Ways To Blow Things Up: Starlanko the Magniicent’s
Book of Evocations . I, as you may have guessed,
am Starlanko the Magniicent. This book is sort of a
culmination point for me. After years of selling spells
on a one-to-one basis, I am inally able to reach the
broad market I had always hoped to and bring you
the greatest spell-related tome ever written!
The lavor text is also designed to help spark
campaign ideas for adventures, and especially
NPCs. The names of speciic kingdoms or historical
events can be easily changed to relect your
campaign. Feel free to borrow any ideas and use
them in your game.
Instrumental to this tome is a new technique of spell
scribing developed after years of research that allows
you to prepare spells directly from this book, even if
you have never seen the spell before in your life.
The Spells in this Book
First, I want to include a brief disclaimer. Under
certain literal interpretations, the title of this book
could be perceived as being not entirely accurate.
There are ifty spells in this book but not every spell
literally blows something up. I prefer to think of it as
a metaphor that signifying that the spells contained
within belong to the evocation school, a school that
is well known for its ability to blow things up. Thus,
I do not feel that the claim made by the title is
intentionally misleading.
If all goes according to plan, this spellbook will be the
irst in a series of Fifty New Ways to... spellbooks.
Each will focus on a different school of magic, each
one as good, if not better, than the one you hold in
your hands. If you enjoy this book or ind it useful,
please be on the lookout for further volumes. Feel
free to scribe me a letter or contact me via sending
as I’m always eager to hear the opinions of my
fans. Or better yet, tell let all of your friends about
the book; word of mouth is the greatest form of
advertising.
The spells contained herein are a number of
evocations that I have collected over several decades
of travel. These journeys took me from the to the
dragon illed lands, to the elemental planes, and
even to the Mage Academy of my youth. I have
Spellbooks for Sale
Fifty New Ways to Blow Things Up may be available for purchase in your campaign. The in-game version of
Fifty New Ways to Blow Things Up contains all of the lavor text in this book as well as the magical notations
common to spellbook format. The spellbooks are all scribed using the new Scribe
Generic Spellbook feat (see Appendix II), so they are much easier to memorize than from a typical
borrowed spellbook. (See feat description for details.)
Several options are listed below for purchasing the spells: buying them all in one set, buying them in
multilevel volumes, or buying them on a level by level basis. In true salesman’s fashion, the larger the
quantity of spells purchased, the lower the price per spell is.
Complete Three Volume Set
Spell Levels 1-9
19620 gp
Plus comes with a free copy of Starlanko the
Magniicent’s Elementary Draconic Primer ! A 500 gp
value!
By Spell Level:
Zero 330 gp
One 550 gp
Two 880 gp
Three 1650 gp
Four 2640 gp
Five 3300 gp
Six 3300 gp
Seven 3850 gp
Eight
Volume I
Spell Levels 0-4
5500 gp
3520 gp
Nine
3960 gp
Volume II
Spell Levels 5-7
9500 gp
Volume III
Spell Levels 8-9
6800 gp
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assembled what I deem to be the cream of the crop
of the school of evocation. Like most things in life,
I have developed a general philosophy about which
spells I should allow into this book, and that general
philosophy is this: every spell in this book must
have an aspect in which it surpasses all others. That
is to say, for each spell circumstances exist where
said spell is the best possible spell to use. Some of
these uses are highly specialized. For example, ghost
bomb is the best spell to use when your opponents
are partially or completely located on the ethereal
plane. Other spells have more general usages. Useful
second-level damage causing spell is the best spell
when you want to cast a second level spell that
causes damage but does nothing else. Most of the
spells herein fall somewhere in between.
If you enjoyed this book, you might want to check
out “The Adventures of Starlanko the Magniicent”,
a iction series featuring the same Starlanko the
Magniicent (albeit in his younger days). While the
stories connect to each other, and events from
one month affect the next, each episode is also
a complete story by itself, allowing you to start
reading any time you want.
I have occasionally also included a few spells based
primarily on their ‘cool factor,’ such as vorpal disk
( Vorpal disk is a disk of force that cuts people’s heads
off! How cool is that!) However, even these spells
must be useful, even if they are not the singularly
most useful spell in a given situation.
One small addition has been made to the
conventional spell descriptions. For spells with costly
material and focus components, a (C) has been
added after the M and F , in the components line.
Are Evocations for Me?
The evocation school is one of the most popular
schools of magic for a very simple reason: it
allows you to blow stuff up. Allow me to elaborate.
Evocations are a great school to study for the
adventuring wizard, or any other spellcaster who
frequently engages in combat. If you are an armchair
wizard, a peacenik wizard, or a wizard who tries to
stay behind the scenes, there are probably other
schools you want to focus on. While the evocation
school does have its fair share of handy day-to-day
spells, (I am a huge fan of what’s-his-name’s loating
disk ) the school is really known for what it does best:
dealing damage.
I irmly believe that effectively dealing damage
is only half of why evocations are so popular. The
other half of the equation is instant gratiication.
Here’s what I mean: transmutation can allow you
to increase your allies ighting power, thus more
effectively overcoming the enemy. Conjuration could
allow you to summon a celestial giant bombardier
beetle to attack the enemy, also allowing you to
overcome your foe. Note in both these cases, damage
is being dealt to your enemy as a result of the spell
but always through some intermediary. Evocation lets
you shoot a ball of boiling acid into your opponent’s
face, burning him horribly and possibly scarring him
for life. That’s what I mean by instant gratiication.
Tactics
Each spell herein includes speciic tactics for that
spell, but I also felt it wise to include some general
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