Nyambe - Ancestral Vault.pdf

(16579 KB) Pobierz
Ancestral Vault: A Sourcebook of Magic Items
679783070.003.png
Introduction
ANCESTRAL VAULT
2
Chapter One
Equipment
3
Chapter Two
A Nyamban Herbal
15
Chapter Three
Magical Weapons AND Armor
31
Chapter Four
Magic Items
40
Chapter Five
Wondrous AND Cursed Items
52
Chapter Six
Artifacts
69
Chapter Seven
Magical Games
76
Appendix A
Magic Item Charts
78
Appendix B
Errata
89
Appendix C
OPEN GAME LICENSE
90
Appendix d
Index of D20 Material
91
679783070.004.png
NYAMBE
Authors:
Christopher W. Dolunt and Chris Jones
Art Director, Graphic Designer & Cartographer:
Scott Reeves
Editor:
Michelle A. Brown Nephew
Cover Illustrator:
Steven Sanders
Publisher:
John Nephew
Interior Illustrators:
Chad Sergesketter and Steven Sanders
Editorial Assistance:
Will Hindmarch
Publisher’s Special Thanks:
Jerry Corrick and the gang at the Source
Playtesting:
Michael “Legion” Babbitt, Mary Dolunt, Brad Meng, Pat Taylor,
Rachel Taylor, Melissa Smith
Copyright 2003 Trident, Inc., d/b/a Atlas Games. Reproduction of non-Open Game Content from this work by any means without written permission from the
publisher, except for short excerpt for the purposes of review, is expressly prohibited.
d20 System and the d20 System logo are trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System license. A copy of
this license can be found at www.wizards.com. Dungeons & Dragons and Wizards of the Coast are registered trademarks of Wizards of the Coast, and are used with
permission.
Yuan-ti is copyright Wizards of the Coast, Inc. and is used with permission.
Broadsides!: Naval Adventuringis referenced in Chapter One with permission by Living Imagination, Inc. www.livingimagination.com
The Atlas Games logo is a trademark of John Nephew. Nyambe is a trademark of Trident, Inc., d/b/a Atlas Games.
This is a work of fiction. Any resemblance to actual events or persons, living or dead, is purely coincidental. The contents of this book may in places be loosely
based on historical or factual information or real-world beliefs and folklore, but the publisher in no way promotes its use for any other purpose than fantasy role-
playing. In other words, Atlas Games does not condone the taking of trophies, and even if the herbs described in this book exist in the real world, don’t go trying to
heal yourself with them.
Open Game Content
Nyambe: African Adventures is published under the Open Game License (see page 90). We hereby identify all of the text on pages 3 to 96 inclusive as Open
Game Content, and designate the following as product identity:
Adamu Dwa, Ancestral Vault, Bashar, Bashar’ka, bIda Rainforest, Boha-Boha, Boroko, D’okan Desert, Eyes of Siama, Giko Taaba Mountains, Glory of Nimbala,
Great Mangrove Marsh, Gudu Ji Pingu Desert, Isle of the Overpower, JamIkadi’s bitter secret, Kaadaam, Kaya Vua Samaki, Killer of the First Born, Kosa Empire, Kuba
Taaba, Mabwe, Mademba, Modjadji, Nibomay, Nyambe, Nyambe: African Adventures, Nyambe-tanda, Nye, Tabu-Taabu gourd, Taumau-Boha, Throne of the
Overpower, tUbi Grassland
If you’re not a publisher, don’t worry about this. If you’re curious about Open Gaming, which allows publishers to reproduce and modify each others’ Open Game
Content, we encourage you to visit www.opengamingfoundation.org on the web.
Backwards Compatibility
The revision of the D20 System rules from the version used in Nyambe: African Adventures has been taken into consideration in this sourcebook. Bescause
Nyambe: African Adventures was published under D20 v3.0, this book makes accomodations for players of both versions. In general, where differences between
version 3.0 and 3.5 of the D20 System occur, they’ve both been included and marked as (3.0) and (3.5). Magic item stat lines use 3.5 calculations for caster level,
market price, and cost to create, which are generally slightly higher than they would be in 3.0.
info@atlas-games.com • www.atlas-games.com
2
679783070.005.png 679783070.006.png
Kaadaam brushed aside the liana vines, held his torch aloft, and
peered into the darkness.
“I don’t see anything,” he said, turning to glance back at Nye.
The Nghoi woman slowly inched forward toward the tomb
entrance, and crouched down to the ground near a telltale spot of white
powder. She touched an index finger to the tip of her tongue, dipped it
in the powder, and tasted it.
“What is it?” asked Kaadaam.
“Natron. Baking soda mixed with salt,” she told him.
“So this is an ancient kitchen?” he asked sarcastically.
“I don’t think so,” she replied, not noticing the tone of his voice.
“More likely it was used for preserving mummies.”
Kaadaam’s eyes widened, and he took a step backwards, but already
it was too late. The shriveled husk of a man staggered forward from the
darkness. In one hand it held a feathered battle club, and in the other a
cowhide shield.
Nye’s hands fell to her side, and she began fumbling with her sling,
desperately trying to load a bullet into it. But before she could ready her
weapon, the walking corpse spoke.
“Do not fear me,” it told her, lowering its weapon. “I feel nothing but
love for you, for you are of my blood, and I bring you a gift …”
Ancestral vaultis divided into seven chapters and four appendices:
• Chapter One: Equipmentdetails new weapons, armor, adventuring
gear, tool kits, ships, and trade goods, as well as rules for using nat-
ural medicine to create fetishes and ritual scars.
• Chapter Two: A Nyamban Herbal covers the Nyamban art of
Natural Medicine, and how it can be used to unlock the powers of
various native plants.
• Chapter Three: Magical Weapons & Armordescribes new weapon
and armor abilities, including weapons and armor that have been
blessed with the power of the ancestors.
• Chapter Four: Magic Items details alternate magic item creation
rules, as well as new potions, rings, rods, scrolls and gris-gris, staffs,
and wands
• Chapter Five: Wondrous & Cursed Items covers a wide variety of
magical miscellanea and cursed items.
• Chapter Six: Artifacts describes new major and minor artifacts
found in the Land of the Overpower.
• Chapter Seven: Magical Games contains rules for the magical
games of bao and shahmatq, allowing Nyamban wizards to engage
in ritual combat.
• Appendix A: Magic Item Charts contains the random generation
tables for all the items found in this book, as well as those included
in Nyambe: African Adventures.
• Appendix B: Errata contains errata for Nyambe: African
Adventures.
• Appendic C: Contains the Open Game License
• Appendic D: Index of D20 Materialincludes all of the new items in
this book, conveniently listed by type for easy reference.
ABOUT THIS BOOK
Ancestral Vaultis a collection of African-themed equipment, includ-
ing mundane items, special and superior items, and magic items of vary-
ing degrees of power. Though designed for use with Atlas Games’
Nyambe: African Adventures setting, these items can find their way
into any campaign as exotic treasures from faraway lands.
3
679783070.001.png
The wonders of Nyambe are many. This chapter begins a tour
of its marvels with a look at the mundane equipment available to
its people.
ARMOR
Though leather shields are most common in Nyambe, those
unable to afford a leather shield or without access to animal hides
sometimes use shields made from woven plant fibers instead.
These items are known as basketwork shields.
N EW E QUIPMENT
In addition to the items described in Nyambe: African Adventures,
the following equipment is available in Nyambe-tanda.
S MALL B ASKETWORK S HIELD
A small basketwork shield has a Hardness of 2 and 5 hit points.
EXOTIC WEAPONS
The following new exotic weapon is available in addition to
those described in Nyambe: African Adventures.
L ARGE B ASKETWORK S HIELD
A large basketwork shield has a Hardness of 2 and 10 hit points.
I RON B ACKSCRATCHER
The Shombe people of the tUbI grasslands have turned the
carving of backscratchers into a high art, in and of itself;
ngoloko half-orcs living in the same region have taken that
same craft and twisted it to fit their own unusual worldview.
This type of backscratcher is approximately 1 1/2 feet long, one
centimeter in diameter, and terminates in a stylized ngojama
demon’s hand, replete with fanged mouth in the center of its
palm. Naturally, it can be used to scratch one’s back, though
why someone would want to use such a wicked-looking tool is
beyond most people’s understanding.
B ASKETWORK B ODY S HIELD
A body shield is only slightly smaller than a tower shield. Such
a shield would be unwieldy if made from any material other than
basketwork or leather. A basketwork body shield has a Hardness of
2 and 12 hit points.
ADVENTURING GEAR
Most Nyamban equipment is similar to that used in other parts
of the world, differing mainly in materials and appearance, rather
than function.
B OW S TAND
This is a wood or iron cradle designed to hold a bow and quiver
of arrows.
4
679783070.002.png
Zgłoś jeśli naruszono regulamin