d20 Top Fashion Games Fantasy Street Life - Profit Street.pdf

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FANTASY STREET LIFE:
PROFIT STREET
INDEX:
Credits:
Written And Edited By David
Woodrum
Published By Top Fashion Games
www.topfashiongames.com
WHERE IS PROFIT STREET?
Page 2
HOW DO I USE THIS PRODUCT?
Page 2
-Determining An Occurrence And Frequency
Page 2
-Rolling For The Encounter
Page 3
CONTACT:
Game Label:
Top Fashion Games
594 Stoney Battery Road
Marion, VA 24354
-The Grouping Amount
Page 3
-The Disposition Type
Page 3
-The Disposition Focus
Page 3
-Chart A: Focus Chart
Page 4
CHART B: THE MAIN ROLL CHART
Page 5
ENCOUNTER DESCRIPTIONS
Page 5
Author:
David (Dave) Woodrum
davewoodrum@comcast.net
-Adventurers
Page 5
-Aristocrats
Page 6
-Beggars
Page 6
About The Author:
Dave Woodrum has worked in the
role playing game industry for over
seven years. Most of his success,
however, has been over the last two
years writing on various related
products. Dave lives in the Eastern
part of the United States.
-Children
Page 6
-Cult Followers
Page 7
-Drunkards
Page 7
-Guardsmen
Page 7
-Harlots
Page 8
-Henchmen
Page 8
-Laborers
Page 8
Copyright Information:
The contents of this product are
copyright 2004, Top Fashion
Games.
-Lunatics
Page 8
-Merchants
Page 9
-Monster
Page 9
-Chart C: Monster Roll Chart
Page 9
UNIVERSALLY
COMPATIBLE:
This product contains information
that is designed to be universally
compatible with most forms of
paper and dice, fantasy role playing
games.
-Officials
Page 10
-Performers
Page 10
-Philosophers
Page 10
-Rogues
Page 10
-Swindlers
Page 11
-Travelers
Page 11
-Vendors
Page 11
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WHERE IS PROFIT
STREET?
WHERE IS PROFIT
order to add a sudden encounter worthy of
adding flavor to the street’s crowd. In addition
to keeping the players’ interest some of these
randomly rolled encounters can lead to a few
chaotic situations of their own, thus adding that
much more to the existing adventure.
STREET?
STREET?
More of a general name than a singular, given
location, Profit Street is any crowded urban
street where all walks of life gather for daily
business. From beggars and harlots pandering
about to the wealthiest of aristocrats and
officials, all varieties of folk can be found
drifting about on this busy, city road. It is on
such a street that one might be hassled by
beggars and harlots hustling for petty coin,
pelted with rocks by naughty children, engage in
business with merchants local or foreign, and
welcomed with warm wishes by drunkards, cult
followers, and the most upstanding of citizens
alike.
The following information provides a detailed
overview of each step taken in using this guide.
Determnng An
Occurrence And
Determnng An
Occurrence And
Occurrence And
Frequency:
Frequency:
Frequency:
The first important step is to determine when a
random encounter should be placed. The street
should be somewhat comparable to the opening
description and the characters should probably
be given enough time to round the corner so that
they can be fully immersed in any potential
outcome of the random encounter roll.
When using this product the game master should
feel free to initiate an encounter at their leisure,
and not by some pre-set format. If the players
become aware that a random roll will occur once
or twice for every street they walk down then the
events can become a bit too predictable.
Likewise, if the game master attempts to place
too many occurrences at a single given time on
one street then the feel of such events may lose a
sense (or illusion) of eventfulness, thus truly
appearing
HOW DO I U
HOW DO I
U U
USE THIS
SE THIS
PRODUCT?
This edition of Fantasy Street Life focuses on the
daily activities of a busy urban street where all
forms of individuals must meet for common
business and interaction. Though titled Profit
Street there is no exact location description or
map given. Rather it is a means of rolling up
possible passing encounters that one might find
on such a street by any name, particularly one
that would exist within a standard fantasy town
or city that is bustling and diverse. In addition to
the encounter’s type, Profit Street provides the
grouping amount (such as three beggars for
example), disposition, and who or whom that
such an encounter might be possibly interacting
with. A description regarding each encounter
type is provided, as well as notes on handling
such a group when interaction is likely to occur,
particularly that of a friendly or offensive
disposition.
It is the intended purpose of this product, as with
all Fantasy Street Life editions, to provide a
means of making quick, yet colorful, encounter
rolls for urban street and road locations. As the
characters are traveling down a street, the game
master merely needs to make a roll or two in
PRODUCT?
as
nothing
more
than
scattered,
random rolls.
For the main roll chart (Chart B), the presumed
time for Profit Street is that of daylight, or rather
morning to just before dusk. Places such as
Profit Street are often bustling somewhat even
during the nighttime hours, however, so no real
secondary chart is needed for such street rolls
during the evening. If one wishes, however, they
can just choose to re-roll as desired if making an
attempt to create more suitable (perhaps more
dangerous) encounters for a late evening or
midnight appearance.
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Rollng For The
Encounter:
Rollng For The
encountered. If this roll was a 4, for example,
then
it
is
determined
that
four
different
performers are encountered.
Encounter:
Encounter:
Once a suitable time to roll for a street encounter
has been determined the game master merely
needs to consult the main roll chart (Chart B). At
the far left end of this chart there is a column
containing line of numbers under the listing Roll
(1d20). Beside this column there is another
column under the listing Encounter. By rolling a
standard, twenty sided game die one will then
refer to the Encounter chart for the appropriate
encounter.
The Dsposton Type:
From here the game master determines the
general disposition type of the group
encountered. In order to do as such the game
master shall roll their twenty sided die one time
and then consult the Friendly, Neutral, and
Offensive columns on the main roll chart (Chart
B). These columns show a series of numbers
from 1 to 20 that are broken down into sections
across the three columns. By finding which
series of numbers that the game master’s twenty
sided die roll (for disposition) falls into the game
master
The Dsposton Type:
The Groupng Amount:
Beside the Encounter column there is another
column entitled Group on the main roll chart
(Chart B). This area indicates the amount of
individuals or creatures that the encounter
contains. For example, if the game master rolled
a 15 then according to the Encounter and the
Grouping column the encounter consists of 1d6
performers. Now, as most seasoned role playing
gamers will notice the Grouping column does
not feature a solid, preset number but rather an
indication of what dice to roll and any additional
mathematic adjustments that might be needed.
For those new to such formats the different listed
grouping possibilities are explained below:
1d3- This means that one must roll a six sided
die one time and halve the amount that was
rolled, rounded up.
1d4- This simply means that one must roll a four
sided die once.
1d4+1- This means that one must roll a four
sided die one time and add one point to the roll.
1d6- This simple means that one must roll a
normal, six sided once.
1d6+1- This means that one must roll a six sided
die one time and add one point to the roll.
*- This is reserved for monsters or animals. Such
encounters have their own grouping possibilities
which are based on the particular monster or
animal in question. For more information one
would
The Groupng Amount:
can
then
determine
the
general
disposition of the encounter.
For example, let’s say that we have taken our
previously rolled up group of four performers
and wish to see what their disposition happens to
be. In order to do this we will roll the twenty
sided die and then consult the rows for
performers under the disposition columns. Let’s
now say that we have made our die roll, and the
result was 11. By looking at the disposition
columns it is determined that the disposition of
the four performers is that of friendly.
The Dsposton Focus:
For a few game masters, simply knowing an
encounter’s type and disposition should be
enough to run a creative event. If one wants to
build further up on the flavor, however, knowing
the focus of the disposition may be quite helpful.
The various types of encounters found on a street
such as Profit Street may vary greatly in where
they focus their disposition. For some, the
disposition may be focused towards their own
self or their own grouping while with others it is
likely that the encounter will be interacting with
another group. This targeted group may be either
the characters themselves or perhaps another
third party encounter group.
Use the chart (Chart A) on the following page in
order to determine the focus of the encounter
group’s disposition.
The Dsposton Focus:
need
to
consult
the
description
on
monsters in the encounter description area.
To further clarify the grouping, let’s look at our
above roll of 15, indicating 1d6 performers.
From here one would take a normal, six sided die
and roll it as indicated by the grouping column in
order to find the exact amount of performers
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CHART A: FOCUS CHART
Roll
Encounter
An example of this is as follows:
1d20
Focus:
The game master has rolled up a grouping of
three beggars with an offensive disposition.
Then, after rolling on the disposition chart (Chart
A) to see what the focus object of the beggar’s
offensive disposition happened to be, it turned
out that this focus was towards another
encounter group. As such, the game master rolls
again on the main roll chart (Chart B) and rolls a
2, indicating that 1d4+1 aristocrats are the focus
of the main encounter. Therefore, the game
master then rolls 1d4 for the grouping amount,
adding +1 as instructed. The roll is a 3 before the
addition so it is determined that the three beggars
are having an offensive disposition with four
aristocrats.
From here the game master should be able to add
the flavor of the story on his/her own. Most
likely the beggars were attempting to gain a bit
of coin off a group of passing aristocrats, who
probably snubbed the poor beggars. This would
naturally have caused the beggars to increase
their begging to a point of harassment, causing
the brief encounter to turn rather sour in nature.
1-4
Self/Within Group
5-11
Players’ Characters
12-16
Another Encounter Group
17-20
All/Any Other Individuals
Below is a description of each encounter focus.
Self/Within Group:
When self or within group becomes the focus for
the encounter then the disposition and interaction
of the encounter group is placed upon their own
group or even their own person. While it is more
likely for one to find such attention given when
the encounter in question has more than one
individual, such as three or four philosophers
talking or arguing amongst their selves for
example, it is possible to find a singular
individual who may be focusing strong feelings
towards their own self. This is true with an
angry, swindling individual grumbling quietly
about a failed scheme. Another good example
would be a raving madman who might be
screaming and clawing violently at one’s self.
All/Any Other Individuals:
Some encounter groups may show a nature of
disposition towards every one on the street. A
cult fanatic or a lunatic may rant and rave
towards anyone that merely passes by and the
beggars will naturally try to gain a coin off the
poor and rich alike. Drunkards might cheerfully
greet and wave towards anyone and everyone
who passes by and street performers will
naturally offer their talents to any individual who
looks worthy of producing a tip.
Neutral dispositions can also be expressed to all
others on the street. An individual might remain
cautious and keep a weary one on anyone who
passes by them or brushes up against their coin
purses. Aristocrats and high ranking officials
might weave their way through the crowds while
attempting to keep as much distance from their
selves and others as possible.
Players’ Characters:
While the main characters might be a minority of
the total population on the street they are still,
none the less, the most important figures in the
adventuring session. As such it should be quite
common for a particular encounter group to turn
their attention and focus to the players’
characters. Such a focus might mean as a little as
a friendly greeting or it could create enough
negative attention (and as such, trouble) as to
lead into a mini-adventure itself.
Another Encounter Group:
Though the players’ characters are most likely to
wind up seeing more action when an encounter
group’s focus is turned towards them, having the
main encounter group express a manner of
disposition towards another third party group on
the street can be interesting as well. Whenever
another encounter group is the rolled focus of
disposition for the original encounter group the
game master merely needs to roll on the main
roll chart (Chart B) again to find the type and
grouping amount of the second encounter group.
The disposition for this secondary group will not
need to be revealed.
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