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CODEX MYSTERIUM
Sovereign Press
431 Broad Street
Lake Geneva, WI 53147
United States
http://www.sovstone.com
This printing of Codex Mysteriumis done under version 1.0a of the Open Game
License and the draft versions of the d20 System Trademark License, d20 System
Trademark Logo Guide and System Reference Document by permission from Wizards
of the Coast. Subsequent printings of this book will incorporate final version of the
license, guide, and document.
Desiignattiion off Prroductt IIdenttiitty:: The following items are hereby designated as Prod-
uct Identity in accordance with Section 1 (e) of the Open Game License, version
1.0a: Any and all Sovereign Press logos and identifying marks and trade dress,
including all Sovereign Press Product and Product Line names including but not lim-
ited to Sovereign Stone, the Sovereign Stone logo, Sovereign Stone Campaign
Sourcebook, Codex Mysterium, and Loerem; any locations, gods, historic events,
magic items, organizations; and any and all stories, storylines, plots, thematic ele-
ments, fiction, and dialogue; and all artwork, symbols, designs, depictions, illustra-
tions, maps, and cartography, likenesses, poses, logos, or graphic designs, except
such elements that already appear in the d20 System Reference Document and are
already OGC by virtue of appearing there. The above Product Identity is not Open
Game Content.
Desiignattiion off Open Conttentt:: Subject to the Product Identity designation above, the
following portions of the Codex Mysteriumare designated as Open Game Content:
Chapter One: the entire chapter. Chapter Two: the entire chapter. Chapter Five: the
entire chapter. Chapter Six: the entire chapter. Chapter Seven: the entire chapter,
except for the Descrriipttiion section of each entry. Chapter Eight: the entire chapter.
Some of the portions of this book which are delineated OGC originate from the Sys-
tem Reference Document and are © 2000 Wizards of the Coast, Inc. The following
Open Game Content originates from Relics and Ritualsand are © 2001 Clark Peter-
son, and are used under the terms of the Open Game License, version 1.0a, Section
1 (g): Chapter One: the sections Hallllowed Earrtth Cullttiistt, Sea Wiittch, and Chaiin Spellll.
All contents of this book, regardless of designation, are copyrighted year 2001 Sov-
ereign Press, Inc. All rights reserved. Reproduction or use without the written per-
mission of the publisher is expressly forbidden, except for the purpose of review.
Sovereign Stone, the Sovereign Stone logo, Loerem, Sovereign Press, Inc., the Sov-
ereign Press logo, Sovereign Stone Campaign Sourcebook, Codex Mysterium, and
The Taan are trademarks of Sovereign Press, Inc. All rights reserved.
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lenge to the trademark or copyright concerned.
“d20 System” and the “d20 System: logo” are Trademarks owned by Wizards of the
Coast and are used according to the terms of the d20 System License version 1.0a.
A copy of this License can be found at www.wizards.com.
“Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of
Wizards of the Coast, and are used with Permission.”
Copyright ©2001 Sovereign Press.
Printed in Canada.
Conceptualization
Larry Elmore, Margaret Weis
& Tracy Hickman
Design
Greg Porter
Design Assistance
Jamie Chambers, Timothy Kidwell,
Tony Lee, Don Perrin, Frank Reinart,
Margaret Weis
Editing
Jamie Chambers, Timothy Kidwell &
Margaret Weis
Cover Illustration
Larry Elmore & Stephen Daniele
Interior Illustration
Larry Elmore, John Dollar, Les
Evans, Alan Gutierrez, Jim Hol-
loway & Charles Keegan
Art Direction
Timothy Kidwell
Graphic Design
Matt Adelsperger & Don Perrin
A special thanks goes to the members of the Sovereign Stone YahooGroups®
Mailing List, whose help was extremely valuable.
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T ABLE OF C ONTENTS
IINTRODUCTIION ................................................................................................................................................................................................................................................................................................................................................................................5
CHAPTER 11:: MAGE CHARACTERS ................................................................................................................................................................................................................................................................7
Magical Elements ..............................................................................................7
Game Rule Information ......................................................................................8
Feats ..................................................................................................................10
Prestige Classes ................................................................................................17
CHAPTER 2:: THE NATURE OF MAGIIC ........................................................................................................................................................................................................................35
Magic Aspects ..................................................................................................35
Casting Spells ..................................................................................................37
Considerations in Spellcasting ........................................................................46
Spell Categories ................................................................................................49
Learning Spells ................................................................................................49
Finding Teachers and Spell Resources ..........................................................51
The Limits of Magic ........................................................................................54
The Demographics of Spellcasting ..................................................................55
CHAPTER 3:: THE RACES AND MAGIIC ............................................................................................................................................................................................................................57
Humans ............................................................................................................57
Pecwae ..............................................................................................................61
Elves ..................................................................................................................62
Orks ..................................................................................................................63
Dwarves ............................................................................................................64
CHAPTER 4:: MAGES,, MONARCHIIES AND MONEY ............................................................................................................................................67
The Temple of the Magi ..................................................................................68
Wyred ..............................................................................................................74
Mage-guilds ......................................................................................................75
Laws Pertaining to Magic ................................................................................78
Hiring Spellcasters ..........................................................................................80
Essences ............................................................................................................82
Mageware Shops ..............................................................................................84
CHAPTER 5:: MAGIIC SPELLS ....................................................................................................................................................................................................................................................................................................911
Spell Lists ..........................................................................................................91
CHAPTER 6:: SPELL DESIIGN ............................................................................................................................................................................................................................................................................................1149
Size ................................................................................................................149
Range ..............................................................................................................153
Powers ............................................................................................................154
Duration ..........................................................................................................166
A Final Note About Spell Creation ..............................................................167
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CHAPTER 7:: MAGIIC IITEMS ................................................................................................................................................................................................................................................................................................1169
Handling Magic Items in Loerem ..................................................................169
Loerem’s Enchanted and Magical Items ......................................................169
Minor Artifact ................................................................................................179
CHAPTER 8:: MAGIICAL IITEM CREATIION ............................................................................................................................................................................................................11811
Requirements ..................................................................................................181
Creating Magical Items ..................................................................................181
Elemental Magic in the Creation ..................................................................182
Metamagic Feats and Spell Effect Items ......................................................183
Shared Spellcasting and Item Creation ........................................................183
Masterwork Items ..........................................................................................183
Magical Armor ..............................................................................................183
Magical Weapons ..........................................................................................185
Magical Potions ..............................................................................................189
Magical Rings ................................................................................................189
Magical Scrolls ..............................................................................................190
Magical Rods ..................................................................................................191
Magical Staves ................................................................................................191
Magical Wands ..............................................................................................192
Wondrous Items ............................................................................................192
Artifacts ..........................................................................................................192
Intelligent Item Creation ................................................................................192
Adding New Abilities ....................................................................................192
APPENDIIX:: COMPLETE SPELL LIISTS....................................................................................................................................................................................................................................1194
L IST OF T ABLES
Table 1.1: Elemental Mage and Void Mage ........................9
Table 1.2: Artificer ............................................................17
Table 1.3: Item Lore ..........................................................18
Table 1.4: Hallowed Earth Cultist ....................................19
Table 1.5: Death Mage ......................................................21
Table 1.6: Element Master ................................................22
Table 1.7: Hebentorin ........................................................25
Table 1.8: Rebuke and Command Animals ......................26
Table 1.9: Kalatorin ............................................................27
Table 1.10: Sea Witch ........................................................29
Table 1.11: War Mage ........................................................31
Table 2.1: Races and the Magical Elements ....................35
Table 2.2: Spellcaster Fortitude Saves ..............................39
Table 2.3: Items Affected by Magical Attacks ..................43
Table 2.4: Modifiers for Disbelieving Illusions ................48
Table 2.5: Spell Familiarity and Total CT by Level ........51
Table 4.1: Hiring Spellcasters ..........................................80
Table 4.2: Alchemy ............................................................86
Table 4.3: Healer’s Supplies ..............................................86
Table 4.4: Magical Goods & Services ................................87
Table 4.5: Religious Paraphernalia ..................................87
Table 4.6: Scriveners’ Necessities ....................................88
Table 4.7: Weights & Measures ........................................88
Table 4.8: Miscellaneous Materials ..................................89
Table 4.9: Special Weapons or Armor ..............................89
Air Spells List ....................................................................91
Earth Spells List ................................................................91
Fire Spells List....................................................................91
Water Spells List ................................................................92
Air/Fire (Lightning) Spells List ........................................92
Air/Water (Weather) Spells List ........................................92
Earth/Fire (Animal) Spells List..........................................93
Earth/Water (Plant) Spells List ..........................................93
Void Spells List ..................................................................93
Table 6.1: Target and Effect Size Costs ..........................149
Table 6.2: Medium-size Creatures Created by Spell ......150
Table 6.3: Construct, Elemental, and
Undead Size Modifiers ............................................150
Table 6.4: Area or Effect Size Costs ................................151
Table 6.5: Standard Range Costs ....................................153
Table 6.6: Extraordinary Range Costs ............................154
Table 6.7: Will Saving Throw DC Costs ........................157
Table 6.8: Movement Power Costs ..................................159
Table 6.9: Transmutation Power Costs ..........................161
Table 6.10: Special Damage Reduction Power Costs ....163
Table 6.11: Intelligence Power Costs ..............................163
Table 6.12: Damage Power Costs ....................................164
Table 6.13: Saving Throw Power Costs ..........................165
Table 6.14: Spell Duration Costs ....................................166
Table 8.1: Calculating Magical Item
Base Price and Item Creation Threshold ................182
Table 8.2: Fortification Special Qualities ......................185
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F ROM R EVERED H IGH M AGUS
L EBINTHO S A DDRESS TO N EW A COLYTES
W
ho should be able to use magic? It is a question
that has plagued us from time immemorial. Since
anyone, anywhere, has the ability to cultivate their
magic skills, regardless of race or social station, how
can we dictate who can and who cannot wield
magic?
The answer is simple. Only those who have received
proper training through the Temple of the Magi or
a Church-sanctioned tutor have earned the privilege
to use magic. Those who practice on their own have
not. Their understanding of the forces at work is
limited, and thus they are a danger to themselves
and to all those around them.
Those like yourselves, who have come to the Temple
to study the art as it has been perfected after cen-
turies of magical experience, will learn how and why
magic works. Here, you will begin your lives anew,
secure in the knowledge that you will leave here in
control of a force that so many claim to under-
stand, but so few really do.
4
Welcome, acolytes, to the Temple of the Magi!
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