tactical_11.txt

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Water
{
	
	vNormalModifier = 1.0,1.0,1.0,8.0

	
	
	
	// Colour of the water surface
	vDepthColor = 0.15,0.2,0.2
	// Colour of the water depth
	vDepthColorDeep = 0.1,0.12,0.16
	
	
	
	vAmbientColor  0.0,0.0,0.0
	vExtinction = 0.35,1.5,2.0
	
	vFoamExistence = 0.65,1.35,1.0
	
	vScale = 0.02,0.02
	vSpecularParams = 2.0,128.0
	vWindForce = 0.0,0.0
	
	fMaxAmplitude = 1.90
	fNormalScale = 1.8
	fWaveSharpness = 5.5
	fWaveSpeed = 1.0
	fRefractionScale = 0.005
	fShoreHardness = 1.0
	fDisplace = 1.7
	fFadeSpeed = 1.515
	fVisibility = 4.0
	fSunScale = 3.0
	fShininess = 0.05
	
	vBlurPasses = 2.0,1.0
	vBlurRadius = 1.0,0.5
	bBlurReflection = 1
}



Bloom
{
	fBlurRadius = 0.8 
	iBlurPasses = 3 
	
	fGlowOffset = 180
	fGlowExponent = 1.1
	fGlowFactor = 0.4
}
Zgłoś jeśli naruszono regulamin