Character Generation Origins: Dice roll Origin 01-30 Altered Human 31-60 Mutant 61-90 Hi-Tech 91-95 Robot 96-00 Alien Altered Human: -raise 1 primary ability by 1 rank Mutant: -gain 1 power -resources -1CS -Pop = 0 -End +1CS High-Tech: -Reason +2CS -Resources Gd -1 scientific or professional talent -When body armor is rolled the hero can have a battle armor, increased or decreased stats are determined by table 6 Robots: -Pop = 0 Aliens: -1 less power -Resources Pr -only 1 contact Each origin uses one of the following columns on the Random Ranks Table. Roll for each of the seven Primary (Fighting, Agility, Strength, Endurance, Reason, Intuition, Psyche) abilities on this table. Rank lnitial 1 2 Name Rank Mutants, Normal Number Altered Folks Humans Feeble 1 01-05 01-05 Poor 3 06-10 06-25 Typical 5 11-20 26-75 Good 8 21-40 76-95 Excellent 16 41-60 96-00 Remarkable 26 61-80 lncredible 36 81-96 Amazing 46 97-00 Monstrous 63 3 4 5 High Robots Aliens Technology Feeble 01-05 01-05 01-10 Poor 06-10 06-10 11-20 Typical 1190 11-15 21-30 Good 41-80 16-40 31-40 Excellent 81-95 41-50 41-60 Remarkable 96-00 51-70 61-70 lncredible ---- 71-90 71-80 Amazing 91-98 81-95 Monstrous ---- 99-00 96-00 !!! Power Ranks are rolled on table 4 !!! Table 6 (used for high-tech and resources) Dice Modification 01-15 -1CS 16-50 unchanged 51-70 +1CS 71-85 +2CS 86-95 +3CS 96-00 +4CS After resources are set (initial Ty unless otherwise noted) roll on table 6, high-tech have a minimum of Gd Number of talents/powers/contacts Die Roll powers Talents Contacts 01-12 1/3 0/13 0/2 13-26 2/4 1/4 0/4 27-41 3/5 1/6 1/4 42-55 4/6 2/4 2/4 56-66 5/7 2/6 2/6 67-75 2/8 2/8 3/3 76-83 7/9 3/4 3/4 84-89 8/10 3/6 3/6 90-94 9/12 4/8 4/4 95-97 10/12 4/4 4/5 98-99 12/14 5/6 5/5 00 14/18 6/8 6/6 The number behind the slash is the maximun number. TALENTS: Talent Categories Dice Talent Roll Category 01-20 Weapon Skills 21-45 Fighting Skills 46-65 Professional Skills 66-85 Scientific Skills 86-90 Mystic and Mental Skills 91-00 Other Skills Choose (or roll, Judge's choice) in the thrown catagory Weapon Skills 1-2. Guns 3-5. Thrown Weapons 6. Bows 7-8. Blunt Weapons 9. Sharp Weapons 10. Oriental Weapons Marksman' Weapons Master' Weapons Specialist' Fighting Skills 1. Martial Arts A 2. Martial Arts B 3 Martial Arts C 4. Martial Arts D 5. Martial Arts E 6. Wrestling 7. Thrown Objects 8. Tumbling 10. Acrobatics Professional Skills Medicine' 1. Law Law-Enforcement 2. Pilot 3. Military 4. Business/Finance 5. Journalism 6. Engineering 7. Crime 8. Psychiatry 10. DetectivelEspionage Scientific Skills 1-2. Chemistry 3-4. Biology 5-6. Geology Genetics 8. Archeology 9. Physics Computers 10. Electronics Mystical and Mental Skills or Abilitie 1-2. Trance 3-5. Mesmerism and Hypnosis 6-7. Sleight of Hand 8-9. Resist Domination Mystic Origin' 10. OccultLore Other Skills 1-2. Artist 3-4. Languages 5-6. FirstAid 7-8. Repair thinkering 9-10. Trivia Performer Animal Training' Heir to Fortune' Student* Leadership* POWERS: This is the character generation power table. When you roll a power catagory (the number behind the catagories) you roll again with a d100. You have the power if the roll is below the number listed before a power and equal or more than the power before. (For instance, you roll a defensive power and then roll 41, that means you have the Force field vs. Physical attacks, its difficult but that's because I used my computer program and the search and replace option in WORDS otherwise it would take to much time to replace all the numbers.) Defensive (01-05) 16) Body Armor 21) Force Field 24) Force Field vs.Emotion 31) Force Field vs.Energy 36) Force Field vs.Magic 41) Force Field vs.Mental 49) Force Field vs.Physical 51) Force Field vs.Power Man. 54) Force Field vs.Vampirism 66) Reflection 71) Resist:Emotion 78) Resist:Energy 83) Resist:Magic 88) Resist:Mental 95) Resist:Physical 98) Resist:Power Man. 101) Resist:Vampirism Detection: (06-11) 3) Abnormal Sensitivity 5) Circular Vision 11) Energy Detection 15) Environmental Awareness 21) Extradimensional Detection 29) Hyper-Hearing 35) Hyper-Olfactory 41) Hyper-Touch 43) Life Detection 45) Magic Detection 51) Microscopic Vision 55) Penetration Vision 57) Power Detection 59) Psionic Detection 63) Radar Sense 70) Telescopic Vision 80) Thermal Vision 91) Tracking 97) True Sight 101) Weakness Detection Energy Control (12-16) 8) Absorbtion Power 11) Catalytic Control 16) Cold Shaping 19) Darkforce Manipulation 26) Electrical Control 29) Energy Conversion 32) Energy Solidification 37) Energy Sponge 39) Energy Vampirism 46) Fire Control 50) Gravity Manipulation 54) Hard radiation control 60) Kinetic Control 67) Light Control 74) Magnetic Manipulation 78) Plasma Control 81) Radiowave Control 85) Shadowshaping 91) Sound Manipulation 98) Thermal Control 101) Vibration Control Energy Emission (17-24) 11) Cold Generation 21) Electrical Generation 23) Energy Doppelganger 35) Fire Generation 38) Hard Radiation 43) Heat 53) Kinetic Bolt 63) Light Emission 73) Magnetism 76) Plasma Generation 79) Radiowave Generation 84) Shadowcasting 94) Sonic Generation 101) Vibration Fighting (25-29) 21) Berserker 61) Martial Supremacy 76) Natural Weaponry 81) Weapon Creation 101) Weapons Tinkering Illusionary (30-21) 16 Animate Image 71) Illusion-Casting 86) Illusory Invisibility 101) Illusory Duplication Lifeform Control (32-35) 15) Biophysical Control 16) Bio-Vampirism 19) Body Transformation-others 27) Emotion Control 33) Exorcism 35) Force Field vs.Hostiles 36) Forced Reincarnation 40) Grafting 52) Hypnotic Control 61) Mind Control 63) Mind Transferral 66) Neural Manipulation 67) Plague Carrier 70) Plant Control 72) Plant Growth 81) Sense Alteration 84) Shapechange-Others 90) Sleep-Induced 91) Spirit Storage 96) Summoning 101) Undead Control Magic (36-40) 9) Enchantment 16) Energy Source 18) Internal Limbo 26) Magic Control 29) Magic Creation 34) Magic Domination 40) Magic Transferral 42) Magic Vampirism 72) Power simulation; 78) Reality Alteration 80) Spirit Vampirism 96) Sympathetic Magic 101) Warding Matter Control (41-47) 6) Bonding 18) Collection 23) Crystallization 30) Diminution ...
FREZJA76