Star Wars D20 - The Dark Side Sourcebook.pdf

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Stevens; Keeper of the Holocron Leland Y. Chee; all the
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Star Wars universe and whose material we have drawn
from; and George Lucas, just because.
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developed for the new DUNGEONS & DRAGONS' game by
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Introduction
4
Vehicles and Starships
61 Chapter Six:
Droids
63 Creatures and Archetypes
111
Chapter One: The Dark Side
6
Equipment
65
The Physical World: Dark Creatures
111
The Force
6
Artifacts
66
Battle Hydra
111
The Dark Path
6
Dxun Tomb Beast
112
Timeline: History of the Dark Side 6 Chapter Five: Dark Side Traditions
69
Hssiss (Dark Side Dragon)
113
Chapter Two: Playing the Dark Side 11
The Sith Empire
69
Massassi
114
Dark Side Templates
11
Marka Ragnos
69
Primitive Massassi
115
Tainted; Characters
11
Naga Sadow
70
Orbalisk
117
Dark Side Characters
11
Ludo Kressh
71
Sith Hound
118
Freedon Nadd
72
New Dark Side Skills
12
Sith Mutants
118
Force Illusions
16
Queen Amanoa of Onderon
73
Massassi Abomination
118
King Ommin of Onderon
73
New Dark Side Feats
17
Silooth
119
Dark Side Prestige Classes
19
Satal and Aleema Keto
74
Chrysalide Rancor
120
Dark Side Devotee
19
Ulic Qel Droma
75
Sith War Droid
121
Dark Side Marauder
22
Exar Kun
77
Sith Wyrm
121
Emperor's Hand
24
The New Sith
78
The Supernatural: Dark Spirits
122
Dark Force Witch
26
Darth Bane
78
Dark Side Spirit
122
Imperial Inquisitor
29
Sorcerers of Tund
80
Guardian Spirit
125
Sith Acolyte
31
Rokur Gepta
80
GM Archetypes
125
Nightsisters of Dathomir
81
Sith Lord
34
Dark Jedi
126
Sith Warrior
36
Gethzerion the Nightsister
81
Dark Side Adept
127
The Dark Jedi
83
Dark Side Avatar
128
Chapter Three:
Set Harth, Dark Jedi
83
Dark Side Spirit
129
Gamemastering the Dark Side
39
Xanatos, Former Jedi Padawan
84
Rules for the Dark Side
39
The Return of the Sith
85
Tainted Jedi
131
When Is a Character Dark?
39
Darth Sidious
85
Imperial Inquisitor
132
Long-Term Effects of Using
Darth Maul
86
Jedi Knight
133
Dark Side
39
Jedi Hunters
87
Nightsister
134
Gaining Form Points
40
Aurra Sing
87
False Prophet of the Dark Side
134
Gaining Dark Side Points
40
Del Korrot
89
Shadow Academy Student
136
Acts of Evil
41
The New Order
89
Sith Apprentice
136
Running Dark Side Heroes
45
The Emperor
89
Sith Minion
137
The Dark Side Hero: One
Darth Vader, Dark Lord of the Sith
91
Sith Lord
138
Method for Success
47
Lord Hethrir
93
The price of Darkness
47
Prophets of the Dark Side
94 Chapter Seven:
Running Dark Side GM Characters 47
Kadann
94 Dark Side Campaigns
140
Bad Guys
47
Jedgar
96
Pick an Era, Any Era
140
True Evil
48
Azrakel the Dark Warrior
96
The Old Republic
140
Darksiders
48
The Emperor's Minions
98
The Rise of the Empire
140
Running Dark Side Campaigns
49
Royal Guard
98
The Rebellion Era
140
The Evil Campaign
49
Imperial Sovereign Protector
99
The New Jedi Order Era
142
Beware the Dark Side
49
Imperial Sentinel
99
Dark Side Sites
142
Stepping onto the Dark Path
50
Mara Jade, Emperor's Hand
99
Dark Side Sites and Non-
Controlling the Dark Side
52
High Inquisitor Tremayne
100
Force-Sensitives
143
Every Dark Side Campaign
Jerec, Dark Jedi Master
101
Dark Side Sites and Force-Sensitives 143
Needs a Little Light
52
Executor Sedriss
102
Dark Side Site Examples
144
Ending a Dark Side Campaign 53
Dark Side Adepts
103
Minor Site: Lake Krul
144
Four Stages of he Dark Side
54
The Shadow Academy
104
Major Site: The Cave on Dagobah
145
Temptation
55
Kyp Durron, Fallen Jedi
104
Extreme Site: The Demon
Imperilment
56
Exar Kun, Dark Side Spirit
105
Moan of Dxun
147
Submission
57
Irek Ismaren
106
The Sith Campaign
148
Atonement and Redemption
57
Kueller
106
Hyperspace Travel in Earlier Eras
149
Chapter Four: Dark Side Equipment 58
Brakiss
107
Running a Hyperspace
Obtaining Dark Side Equipment
58
Tamith Kai
108
Wars Campaign
155
Weapon and Armor Descriptions
58
Zekk
109
Adventure Hooks
155
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Introduction
The Force binds the galaxy together. It has a light side,
full of promise and hope and life. It also has a dark side.
This book explores the dark side of the Force, casting
light into the shadows, revealing its secrets, and
providing a wealth of new options for the Star Wars
Roleplaying Game.
From the powerful warriors of the ancient Sith Empire to
the visionary Darth Bane, from Darth Maul and Darth
Vader to Emperor Palpatine himself, the dark side of the
Force has seduced many with its siren call. Faster and
easier, the dark side quickly leaps to aid a Force-user
whenever the opportunity arises. The Force-user must
choose to ignore the temptation-or embrace the power the
dark side provides and step firmly onto the path of
corruption.
This book illuminates that shadowy path, providing a map
for playing the dark side from a variety of viewpoints. It
starts with an overview of the dark side and a history of
the predominant darksiders, the Sith. A section of new
skills, feats, and dark side prestige classes follows,
expanding the options available to those dabbling with
dark powers as well as those who have given themselves
fully to the dark side.
The chapter on Gamemastering contains advice,
campaign ideas, and suggestions for introducing the dark
side into your adventures. A section on dark side
equipment follows, covering such diverse items as Sith
swords and orbalisk armor.
No examination of the dark side would be complete
without a detailed look at those who have walked the path
of corruption. The next chapter provides game statistics
and other information for such darksiders as Aurra Sing,
Freedon Nadd, the Nightsisters of Dathomir, the Prophets
of the Dark Side, the Shadow Academy, and the Sorcerers
of Tund.
Dark side creatures and archetypes fill the next section
of the book, covering Massassi and Dxun tomb beasts, as
well as generic darksiders of various levels for the
Gamemaster to use as allies and opponents in any Star
Wars campaign. Finally, the book explores a number of
ways to set up a dark side campaign, as well as a model
for running adventures in the ancient time of the Sith
Empire.
on the dark side of the Force and the stages of corruption
to write-ups on all of the darksiders through the ages,
there's plenty to interest fans. For players in a Star Wars
campaign, this book provides different methods for
exploring the darker side of the Force. With Your GM's
permission, you can attempt to conquer the dark side by
embracing it, in much the same way that Luke Skywalker
tried in the Dark Empire comic book series. Or you can
examine the moral consequences of using the dark side
for the greater good-a struggle every Jedi Knight faces at
some point in his or her career. Is any aspect of the Force
truly good or evil, or is it simply a tool to be used to a
character's best advantage? After you've perused this
book, your character can fully explore these issues within
the game.
For good or ill, the darksider is as much a part of the Star
Wars tradition as the good and honorable Jedi Knight. For
the player who wants to try something different, this book
offers guidance for playing a character who has made the
choice to follow the path of the dark side. But be careful!
Taking this direction can be tricky, even potentially lethal
to a campaign, especially if the other heroes in the
campaign consider themselves to be of good intent. Don't
tread the dark path lightly-at least have some idea of
where you want your hero to end up. If the player and GM
work together, the story possibilities for this option can be
vast and rewarding.
For Gamemasters, The Dark Side Sourcebook contains
an amazing collection of new options. Heroes can test
themselves against the temptations of the dark side with
new rules and prestige classes. Force-sensitive heroes
can confront the dark side within themselves, measuring
their resolve and strength of will. As the Gamemaster, you
can define dark side opponents that will challenge and
confound your heroes. You'll find a large selection of
ready-to-use allies and opponents to drop into any gaming
session. And the campaign and adventure hooks
scattered throughout the book will help you develop your
campaign in entirely new directions.
Doing good only means something if it can be
contrasted against doing evil. In The Dark Side
Sourcebook, evil has some exciting new options, new
proponents, and some new temptations witn wlnicn to
seduce even the most noble Jedi Knights. A new path has
opened before you-whether your hero follows it is up to
you. However you decide to use this book, use it
sparingly. No matter how tempting it might be to throw
every creature and opponent into every adventure, too
much of the dark side can easily overwhelm a campaign.
May the Force be with you-whichever path you
choose.
How to Use This Book
The Dark Side Sourcebook makes a great addition to your
Star Wars library. It has a wealth of information for you to
use, whether you're playing in a Star Wars campaign or
running one as a Gamemaster. How you approach the
contents of this book depends on the role you have in
mind.
Star Wars fans can use this book as a reference tool for
all aspects of the dark side. From the discussions
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