TABLE.TXT

(15 KB) Pobierz
Character Generation

Origins:
Dice roll       Origin
01-30           Altered Human
31-60           Mutant
61-90           Hi-Tech
91-95           Robot
96-00           Alien

Altered Human: -raise 1 primary ability by 1 rank
Mutant: -gain 1 power
        -resources -1CS
        -Pop = 0
        -End +1CS
High-Tech: -Reason +2CS
           -Resources Gd
	   -1 scientific or professional talent
           -When body armor is rolled the hero can have
            a battle armor, increased or decreased stats are 
            determined by table 6
Robots: -Pop = 0
Aliens: -1 less power
        -Resources Pr
	-only 1 contact

Each origin uses one of the following
columns on the Random Ranks Table. Roll
for each of the seven Primary (Fighting, 
Agility, Strength, Endurance, Reason,
Intuition, Psyche) abilities on
this table.

Rank         lnitial  1       2
Name         Rank   Mutants, Normal
Number              Altered Folks
                    Humans
Feeble       1      01-05   01-05
Poor         3      06-10   06-25
Typical      5      11-20   26-75
Good         8      21-40   76-95
Excellent    16     41-60   96-00
Remarkable   26     61-80
lncredible   36     81-96
Amazing      46     97-00
Monstrous    63

             3       4       5
            High   Robots  Aliens
       Technology
Feeble      01-05  01-05   01-10
Poor        06-10  06-10   11-20
Typical     1190   11-15   21-30
Good        41-80  16-40   31-40
Excellent   81-95  41-50   41-60
Remarkable  96-00  51-70   61-70
lncredible  ----   71-90   71-80
Amazing            91-98   81-95
Monstrous   ----   99-00   96-00

!!! Power Ranks are rolled on table 4 !!!

Table 6 (used for high-tech and resources)

Dice	Modification
01-15	-1CS
16-50	unchanged
51-70	+1CS
71-85	+2CS
86-95	+3CS
96-00	+4CS

After resources are set (initial Ty unless otherwise noted)
roll on table 6, high-tech have a minimum of Gd

Number of talents/powers/contacts

Die Roll powers Talents Contacts

01-12     1/3       0/13     0/2
13-26     2/4       1/4      0/4
27-41     3/5       1/6      1/4
42-55     4/6       2/4      2/4
56-66     5/7       2/6      2/6
67-75     2/8       2/8      3/3
76-83     7/9       3/4      3/4
84-89     8/10      3/6      3/6
90-94     9/12      4/8      4/4
95-97     10/12     4/4      4/5
98-99     12/14     5/6      5/5
00        14/18     6/8      6/6

The number behind the slash is the maximun number.

TALENTS:
Talent Categories
Dice    Talent
Roll    Category
01-20   Weapon Skills
21-45   Fighting Skills
46-65   Professional Skills
66-85   Scientific Skills
86-90   Mystic and Mental Skills
91-00   Other Skills

Choose (or roll, Judge's choice) in the thrown catagory

Weapon Skills
1-2. Guns
3-5. Thrown Weapons
  6. Bows
7-8. Blunt Weapons
  9. Sharp Weapons
 10. Oriental Weapons
   Marksman'
   Weapons Master'
   Weapons Specialist'

Fighting Skills
1. Martial Arts A
2. Martial Arts B
3  Martial Arts C
4. Martial Arts D
5. Martial Arts E
6. Wrestling
7. Thrown Objects
8. Tumbling
10. Acrobatics

Professional Skills
   Medicine'
1. Law
   Law-Enforcement
2. Pilot
3. Military
4. Business/Finance
5. Journalism
6. Engineering
7. Crime
8. Psychiatry
10. DetectivelEspionage

Scientific Skills
 1-2. Chemistry
 3-4. Biology
 5-6. Geology
      Genetics
   8. Archeology
   9. Physics
      Computers
 10. Electronics

Mystical and Mental Skills or Abilitie
 1-2. Trance
 3-5. Mesmerism and Hypnosis
 6-7. Sleight of Hand
 8-9. Resist Domination
      Mystic Origin'
 10.  OccultLore

Other Skills
1-2. Artist
3-4. Languages
5-6. FirstAid
7-8. Repair thinkering
9-10. Trivia
    Performer
    Animal Training'
    Heir to Fortune'
    Student*
    Leadership*

POWERS:

This is the character generation power table. When you roll a power 
catagory (the number behind the catagories) you
roll again with a d100. You have the power if the roll is below the 
number listed before a power and equal or more than the power before.  
(For instance, you roll a defensive power and then roll 41, that means 
you have the Force field vs. Physical attacks, its difficult but
that's because I used my computer program and the search and replace 
option in WORDS otherwise it would take to much time to replace all 
the numbers.)



        Defensive       (01-05)   
                  16)  Body Armor 
                  21)  Force Field 
                  24)  Force Field vs.Emotion 
                  31)  Force Field vs.Energy 
                  36)  Force Field vs.Magic 
                  41)  Force Field vs.Mental 
                  49)  Force Field vs.Physical 
                  51)  Force Field vs.Power Man. 
                  54)  Force Field vs.Vampirism 
                  66)  Reflection 
                  71)  Resist:Emotion 
                  78)  Resist:Energy 
                  83)  Resist:Magic 
                  88)  Resist:Mental 
                  95)  Resist:Physical 
                  98)  Resist:Power Man. 
                  101)  Resist:Vampirism 

        Detection:              (06-11)
                  3)  Abnormal Sensitivity 
                  5)  Circular Vision 
                  11)  Energy Detection 
                  15)  Environmental Awareness 
                  21)  Extradimensional Detection 
                  29)  Hyper-Hearing 
                  35)  Hyper-Olfactory 
                  41)  Hyper-Touch 
                  43)  Life Detection 
                  45)  Magic Detection 
                  51)  Microscopic Vision 
                  55)  Penetration Vision 
                  57)  Power Detection 
                  59)  Psionic Detection 
                  63)  Radar Sense 
                  70)  Telescopic Vision 
                  80)  Thermal Vision 
                  91)  Tracking 
                  97)  True Sight 
                  101)  Weakness Detection 
               
        Energy Control          (12-16)
                  8)  Absorbtion Power 
                  11)  Catalytic Control 
                  16)  Cold Shaping 
                  19)  Darkforce Manipulation 
                  26)  Electrical Control 
                  29)  Energy Conversion 
                  32)  Energy Solidification 
                  37)  Energy Sponge 
                  39)  Energy Vampirism 
                  46)  Fire Control 
                  50)  Gravity Manipulation 
                  54)  Hard radiation control 
                  60)  Kinetic Control 
                  67)  Light Control 
                  74)  Magnetic Manipulation 
                  78)  Plasma Control 
                  81)  Radiowave Control 
                  85)  Shadowshaping 
                  91)  Sound Manipulation 
                  98)  Thermal Control 
                  101)  Vibration Control 
               
        Energy Emission         (17-24)
                  11)  Cold Generation 
                  21)  Electrical Generation 
                  23)  Energy Doppelganger 
                  35)  Fire Generation 
                  38)  Hard Radiation 
                  43)  Heat 
                  53)  Kinetic Bolt 
                  63)  Light Emission 
                  73)  Magnetism 
                  76)  Plasma Generation 
                  79)  Radiowave Generation 
                  84)  Shadowcasting 
                  94)  Sonic Generation 
                  101)  Vibration 
               
        Fighting                (25-29)
                  21)  Berserker 
                  61)  Martial Supremacy 
                  76)  Natural Weaponry 
                  81)  Weapon Creation 
                  101)  Weapons Tinkering 
               
        Illusionary             (30-21)
                  16  Animate Image 
                  71)  Illusion-Casting 
                  86)  Illusory Invisibility 
                  101)  Illusory Duplication 
               
        Lifeform Control        (32-35)
                  15)  Biophysical Control 
                  16)  Bio-Vampirism 
                  19)  Body Transformation-others 
                  27)  Emotion Control 
                  33)  Exorcism 
                  35)  Force Field vs.Hostiles 
                  36)  Forced Reincarnation 
                  40)  Grafting 
                  52)  Hypnotic Control 
                  61)  Mind Control 
                  63)  Mind Transferral 
                  66)  Neural Manipulation 
                  67)  Plague Carrier 
                  70)  Plant Control 
                  72)  Plant Growth 
                  81)  Sense Alteration 
                  84)  Shapechange-Others 
                  90)  Sleep-Induced 
                  91)  Spirit Storage 
                  96)  Summoning 
                  101)  Undead Control 
               
        Magic                   (36-40)
                  9)  Enchantment 
                  16)  Energy Source 
                  18)  Internal Limbo 
                  26)  Magic Control 
                  29)  Magic Creation 
                  34)  Magic Domination 
                  40)  Magic Transferral 
                  42)  Magic Vampirism 
                  72)  Power simulation;
                  78)  Reality Alteration 
                  80)  Spirit Vampirism 
                  96)  Sympathetic Magic 
                  101)  Warding 
               
        Matter Control          (41-47)
                  6)  Bonding 
                  18)  Collection 
                  23)  Crystallization 
                  30)  Diminution 
   ...
Zgłoś jeśli naruszono regulamin