d20 Silven Publishing Monsters of Twilight - Curse Monsters.pdf

(2181 KB) Pobierz
905032251.005.png
Credits
Author: Chris Caran
Editor: Christina Eftekhar
Mechanics Editor: Sean Holland
Artwork: Luis Czerniawski
Layout and Art Direction: Kosala Ubayasekara
Monsters of Twilight
Curse Monsters
<http://www.silven.com/>
About the Author
Chris Caran was born and raised in northern Virginia, moving to Raleigh,
North Carolina in attempt to bankrupt himself with student loans at
NC State University. His day job is writing software for a large company
recently bought out by China. His dream is to eventually make enough
money freelancing and publishing his own games so he can stay home.
Requires the use of the Dungeons & Dragons Player’s
Handbook , hird Edition, published by Wizards of the
Coast, Inc. his product utilizes updated material from
the v.3.5 revision.
Web enhancements and free articles and updates can be
found on the Silven Publishing website at http://www.
silven.com.
He now lives in Apex, North Carolina with his wife Elizabeth, daughter
Athena, and his soon-to-be-arriving son, due in mid-March. Elizabeth is
a librarian for Wake county and is always bringing him home nice books.
When not working, gaming or parenting, Chris spends his time watching
and playing ice hockey.
About the Mechanics Editor
Sean Holland is an avid RPG player and GM since discovering them 29
years ago. Proud owner of a Bachelor’s degree in History (cum laude with
a minor in Philosophy) from the University of Portland (Oregon). Game-
wise he is primarily an imaginative role-player, but enjoys some CCGs
and a very few board games. He is currently DMing a D&D campaign set
in his own campaign world (“the Sea of Stars”) while playing in his wife
Laura’s Drakkonhold campaign. He is currently working with on several
other gaming projects. (You can see his full list of credits at http://www.
tychesgames.com/WriterResume.html ) Sean currently works as the
Manager/Man of All Work at Tyche’s Games, a small games and anime store
in Athens, Georgia. He lives in Athens with his lovely wife Laura and two
cats, Paisley and Aeolif.
“d20 System” and the “d20 System” logo are trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used according to the terms of
the d20 System License version 6.0. A copy of this License can be found at <www.wizards.com/d20>. Dungeons & Dragons ®, D&D ® and Wizards of the
Coast® are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission.
Monsters of Twilight: Curse Monsters ©2006 Chris Caran. All rights reserved. First Publishing Rights in each medium aforded to Silven Publishing.
he contents of this book is copyright as listed in section 15 of the Open Game License at the end of this book. he mention of or reference to any
company or product in these pages is not a challenge to the trademark or copyright concerned. Monsters of Twilight: Curse Monsters is created under
version 1.0a, 6.0, and/or draft versions of the Open Game License, the d20 System Trademark Logo Guide, and the System Reference Document by
permission of Wizards of the Coast.
Designation of Open Game Content: All mechanics and descriptions are to be considered Open Game Content.
COPYRIGHT NOTICE his material is protected under international copyright laws. Any reproduction, retransmission, or unauthorized use of the
artwork or non-Open Game Content herein is prohibited without express written permission from the author or publisher, except for purposes of re-
view or use of Open Game Content consistent with the Open Game License. he original purchaser may print or photocopy copies for his or her own
personal use only. his document is a work of iction. Any similarity to actual people, organizations, places, or events is purely coincidental.
Silven Crossroads , Silven Publishing and corresponding logos are copyright ©2002-2006 Kosala Ubayasekara. All Rights Reserved.
Monsters of Twilight: Curse Monsters ©2006 Chris Caran. All Rights Reserved.
905032251.006.png 905032251.007.png
 
Contents
Monsters of Twilight
4
Curses and the cursed
4
Anathema Weed
5
Blood Crows
7
Caern Dragon
9
Cursed Familiar
13
Cursed Forest
15
Eye Eater
18
Forsaken
20
Hex Cat
22
Malfeasant
24
Shadow Stalker
27
Skin Stealer
29
Vault Guardian
31
3
905032251.001.png
“O chariot-race of Pelops long ago, source of many a sorrow, what
disaster you have brought upon this land! For ever since Myrtilus
sank to rest beneath the waves, hurled to utter destruction from his
golden chariot in disgraceful outrage, from that time to this, outrage
and its many sorrows were never yet gone from this house.”
-Mycenaean women. Sophocles, Electra 504
Monsters of Twilight
he Monsters of Twilight series are compendiums of creatures
itting a certain themes or ideas. Each edition intends to explore
a new theme and come up with new and unique monsters to use
in your game. Each monster will have full statistics and ability
descriptions, background information, and story hooks to easily
integrate them into your game.
Curses and the Cursed
Curses have long played a pivotal role in narratives and popular
culture from the stories of the ancient world to the Curse of the
Bambino. A curse is retributive evil or misfortune: bad things
happening to those who commit some grave sin or crime. Some
would call it bad karma, while others attribute it to the prayers
or invoked curses of those seeking to harm transgressors. It is
this sense of “just desserts” that keeps people believing in them.
People want to believe that the bad guy always gets what is
coming to him. Anyone who sufers a disproportionate amount
of bad luck when compared to the rest of the populace is
commonly believed to be cursed.
Odysseus was cursed in Odyssey by Poseidon for tormenting
Poseidon’s son, the Cyclops Polyphemus, and did not make it
home for ten years. Many myths and ancient stories revolved
around curses, blaming any and all misfortune on the gods.
Modern and ancient literature is rife with curses, from the Curse
of Ham in the bible (Genesis 9: 18-29) to the Unforgivable
Curses of Harry Potter.
In this book you will ind twelve unique monsters all having
to do with curses.his book also contains cursed creatures,
monsters that are utilized in a curse or those who use curses to
target their foes.
905032251.002.png
Anathema Weed
“Destroy he Seed Of Evil, Or It Will Grow Up To Your Ruin.”
-he Swallow and the Other Birds, Aesop’s Fables
Anathema weed is an otherworldly parasite that feeds on
plantlife. It has enough sentience to be self-aware and kill
anything that threatens it. An anathema weed has one purpose:
to grow. With the single-minded instincts of a predator, it grows
and infects any plant life in the area. It attracts nearby creatures
with delicious fruit that makes them too weak to resist. Once
an anathema weed selects a tree, it attaches a tendril into the
root structure and begins to grow fruit. his takes several days
and the anathema is relatively immobile. If an anathema weed
has the time and space to grow, it can completely destroy the
wildlife in a large area and curse any creatures to a slow and
drawn-out death.
Anathema Weed
Size/Type
Medium Plant (Extraplanar, Earth)
Hit Dice
8d8 + 2 (60 hp)
Initiative
+3
Speed
5 ft. (1 square), burrow 15 ft. (3
squares)
Armor Class
18 (+3 Dex, +5 Natural)
Base Attack/ Grapple
+6/+9
A typical anathema weed is ive feet in diameter and perhaps
one foot high, weighing around three hundred pounds. It is very
rarely seen, however, as it spends all of its time beneath the soil.
It is an alien plant with brownish grey coloring and multiple
thorny protrusions. he most telling sign that an anathema
weed exists is the beautiful fruit blossoming on nearby trees
- trees that normally do not produce such fruit.
Attack
Tendril +10 melee (1d+3 plus
poison)
Full Attack
2 Tendrils +10 melee (1d+3 plus
poison)
Space/Reach
5 ft./10 ft.
Special Attacks
Improved grab, poison
COMBAT
he anathema weed does not attack unless it is threatened or
it believes a target to be helpless. Attempting to destroy a tree
infected with anathema weed will provoke an attack. Taking
anathema fruit from a tree will not provoke an attack, however.
he main body of the anathema weed remains under the surface,
so the creature almost always has total cover and concealment.
Special Qualities
Anathema fruit, constrict 1d6+3,
enticement, low-light vision, plant
traits, restricted movement, spawn,
tendrils, tremorsense
Saves
Fort +9, Ref +5, Will +5
Abilities
Str 16, Dex 16, Con 16, Int 3, Wis
12, Cha 16
Anathema Fruit (Su): Anathema weeds reproduce by creating
cursed fruit. he fruit is beautiful and nourishing. It is also
highly addictive. Anathema Fruit Poison: Ingested, Will DC
17; Initial and secondary damage Special. he save DC is
Constitution-based.
Skills
Hide +13, Listen +3, Move Silently
+12, Spot +3
Feats
Ability Focus (Poison), Iron Will,
Weapon Focus (Tendrils)
Environment
Temperate Forests
Upon initially ingesting anathema fruit, the subject gains 1d6
points of Strength and Constitution. his beneit lasts for one
minute per Hit Die of the anathema weed. After that period of
time, the subject crashes, losing the Strength and Constitution
bonus and taking the same amount in Constitution
damage. he second saving throw is made at this time and if
unsuccessful, results in addiction.
Organization
Solitary or Orchard (2-2)
Challenge Rating
8
Treasure
None
Alignment
Always neutral
Advancement
9 HD (Medium), 10-12 HD (Large),
13-15 HD (Huge), 16-18 HD
(Gargantuan), 19-21 HD (Colossal)
If the addiction saving throw fails, the Constitution damage is
permanent. Each successive use of Anathema fruit increases the
Level Adjustment
-
5
905032251.003.png 905032251.004.png
Zgłoś jeśli naruszono regulamin